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Comments
You get your hellfire round ready almost at the same time the last one expires
@Seriously you clearly don't know what you are talking about
You sure you know how to play?
I don’t play Elsa and know that she would work great here.
Hulk and Abom won't work without resonate. All 3 nodes occur at the same time, so they need to inflict a non-damaging debuff, which they can't, unless you're just gonna parry 3 hits for the entire fight.
With regards to Elsa, currently, the node requires the debuffs to expire before giving you the damage boost. The new node just requires parry-MM. Then a few combos will get you to 10 furies. It's MUCH faster to ramp up the damage and if you rotate between MLLLL and MLLLM, it's likely that you will down the defender before you finish your incinerate rounds.
The community is getting outraged over the smallest thing, like assuming Beardo will be useless and jumping to conclusions that they need to rank up Hulk/Abom to tackle the new Science node, before thinking about the interactions between the nodes and champs.
Tech wise..
Sentinel - SP1 Armor Break + Heal Block
Mysterio - MLLLL Heal Block
IMIW - SP1/Heavy Armor Break + Heal Block
Hulkbuster - SP1 Armor Break
Both Visions - SP1/2 Heal Block
Warlock - Heal Block + SP2 Armor Break
If you're doing Cavalier, you're telling me you have NONE of them ranked up, especially given that all of them are very good champs? Just because their name isn't Ghost doesn't mean they're useless.
@kabam John originally posted that they would be moving away from these buffs in 2021
@Kabam Miike posted that these buffs wouldn’t be going anywhere. But wouldn’t be the same each month.
Seems a little contradictory. Can we confirm what was meant by the two different posts by chance? Thank you
Science: As you said, all the Hulks plus original Abomination are Poison Immune, any other Science can shrug Poison off pretty easily. I think the potency reduction will make it top out around 60 damage per stack per half second in Chapter 3 quests? (Based this on an attack value of 8000 being reduced to 60 per tick, someone correct me if I'm wrong there). Liquid Courage or even Willpower on its own will be great for Science champs. Immortal Abomination will... not work very well. The 50% Weakness looks worse than it is; the first hits after a parry will not have the weakness, and getting half damage when without a non-damaging debuff is better than zero damage for < 3 debuffs to me.
Tech: You want Armor Break or Heal Block: Civil Warrior (Heavy), Doc Ock (Chem breakthrough), Hulkbuster (Specials), IMIW (Heavy?/SP3), Iron Man (Specials), Iron Patriot (SP1/SP2), Mysterio (combo), Punisher 2099 (Automatic), Red Skull (Heavy while stunned), Rocket (SP2/SP3), Sentinel (SP1), Vision AoU (Specials Conditional), Warlock (SP2 and presumably Infection), Yondu (SP1). Not all winners but enough that people can get by.
Cosmic: Your list above is great and there are a lot of top-tier options with Armor Break in their tool kit.
Skill: Besides Skill champs with Disorient/Incinerate/Shock, there's all the other ways to avoid Evade including attacking while stunned, True Strike/Accuracy, Coldsnap, and Slow. Not all of these will get the Furies or are ideal, though: Aegon (technically but getting 150 combo seems out of reach), BW:DO, Crossbones (SP2), Elektra (DAAR if you can debuff), Elsa, Falcon, Gwenpool (SP1), Hit-Monkey, Karnak (SP1), Killmonger (intercept), Korg (SP1 can't be evaded), Masacre (SP3, probably hard to ignite bat), Mole Man, Nick Fury (SP1 or enough charges), Night Thrasher (SP1 and skateboard attacks), Ronin (SP1, Wraith stance has DAAR), Stealth Spidey (Slow cartridge)
Mutant: You covered Prowess champs but not Regen or Heal Block. Though you might have some times where you can't do anything about your attacks being regen'ed: Apocalypse, Archangel (Neurotoxin), Deadpool, Emma, Gambit, Goldpool (low health), Havok, Jubilee, Mags (either), OML, Platpool (low health), Prof X, Sabretooth, Storm PX, Sunspot, Wolverines (OG/Weapon X/X-23), and anyone as a Horseman. Not sure if Bishop or Mutant Agenda synergy will count (maybe Bishop, synergy doubtful). Rogue may be able to steal a regen and keep it but I wouldn't count on it.
Mystic: Pretty self-explanatory. I would add Mojo (reduce Unstoppable length) and Sorceror Supreme (Slow) to your list of Claire, Doom, Maw, Juggs, Sassy, Jane Foster and the Hood.
Some of us actually enjoy the act of playing the game
The alternative is the world we're living in now, a world I strongly advocated for at least in general terms and one I think most players prefer. Instead of forcing players to bash their way past Big Numbers, the devs are spending a lot more time trying to make challenges that can be countered or mitigated with roster options and strategic gameplay. And for that to work, the design can't be static or everyone will just rank up the one counter necessary, learn the playstyle, and that content is permanently neutered. And it becomes way too boring for players with even above average skill and roster. So the content is going to be more dynamic so the difficulty doesn't fall into very trivial holes.
It is not as difficult and challenging as the highest tier players want, and it is not as easy as the players who want to just fall into a routine want, but it is superior to the alternative we used to have, and it targets the moderate middle reasonably well. There's always going to be debate over the details, but in overall concept yes, this is how I want content difficulty to be managed.
Or we can quadruple attack and health and most Cavalier players will be spending cash to clear it until 8* champs come out. I think not having the "right" counters but having hope that one day they will pull them is way better than the alternative, because nobody one day pulls the right champ to deal with 20000 attack.
Having to hear people complain about these nodes being unfair and those changes being unfair and this design "penalizes" players too much is the price to pay to make this content more accessible in the long run to more players, who may not even know or realize what the doomsday alternative they could have been facing was. And that's fine by me. It is a small price to pay in the grand scheme of things.
Even if we ignore the time requirement (especially because it’s irrelevant), it doesn’t change the fact that the whole quest is dull because it’s too easy.