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One of them called "let's go whaling" is basically a guy giving a presentation to what I assume are other mobile companies. It's an eye opener and well worth watching.
You can see how certain concepts in that presentation are applied to MCOC.
The thing I took from that video is how (in my opinion) the balance of this game seems to have moved more towards pay to win in endgame content. Skill and a reasonable amount of dedication can no longer carry you through the majority of endgame content at anything other than a snails pace, and that's if you're lucky enough to pull counters for all the niche fights.
It's either pay to win (units to pay your way through content and/or volume of Cavalier crystals to pull the best champs) or spend eternity grinding and that's just a massive turn off for too many players.
I see you and raise you my Abyss ‘rewards’.
You did the equivalent in MCOC and were effectively rewarded with a pea shooter. It's beyond broken at the moment.
Feb 2018 - last ever 20% featured (blade). This took out a major way that we could target champions we needed especially for specific content. Then we didn’t have content that required such niche counters but at least we could somewhat target a champion we needed. I’m not saying this was a great way to get a specific character I personally went 1/12 on blade but at least I got him. Blade went on to help me complete my first LOL clear. It felt good being able to 100% act 5 and use the 5* shards towards targeting a champion. Can’t do that now.
Late 2018 (maybe November?) - cavalier crystals were introduced allowing spenders (not criticising) not only getting 6* at high sig but dramatically increase their rosters compared to everyone else.
March 2019 - act 6 was introduced. 4* characters were excluded (I’m speculating, but the large rosters from cavalier buyers influenced most likely this decision). The fights started becoming niche eg buffed up Sym supreme in 6.1.6 where heimdall synergy could help. Players are disgruntled since a large character pool was excluded meaning they would have a tougher time going through content even though they had synergies allowed from lower rarity pool.
From then on more niche content (6.2.2 sinister, 6.2.6 champion, acid wash mysterio) has been introduced without giving the player base the ability to get those champions at the high rarities that’s required. If at March 2019 they released a 5* basic arena which would give us that opportunity then I don’t think there would be such a problem especially content wise.
In addition to that, the reason I highlighted 6* at high sig when talking about cavaliers is because of prestige. Prestige is always going to be important because of AQ. Not being able to get specific high prestige champs and also not being able to sig them (where are the grindable sig stones?!?). The disparity in prestige within an alliance can be crazy. Without abyss, I believe there’s only 15 6* sig stones to be had by a non spender and that came from calendar rewards. The highest 5* only prestige you can have is 10751. But some people have 13.5k obviously that’s with r3 6*. But even comparing r2 6* at sig 200 and 5* the gap is still 1k+.
Personally I tried getting Dr Doom. I played by the rules, “the game is a marathon, not a sprint” so I saved my resources for a good mystic champion. I don’t have Claire or sym supreme to help my low prestige. My sig stones overflowing in stash, 3 mystic AGs, 4-5 rankup gem, 6.2.6 champion still not finished. I just need one. So I save my 5* shards and open 24 featured crystals and no Doom. I opened 10 cavalier crystals as well and no luck. Now what does it say about the game when you play by the rules and also spend $100 worth of resources in addition to get something but fail. Obviously my enjoyment starts to dwindle, I can’t get into good alliances (obviously subjective) because prestige isn’t great, I can’t complete content because I can’t target champions that would help me and even if I manage to complete the content, I wouldn’t be guaranteed good rewards. It just sucks
Do i enjoy playing the game? Mostly no, not any more.
I love the v3 and v4 content. Whoever designed that is a hero. Decent rewards for the effort and mostly fun and interesting challenges.
Do kabam even ask for player feedback or listen to it? So many people i play with have not done act 6 100%, either because they think the rewards aren't worth it, or because they don't enjoy it. Even people with rosters well over 1 million think they haven't got good counters for some of the stuff.
Let the new book be a fresh start and base it more on varient style content. Let skills be rewarded not just those who are lucky enough with rng to pull the only few counters to certain nodes.
This used to be universal; check out act 3, 4, 5; all had nailed on, meaningful value for 100% from those big players and often big spenders.
However for people like you or for that matter seatin, pushing the hardest content, there is little to nothing of guaranteed reward for the effort.
I did play a lot of RNG mobile games and some of them have a system that let you get a item after each pull that later, you still get the character you desire, i hope that Kabam will add this, i don't care how many months it took, but i need your agreement
“We need guarantee not RNG!”
#GuaranteeNotRNG
My main problem is that the content is scaled towards like 25 champs granted I know that’s because there’s such a power gap with the top champs and the lower ones which I think is the bigger problem
I haven't waded through 22 pages of this stuff; but I totally agree that the fact that almost none of the original champions are in any way useable is a major problem with the game.
Yes this is my supposition; but: I don't think that people don't pick this game up because they want to play with essentially unknown characters like Domino, Mole Man and Squirrel Girl. They want to play with the classics -Spiderman, Captain America, Iron Man and Dr Doom. And maybe Squirrel Girl. Who knows?
Granted, there are versions of Cap, Iron Man and Spidey that are useable; but what that mostly achieves is to make the Classic versions even less desirable. And where are our useable versions of iconic champs like Cyclops? Magneto? Black Panther? Juggernaut? Daredevil? Deadpool? All champs with almost zero value, or (Classic DD) unavailable at levels they could have value.
The fact that almost none of the original/classic champs have any use for playing difficult content is a major issue; and why I keep working on the Champion Improvement Thread. Because so many old champions need to be improved! I really feel for this guy. And thing is, if this game were set up properly, this should have been an amazing pull. He should have been thinking "That's amazing! I've finally got Cyclops! And I awakened him at the same time! He's fantastic!"
But he wasn't thinking that. And that's a real shame.
1.aq too much time
2.aw too much tough
3.rewards are trash as compared to content difficulty
4.trash champion never buff
5.new CHAMPION seems to be disappointed
6.no place for skills only for whales
7.in game purchase is too higher
8.story direction is far from its need
Tips to make game better
1.rewards should be higher and gold ,units ,4 star shards for iso8 is common
TIPS TO MAKE GAME BETTER
1.RANK REWARD SHOULD BE HIGHER AND ALSO DAILY QUEST NEED BUFFS
2.mastery levels should be increased
3.4 questing champions in game
4.less defenders in aq and aw
5.energy tile should be double in aw aq and normal quest
6.there is content for endgame players and middle game players such as cavalier and variant every month
7.take time for story content
8.increase 6 star shards not champion
9.units should cost half than its main price (even this is higher) to make money promote advertising
10.you listen your people and also give 5 stars instead of 4 stars in calendar for cavalier players
11.arena should have 4 star shard along with premium shards
12.ask players for new buff every month 1 buff with 2 new champion
13.health will not be increased more than 500k in story quest
I KNOW YOU DON'T TAKE THIS ACTION AND ALSO YOUR INCURSIONS ARE TOO MUCH BAD AS COMPARED TO THEIR REWARDS.NO GOLD PROBLEM SOLVED AND ALSO ISO 8 THANKS
In fairness to Kabam, they do buff champions - Colossus is my favourite champion at the moment. I’d like them to buff them more quickly but you have to respect that these things take time.
I agree a mastery rework would be nice - a Mystic dispersion, suicides and generic page to switch between would be amazing.
There’s no point moaning at the prices/values of their offers, they’re not going to change and frankly there are better things to spend your money on at the moment, especially with the game in its current state.
I agree arena definitely needs a rework - milestones akin to the Sunday arena would be appreciated, as would a 5* basic arena.
In terms of their content release schedule I personally think that they have rushed far too much recently. We don’t need big pieces of end game content every month. Act 7 shouldn’t even being thought of for another 3-4 months as a good 90% of players haven’t completed it, let alone explored it. The real end game players who have the ability/roster/wallet to power through should be appeased by small one shots every month or so like the maze.
Health pools aren’t the issue, it’s node combinations and stupid attack values. I don’t mind a 500k fight as long as I can do more than 10% damage and am not limited to 2 champions who haven’t been released yet.
🤣🤣🤣 OMFG! 🤣🤣🤣
It’s good to see you on these threads, my friend. As usual, your references will go over most heads but are spot on. And you make me laugh because you’re so right while being so dryly hilarious.
If you look at what some of the you-tubers do on their channels, they go and they create a new account, and then they absolutely smash through content and go deep into the game in a short period of time. The game developers obviously want some way to restrict players from doing this when they designed Act 6. They could have made the transition to 6* R3s happen sooner, and designed the health pools and attack values towards rank 3s, but they obviously decided this was not the way to go (and it would have had it's own problems).
So instead they tried to restrict us based on "depth" of roster. They did this partially by restricting us to 5*s. Now you can't take that 4* sunspot you went through Act 5 with, you will need to pause and get some decent 5*s. However, you still would only really need 1 really solid champion to help you through a lot of content, so that only goes so far.
So they added gates... you need to have at least X of this type of champion to do the content. Not actually a bad concept, though poor in it's execution because the fights behind those gates were incredibly difficult (They should have made the gated paths "Easy paths" so that once you met the requirement from a roster size perspective you weren't then so harshly punished by having crappy champions in that class).
On top of gates they introduced a variety of nodes to have specific requirements. Now you need a champion that deals shock, a champion that deals incinerate, champions resistant to these things, etc.
These weren't bad ideas, they just botched the execution a little. Some of the fight requirements are too restrictive, requiring maybe one of two champions to deal with (See: Acid Wash mysterio, 6.2 Mr Sinister, etc.). The 6* gates were also a mistake, because many people still had (have?) crappy 6* rosters. I have an end game account. I have cleared all of the content. I have 43 6*s and I only consider maybe 5 of them to be useful champions. At the time of 6.2 coming out, I didn't have any good 6*s at all. I essentially had to bring a team of 6*s just to sit and watch my 5* champ clear the path.
All of these gates and tricky nodes might not even have been a problem, except they have diluted the hero pool so much that it is next to impossible to get the champ you want/need without spending insane amounts of money to secure it from Cavs, or competing with Bots and Mercs in the arena (no thanks).
Even with 6*s, instead of adding in the most useful champions first, they have bent over backwards to dig champions out of the vault that they didn't even release as 5*s (Joe Fixit, War Machine) to make sure they are adding so much filth into the crystals you will have very low odds of getting a decent one. Maybe 1/10 of my 6* pulls has been a good pull, something to get excited about. They come in so slowly that this is extremely painful for players, to constantly feel that disappointment of another meme tier champ.
So... they have two choices of where to go from here, in my mind. They can either increase access to USEFUL champions (some way to limit what you are selecting from beyond spending extra shards to get one of the 18 garbage champs they add to the featured to prevent you getting it), or they can reduce the specificity of their nodes so that you don't need to get lucky 15 times just to clear a chapter. Keep both the diluted pool of garbage champs and the incredibly challenging and specific node combinations is causing needless frustration for players.
I suggest you focus on your 5s roster and just hope that you land 6 star champs later that you like. Easier to get 5s champs, to get them duped, and to max them out.