**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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pretty much same feelings and boat as you in terms of your situation to the game. Also f2p having also only probably spent around £50.
If it wasn't for the current situation with Corona virus, i'd have probably walked away from the game.
However, this might contribute in a small way to players ranking up more diverse rosters, because the roster you need to go fast is primarily the highest damage champ for the most part. But the roster you need to do a challenge run depends on the challenge, and if it is itemless or reviveless or whatever, odds are the best champs to do that won't necessarily be the high damage ones. In the same way that Incursions brings different champions to the forefront, challenge runs would bring different champs to the forefront. If you want to look at it this way, anything that broadens the kinds of champions players want to chase after does generate revenue for the company in indirect ways.
On the general subject of BG's video and a subject that's been talked about in the thread quite a bit as well, the idea of champs being "useless" is I think a complicated one, because I think some of that is the fault of the champions themselves and some of that is the fault of the content. In other words, many of the champions we think are great are only great because the content coincidentally makes them great. Quake is only great because the devs tend to ignore her unique playstyle when making most fights, which makes her sort of kryptonite for a lot of fights. But that has nothing to do with Quake intrisically: I can easily envision an alternate timeline MCOC where Quake would be horrible for most fights. Champs like Ghost, like Aegon, like Stealth Suit Spiderman, are all good because the content either coincidentally or deliberately makes them good. There are probably lots of champs that could be good, but aren't because whatever those champs do, the content doesn't value. Bishop, for example, I think fits into this category. For whatever reason, it is easier for the devs to make content that makes Ghost look great than it does for the devs to make Bishop look great.
Then there's champs where content could make them look great, but for various reasons the devs painted themselves into a corner and now they can't make them look great. Consider Iron Man's heal. It is actually stronger than Voodoo's heal. But IM's heal happens at low health while Voodoo's happens at start of fight. That's the difference between a heal everyone loves and a heal no one cares about. Why? Because the heal triggers so low there's a decent chance you'll die while healing. Because you implicitly have to have taken a lot of damage to trigger it, while Voodoo can heal even small amounts of chip damage over time. The way the game works, the circumstances under which you get IM's heal at all are the same ones that are likely to just kill you. It would be difficult to design content for which this wasn't true. It is so counter to the way the devs stack difficulty in the game the content would probably seem weird. But it is not impossible.
Then there's frankly useless champs. There's almost no way to make Netflix Daredevil useful no matter what the content looks like. I can't see making Magneto useful in his current form.
But then, there's champs even worse than the useless ones. Some champs are hopeless. See, a useless champ has hope: he's so useless he could be buffed. But there are hopeless champs that in my opinion don't even have that to look forward to because they are not totally useless, but what they do is completely subsumed by other champions. In other words, they could be used, but almost no one will ever use them because there are simply too many alternatives that are better. Ms. Marvel might be in that category. She isn't useless. But where are you going to use her? How do we make content that makes her shine? Well, she's poison immune and she procs Furies and I think she armor breaks on specials. The problem here is any content you make that makes her look good also makes the 800 pound cosmic gorilla look good: Hyperion. Hyperion is a poison immune fury-procing armor-breaking champ. Who also can heal. Whatever MM can do, Hype can do way, way better. But heck, Medusa can also do that for the most part. And Captain Marvel (movie). Even Ronan has a similar set of abilities, and he's Mr. Velveeta against buffs besides.
You can make the content more interesting and require more diverse champs. And you can buff the bottom feeders. And maybe, just maybe, you can figure out a way to make Iron Man's heal worth something. But champs like Ms. Marvel kinda sit in Kabam's blind spot. And I think, with varying shades of grey, there are a lot of them. I'm not saying a champ has to be the best to be useful. But I think a champ either has to be much better than average doing what they are supposed to be good at, or they have to be good enough in a wider array of situations to make them at least a good generalist to have around. Kamala is neither in my opinion.
@DrZola I think this also partially addresses your questions about champion usefulness.
But...the more I think about it, the more I like the notion of a champion “recall.” Forget about wasting time on Ms. Marvel (or the Magnetos). Just acknowledge they are essentially proto-champs and drop them from the playable champs side of the game, along with full refunds to players.
It can take place over time, and no one has to waste time trying to deconstruct and then reconstruct and then run a beta. Champ gone. Poof. A month or two later, resources pop into your stash.
Dr. Zola
Dr. Zola
I lead a team of developers and have a background in data analysis. If one of my live products had a really unpopular feature, I would not put that very same feature into my next product backlog, regardless of whether it’s in alpha or beta.
Might not even have been a developer’s decision. They implement the build/design, based on the requirements provided by the product owner.
But as a user, I and many others are saying that the fun, effort, and reward are out of balance. And like extremely unregulated capitalism, is prone to massive upheaval.
There have been milestone events in this game with unintended consequences. I know you were around during 12.0, where people were unwilling to even allow Kabam to discuss the idea of a Gearing system. That was shortsighted then and we pay the price for it now.
Because there are plenty of games out there, past and present, that miss on initial character releases or the meta shifts. We all have played these kinds of games, other games, over the years.
But in those games, you could get either skins or uniforms or ISO-8 sets or Runes or Blessings or targeted gear sets, whatever, that could drag even a weaker character that the developer initially missed on into the fringes of the meta.
I said way back then that was a huge missed opportunity, because I have consistently believed that not all of these kits are bad. They really aren't. They just need some potency upgrades or individual stat boosts and they would at least be on the fringes of the meta and would be usable in Act 6 level content -- maybe not the best, but usable.
For example: I have been testing Punisher 2099 for about a week now, hard. Before this all started.
His kit really isn't bad. It makes sense and is actually on the cusp of fun and effective.
All that character needs is the kind of stat boost that a Gear system usually provides...and we just don't have it
After they create some content, when they test it, they should really ask "was that a fun path/fight?" And then "was that sufficiently challenging for progressing players?". Not just "was that harder than the previous act? Yes? Ok good"
MORE CHALLENGING DOES NOT JUST MEAN HARDER.
One thing that I think gets overlooked is the availability of 5* and 6* sig stones. Recently I pulled a Namor and an Omega Red. Sure, they are great champions unawakened, but their awakened abilities with high signature levels are what make them extraordinary. Even if I target a mutant gem during this event, what am I going to do, take them to sig 40? It feels like such a tease to pull these kind of champions. Most f2p players and light spenders that don't live and breathe arena and in turn don't buy all the sig stone offers have to wait so long to get sig stones.
Let's say I wanted to sig 200 Namor. The UC EQ gives 10 class gems, and the master EQ gives 5. That means that every month I should get 2-3 mutant gems add on the side events and you get maybe 5 more. Really? 25 months to sig 200 one champion? All the whales are getting sig 200 on champs for fun!
Sure, whales should get an advantage that is proportional to how much they spend, but putting that much of a gap in a resource that should be more common (since 6*'s are now becoming more meta), can't be justified. I have seen a lot of people complain about this and I hope Kabam decides to take action on making resources like sig stones more available to people that don't whale out or live in the game.
Buff the damn champions that waiting for a freaking buff for YEARS
please stop forcing players to play arena and give more gold rewards in quests
And if u give only 3 energy and waiting 10 grown up man complete a whole map by arrange all thier works and lifes to each others and to this game you should understand sometimes people can be busy so stop ban every account sharing cases
And most importantly you should aware no matter what industry if a company don't listen their customers, soon or later that company will founder
And after +4 years im sorry but my impression is, İ HAVE NEVER SEEN A COMPANY THAT WORST THAN KABAM,not only in game industry in whole economic history (And if mike or other admins going to edit or delete my comment for what i say about kabam, make yourself useful and forward this comment to kabam, this companies stubborn make everyone bored of this game)
The gap between players that have 4* and 6* is too wide in my opinion. If you haven't played this game for a few years you are stuck at 4* champs until you slowly work your way up. To an extent that's ok, but the difficulty getting a single 6* for a new player is a huge time sink. New players will get turned off on that after a few months.
2) Account sharing is against the rules. It's not fair to other players. I understand that people are busy, but cheating is not it. Periodt.
3) Attacking and insulting Kabam is going to get you nowhere. This forum is meant for constructive feedback and civil criticism. Bashing Kabam isn't going to get you anywhere hunny.