**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
This feedback is really important to us, and we want to make sure that our team gets to know your thoughts on Root. So, we need to ask that you guys give feedback on your current experience ONLY. We're going to be removing any posts on Possible Nodes etc. that you don't want to see Root on (that's another discussion, and we will be happy to have that later), and any posts unrelated to direct feedback on Root.
We welcome all constructive feedback, positive or negative! Let us know what you like, and what you don't, but keep it about Root!
It's unnecessary, there's many more other areas to explore and fix in game, such as countless bugs, lags, adding new, fresh masteries, fixing some stale ones. This is just, why?
It adds no element of fun or interactive challenge to a fight, just confusion. It's a no from me.
Should be removed immediately
Terrible as a node mechanic.
Terrible way to introduce the concept if it isn’t intended to be a node mechanic.
You REALLY dropped the ball. As you could have announced a Groot or King Groot rework, added the mechanic naturally, and introduced it that way. This way would have showed a new mechanic, in perfect context, whilst also getting players excited to try it out at their discretion.
Instead, you chose to smash the mechanic in everyone’s face front and center by annoying the player base and using it as a node and then asking for feedback from your now disgruntled player base.
Same mechanic, released in different ways, likely vastly different reactions.
Ideas are a commodity. Execution of them is not.
1) I absolutely love this new mechanical. It's something new that completely changes how we look at our matches and playstyle and makes us think quick on the ideal placement of our champs we want for when we get rooted
2) I also love how there is a degree of skill to it seperating the good from the bad. Players who just throw units at content becuase of a lack of skill may have a tough time with this but it will also help improve their skill while constantly being forced to evade specials
3) however though there is an issue where when the defender completes the special attack and you retaliate in quick enough the attacker won't be able to land a hit and be pushed back
4) I'm a bit worried about how this will interact with extremely long specials from champs like Tigra, Omega red, apocalypse on unblockable special nodes. We don't need a degree to know that this will be the end of many
* This is just my early feedback and this is subject to change. I think we all need more time testing it with a more wide variety of champs. It's easy to see why this mechanic is not liked and if done incorrectly can drive many ppl away while at the same time if done correctly could make for a good addition to MCoC