**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I don’t see that war has changed that much outside an obvious superficial level. Blade pretty much singlehandedly killed mystic wars and that was just one counter for that one bottle neck. Neither type of wars is fun, but war has always functioned with a handful of defenders and counters. This has always been the format, op defenders released, op counter released and around and around it goes.
Its was regen, evade, mystics, autoblock, miss, unstoppable, flow wars, etc, etc. Kabam has an idea for war that they’re clearly not interested in changing, but the complaints are always the same. The only difference I can see now is that it’s harder for the averages players to hit and stay in gold 1, where before it was plat 4.
Point being players have always taken war too seriously. The top alliances are going to spend because thats what they want and what they’re interested in chasing, but nothing has changed for the average player and more then likely nothing ever will. I dont get why average players want to chase war so badly or get so worked up. Is it to be up there with the top dogs? Good luck with that paywall because its a wall that will always be there in some form and the average players will always be left saying “I don’t like war because I don’t like using items on ridiculous fights, aqs better anyway”.
Anything else doesn't make sense.
Let's go over what I actually did say.
I said the game has a history of people using the same Attackers. There have been some ways they've heard the feedback on that and allowed more room for choice up until Flow was introduced. However, when someone makes it a point to say that Attacker Diversity is threatened, that's a bit repetitive. Diversity in Attack is a fairly new thing, and they've already stated that the goal wasn't to create redundancy. That feedback is exactly what we're discussing.
I said that I am open-minded to the inclusion of Points for who you use on Attack because it has potential to encourage different choices. We don't even know what it's going to look like yet. I said I have hope. People are looking at Flow and assuming it's just going to be the same Attackers and Points for that, and none of that is certain. I said I'm open-minded to it.
What I didn't say was that I think Flow was good in its current state. I didn't say I thought Flow was encouraging Diversity. I didn't say it was fine as it is based on my own experience, and I certainly didn't say I know from experience what fighting it was like. All of that is just ignorant to what I actually said. If people want to debate things I didn't actually say just to argue agaisnt Flow as a whole, that's an incredible waste of time. Fact is, War Attack has had a history of gravitating towards using the same Attackers. Disputing that is just spiraling as far as I'm concerned. We all know how the game works. People Rank the God Tiers and go in with those.
- Great changes coming to AQ, though not all changes mentioned are great
- Interesting changes coming to AW
- Act 6.2-6.4 difficulty is a bit much
- Love incursions
- Would love to see mastery changes be free, not optimistic that will happen. Allowing us to have preset masteries at a discounted units cost would be a good alternative.
- Alliance potions in the glory store need an overhaul. It's ridiculous the glory store charges nearly the same for a single level 4 alliance potion (260) and a full T4CC (280).
If you're so sure of your own viewpoints based on your own experience, put it into the conversation instead of resorting to whipping parts out.
Please take this opportunity to make the game fun again
I am an end game player and have completed all content - I also spend a fair bit on this game
However I have lost all enjoyment - all the rewards I got from end game content I cant use I have 3 T5CC I can't use, I have awakening gems I can't use
I have 59 six star champs - Corvus, Domino and Longshot are my only God tier champs - out of my last 45 sixstars I have pulled only 1 six star I use regularly and that is Longshot
The RNG has killed the game for me - what is the point of finishing content to only continually keep getting **** I can't use or pull champions I cant use.
I have stopped spending and I am going to stop playing while the short term changes you mention are good they don't go far enough.
Please look at increasing act 6 rewards also as 6.2-6.4 were BS to 100% - rewards are not justified for the amount of effort you put in.
Please make the game great again!