**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Was just replying that 36 champs doesn't mean anything when you have majority of them being no good at attack. Doubt the bonus is going to make Diablo or Loki worthwhile.
It's still a valid point. There isn't a great deal of diversity in Attack. The same few OP Champs come out, and the majority use them. Usually with high Damage, or Regen, and aside from a few specific counters people need, it's scores of the same Champs. Nor has it ever been an issue. Diversity in Attack was never a thing until now. At least as far as "Offense Tactics" goes. I'm looking at the idea of it because we haven't seen anything yet. We don't even know what Flow will look like if they adjust it after this Season. The one thing I do know is there's a contradiction because people don't like having to use specific Champs to counter, but they tend to use the same anyway.
Run Flow? Ghost+Hood/Claire/Magik/Doc Ock/G99/Sym/Warlock/Vision. Enhanced on both attack and defense.
What about the rest? Have offense tactics that help other types of champs if you want to increase diversity in offense that is. Otherwise you're still promoting the same champs for offense and defense and renewing their utility.
None of this is meant to be an attack at Kabam, but more of a call to action. These are just some suggestions based on my experience playing this game.
1. Aq- This mode just sucks. It’s the same boring fights over and over that take up 5 days a week. When I first started playing I thought that aq would be like story quests that you could do with friends. I hope that it becomes a single quest a week that has unique challenges and involves more teamwork.
2. Aw- I personally don’t hate war too much. However, seasons are very unrewarding. I put in a ton of effort for just a 6* groot, and with the buff to the glory store, I don’t care about the non-shard rewards for seasons. I already saw the post about the changes to aw, so I’m fairly excited to see them next season.
3. Solo and alliance events- these are extremely outdated. Why would I care about completing them if the rewards are phc shards and 3* sig stones?
4. Monthly event quests- The rewards are not great for uncollected, and we need a new difficulty for cavalier. Additionally, after completing the monthly eq, there’s no content to do. Adding more unique challenges like the boss rushes every month would help fill the void.
5. Arenas- I don’t even want to think about their existence. It’s just a boring and unrewarding waste of time.
6. Variants- I like where variants are heading, each one has been better than the last. Giving purpose to champions that are outdated and kinda trash is great. However, they need to be released more frequently. December to August is a huge gap.
This message confirms that the existing plan was to do a 9 month break in between 4 and 5.
Why?
All this shows me is that the problem of the developers being out of touch with the community is deeper and more problematic than I thought. They spent 9 months doing incursions and waited almost as long for another variant? Seriously guys? You’re NOT listening. You haven’t been. Maybe this all woke you up, but there really is zero excuse for making these mistakes. What was the purpose of sitting on content people want? Who does that help? I can’t believe it the more I think about it.
You guys gotta do better. A lot better.
Was anything in the post a response to any of the feedback in this thread?
Since you can't respond to me without making a dig, I'm not discussing it with you anymore.
Everyone has the right to express any opinion, however random, about any game topic they want. But that doesn't mean every opinion is equally credible. There's a huge difference between, say, commenting on the difficulty of the Champion fight based on watching a video of someone fighting him and actually fighting him. And when someone expresses an opinion about something, I generally want to know why they formulated that opinion, what its foundation is. I expect the same when anyone else reads my opinions. Without foundation, I shouldn't expect anyone else to give any of my opinions a second thought, and I assess other people's opinions the same way. There has to be a reason to respect the opinion, be it knowledge, careful analysis, direct experience, or all three.
It is no more calling out someone for their game progress to ask if they have any experience with the content they claim to be able to judge than it is calling out someone who claims to be able judge how difficult brain surgery is by asking them if they actually have any surgical experience whatsoever. Whenever I speak on any issue, I fully disclose my direct experience, if any, with that issue. And I'm suspicious about anyone who isn't willing to do likewise.
I still would really love an answer on why the game team decided that a nine month break between the most popular content in the game was a good idea. My mind is boggled still thinking about it.
This is all fine, BUT not encouraging at all. I'm being as constructive as possible.
AW: With the "nerf" to Flow for this season (18) after last season (17) just a few weeks ago shows you don't actually care to fix AW. Flow was in all off-season wars and our first S18 war. You admit D-tactics aren't working, so why not take them off for S18 while you fix it? This just shows you are pro-PR, not pro-player. I don't think it's too far-fetched to assume Flow doubles item use in AW, why put us through that for another season? This is the stuff burning out players.
AQ: Not impressed with this either. Having the raising scale for donations is just dumb, let people donate what with what they prefer without the punishment. You are increasing donations for people low in either Loyalty, BCs and GOLD! There was an existing solution for this with trading donations with Ally mates (not donation drops). You are punishing players for having a shortage in a single area, which is not fair. I play 6 x 5, so I've never had to do donation drops, I'm glad it is being dealt with, but it also shows that you are trying to fix Kabam's pain-points (loosing $ to dono drops) and not the player's pain-points (donations too high, no way to get more Loyalty). This is also proven by the "Corvus nerf" that you are trying to fix YOUR pain-points, not ours.
AQ/AW fix the players need/want: Make ALL potions for sale in the Glory Store (yes, the big ones), lower the cost of all potions in the Glory Store. Add AW boosts to Glory store. No Unit paywall should exist in these modes to make it a better experience. Make fight timers 15 mins, 30 mins on boss and mini-bosses. In AQ make items 30 per player. Add T2CC 2% Crystals to the Glory Store, even if for an ungodly amount like 5k Glory. This fixes the frustration of using all your Units on Ally content and then not being able to progress in the insanely difficult endgame content.
Variant: I am actually shocked that Blood and Venom was planned to come in Sept. Variants are easily the most popular, rewarding mode in the game by a landslide. Why you would take a 9 month break from them when all the others have been 3-4 months apart is beyond me. This is not the "speed and cadence" we want to see and shows why the community feels the game team is out of touch.
1. What a person is talking about
2. How they are affected by it
3. What it’s like for others
can be good for analyzation when people like Kabam (and even members of the community) are looking for solutions to issues that are based of the communities’ general experience. (Ex. I one-shotted the Champion boss on my 5th run with my boosted 4/55 Sym Supreme.) I’m not saying that this puts me above another player or that I’ll disregard the opinions of others who needed more attempts, but instead, that my experience with that subject is specific and different from others. I’ve witnessed many complain about the Champion fight but I am in a position where I can give an opinion, use my experience to speak with others, and find out with what they’re struggling with and possibly help with improving the situation. (This is how I helped a friend who only had 1/5 MD when fighting the Champion and didn’t know that he needed a higher rank to effectively use his Sym Supreme in the fight.) While others may be rude about a players progression location in the game, if done correctly, the use of a players current stage in the game can significantly impact the credibility of what they’re discussing and help to create a better understanding of any issues that may be happening within the overall community.