**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
With that being said, I still don’t think there’s any reason to be up in arms over this. The solo event update is coming. Kabam have promised as much. An out-of-the-blue $1 raise preceding a much bigger one in the very near future would not upset me in real life.
As an example, the drop rates shown on the crystals would say:
6* Nexus 0.2%
6* champion 0.8%
5* Champion (whatever the drop rate is)
Etc...
I mentioned something like this in another thread, but I've refined it a bit here. Imagine the Cav crystal is one of those giant prize wheels you spin to get a prize. Assuming you have to close your eyes and spin, the odds of getting any particular prize is based on what percentage of the wheel is "that color." So if the wheel had four painted wedges each of which was one quarter of the wheel, then you'd say that each of those prizes had a 25% chance of coming up.
So now imagine that you're spinning the Cav wheel, and the 6* jackpot prize is a tiny 1% wedge of that wheel, colored green. You now have a 1% chance of spinning that jackpot 6* prize, right?
Okay, now suppose I take the wheel, and take the green wedge, and take one fifth of that little green wedge and paint polka dots on it. Now when you spin the wheel, what are the odds of spinning green again? Still 1%, right? My polka dots didn't change that. But lets say I tell you that if you land on polka dots, your prize is a 6* Nexus. If you land on the normal green part, you get a 6* basic. Either way, you are getting a 6* champion.
What are the odds of getting some kind of 6* champion? 1%, because the green wedge didn't change size or shape. It is still the same. What are the odds of getting 6* nexus? Well, one fifth of the green wedge has polka dots, so one fifth of 1% right? That's 0.2%. What are the odds of pulling a 6* basic champ directly? Well, the green wedge that doesn't have polka dots on it is 4/5ths of the total green wedge, so that's 4/5ths of 1% or 0.8%.
That's basically how the Cav crystal works. It is a little more complicated for the Featured due to how the Featured odds work, but the same principle applies. The odds of getting a specific rarity isn't changing, because the size of their wedge on the prize wheel isn't changing. It is just that a small slice of that wedge is getting polka dots, and polka dots means Nexus. Not-polka dots means a normal basic drop.
Hope the visual metaphor helps.
So while percentage wise, the 1% chance for a 6* hasn’t changed.
They have in fact reduced the chance to get a normal 6* pull by separating the chance to pull a Nexus.
Yes, you still have 1% chance at a 6* but they are separate odds.
I think it would have been better if they made it 1.2% chance at a 6* and took that 0.2% from the 3* odds
This way the normal 6* pull odds don’t change and we do in fact get the added benefit of a separate chance at the Nexus
I can't imagine any, so I'd appreciate some insight.
The truth is, if it’s too easy it won’t be as fun. Anyone whining about this change got too many participation ribbons growing up.
I mean, of course that is better. But would you characterize it that way, that Kabam is giving you a Nexus but only by taking a 6* basic away? Because this is essentially the same thing.
In the dev diaries, Kabam stated that one of their ongoing goals was going to be to increase the ability for players to steer champion acquisition without eliminating randomness in champion acquisition. They mentioned dual class crystals, which now exist, and better featured curation, which players currently debate, and something called a "wish crystal" which is a down the road thing.
The Nexus additions to these crystals are a small part of that overall goal: to improve the ability for players to have a little more control over which champions they get without eliminating the effects of randomness. This isn't about getting more 5* and 6* champions into players' hands; that's a separate goal being tackled in other areas of the game. This is just about improving player agency in champion acquisition in a deliberately small way, which is supposed to be judged as part of a larger strategy to add these kinds of small mitigations in RNG.
Will this cause me to buy a single Cav crystal? Absolutely not.
Maybe I would be inclined if 6* was raised to 5% and 5* to 25% at least. But nobody is forcing me to buy them.
Seems like another in a long line of bare minimum updates.