If you have to grind like that’s no f2p is grinding as hard as you do to stay slightly relevant you never sow Brian grant grind anymore
Because grinding like this is pointless and jts stupid to think you can stay competitive without spending
Perfect so by reading both of these comments we can say that there is a Problem, FTP and low spenders don't have a chance to compete in this game at high ranks even though they grind out all game areas on a daily basis (I am prove of that).
The only way we can reduce the roster gap is by grinding. If they reduce grinding resources (SDE Example) or add more pay events (Omega days Example) but don't add another grinding event than roster gap gets bigger and bigger and we don't have a chance to compete.
If they are not going to do anything about it, fine, I want to know.
If that happens then I can stop buying Sigil. Maybe other FTP or low spenders do as well, who knows, they are free to decide. If I see a comment about someone complaining about roster gaps in BGs or not being able to compete I can share that info with them so they don't waste their time.
There was probably never meant to burn them self out like you do
Ok. I'm just gonna say this. So someone decides to give their ideas, and simultaneously mostly disagree. So when someone speaks out, mostly everyone bashes that player. Honestly I'm tired of this whole bring dse back. So I'm just gonna say. If you want it back. Pay for it. Mostly I just autofighted without getting anything done. And drinking beer. That was easy. But I'm not the one to say bring it back because of certain reasons. Everyone is entitled to their opinions. It's a choice if we want to respond to it. Are we a community or a bickering one?
This guy is advocating for putting dailies behind a paywall. The absolute bare minimum that incentivize logging in at least once a day in games.
I'm not saying put dailies behind a paywall. Do you ever read anything right? Some people like dse and some are okay with the old system. All I'm saying is yes it was a trial run yes it ended. Stuff like this to figure out takes time. Who knows. They might keep the old style and buff the rewards or do something totally different. We don't have to keep posting to bring it back now. Who are we to demand things from a company? I'm pretty sure they are looking into things already.
You made a post specifically questioning having SDE behind a paywall and paying for it. Then double down by saying if players want SDE they should pay for it.
Just to quiet the whole arguments. Can we all just get a long lol besides I'm a dork 🤪
1) I made the post explaining the Gold, Iso and Boost reduction 2) I gave proof of what I achieve through grinding with those resources 3) I gave proof of how it affects not having those resources by not meeting cutoff by less than 5m points (boost helps add more points therefore also helps reduce grinding time, doesn't affect just featured champs adquisition)
I'll now explain how those resources help overall roster building and how you can get 7*s at a much faster rate rather than chasing for 7* shards. 7h & 22h vs SDE, I thought this was implied but maybe not.
Before I continue though, I'll answer your Trader Outpost argument. Kabam shifted some of that missing gold from 7h & 22h events into Trader Outpost, however spending players don't need Gold and also have non grindable access to those rewards so they buy out catalysts bundles. If a FTP player has the need to buy gold from there, they are loosing catalysts compared to spending players from game stores. So in fact this doesn't solve the problem of roster gap, it actually harms it. That is the simple reason why I don't buy gold from Trader Outpost.
• Gold = Helps rank more 6* & 5* champs for the grind in order to increase the amount of rounds you can do in one push. This also helps roster building. Gold aquired through current game content is used on 7*s. It's not a good idea to use that destined gold into 6* & 5*s if you're trying to stay competitive.
• Solo crystals shards = Opening these crystals give yellow, green and red boosts 10%, 15% and 20%. For grinding you ideally want to have all 3 of these boosts active, their duration are the following: 15min, 20min, 30min, 40min depending on the boost size. In a 2h push you use 8 lesser boosts or 4 Boosts on average. In a day you use around 32 lesser or 16 boosts. In 3 days 96 lesser or 38 boosts of all 3 types so that # multiplied by 3 different boost types = total of 288 lesser boosts or 114 Boosts. But wait, sólo crystal shards are RNG based with 38 and 35%. How many shards do we need? 1 Supreme solo crystal costs 10k shards, times 3 for RNG let's say 30k shards for 1 boost average. We need at least 288 lesser boosts = 8,640,000 shards for 1 featured champ. There are two per month 17.2mil a month, SDE gives 3.3mil a month.
• Boosts = Helps aquire more points and speeds fights in arena. The amount of points earned significantly increases with the number of fights done throughout the grinding. This can also be seen as less hours played in arena.
If I grind all featured champs, (which I do) this is how it impacts my account:
1) Opening 6* basics at 10k value instead of featured for 15k value because I already have those champs. 2) Opening more 6* crystals means more sig levels for my champions which indirectly means I don't need to look for 6* awakening gems or sig stone resources. 3) Having more 6* champs at max sig level means I can get max sig level crystals at a faster pace so when duping a 6* I'll get double the amounts of 7* shards. 4) Earning 7* shards at a faster pace means opening more 7* crystals which equals more champs, more dupes and more Titan shards. 5) All this also allows me to awaken more 7* champs not having the need to chase for some awakening gems or 7* sig stones, etc.
This is called STRATEGY, you build up your account with the least amount of possible resources and instead of chasing newer resources through content your account provides them for you at unlimited cuantities with older resources.
This is the best way to stay competitive in the game if you are FTP or low spender. So after all this explanation, if they reduce the grinding resources for arenas you loose the chance to compete in that game mode which takes away the basis for an account build up.
• Gold = Helps rank more 6* & 5* champs for the grind in order to increase the amount of rounds you can do in one push. This also helps roster building. Gold aquired through current game content is used on 7*s. It's not a good idea to use that destined gold into 6* & 5*s if you're trying to stay competitive.
• Solo crystals shards = Opening these crystals give yellow, green and red boosts 10%, 15% and 20%. For grinding you ideally want to have all 3 of these boosts active, their duration are the following: 15min, 20min, 30min, 40min depending on the boost size. In a 2h push you use 8 lesser boosts or 4 Boosts on average. In a day you use around 32 lesser or 16 boosts. In 3 days 96 lesser or 38 boosts of all 3 types so that # multiplied by 3 different boost types = total of 288 lesser boosts or 114 Boosts. But wait, sólo crystal shards are RNG based with 38 and 35%. How many shards do we need? 1 Supreme solo crystal costs 10k shards, times 3 for RNG let's say 30k shards for 1 boost average. We need at least 288 lesser boosts = 8,640,000 shards for 1 featured champ. There are two per month 17.2mil a month, SDE gives 3.3mil a month.
• Boosts = Helps aquire more points and speeds fights in arena. The amount of points earned significantly increases with the number of fights done throughout the grinding. This can also be seen as less hours played in arena.
If I grind all featured champs, (which I do) this is how it impacts my account:
1) Opening 6* basics at 10k value instead of featured for 15k value because I already have those champs. 2) Opening more 6* crystals means more sig levels for my champions which indirectly means I don't need to look for 6* awakening gems or sig stone resources. 3) Having more 6* champs at max sig level means I can get max sig level crystals at a faster pace so when duping a 6* I'll get double the amounts of 7* shards. 4) Earning 7* shards at a faster pace means opening more 7* crystals which equals more champs, more dupes and more Titan shards. 5) All this also allows me to awaken more 7* champs not having the need to chase for some awakening gems or 7* sig stones, etc.
This is called STRATEGY, you build up your account with the least amount of possible resources and instead of chasing newer resources through content your account provides them for you at unlimited cuantities with older resources.
This is the best way to stay competitive in the game if you are FTP or low spender. So after all this explanation, if they reduce the grinding resources for arenas you loose the chance to compete in that game mode which takes away the basis for an account build up.
Dude thought you were going to give up? The gap you think you are closing is delusional. While you are getting these feature 6*s your competitors are getting 7* versions. The only point that you have proven is that you enjoy grinding arenas.
The game is free to play, whether you spend or not. So basically everyone is a free to play player. Spending provides you a service or an item, which doesn’t not necessarily translate to winning.
Dude thought you were going to give up? The gap you think you are closing is delusional. While you are getting these feature 6*s your competitors are getting 7* versions. The only point that you have proven is that you enjoy grinding arenas.
Another opinion that states it is impossible to compete as a low spender...
Here are some SS of my feature grinding for minimum milestones. Started recording at 5 streak and ended at 45 streak. Took me 1h to grind this. Used two 15% attack boosts, three 10% green boosts and four 15% red boosts, 9 boosts in total.
Only have four 7* r3s, twenty 7* r2s and thirty four 7*s r1, rest were 6* champs.
Anyone can benefit from these boosts even when only grinding milestones. More points per round equals less grinding time even if players aren't competitive or hard arena grinders.
Funny how this entire thread of super event affecting ftp players is created and promoted by a person who himself is not Completely free to play.
Sigil to play guys are still spenders. Include yourself in the casual spenders community. You aren't ftp.
I'm just gonna say this. Sigil players are not really spending. They only spend what 5 bucks a month? Not spending as much as per say me who spends on some daily crystals here and there because I'm hoping to pull someone lol. Big difference. I believe sigil are still technically ftp but with a benefit from sigil store and weekly solo stuff.
There is a problem related to the amount of grinding resources FTP and low spenders have compared to the amount of spending resources increased in game making the gap between accounts get larger every day. New events like trader outpost and SDE have no impact to grinding resources, which on the contrary, also gives easy access to spenders player base. Events like Omega days, Deadpool Front row, Caps Commissary Event, etc do impact spending resources increasment. Not only are our grinding resources not being increased at a 1-1 ratio with these events, they have increased the amounts to buy out stores with units like July 4th and Cyberweekend by 100% value. I wouldn't be surprised if we see another Omega type event right before Cyberweekend offers...
All this makes FTP and low spending players unable to compete in mocc game modes at an already unbalanced game system.
Funny how this entire thread of super event affecting ftp players is created and promoted by a person who himself is not Completely free to play.
Sigil to play guys are still spenders. Include yourself in the casual spenders community. You aren't ftp.
I'm just gonna say this. Sigil players are not really spending. They only spend what 5 bucks a month? Not spending as much as per say me who spends on some daily crystals here and there because I'm hoping to pull someone lol. Big difference. I believe sigil are still technically ftp but with a benefit from sigil store and weekly solo stuff.
Your so wrong its ridiculous. Spending is spending. Whether it's 5 dollars a month, 1 dollar that year, or 100 a week. If you spend literally any amount of real cash on the game your automatically not free to play any longer and are now 100% a spender. Those are absolute facts and that cannot be changed.
You’re a low spender. You aren’t supposed to be competitive with high spenders, no matter how much you wish it were true.
Your biggest challenge isn’t the dumb solo event rewards. The challenge is that units used to be the prime asset in the game, but after the evolving merchandising strategy from Kabam, cash is king and it’s not even close. The big semi-annual sales used to be maxed at 18K units, now it’s 36K. They are selling premium seven stars for $750. The fantasy that low spenders can keep up is dead, you should take pride in your hilariously rigorous efforts and then accept the fact it’s over. (If it was ever possible for you to keep up at all.)
You’re a low spender. You aren’t supposed to be competitive with high spenders, no matter how much you wish it were true.
Your biggest challenge isn’t the dumb solo event rewards. The challenge is that units used to be the prime asset in the game, but after the evolving merchandising strategy from Kabam, cash is king and it’s not even close. The big semi-annual sales used to be maxed at 18K units, now it’s 36K. They are selling premium seven stars for $750. The fantasy that low spenders can keep up is dead, you should take pride in your hilariously rigorous efforts and then accept the fact it’s over. (If it was ever possible for you to keep up at all.)
You're actually proving my point, there is a problem and it needs to be addressed. That's the reason this post was created, to make awareness of this situation.
Either they add 1-1 grinding resources compared to the # of spending events released (at a reasonable value), they uptime unit adquisition (explain that to DNA000 who tells me 100k units a year should be enough), or there will be repercusions to this game at the long run.
Low spenders are a great part of this community, only reason they are not being heavily impacted ATM is because ascensions were a thing. Once 7* r4s are available 6*s will be dead and that's when they'll understand my point. They are blinded right now by the fact of aquiring things easier through game, not understanding that those events also help increase the situation of this problem.
Once they realize this and time hits their face, they will be able to do nothing about it which will translate into despair, frustration, Anger and stop spending or quit the game. Same will happen to FTP players which some people here still don't understand.
But still I have comments thinking this problem is only my problem, as if FTP and low spending community weren't being affected and not a large group of the player base.
What people here need to understand is that Events like Traders Outpost or Super Daily Event DO NOT help them increase their competing possibilities against spending players. Yes, it gives them easier resource adquisition but it also gives this same adquisition to their spending opponents which helps them in NOTHING competitive wise.
What people here need to understand is that Events like Traders Outpost or Super Daily Event DO NOT help them increase their competing possibilities against spending players. Yes, it gives them easier resource adquisition but it also gives this same adquisition to their spending opponents which helps them in NOTHING competitive wise.
Most people understand that. They also understand that low spending or non-spending players are not intended to compete with spending payers.
What people here need to understand is that Events like Traders Outpost or Super Daily Event DO NOT help them increase their competing possibilities against spending players. Yes, it gives them easier resource adquisition but it also gives this same adquisition to their spending opponents which helps them in NOTHING competitive wise.
Most people understand that. They also understand that low spending or non-spending players are not intended to compete with spending payers.
Not at a decreased level they are used to compete with. Players who spend higher amounts but could still benefit themselves off of grinding arena milestones in order to buy out semi anual sales at 18k rate and still stay competitive will also be impacted with Kabams merchandising strategy. This will probably lead to the sentiment of not being awarded enough for what they are paying for.
They are not going to be able to keep up with bigger spenders amoungst their tiers with 36k unit semi anual sales + 2 New sales worth of $750 dollars not counting Banquet.
This game will end up in a completely pay to win race, with no hope what so ever to close the gap in terms of competitiveness.
I'm really looking forward to next Banquet where 7* r4s start becoming available (my guess) and all this situation really impacts the player base. There will be non stop posts of how this game is locked behind spending.
@BringPopcorn Lool bro that doesn't even make sense, I grind ever aspect of this game ... You really made me laugh
You think you are the only grinder out there?.. Basically by making a crazy ammount of arena grinding and using boosts you are getting less ammount of points than I am. Meanwhile your excuse is I have a bigger roster. I have a bigger roster because I don't waste them to r4 or r5 6*s that you claim lets you stay competitive in Arena. All this while hoping you can get a 7* Bullseye, Onslaught and RS when they get into the basic pool. Meanwhile you already have them as 6* since you grind them... It seems to me maybe you should reevaluate if your grind is actually worth the time spent and resources used.
Looool. You have a bigger roster because I haven't opened a single 7* crystal in 6 months and I have over 200 25% t6cc and 4 r4s to make. If you know how arena point system works, you wouldn't be arguing that. Unless you spend more than just sigil you won't be getting higher amounts of points compared to me when I use those resources.
I have no need to open or rank champs for 6* featured grinds, I can do that with my current roster and hit milestones in 1h which is fine with me.
Looool. You have a bigger roster because I haven't opened a single 7* crystal in 6 months and I have over 200 25% t6cc and 4 r4s to make. If you know how arena point system works, you wouldn't be arguing that. Unless you spend more than just sigil you won't be getting higher amounts of points compared to me when I use those resources.
I have no need to open or rank champs for 6* featured grinds, I can do that with my current roster and hit milestones in 1h which is fine with me.
Who is even talking about ranking up for arenas? Are you tunneled visioned? The 6* rank ups are to stay competitive in BGs as YOU CLAIMED, unless you are telling me you are taking R1-R3 and saying you are staying competitive that way. Hey at the end of the day you do you... On paper on 45 matches as you screenshot I get more points without boosting 🤷
Yes I rank 6* r1-r3 in order to uptime my arena grinding which I only use for featured grinds. Why would I use those champs for milestones?
Other 6*s I take to r6 help out in BGs
Like I said you are benefitting from a roster I currently can not compete with because I haven't made a lot of rank ups and those rank ups are 7* rank ups which you use while grinding milestones.
Comments
Because grinding like this is pointless and jts stupid to think you can stay competitive without spending
Perfect so by reading both of these comments we can say that there is a Problem, FTP and low spenders don't have a chance to compete in this game at high ranks even though they grind out all game areas on a daily basis (I am prove of that).
The only way we can reduce the roster gap is by grinding. If they reduce grinding resources (SDE Example) or add more pay events (Omega days Example) but don't add another grinding event than roster gap gets bigger and bigger and we don't have a chance to compete.
If they are not going to do anything about it, fine, I want to know.
If that happens then I can stop buying Sigil. Maybe other FTP or low spenders do as well, who knows, they are free to decide. If I see a comment about someone complaining about roster gaps in BGs or not being able to compete I can share that info with them so they don't waste their time.
There was probably never meant to burn them self out like you do
1) I made the post explaining the Gold, Iso and Boost reduction
2) I gave proof of what I achieve through grinding with those resources
3) I gave proof of how it affects not having those resources by not meeting cutoff by less than 5m points (boost helps add more points therefore also helps reduce grinding time, doesn't affect just featured champs adquisition)
I'll now explain how those resources help overall roster building and how you can get 7*s at a much faster rate rather than chasing for 7* shards. 7h & 22h vs SDE, I thought this was implied but maybe not.
Before I continue though, I'll answer your Trader Outpost argument. Kabam shifted some of that missing gold from 7h & 22h events into Trader Outpost, however spending players don't need Gold and also have non grindable access to those rewards so they buy out catalysts bundles. If a FTP player has the need to buy gold from there, they are loosing catalysts compared to spending players from game stores. So in fact this doesn't solve the problem of roster gap, it actually harms it. That is the simple reason why I don't buy gold from Trader Outpost.
I use the following resources:
• Gold = Helps rank more 6* & 5* champs for the grind in order to increase the amount of rounds you can do in one push. This also helps roster building. Gold aquired through current game content is used on 7*s. It's not a good idea to use that destined gold into 6* & 5*s if you're trying to stay competitive.
• Solo crystals shards = Opening these crystals give yellow, green and red boosts 10%, 15% and 20%. For grinding you ideally want to have all 3 of these boosts active, their duration are the following: 15min, 20min, 30min, 40min depending on the boost size. In a 2h push you use 8 lesser boosts or 4 Boosts on average. In a day you use around 32 lesser or 16 boosts. In 3 days 96 lesser or 38 boosts of all 3 types so that # multiplied by 3 different boost types = total of 288 lesser boosts or 114 Boosts. But wait, sólo crystal shards are RNG based with 38 and 35%. How many shards do we need? 1 Supreme solo crystal costs 10k shards, times 3 for RNG let's say 30k shards for 1 boost average. We need at least 288 lesser boosts = 8,640,000 shards for 1 featured champ. There are two per month 17.2mil a month, SDE gives 3.3mil a month.
• Boosts = Helps aquire more points and speeds fights in arena. The amount of points earned significantly increases with the number of fights done throughout the grinding. This can also be seen as less hours played in arena.
If I grind all featured champs, (which I do) this is how it impacts my account:
1) Opening 6* basics at 10k value instead of featured for 15k value because I already have those champs.
2) Opening more 6* crystals means more sig levels for my champions which indirectly means I don't need to look for 6* awakening gems or sig stone resources.
3) Having more 6* champs at max sig level means I can get max sig level crystals at a faster pace so when duping a 6* I'll get double the amounts of 7* shards.
4) Earning 7* shards at a faster pace means opening more 7* crystals which equals more champs, more dupes and more Titan shards.
5) All this also allows me to awaken more 7* champs not having the need to chase for some awakening gems or 7* sig stones, etc.
This is called STRATEGY, you build up your account with the least amount of possible resources and instead of chasing newer resources through content your account provides them for you at unlimited cuantities with older resources.
This is the best way to stay competitive in the game if you are FTP or low spender. So after all this explanation, if they reduce the grinding resources for arenas you loose the chance to compete in that game mode which takes away the basis for an account build up.
The gap you think you are closing is delusional. While you are getting these feature 6*s your competitors are getting 7* versions. The only point that you have proven is that you enjoy grinding arenas.
The game is free to play, whether you spend or not. So basically everyone is a free to play player. Spending provides you a service or an item, which doesn’t not necessarily translate to winning.
Dude thought you were going to give up?
The gap you think you are closing is delusional. While you are getting these feature 6*s your competitors are getting 7* versions. The only point that you have proven is that you enjoy grinding arenas.
Another opinion that states it is impossible to compete as a low spender...
Here are some SS of my feature grinding for minimum milestones. Started recording at 5 streak and ended at 45 streak. Took me 1h to grind this. Used two 15% attack boosts, three 10% green boosts and four 15% red boosts, 9 boosts in total.
Only have four 7* r3s, twenty 7* r2s and thirty four 7*s r1, rest were 6* champs.
Anyone can benefit from these boosts even when only grinding milestones. More points per round equals less grinding time even if players aren't competitive or hard arena grinders.
Sigil to play guys are still spenders. Include yourself in the casual spenders community. You aren't ftp.
There is a problem related to the amount of grinding resources FTP and low spenders have compared to the amount of spending resources increased in game making the gap between accounts get larger every day. New events like trader outpost and SDE have no impact to grinding resources, which on the contrary, also gives easy access to spenders player base. Events like Omega days, Deadpool Front row, Caps Commissary Event, etc do impact spending resources increasment. Not only are our grinding resources not being increased at a 1-1 ratio with these events, they have increased the amounts to buy out stores with units like July 4th and Cyberweekend by 100% value. I wouldn't be surprised if we see another Omega type event right before Cyberweekend offers...
All this makes FTP and low spending players unable to compete in mocc game modes at an already unbalanced game system.
Your biggest challenge isn’t the dumb solo event rewards. The challenge is that units used to be the prime asset in the game, but after the evolving merchandising strategy from Kabam, cash is king and it’s not even close. The big semi-annual sales used to be maxed at 18K units, now it’s 36K. They are selling premium seven stars for $750. The fantasy that low spenders can keep up is dead, you should take pride in your hilariously rigorous efforts and then accept the fact it’s over. (If it was ever possible for you to keep up at all.)
You're actually proving my point, there is a problem and it needs to be addressed. That's the reason this post was created, to make awareness of this situation.
Either they add 1-1 grinding resources compared to the # of spending events released (at a reasonable value), they uptime unit adquisition (explain that to DNA000 who tells me 100k units a year should be enough), or there will be repercusions to this game at the long run.
Low spenders are a great part of this community, only reason they are not being heavily impacted ATM is because ascensions were a thing. Once 7* r4s are available 6*s will be dead and that's when they'll understand my point. They are blinded right now by the fact of aquiring things easier through game, not understanding that those events also help increase the situation of this problem.
Once they realize this and time hits their face, they will be able to do nothing about it which will translate into despair, frustration, Anger and stop spending or quit the game. Same will happen to FTP players which some people here still don't understand.
But still I have comments thinking this problem is only my problem, as if FTP and low spending community weren't being affected and not a large group of the player base.
They are not going to be able to keep up with bigger spenders amoungst their tiers with 36k unit semi anual sales + 2 New sales worth of $750 dollars not counting Banquet.
This game will end up in a completely pay to win race, with no hope what so ever to close the gap in terms of competitiveness.
Basically by making a crazy ammount of arena grinding and using boosts you are getting less ammount of points than I am. Meanwhile your excuse is I have a bigger roster. I have a bigger roster because I don't waste them to r4 or r5 6*s that you claim lets you stay competitive in Arena.
All this while hoping you can get a 7* Bullseye, Onslaught and RS when they get into the basic pool. Meanwhile you already have them as 6* since you grind them...
It seems to me maybe you should reevaluate if your grind is actually worth the time spent and resources used.
I have no need to open or rank champs for 6* featured grinds, I can do that with my current roster and hit milestones in 1h which is fine with me.
The 6* rank ups are to stay competitive in BGs as YOU CLAIMED, unless you are telling me you are taking R1-R3 and saying you are staying competitive that way.
Hey at the end of the day you do you... On paper on 45 matches as you screenshot I get more points without boosting 🤷
Other 6*s I take to r6 help out in BGs
Like I said you are benefitting from a roster I currently can not compete with because I haven't made a lot of rank ups and those rank ups are 7* rank ups which you use while grinding milestones.