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15.0 Alliance Wars Update Discussion Thread
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Well, the difference is the Ally is not going up against your Attackers.
Thanks Einstein, still posting pointless **** after all this time.
Those attackers make beating the defence easier though yeah? Even a peanut like you should be able to work that out. Technical the ally is going against your attackers, you put your defenders to stop the attackers.
You have to go in game and go to forums from the game for it to refresh, at least that's what I had to do
Normally I don't address people who speak to me that way. I'll dog that and address the subject.
The problem that arose was not from people using the same Attackers. It was from BGs full of the same Champs. Attackers have nothing to do with the issue. People can use whoever they want for Attack and it doesn't make a difference to the Map. The Ally isn't fighting your Attackers. The whole point of Diversity is to encourage people to use a variety of Champs to fill the Map. Attackers have never been a problem.
If you make it entire alliance, the result of any war will be determined before it even begins. An alliance who have more unique champs like Thanos or Kang will ALWAYS win against those who don't have them.Imagine being in a matchup and you see your opponent have a Kang or Thanos --- will you even try? I know your aim is to make unique champs like Thanos and Kang more sought after in gifting events driving people to spend more money to get them but please strike a balance and think of the community and the game here!
Drax... is that you?
Quoting this for truth.
/thread
What you need to realize is what the majority is truly saying! Aw with this new diversity system and water down nodes is simply junk. We have nothing to look forward to when we play wars now. Win or lose it supposed to be an adrenaline rush, a challenge, a sense of player skill. With this new system that has been taken away. Not enjoyable in the least bit anymore, just hope we get rewards now instead of actually trying for them.
The new system is in fact junk, regardless of any good/bad intentions that might have been inclined. That's the point, intentions don't matter, make aw great again! You'll always have ppl that disagree with something, but not on this scale. This is pure Garbage
Guys lets ignore this "NOWisdom". he just wants be here and argue against everything said. His ignorance and hypocrisy can be clearly seen in his statements "People can use whoever they want for Attack and it doesn't make a difference to the Map". So to be clearly he can use whoever he wants in attack but defense has to be filled with useless champs. Bring IP Ant-Man LC to attack instead of AA DV SL and tell me again that it doesnt make any difference.
That's the entire aim under "diversity" cover. They realize people are using the same "older" champs for defense and they know there'll be another revolt if they nerf those champs. Sooo, there you have diversity..
Also, they make attack easy to invalidate the difference between attack champs. Next you'll see attacker diversity like some mindless guy offered here and then you will have to spend tons of money on new "diverse" champs.
The only thing that needed to be addressed in previous AW system that was OP was Mystic Dispersion and how it interacted with dexterity. That is the only thing that kept Magik and other top mystic defenders almost without counter. Fix that and every defender has a decent counter. Instead you guys decided to reinvent the wheel and to be honest its boring and demotivating.
Please listen to our feedback. Thanks
People have spent hundreds and thousands of dollars acquiring the best champs and ranking those champs for war defense. Now those champs are not as viable because Kabam has decided they want more $$$ spent on people getting NEW defenders. "Unique" defenders.
The community can see through your ****.
Recent changes have been very discouraging. I find myself pulling out my phone to play MCOC and then thinking, "why bother" and deciding to do something else. I used to be excited to play this game. Right now, that excitement is gone.
Feels more like doing taxes than playing a game.
War now has become:
1. Make a spreadsheet of all our alliances champs. Spend your time making sure that you organize your team to ensure that you get max diversity.
2. Fight easy fights because people need to put trash champs in game. So any decent alliance will score 100% with some coordination.
3. Wait and see if your team has higher PI that the other. Since everyone gets 100% and soon every team will have perfect diversity.
Winner = higher ranked alliance
You guys have been on a let's change everything kick Since 12.0 and it getting Ridiculous now! This is a expensive long term strategy game. It takes considerable time and money months/years to put a good team together. You have Basically turned this in to a game of "I win" with a four year old who changes the rules every hand so he always wins. In order for a game to work it needs stable unchanging rules. This latest change is so Ridiculous that alliances are actually better off not placing a defense at all. Even after you "fix that" with yet another rule change. now alliance leaders will have to try to learn your new rules teach/ Organize 30 members in three different bg to make sure no one is doubling up on defenders (150 different defenders for max points. Are there even that many different champs?) Then figure out the best placement for all of them again (If it even matters any more honesty can't tell whether it matters where you put them any more just that they are all different). We all now have to restructure are whole defense (everyone currently has the same 20 or so defenders) and as I said it takes months/years to build a team so if you are keeping these changes you are going "have to" issue rank down tickets again ( you will be sued if you don't not a threat just a statement of fact) as by changing the rules you have make the standard defense champs useless and Essentially created a brand new game that Literally no one asked for or wanted. now we all have to learn how to play again as it is now. Imagine for example your sitting in a casino playing hearts for $500 and and suddenly the dealer Announces they swiching to spades in the middle of the hand. In conclusion and I think I can speak for all summoners on this one!!!! Please stop changing the "rules of the game" You want to add new harder content great but you Can't change the rules or you Fundamentally change the game you sold upgrades for and that Is the definition of fraud
Overpowered matches keep popping up coz of your increase in war rating. Tiers are divided based on you war rating. We used to be in tier 4-6 when we are 6mil ally a month ago. We are now 8.5 mil ally with war rating around ~1800. We oscillate btw teir2-3. What I am saying you cant expect to be in top tier if your ally is not progressing in terms of skill and roster.
The amount of items that any user can use remains the same, so every Alliance Member can still only Revive/Heal 15 times. This hasn't changed. Additionally, 5 Minibosses doesn't mean that any one person will be taking on more than 1.
The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there.
Nobody stops playing after dying or losing to a defender because the player has to clear their path to usually free up another memeber of their team. However, by taking away defender kills point, along with the new scoring for 50k per attacker kills, you have effectively turn Alliance War to Roster battle. We all know that the team with the highest rating will typically have the best roster. So with everything being equal, Boss kill = 60k, Exploration = 90k, defender placed = 7,500, Attacker kills = 7,500. Your tie breakers then comes to defender ratings and defender diversity. This is great if the teams that are facing each other are at equal strength but since the alliance matching is random and rarely are the teams are at equal strength this gives the higher rated alliance a significant advantage with little or no way for the lower rated alliance can counter it. The difference maker and what makes Alliance War fun was knowing that a lower rated alliance can still win by limiting their DKs, especially if the higher rated alliance are just a bunch of guys with little of no skills. There has to be something in favor of the underdog that is outside the game that gives them a chance. You guys put favorites and underdogs in the game by your +/- you display when ppl match. You guys like to mention, the spirit of the game, what about the underdogs. What chance are you giving them when your alliance match sets them up to fail.
I believe your issue may be that you don't have another slots to include Defender Kills as part of the point systems. Please create and add defender kills with 100poits per DKs and keep all the other scoring the same.
If you don't, you are now creating an atmosphere that is going to further encourage Alliance swapping.
Mike,
can you confirm what will actually be fixed in this current round of AW please?
Will it be the system that you initially posted about, Alliance wide diversity, with you not getting any points for repeated champions.
Or will it be the current system we had from last AW set that was Battle group based.
As you can imagine there is a massive difference, in the way alliances go and it would be nice to know what has and has not been fixed for the current round of Alliance Wars..
to Everyone else, there where constant posts on this forum about how MD is bugged, its unfair, it gives some advantages over others, so they provided a fix for it, weather you agree with it or not, it will fix full MD teams being placed war after war. The Nodes are easier to deal with, especially on the outside now.
This game has NEVER been a completely level playing field, the poster earlier that said 20-30 alliances have Thanos, is completely incorrect, the figure of people that have Thanos is max 6-7 alliances. The most Thanos are in the top 3 alliances. So the chances of you losing because they placed a Thanos are very slim to non.
What happened to making this game not about the haves and have nots?
Doesn't the new scoring system heavily favor those alliances with more unique champs?
There are not 150 unique champs in the game so no one can maximize defender diversity, however every war there will be alliances with a significant advantage if they have rare champs ie: thanos/kang/IMIF/LOL Ultron/Red DP.
While some of these can be acquired by tackling difficult content, others can only be acquired by luck or chance.
By lowering the attacker kills as aggressively as you have you've effectively handicapped all alliances that do not have the above champs. To address this you need to keep it unique champs to each BG. Asking alliances to place that many is not feasible, but you are trying to make it so in tiers 1-2 where everyone 100 percents the maps.
This begs the question of your intent of changing war at all. Was the initial idea to make it more fair and balanced? That can not be the case if this was overlooked.
What was the thought process on this or was it overlooked?
Sadly I won't receive a response and if I do it will be that you are just bringing it up with your team...I've had at least 8 of my suggestions/comments addressed with this comment over the past year and never received a full answer...