EMERGENCY MAINTENANCE CONCLUDED
The Team has identified a fix for the recent Catalyst Offer issue.
Summoners who purchased this offer have been temporarily locked out of the Contest to Clawback any Catalysts bought/used while active, and ensure previously owned resources remain intact.
They will be unlocked once this process is complete, and no further action will be taken on their Accounts - along with a compensation package to those affected for the inconvenience.
Doing this allows us to bring the Game back up for everyone else.
We've removed the affected offer so we can decide later whether or not to bring it back after it's been fixed.
Additionally, all summoners can expect a general compensation package due to this Emergency Maintenance interrupting their play session.
We apologize for the inconvenience.
The Team has identified a fix for the recent Catalyst Offer issue.
Summoners who purchased this offer have been temporarily locked out of the Contest to Clawback any Catalysts bought/used while active, and ensure previously owned resources remain intact.
They will be unlocked once this process is complete, and no further action will be taken on their Accounts - along with a compensation package to those affected for the inconvenience.
Doing this allows us to bring the Game back up for everyone else.
We've removed the affected offer so we can decide later whether or not to bring it back after it's been fixed.
Additionally, all summoners can expect a general compensation package due to this Emergency Maintenance interrupting their play session.
We apologize for the inconvenience.
Comments
Just wow. It just mean you are out of touch with lots of players.
I definitely don't believe Gold is all behind a paywall. I'm a casual spender myself.
Gold numbers do matter, I've seen a few of helpful breakdowns in this thread talking about exact numbers. I haven't seen anyone break down how much Gold progressing players should have access to (compared to what they currently do have access to). Likely because it isn't that simple.
I'm not sure where exactly you're getting your data on the number of players claiming to have a Gold problem. If it's the forums, I wouldn't take that as an accurate representation. As I've said, I'm speaking strictly for progressing players. Most Forum members are not people I would consider progressing, though I know I haven't defined exactly what I mean by that. Just to throw a definition out there, anyone prioritizing rank 4's or above aren't players I would consider progressing. I believe all content in mcoc can currently be handled simply with rank 3's, so that's where I think the line is drawn.
They struggle, but they don't just stop. Every normal player takes at least ten times longer to get to the same place if not more, and have had far more opportunities to earn gold relative to the champions and catalysts they earn, because progression content is tilted towards champion and catalyst acquisition.
What tends to differ between these challenge accounts and "normal" accounts is that challenge accounts must make due with whatever they have. They are usually driven by much more experienced players that can make due with less, so they can afford to rank affordable options to keep within budget and still keep up high progress speed. Normal accounts made today have options veterans did not have when they first started, including faster acquisition of higher rarity champions. These are much more expensive to rank, relative to earning power. It is a choice to shift attention to these champions, and that choice comes with the issue of needing more gold (among other things) which take time to acquire. That time drops as the player progresses and their earning power increases, but it is still pretty high. But again, this is a choice: the player can choose to leapfrog progression and aim for higher rarities, but this comes at the expense of slowing down roster progress initially.
This is most definitely deliberate, and necessarily so. At least until the low level game gets refactored again, which it might in another couple of progression tiers.
Every season, there are 2 metas. Lets say you want to take 2 champs up to r3 each meta.
That's 1.5mil gold each. So you're looking at 6mil gold just for 4 champions to r3.
If you're a relatively sweaty tryhard, you're taking them to r4. That's 3.1mil each so 12mil.
When people say "there's no gold shortage", it's because they ignore just how crazy expensive it is to rank champs. Assuming you only rank for BGs, exclude AW (attack and defense) and content, 6mil gold a month means you've wiped out all the gold from EQ and SQ.
Then add, getting the odd 7* and leveling them up... The idea that gold is a complete non-issue is hard to comprehend when you have the whaliest of whales selling ISO for gold. Yeah maybe if your account is similar or equal to mine (2 7r2 and 45 6r4+) you can hold off on ranking, but there are lots of Paragon accounts that aren't in the same position.
Unfortunately, your post is going to fall on Kabam's deaf ears 😂
That is the whole point of this thread
That is what gold enables.
From what you have said your account is very competitive.
Now you have not stated exactly how old your account is or how many high ranked champs you have, but what you have done is state the fact you only have 3 r3s in your battlegrounds deck.
Which by extension alludes to the fact you have ATLEAST 27 champs at r4 or higher.
Which therefore shows you have had access to a vast amount of gold.
You have just also used said vast amount of gold.
Which to me shows not a problem with gold available but a problem with your expectations as to what you should be able to rank and how quickly you should be able to rank.
You are ranking at an intended rate.
If you want to rank faster than the ideal economic balance as set by kabam, you need to hardcore grind arena and/or spend money.
At the point of your roster The accounts you are trying to catch do that.
And you can only catch someone if you do more than they do.
So you have a big big task.
But giving you more gold to be able to catch these players does nothing, because they will only need to be also given more and by doing so you will not gain any more ground then you already are
(Sorry if similar to another post i made, my comment got sent to the depths of random kabam approval needed)
A WILD GOLDEN PIGGYBANK APPEARS
Bhuv- grow up, stop acting like an idiot, you made a post calling out kabam and you got out in your place. That’s what the forums do sometimes.
Maat is simply trying to show you that you need to pick and choose where you spend time in the game and that you will ALWAYS have a limited resource. What is so hard to understand about that?
There’s no reason you should be upset at maat for contradicting you, considering you posted this on an open FORUM. That means people can disagree with you. All this is showing is your immaturity.
@Kabam Miike im surprised this thread is still open. It has dissolved into chaos.
In this example a "reasonable" amount of gold is something on the order of taking one 6* champion from rank 2/35 to rank 3/45 or rank 4/55 per week (four per month approximately). We will assume just for the sake of discussion that this is a reasonable player expectation. This would cost between 1.3 and 1.7 million gold for rank 2 to rank 3 (it depends on whether you use matching class ISO or not) and between 3.0 and 3.7 million gold for rank 2 to rank 4, per champion. For four champions, 5.2 to 6.8 million to R3 and 12 to 14.8 million for R4.
Let's start with four R3s. The first most obvious "source" for gold is to recognize that ISO class management significantly decreases the amount of gold required, from 6.8 million down to 5.2 million. Using the correct class ISO is essentially worth 1.6 million gold in this situation. The remaining 5.2 million gold is achievable with the gold in monthly events. TB+Cav EQ is 4.56 million. TB+Cav+UC is 4.8 million. Side quest gold easily bridges the gap with plenty to spare (by how much is variable because side quest gold is not always identically available). Before we count any other sources of gold, this is achievable with no extraordinary activity. So this is not a problem.
Let's move on to attempting four R2->R4 rank ups per month, about one per week. Honestly, this is a pretty high rank up rate to try to sustain, but I don't think it is an impossibly high rate so let's just see where the numbers fall. To pull this off you'd need between 12 and 14.8 million gold. Again, using class correct ISO starts off lopping 2.8 million gold off the total. We need to find 12 million gold. That's not going to be easy, but let's see where it might be.
You could explore every difficulty tier in monthly EQ but there's diminishing returns there. If we stop at Conqueror, we end up with a total of 4.92 million gold.
Next, we start spending Glory. Someone overflowing with enough catalysts to pull off four R4 rank ups per month has spare glory. We buy 15 UC gold crystals per week at 780 glory per batch, which would cost about 3120 glory a month, which is less than I earn in a week doing medium tier AQ. This nets 60 UC gold crystals which would average about 1.422 million gold per month**. That gets us to about 6.342 million gold per month.
Next, we do arena milestones, but specifically only the ones that award gold. That's milestone 6 for Trials and milestone 3 for the featured and basic. This is 119750 gold every cycle, call it eight cycles per month, 958,000 gold per month. We're up to 7.3 million gold.
We want to complete as many 7hr and 22hr events as possible, but we can't assume even a very high activity player will be able to do them all. Let's assume ten 22hr events per month and 30 7hr solo events per month is reasonable to complete for a high activity player (I honestly don't expect a low activity player to sustain this level of rank ups, and if they feel they deserve to, they are on their own). That would add up to a total of 21500 gold and 4 UC gold crystals per 7hr and 50000 gold, 6 regular gold crystals and 5 UC gold crystals per 22hr. This adds up to 1,145,000 gold and an additional 4,029,000 gold from UC gold crystals and about 300k from the regular crystals, for a total of 5,474,000 gold from gold and gold crystals from solo events. That takes us to 12,774,000.
And we're there. And I haven't counted side quest gold yet, in part because that's variable so I was saving it for the end. This requires a lot of activity to be sure. But this is not superhuman levels of activity. It might be more than a player might want to do, but they are asking for the resources to do a very large amount of rank ups. Four R2 to R4 rankups per month is quite a lot. And the gold is there to do it in the game, if a player chose to actually go after it.
Here's a double check of sorts on these numbers. I'll bet the one that most people are raising an eyebrow on is the gold from solo events. That seems pretty big. It was to me when I did the calculations a while back. But ever since I did those calculations I started tracking both my gold *and* my gold crystals. I spend gold, so my gold goes up and down. But I do not open gold crystals, so they just accumulate. On April 11 of this year I had 3586 UC gold crystals. Yesterday when I last recorded them I had 5010. That's 1424 UC gold crystals earned in the last 140 days. Which means I'm averaging about ten per day. I am an above average activity player, but I don't really focus on doing all the solo events. That's *more* than the estimate I made above, which amounted to 170 UC gold crystals per month. I'm apparently earning about 300 per month, which is about 7 million gold per month, and all of it is just locked up in gold crystals I might never open.
So the gold is there for this level of rank up activity, and none of this requires extraordinary effort. It does require a high level of activity, and whether a low activity player can still reasonably expect to be able to rank up at this rate is a separate question. Gold is certainly not a "non-issue" but I don't think anyone is credibly claiming this. But the gold is there, if gameplay and resources are managed efficiently enough.
I recently tested UC gold drops and got the statistical average of 23725 gold per crystal. This is lower than some values I've used in the past, so I'm going with this smaller value here to be conservative.
Life is never going to be an echo chamber of only one viewpoint.
You always put together great information for us.
I have screenshotted this post and will reference it when people say they need more gold.
Four rankups to r4 each month is a pretty good rate of rank ups.
Anyone that cannot afford to do this, then need to accept that they either need to play more or will be unable to do so.
And anyone expecting they should be able to do more needs to either seriously grind harder and or spend, or simply adjust their expectations down to a reasonable level
I saved for a few weeks, and today was able to R2/R3 six Champs (this includes leveling them up), and spent about 11-12 million gold (I had about 6.5-7 million on hand and opened 210 UC Gold Crystals.)
It’s dirt knowledge.
I don’t care for myself. I’m good.
But it is a thing that gold is garbage for a lot of players.
I actually think Kabaam knows it and will fix it.
And some love data
Doesn’t change the gold issue.
all that can change is your perception of the issue.