Flow global node in War [Merged Threads]

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  • KeepinItRealKeepinItReal Member Posts: 229
    edited May 2020
    The Flow/#Control tactic is so ridiculous most of our allies want to take Season 18 off,...accumulate revives, potions, boosts & hope to God they can buy Vision, pull a 5 or 6* Guilly99, Ghost +Hood or 5* Quake, Magik (then master how to play Ghost or Quake). Thought D.Tactics were meant to make AW more fun, switch attackers & defenders up & add AWD Placement strategy? Not hate seeing 1-2 Douche Tactics. If we see Flow Global, we start the AW frustrated. Yup, unless changed,....we'll just chill in S18.
  • Kabam MiikeKabam Miike Moderator Posts: 8,268

    This doesn't change anything. In fact it forces you to bring only a few champs into war. Don't understand how you folks can't get that simple logic. You've taken literally no feedback from this thread other than the fact that it's harder when you can't stun. The point is that the power gain sucks. Plain and simple.
    You've literally made it so that noone runs anything but flow. Good going.
    This makes significantly more Champions able to deal with this node. While Stun may no longer be able to end the Power Gain, every Champion is capable of a well timed Block, and Stun/Debuff immune nodes will no longer be a hard stop.

    Champions with Power Control or no Critical Hits will always be the best choice though. That is the intention of this tactic.
  • Amadeo01Amadeo01 Member Posts: 212 ★★★
    So since it must be a well timed block and stun doesn't stop flow anymore, I guess that toggle unblockable nodes are going to be real fun times
  • PirateJonPirateJon Member Posts: 82
    @Kabam Miike it was already max 3 stacks at all tiers. Reduce to 1 stack and lower %. Otherwise everyone is forced to use quake.
  • KeepinItRealKeepinItReal Member Posts: 229
    edited May 2020

    This makes significantly more Champions able to deal with this node. While Stun may no longer be able to end the Power Gain, every Champion is capable of a well timed Block, and Stun/Debuff immune nodes will no longer be a hard stop.

    Champions with Power Control or no Critical Hits will always be the best choice though. That is the intention of this tactic.
    Mike, pulling let's say even 1-10 out of 170+ Flow counters is completely RNG based. Can buy Vision if reasonably offered again. Plus some just haven't mastered or don't like attacking w/these counters.
    Most our allies are F2Play & some simply don't have any solid counters. So really sucks for them bc they struggle, gotta use items, get KO'd, others get frustrated, they feel bad & most have shared they want to take AW S18 off.
    Is this worth it for 1 D.Tactic. Uall have ALL the data on AWDefense champs, win %, etc by showing us when u openly disclosed or justified Re-Balancing. So u obviously prefer the items/units/$ spent over the fun, enjoyment & comraderie of allies in their alliance. Uall have been really alienating alot of veteran & F2Players recently. I'm sure 20% of whales create 80% of ur revenue. But if that 20% has nobody to compete against or just 80% doesn't play AWs,...ur gonna lose even more revenue from that game mode. It's just smart business to find a middle ground with MCOCommunity that keeps this game worth sticking around for. Appreciate all the time, effort, energy you/game team put into replying/dealing w/disgruntled customers to evolve in order continually keep us playing. Thank You.
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  • DeaconDeacon Member Posts: 4,366 ★★★★★
    WHOz_R4GE said:

    Kabam the point of Defensive Tactics according to “you” was to make AW Dynamic. Meaning we don’t get the same AW over and over. All this change does is ensure Season 18 will be Flow 12/12 AWS for every alliance tier 5 and above. You might as well remove the other tactics to save the officers the trouble.

    i can attest to this. every matchup we had this season was Flow. smh i don't see this change doing anything really. what would help is changing the duration of the power gain from 15 seconds to 5 seconds. 10 seconds at the most. the huge problem right now is the rapid acceleration to Sp3 and there's really no hope after that. "just buy all those special 3 boosts man" .. well it shouldn't have to come to that although i'm sure that's the reason that boost has come up so often now.

    still, i think reducing the duration of the gain would be fair. it still limits who you can bring but it doesn't force you into praying someone has Guilly or Crossbones.
  • Sman74Sman74 Member Posts: 95
    edited May 2020
    The decisions were made on a number of factors, including the feedback in this thread and other areas of the Community. We agreed that it's too hard to work around, and more punishing in higher tiers (the stack limit was 5 and 4 in the highest tiers).

    That is fair and constructive feedback! I'll make sure it's passed on to the team. We are not going to change this Node again until you guys have had time to actually experience it and we can gather data on it. But if we find it's still too punishing, we will change it again.


    Messed up the quote feature above, don’t know how to fix. My comment below:

    Its not too late to reconsider. We have experienced the node plenty and all the data in this thread clearly shows no one in the player base likes this! It is and will continue to be punishing (a.k.a. NOT fun) with the proposed changes. Please not another season of this.
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  • Kabam MiikeKabam Miike Moderator Posts: 8,268
    Sman74 said:

    The decisions were made on a number of factors, including the feedback in this thread and other areas of the Community. We agreed that it's too hard to work around, and more punishing in higher tiers (the stack limit was 5 and 4 in the highest tiers).

    That is fair and constructive feedback! I'll make sure it's passed on to the team. We are not going to change this Node again until you guys have had time to actually experience it and we can gather data on it. But if we find it's still too punishing, we will change it again.


    Messed up the quote feature above, don’t know how to fix. My comment below:

    Its not too late to reconsider. We have experienced the node plenty and all the data in this thread clearly shows no one in the player base likes this! It is and will continue to be punishing (a.k.a. NOT fun) with the proposed changes. Please not another season of this.

    To be clear, there is no data in this thread, but there are a lot of opinions and feedback, which we take in conjunction with Data and Playtests to make decisions.

    We are going to see how this new version affects War, collect Data and more feedback, and then make more decisions on the future of Flow.
  • PlantesanPlantesan Member Posts: 338 ★★★

    That is fair and constructive feedback! I'll make sure it's passed on to the team. We are not going to change this Node again until you guys have had time to actually experience it and we can gather data on it. But if we find it's still too punishing, we will change it again.
    Can you bring to the team the idea of possibly adding a filter so alliances can choose to fight with another defense tactic team or no tactic at all? Or similar to AQ, water down the effectiveness to the tactics if you use it more than once an AW cycle.

    I’m sure it’s more complex than I’m suggesting, but losing ally mates because you guys want to “challenge” us with this is infuriating. It’s flow wars now, read the room a bit longer please
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  • Kabam MiikeKabam Miike Moderator Posts: 8,268
    edited May 2020
    Plantesan said:

    Can you bring to the team the idea of possibly adding a filter so alliances can choose to fight with another defense tactic team or no tactic at all? Or similar to AQ, water down the effectiveness to the tactics if you use it more than once an AW cycle.

    I’m sure it’s more complex than I’m suggesting, but losing ally mates because you guys want to “challenge” us with this is infuriating. It’s flow wars now, read the room a bit longer please
    That's an interesting idea. I will definitely raise that to the team (Watering down the effectiveness if used multiple times).
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  • GroundedWisdomGroundedWisdom Member Posts: 37,237 ★★★★★
    To be the Geico guy, I think people are upset because they wanted it taken out completely, for the most part. Some had suggested limiting it to one Stack. On the other side, they've said it's still meant to provide a challenge, and they were open to changing it again if need be, so I think it's fair to wait and see how things go next Season. You can always come back and register more feedback, but I tend to agree with what I stated earlier. It's meant to provide a certain degree of challenge by limiting what you can use.
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