**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I used to enjoy seeing people bring unique attackers to war... i myself used to bring elsa and wasp, both of these champs are totally unusable on flow due to high crit chance and no power control! All you've done is make this node passable on stun immune... thats it!
If this node must stay, it should only stack once... or at the very least needs a big reduction to the % per stack... maybe 15% and 20% instead of 35% and 45% ... its ridiculous and HEAVILY limits the champs you can use in attack phase... and if you don't have them... you're out of luck!
I feel the whole defence tactic idea itself needs a rework... why not have nodes that make fights more challenging without limiting the counters....
Opponents gain 50% damage during special attacks
Opponents gains 50% passive fury when either champ is in the corner
Opponents gain 20% armor everytime they're stunned but an intercept removes all stacks
Just a bit of constructive feedback! This change to flow affects barely nothing!
Champions with Power Control or no Critical Hits will always be the best choice though. That is the intention of this tactic.
With the need to “well timed block” you force us to take blocking damage which is high vs the mini-bosses / boss.
This tactic has only one intention and that is to splurge cash. Either on potions or on crystals to get the needed champs.
How is gaining 4 bars of power in 15 seconds something to work around? Many opponents do not have the tendency to dash right back in and get parried, and the well timed block thing means the only champion I can use at low health is quake. On top of this you have eliminated doom and wasp users ability to shut off flow mid combo, so yeah, nice going.
Because I am the only member of my bg with the counters I am being forced to take 10-11 fights every war, and I dont know how much longer I can keep it up. If I play bad, then we have pile ups on the mini boss island and people throw items and units at the screen to finish. The second to last war was one of these times and having a maintenance in the last hour cost us the war and wasted a lot of people's resources, which we did not even receive compensation for.
This season has been an absolute burnout, we reformed our former p2 ally that disbanded in s9, expecting war to be as fun as it was back then but have since been plagued by flow. People shouldn't have to rank very specific champions that they may even hate using for war.
War is an absolute garbage pile at the moment, and the 'nerf' you have put out is so out of touch with community feedback that I now vehemently believe you guys at kabam do not play your own game.
I'm sure your data will show that nearly every bg in every alliance is using flow every war. The point of def tactics was to allow alliances to choose a tactic that suits their defense. Not choose their defense to fit the over powered tactic.
I know it's probably too late to change this, but some suggestions if you can or decide to in the future...
-Reduce flow from 45%/35% to 30%/20%
-make it so that every bg had to use a different tactic or
-make it so that you can only use a tactic once per week
Those last two will help ensure that all the tactics are actually being used and that every war isn't the same for a while season.
Most our allies are F2Play & some simply don't have any solid counters. So really sucks for them bc they struggle, gotta use items, get KO'd, others get frustrated, they feel bad & most have shared they want to take AW S18 off.
Is this worth it for 1 D.Tactic. Uall have ALL the data on AWDefense champs, win %, etc by showing us when u openly disclosed or justified Re-Balancing. So u obviously prefer the items/units/$ spent over the fun, enjoyment & comraderie of allies in their alliance. Uall have been really alienating alot of veteran & F2Players recently. I'm sure 20% of whales create 80% of ur revenue. But if that 20% has nobody to compete against or just 80% doesn't play AWs,...ur gonna lose even more revenue from that game mode. It's just smart business to find a middle ground with MCOCommunity that keeps this game worth sticking around for. Appreciate all the time, effort, energy you/game team put into replying/dealing w/disgruntled customers to evolve in order continually keep us playing. Thank You.
still, i think reducing the duration of the gain would be fair. it still limits who you can bring but it doesn't force you into praying someone has Guilly or Crossbones.
That is fair and constructive feedback! I'll make sure it's passed on to the team. We are not going to change this Node again until you guys have had time to actually experience it and we can gather data on it. But if we find it's still too punishing, we will change it again.
Messed up the quote feature above, don’t know how to fix. My comment below:
Its not too late to reconsider. We have experienced the node plenty and all the data in this thread clearly shows no one in the player base likes this! It is and will continue to be punishing (a.k.a. NOT fun) with the proposed changes. Please not another season of this.
You then supposedly changed the max stacks from 5 to 3, even though anybody who has ever fought flow knows it has always capped out at 3, and the fact that you thought you changed this is an absolute joke.
Stop pretending you play this game and start listening to what comments people in the thread have made themselves.
Again and again new defence tactics have come out and been unbalanced, does the development team even test these things before they go live?
We are going to see how this new version affects War, collect Data and more feedback, and then make more decisions on the future of Flow.
I’m sure it’s more complex than I’m suggesting, but losing ally mates because you guys want to “challenge” us with this is infuriating. It’s flow wars now, read the room a bit longer please