You are welcome to discuss the challenges and have your thoughts on them, but I want to be very clear, attacking any one of our creators directly will not be tolerated. Nobody "betrayed the community" by doing exactly what was asked, to create extremely hard content.
We will not tolerate any form of personal attacks, and we will take action on your game account if we think that it is necessary.
I'm not gonna fight the jailing as my cell is pretty cushy but everyone that agreed with me should also technically be jailed or at least warned with this logic.
You should be jailed for your name alone
It's not my fault everyone's dirty minds skips over peanuts and to a different kind of nuts when they read my name
I would love to play WOW... don't want to waste so many revievs for just 7* crystal and that 7* selector...after 2-3 month these will be outdated...will do these when I have nothing left to do...with revive orr they are going to expire...
For now WOW is much bigger thing than these garbage reward..
And offcourse these objectives and garbage rewards not on the lagacy, karatemike, fintech..they just did their thier part..m
If we talk about fintech objective i have to complete EOP all 16 annoying defender and then Thanos with jabari and tigra...I don't even know how much resources it will cost me..for single objective then i will get 5k 7* shards...
What a joke...
You do not have to do anything that you don't want to do, and this is not content that is required to progress. Sure, you may feel you need to do one for the Deathless King Groot piece, but you have plenty of time to do that because this is permanent content.
This content is meant to be hard; it's meant to take time and cost you resources or be a hard skill check. We have never said that content needs to be done itemless, and we don't design content on that basis. If you want these rewards, you're either gonna have to be really skilled or be ready to use your stash of revives and potions.
There are plenty of times that you will get rewards for doing absolutely nothing in-game. A pretty juicy Valentine's Day calendar is doing that right now. If you look at this content, which is completely optional and is permanent content that you can take on whenever you want, and think it's not worth your time or resources, then you aren't required to do it.
The game will always have extremely difficult content, just like there always has been. Realm of Legends was completed with 3 and 4-Star Champions with extremely basic abilities. Labyrinth had people using 5-Stars, but the Champions that did it at the time weren't much better. Both of those were done before Revive farming was ever a thing, and having that Everest content, that insane challenge ahead of you, was and continues to be a good thing for the game. It's the same for WoW. People have built their skills and rosters for a while, and they should have something to challenge them and reward them for all of that work.
I get that you might feel that "extremely challenging" should fit a certain description, but that's not really fair. We will always be pushing the envelope on what content can be, whether it's more difficult, or meant for more and more players, or just something whacky and zaney, and it will not always fit your ideal picture of what it could be.
Why does hard have to be defined as a resource black hole of the 8th circuit? Show people doing this with a reasonable spend maybe.
That would prove nothing, and you know it. The goalposts would just be moved to "you expect the average player to have those skills?"
Hard is not defined as "spend." Hard is defined as "hard" and it is players who choose to spend or not spend. For every level of difficulty, there are *thousands* of players who can only do it by spending a ton. Players say that about the Collector - the 5.2 one. They say that about Act 6. If players spend thousands of units clearing Act 6, does that make Act 6 a "resource black hole?" Because it is for them.
Act 6 was designed to have a certain level of difficulty, and players who can do that level of difficulty won't have to spend much. Players who can't, but still want to do it now rather than spend time collecting stronger rosters and practicing higher skill will spend. But that's their choice, not the defining characteristic of the content.
I think I can do Lagacy's without spending a ton. KMs and Fins are probably out of reach for me without spending a ton. But that's a statement about me, not the content. The content is not a cash grab or a resource pit just because *I* can't do it without spending.
The problem is so many people are willing to say "git gud" when it comes to Act 5 or Act 6, or Thronebreaker difficulty, because those are things *they* can do, so everyone else needs to come up their level. But when it is them that is behind the line, that's a problem because they "earned" the right to call themselves a top tier player and nothing should be above their heads. To me, that's a them problem, not a game problem. Its all fun and games when "hard" is what we can do and others can't. But when it is what we can't do, the game's broken and we're all victims.
I'm definitely going to do Lagacy's challenges. I'll *think* about doing Mike's. You have to probably put a gun to my head to get me to attempt Fin's. That's fine. There's nothing wrong with that. Why can't things just be difficult, period?
I believe there should be something for everyone, that there should be a range of things in the game that appeal to all different kinds of players, and I believe the game has to do the most to ensure that the fewest players are left behind the core progressional path of the game. And I believe you should never allow emotions to get the better of your judgment. But there are days, and challenge content release days like today are usually among them, when I feel regret in ever advocating for things like Act 6 difficulty to be moderated. That maybe if it still had the original difficulty, that would reduce the level of entitlement in the upper tiers of the game. That's wrong: the vast majority of players don't even come to forums to complain about anything. They just play the game, and they deserve a game that has the appropriate spread of difficulty across its content. But a part of me still feels a deeper frustration than I can express that I put my thumb on the scale, and maybe I put it on the wrong side of it.
You are welcome to discuss the challenges and have your thoughts on them, but I want to be very clear, attacking any one of our creators directly will not be tolerated. Nobody "betrayed the community" by doing exactly what was asked, to create extremely hard content.
We will not tolerate any form of personal attacks, and we will take action on your game account if we think that it is necessary.
I'm not gonna fight the jailing as my cell is pretty cushy but everyone that agreed with me should also technically be jailed or at least warned with this logic.
You should be jailed for your name alone
It's not my fault everyone's dirty minds skips over peanuts and to a different kind of nuts when they read my name
The revive farm was removed and as a result, content got harder. Meanwhile we were lead to believe content would be more practical now that people didn’t have access to infinite free revives. They got us lol
It feels like this game is no longer for regular players. It’s just for those with insane skills that have no problem spending a lot of money at every new event. I think a lot of us are holding on because of the sunk cost fallacy and it’s sad to see the direction this game is going.
The thing is kabam thinks the meaning of difficult content and endgame is this but there's a difference between being able to not spend at all based on your skill or required to spend a lot just because it is really hard to beat.
People acting like Kabam went home, and left Miike and Fintech in the office to play around, came back and just clicked the approve button without double checking stuff.
I would love to play WOW... don't want to waste so many revievs for just 7* crystal and that 7* selector...after 2-3 month these will be outdated...will do these when I have nothing left to do...with revive orr they are going to expire...
For now WOW is much bigger thing than these garbage reward..
And offcourse these objectives and garbage rewards not on the lagacy, karatemike, fintech..they just did their thier part..m
If we talk about fintech objective i have to complete EOP all 16 annoying defender and then Thanos with jabari and tigra...I don't even know how much resources it will cost me..for single objective then i will get 5k 7* shards...
What a joke...
This content is meant to be hard; it's meant to take time and cost you resources or be a hard skill check. We have never said that content needs to be done itemless, and we don't design content on that basis. If you want these rewards, you're either gonna have to be really skilled or be ready to use your stash of revives and potions.
In what reality is it a skill check when you have one of the top players who competed at the Battlerealm Brawl and got the mythic title from necropolis have to spend 16 revives on the warlock fight for fintechs challenge?
You say we have to either be really skilled OR be ready to use our stash of revives or potions... is this "really skilled" level something even possible or is it more a case of if you're really skill it will only cost you a dozen or so revives for one of the fights?
So it's actually be really skilled AND be ready to use your resources, not OR as you said.
The Abs man fight for WoW, that's extremely difficult but for really skilled players it could be beaten, some of these challenges is 4* star lord carina challenge nonsense all over again.
If kabam or any of the content creators who made these challenges would like to put out a video of any single player clearing it itemless, at any star level or rank, I’ll eat my words and get to practicing.
Until that happens (which it won’t because at least 2 of them are straight up impossible itemless), I think we as a community need to just put our foot down and not participate. Necropolis and Act 8 were fun, but I do not want to support any of this garbage revive pit content we’ve seen recently, and I don’t want anyone to think it was a good idea to release.
I believe only content creator that deserves credit here is Lagacy, the other 2 don’t really deserve to he content creators as they definitely don’t relate to the community.
If anything, I think we're all getting a little burned out by the endgame content being too difficult for the average player with rewards not being worth the time and frustration.
Endgame content is not targeted to the average player upon release.
Lagacy's challenges are without question the easiest ones *today* by a mile. However, his is rarity locked. It will always be as difficult as it is today. KMs and Fins are not rarity locked. They will get easier over time, both as people rank up the necessary champions and as higher ranks and rarities continue to be added to the game.
Sometimes end game content is also temporary content, intended to be rewarding for the players who managed to reach the end game at the time the content is released. But most end game content is permanent, and is there to challenge end game players when it is released, and then to become more accessible over time. KM and Fin's challenges are never going to become easy in any reasonable amount of time, but they will become easier, just like Act 6 is now far more accessible, just like the Abyss is far more accessible, and something like the Labyrinth isn't even particularly challenging anymore.
Even Lagacy's challenge is far outside the reach of the "average player" and it should be. It is probably doable by the average Paragon with significant potion usage, and doable by top 10% Paragons with minimal potion usage. But Mike's in my opinion targets top 5-10% Paragons and Valiants, and Fin's targets top 1% Paragons and Valiants. Both of those percentages will drop over time, but in my opinion those are not unreasonable targets to aim for when designing end game content, and the only reason for anyone outside of the very top tier players or players who enjoy high end challenges to target any of this content is the KG piece which only requires doing one of them. The easiest of them, Lagacy's challenges, targets an entirely reasonable strength level for a 7* Deathless champion.
I think we the playerbase need to learn to not just tolerate content that might not be our cup of tea, but actually start learning to rejoice that content keeps getting added that is not our cup of tea, because it means the game continues to aim at a wide range of players, and that is good for the long term health of the game. It means the developers actually *care* about the long term heatlh of the game, because they see a long term existing at all. The day everything looks like something designed for any one of us to enjoy that's the day we should start worrying, because it means the devs are no longer concerned about doing anything but appeasing a small pool of existing players. That's the day the devs stop thinking about the future, because the game has no future.
Content like this is not just about the tiny percentage of players who can do it today. It is about the future. Progressional games are about aspiration, and they target players who can handle not doing everything and aspiring to reach higher than what they can do today. It will take years for most players who pick up the game today to reach Act 8, to do Necropolis, to complete things like the Carina's challenges. Spending the money to add content like this says you expect the game to be around long enough for players to reach it, because there's not enough return on investment for that time if just a few content creators make videos doing it and a couple hundred players decide to do it for giggles.
KM and Fins will maybe get easier over time but by the time they release 7 star versions of those champs, rewards will be outdated. So I don't see why you're involving the future of this game when only the challenge would be a proof of an healthy game but not the rewards.
Because the players doing it then won't think the rewards are outdated.
5* champs are "outdated" to veteran players at high progression tiers building 7* rosters. So why don't we just delete them from the game? Because there's still a game that exists below Valiant, below Paragon, below Act 8, where 90% of the players of this game live. They still use 4* and 5* champs. They are still working on content that contains those rewards. They aren't going to get to Thronebreaker or Paragon or Valiant without that part of the game.
7* KG is probably not going to be super meta relevant to players like us in two or three years. But it will still be relevant to the other 90% of the players of the game, including new players that haven't joined the game yet, who will be working towards that content.
Rewards do not get outdated. Rewards do not have an expiration date. If they did, we'd just get rid of them. Players outgrow them. But other players replace them. Today, it takes a ton of skill to do those challenges, and the value of the rewards is relatively high, whether you think they are worth it or not. In a year or two, the level of skill necessary will be lower because the roster options will be higher, and thus the rewards will have a lower relative value to those players. But there will still be an overlap between the point where the content becomes doable and the value of the rewards to the person doing them, because we all value rewards differently.
If rewards actually became outdated like you imply they do, that would imply that absolutely no one would be doing Abyss anymore. The rewards are outdated. Who would want outdated rewards? Except I'm pretty sure people still do the Abyss. It isn't the sexy end game content it used to be, but people still do it.
I mention the future of the game because I see the big picture, and the big picture has far horizons. And because talking about the future is really just a repeat of the past. All this has happened before, and all this will happen again. When it comes to challenging content, this is just a phase we have to get through and past. And yes, this time it is different. It always is.
I believe only content creator that deserves credit here is Lagacy, the other 2 don’t really deserve to he content creators as they definitely don’t relate to the community.
Yep. 100%. Mike even said on stream that he is having fun and he doesn't care if anyone else is. It was all about creating something that he wanted to do, not anyone else.
How hard would it have been to restrict it to the 4* or 5* versions and find paths that would be challenging with those champs? NOBODY wants to rank up 6* Black Widow, Ant-man or Hawkeye with those resources being scarce for the upper end.
Lagacy's seems to be the easiest. Karatemike's is second and Fintech's probably the most difficult. Luckily you only have to complete one for the deathless piece
I believe only content creator that deserves credit here is Lagacy, the other 2 don’t really deserve to he content creators as they definitely don’t relate to the community.
Yep. 100%. Mike even said on stream that he is having fun and he doesn't care if anyone else is. It was all about creating something that he wanted to do, not anyone else.
How hard would it have been to restrict it to the 4* or 5* versions and find paths that would be challenging with those champs? NOBODY wanted to rank up Black Widow, Ant-man or Hawkeye.
Last time I checked the name of the game was to rank up as many champs as possible. Just because you don't want to rank up those 3 doesn't mean plenty of other people don't want to either. Many people enjoy those champs.
Please explain to me how this is a fair challenge for any skill level. I’ll wait. Mojo has no immunity or resistance to either debuff type AND he will constantly consume Xbones furies.
This isn’t hard it’s literally how many resources do you have. THIS IS why people are upset. Don’t tell me a rigged deck is a challenge.
If kabam or any of the content creators who made these challenges would like to put out a video of any single player clearing it itemless, at any star level or rank, I’ll eat my words and get to practicing.
Until that happens (which it won’t because at least 2 of them are straight up impossible itemless), I think we as a community need to just put our foot down and not participate. Necropolis and Act 8 were fun, but I do not want to support any of this garbage revive pit content we’ve seen recently, and I don’t want anyone to think it was a good idea to release.
If you only want to do content that can be done itemless, that's entirely your choice. Just like the vast majority of players only do what can be done for free, because the vast majority of players do not spend and never will spend. However, just because most players will only participate in the parts of the game that are free, doesn't mean the game will stop selling things. And just because you want to only do things that can be done itemless, doesn't mean the game has an obligation to only release content that can be done completely itemless. The game contains resources for a reason, and if you choose not to use them, that's a personal choice.
But if you want to rally players to not do the content under that rationale, I fully encourage you to attempt to do so. The devs see the data. We all vote with our play. If you can convince the vast majority of players in the target audience of the content to deliberately avoid it, that would send a very strong signal to the developers not to make such content again, and I would fully support that decision. But conversely, if all attempts to do so fail, and in spite of the complaints on the forums exactly the number of people the devs expected to attempt the content actually do the content, that will encourage them to do more of this, and the people who tried to rally the players to avoid it should accept that the players don't agree with them, even if it sounds like they do.
I would love to play WOW... don't want to waste so many revievs for just 7* crystal and that 7* selector...after 2-3 month these will be outdated...will do these when I have nothing left to do...with revive orr they are going to expire...
For now WOW is much bigger thing than these garbage reward..
And offcourse these objectives and garbage rewards not on the lagacy, karatemike, fintech..they just did their thier part..m
If we talk about fintech objective i have to complete EOP all 16 annoying defender and then Thanos with jabari and tigra...I don't even know how much resources it will cost me..for single objective then i will get 5k 7* shards...
What a joke...
Both of those were done before Revive farming was ever a thing,
This is straight up incorrect. "Revive farming" via money and units was ALWAYS a thing, and these were done with that method, especially labyrinth at the time.
Please explain to me how this is a fair challenge for any skill level. I’ll wait. Mojo has no immunity or resistance to either debuff type AND he will constantly consume Xbones furies.
This isn’t hard it’s literally how many resources do you have. THIS IS why people are upset. Don’t tell me a rigged deck is a challenge.
If kabam or any of the content creators who made these challenges would like to put out a video of any single player clearing it itemless, at any star level or rank, I’ll eat my words and get to practicing.
Until that happens (which it won’t because at least 2 of them are straight up impossible itemless), I think we as a community need to just put our foot down and not participate. Necropolis and Act 8 were fun, but I do not want to support any of this garbage revive pit content we’ve seen recently, and I don’t want anyone to think it was a good idea to release.
If anything, I think we're all getting a little burned out by the endgame content being too difficult for the average player with rewards not being worth the time and frustration.
Endgame content is not targeted to the average player upon release.
Lagacy's challenges are without question the easiest ones *today* by a mile. However, his is rarity locked. It will always be as difficult as it is today. KMs and Fins are not rarity locked. They will get easier over time, both as people rank up the necessary champions and as higher ranks and rarities continue to be added to the game.
Sometimes end game content is also temporary content, intended to be rewarding for the players who managed to reach the end game at the time the content is released. But most end game content is permanent, and is there to challenge end game players when it is released, and then to become more accessible over time. KM and Fin's challenges are never going to become easy in any reasonable amount of time, but they will become easier, just like Act 6 is now far more accessible, just like the Abyss is far more accessible, and something like the Labyrinth isn't even particularly challenging anymore.
Even Lagacy's challenge is far outside the reach of the "average player" and it should be. It is probably doable by the average Paragon with significant potion usage, and doable by top 10% Paragons with minimal potion usage. But Mike's in my opinion targets top 5-10% Paragons and Valiants, and Fin's targets top 1% Paragons and Valiants. Both of those percentages will drop over time, but in my opinion those are not unreasonable targets to aim for when designing end game content, and the only reason for anyone outside of the very top tier players or players who enjoy high end challenges to target any of this content is the KG piece which only requires doing one of them. The easiest of them, Lagacy's challenges, targets an entirely reasonable strength level for a 7* Deathless champion.
I think we the playerbase need to learn to not just tolerate content that might not be our cup of tea, but actually start learning to rejoice that content keeps getting added that is not our cup of tea, because it means the game continues to aim at a wide range of players, and that is good for the long term health of the game. It means the developers actually *care* about the long term heatlh of the game, because they see a long term existing at all. The day everything looks like something designed for any one of us to enjoy that's the day we should start worrying, because it means the devs are no longer concerned about doing anything but appeasing a small pool of existing players. That's the day the devs stop thinking about the future, because the game has no future.
Content like this is not just about the tiny percentage of players who can do it today. It is about the future. Progressional games are about aspiration, and they target players who can handle not doing everything and aspiring to reach higher than what they can do today. It will take years for most players who pick up the game today to reach Act 8, to do Necropolis, to complete things like the Carina's challenges. Spending the money to add content like this says you expect the game to be around long enough for players to reach it, because there's not enough return on investment for that time if just a few content creators make videos doing it and a couple hundred players decide to do it for giggles.
KM and Fins will maybe get easier over time but by the time they release 7 star versions of those champs, rewards will be outdated. So I don't see why you're involving the future of this game when only the challenge would be a proof of an healthy game but not the rewards.
Because the players doing it then won't think the rewards are outdated.
f the rewards to the person doing them, because we all value rewards differently.
If rewards actually became outdated like you imply they do, that would imply that absolutely no one would be doing Abyss anymore. The rewards are outdated. Who would want outdated rewards? Except I'm pretty sure people still do the Abyss. It isn't the sexy end game content it used to be, but people still do it.
You're pretty sure ? I'm pretty sure of the opposite. Barely anyone is doing it today. Just need to see the amount of posts talking about skipping abyss these days. Anyway we're both pretty sure without having game data to back it up. Just forums feedback.
If kabam or any of the content creators who made these challenges would like to put out a video of any single player clearing it itemless, at any star level or rank, I’ll eat my words and get to practicing.
Until that happens (which it won’t because at least 2 of them are straight up impossible itemless), I think we as a community need to just put our foot down and not participate. Necropolis and Act 8 were fun, but I do not want to support any of this garbage revive pit content we’ve seen recently, and I don’t want anyone to think it was a good idea to release.
But if you want to rally players to not do the content under that rationale, I fully encourage you to attempt to do so. The devs see the data. We all vote with our play. If you can convince the vast majority of players in the target audience of the content to deliberately avoid it, that would send a very strong signal to the developers not to make such content again, and I would fully support that decision. But conversely, if all attempts to do so fail, and in spite of the complaints on the forums exactly the number of people the devs expected to attempt the content actually do the content, that will encourage them to do more of this, and the people who tried to rally the players to avoid it should accept that the players don't agree with them, even if it sounds like they do.
Either way, I'm fine with it.
You need to be careful with data. Seeing people attempting content doesn't mean they enjoy doing it. There's nothing to measure game enjoyment. Many people will do it cause they'll feel forced to do it, to keep up etc. And I think Kabam is forgetting it these days. All for the sake of data.
Comments
Sees new CCP Carina's Challenges, goes back to planning Winter of Woe #Robot challenge
Hard is not defined as "spend." Hard is defined as "hard" and it is players who choose to spend or not spend. For every level of difficulty, there are *thousands* of players who can only do it by spending a ton. Players say that about the Collector - the 5.2 one. They say that about Act 6. If players spend thousands of units clearing Act 6, does that make Act 6 a "resource black hole?" Because it is for them.
Act 6 was designed to have a certain level of difficulty, and players who can do that level of difficulty won't have to spend much. Players who can't, but still want to do it now rather than spend time collecting stronger rosters and practicing higher skill will spend. But that's their choice, not the defining characteristic of the content.
I think I can do Lagacy's without spending a ton. KMs and Fins are probably out of reach for me without spending a ton. But that's a statement about me, not the content. The content is not a cash grab or a resource pit just because *I* can't do it without spending.
The problem is so many people are willing to say "git gud" when it comes to Act 5 or Act 6, or Thronebreaker difficulty, because those are things *they* can do, so everyone else needs to come up their level. But when it is them that is behind the line, that's a problem because they "earned" the right to call themselves a top tier player and nothing should be above their heads. To me, that's a them problem, not a game problem. Its all fun and games when "hard" is what we can do and others can't. But when it is what we can't do, the game's broken and we're all victims.
I'm definitely going to do Lagacy's challenges. I'll *think* about doing Mike's. You have to probably put a gun to my head to get me to attempt Fin's. That's fine. There's nothing wrong with that. Why can't things just be difficult, period?
I believe there should be something for everyone, that there should be a range of things in the game that appeal to all different kinds of players, and I believe the game has to do the most to ensure that the fewest players are left behind the core progressional path of the game. And I believe you should never allow emotions to get the better of your judgment. But there are days, and challenge content release days like today are usually among them, when I feel regret in ever advocating for things like Act 6 difficulty to be moderated. That maybe if it still had the original difficulty, that would reduce the level of entitlement in the upper tiers of the game. That's wrong: the vast majority of players don't even come to forums to complain about anything. They just play the game, and they deserve a game that has the appropriate spread of difficulty across its content. But a part of me still feels a deeper frustration than I can express that I put my thumb on the scale, and maybe I put it on the wrong side of it.
Maybe send them to our mail? Lol
You say we have to either be really skilled OR be ready to use our stash of revives or potions... is this "really skilled" level something even possible or is it more a case of if you're really skill it will only cost you a dozen or so revives for one of the fights?
So it's actually be really skilled AND be ready to use your resources, not OR as you said.
The Abs man fight for WoW, that's extremely difficult but for really skilled players it could be beaten, some of these challenges is 4* star lord carina challenge nonsense all over again.
Until that happens (which it won’t because at least 2 of them are straight up impossible itemless), I think we as a community need to just put our foot down and not participate. Necropolis and Act 8 were fun, but I do not want to support any of this garbage revive pit content we’ve seen recently, and I don’t want anyone to think it was a good idea to release.
5* champs are "outdated" to veteran players at high progression tiers building 7* rosters. So why don't we just delete them from the game? Because there's still a game that exists below Valiant, below Paragon, below Act 8, where 90% of the players of this game live. They still use 4* and 5* champs. They are still working on content that contains those rewards. They aren't going to get to Thronebreaker or Paragon or Valiant without that part of the game.
7* KG is probably not going to be super meta relevant to players like us in two or three years. But it will still be relevant to the other 90% of the players of the game, including new players that haven't joined the game yet, who will be working towards that content.
Rewards do not get outdated. Rewards do not have an expiration date. If they did, we'd just get rid of them. Players outgrow them. But other players replace them. Today, it takes a ton of skill to do those challenges, and the value of the rewards is relatively high, whether you think they are worth it or not. In a year or two, the level of skill necessary will be lower because the roster options will be higher, and thus the rewards will have a lower relative value to those players. But there will still be an overlap between the point where the content becomes doable and the value of the rewards to the person doing them, because we all value rewards differently.
If rewards actually became outdated like you imply they do, that would imply that absolutely no one would be doing Abyss anymore. The rewards are outdated. Who would want outdated rewards? Except I'm pretty sure people still do the Abyss. It isn't the sexy end game content it used to be, but people still do it.
I mention the future of the game because I see the big picture, and the big picture has far horizons. And because talking about the future is really just a repeat of the past. All this has happened before, and all this will happen again. When it comes to challenging content, this is just a phase we have to get through and past. And yes, this time it is different. It always is.
How hard would it have been to restrict it to the 4* or 5* versions and find paths that would be challenging with those champs? NOBODY wants to rank up 6* Black Widow, Ant-man or Hawkeye with those resources being scarce for the upper end.
But if you want to rally players to not do the content under that rationale, I fully encourage you to attempt to do so. The devs see the data. We all vote with our play. If you can convince the vast majority of players in the target audience of the content to deliberately avoid it, that would send a very strong signal to the developers not to make such content again, and I would fully support that decision. But conversely, if all attempts to do so fail, and in spite of the complaints on the forums exactly the number of people the devs expected to attempt the content actually do the content, that will encourage them to do more of this, and the people who tried to rally the players to avoid it should accept that the players don't agree with them, even if it sounds like they do.
Either way, I'm fine with it.
If Kabam's goal is to turn engaged players into disengaged players then I think they've hit it out of the park.