New Arena Structure Feedback

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  • subash_vikramsubash_vikram Member Posts: 19
    Awful. How did you think this would be perceived as an improvement?
  • StevieManWonderStevieManWonder Member Posts: 5,018 ★★★★★
    On a positive note, I like the grandmaster shards!
    An easy fix would be to either increase the amount of points five stars give or decrease the cool down of six stars. That’s only if you don’t want to restructure the basic six star arena.
  • OkbutwhyOkbutwhy Member Posts: 12
    Not to mention, the 2 & 3* arenas were nice when I run out of gold since there's no cost to them.
  • PulyamanPulyaman Member Posts: 2,365 ★★★★★

    On a positive note, I like the grandmaster shards!
    An easy fix would be to either increase the amount of points five stars give or decrease the cool down of six stars. That’s only if you don’t want to restructure the basic six star arena.

    They should decrease the cool down of 6 stars to 6 hrs and 5 stars to 4 hrs to make it more feasible. Giving more points for 5 stars will be a good too. They should also decrease the milestones in the 6 star basic to make things better. Above all else, for god's sake give the 3 star featured champ at 640k milestone or closer. Why do we need to grind 6 mill for a new 3 star when we were getting them for 640k in the last system.
  • KoopaKrusherKoopaKrusher Member Posts: 105
    Cav player here (7 6*s, all R1 and 3 5/65 5*s). When I did old arena grinds, I would hit all the milestones on the 3*, and both 4* arenas for about a streak of 45 in each, which took up most of my time in the game, but was doable because there was no overlap in the champs for each arena. This would earn the 3* champs from milestones and usually a 4* from rank rewards. But more importantly, it got me the units to clear new content and progress my roster.

    My personal suggestion would be to shift the milestone requirements scale more exponentially and rework the reward structure to provide more custom rewards for people at those milestone levels. So if there's 15 milestones, milestones 1-6 (Under 1.5 million) would be pretty close to one another and be heavy on units and grandmaster (or even phc) shards. 7-10 (1.5-3 million) drops the 3* and 4* champs + more units. And 11-15 (1.5-3 million each) are dropping few units, but more 5/6 star shards for upper cav and thronebreakers. So progressing players get more units, but cavs/tbs can grind for the extra resources they need.
  • FrostyFrosty Member Posts: 485 ★★★

    Kavya30 said:

    16.5M for one is too much and I am a milestone grinder. I will not be able to grind for 33M. Just can’t. As an FTP, guess my hopes for July 4th are in the trash

    I'm Curious: Prior to these Changes, how many Milestones across all of the Arenas did you used to complete? If you don't remember that, do you remember how many Units approx you'd earn from Milestones per Arena run?

    Our goal is to keep the effort roughly the same, but of course, with reducing the number of Arenas, that's going to be difficult. With the change of the rarities allowed in each Arena, the points are definitely going to be different, but we want to keep the effort roughly the same.

    If that's not the case, we want to know! We won't know that on the first day or possibly even the first run, but please keep the feedback coming.
    I used to run the featured 4* and 5* for milestones netting 270 units for 16 million points.

    Doesn't look like there is anyway for me to get the same rewards for the same effort. I'm not asking for more but an equivalent amount would be nice
  • Kavya30Kavya30 Member Posts: 213 ★★★

    Hey everybody, thank you all for your feedback. We're hearing a lot about the Milestones (which is great), but if you have any other feedback, like on matches/deathmatches etc., please make sure to share that too.

    Additionally, please keep your feedback constructive. If you do or don't like something, tell us why. I've cleaned up a lot of posts that tell us how they feel, but not what the reason is. Actionable feedback is always best, and to get to that, we need to understand the concern itself.

    Thank you all for all the thoughts and feedback so far. Keep it coming!

    @Kabam Miike The new post on the forum talks about death matchups. Faced it 4 times in a row :/
  • PulyamanPulyaman Member Posts: 2,365 ★★★★★
    edited May 2021
    Ebony_Naw said:

    Pulyaman said:

    On a positive note, I like the grandmaster shards!
    An easy fix would be to either increase the amount of points five stars give or decrease the cool down of six stars. That’s only if you don’t want to restructure the basic six star arena.

    They should decrease the cool down of 6 stars to 6 hrs and 5 stars to 4 hrs to make it more feasible. Giving more points for 5 stars will be a good too. They should also decrease the milestones in the 6 star basic to make things better. Above all else, for god's sake give the 3 star featured champ at 640k milestone or closer. Why do we need to grind 6 mill for a new 3 star when we were getting them for 640k in the last system.
    So I should have the opportunity to run more arena for the same number of units? The issue really is the point discrepancy. A lot of the changes are great, and if they wanted to add unitless milestones for extra shards, I'd be fine with that. But for those who want the units, this is a lot more work and this issue absolutely should have been anticipated
    I am not getting if you are agreeing with me or not. If you are saying that the units should be within the 6 mill milestone in both the 6 star arenas and above that it should be shards only, I would be fine with that too. What about the battlechips earned, should they also be limited to the early milestones? I have no issue if they keep the milestone even at 40 mill, if they keep the units in the lower milestones and give the shards in the higher milestones.
  • IronGladiator22IronGladiator22 Member Posts: 1,690 ★★★★
    edited May 2021
    I’m thinking of buying a Shang chi cav now, since I think it’s going to be extremely hard to get the extra 2.7k units I need for 4th of July. I’m not a hardcore arena grinder, and I don’t exactly have the time or the patience for it. I’m also a ftp Cav player
  • ruthlessrellikruthlessrellik Member Posts: 24
    R_jay0027 said:

    It's a dud. Before I had more choices as to which Champions I wanted to hunt down as a collecter. When you remove choice the game always takes a step backwards in my opinion.

    I don't really think this takes away your choice, if anything it does give you more.
  • Texas_11Texas_11 Member Posts: 2,638 ★★★★★
    Not sure if the TB crystals are expected to compensate for the higher milestones
  • DaddriedaDaddrieda Member Posts: 1,636 ★★★★
    Wiredawg1 said:

    This is NOT a quality of life improvement at all. A lot more work and time in arenas for 5 more units? Not sure how you think this improves our arena experience. It’s going to discourage people from doing arena

    They didn’t do this arena update to make another quality of life improvement as they never mentioned it.
  • RockingOmkar311001RockingOmkar311001 Member Posts: 4
    Definitely WAY TOO MUCH to grind. Already the arenas are very repetitive and needs dedicated grinding, we are getting for to grind 3 times the previous for same rewards
  • CryptツCryptツ Member Posts: 27

    Kavya30 said:

    16.5M for one is too much and I am a milestone grinder. I will not be able to grind for 33M. Just can’t. As an FTP, guess my hopes for July 4th are in the trash

    I'm Curious: Prior to these Changes, how many Milestones across all of the Arenas did you used to complete? If you don't remember that, do you remember how many Units approx you'd earn from Milestones per Arena run?

    Our goal is to keep the effort roughly the same, but of course, with reducing the number of Arenas, that's going to be difficult. With the change of the rarities allowed in each Arena, the points are definitely going to be different, but we want to keep the effort roughly the same.

    If that's not the case, we want to know! We won't know that on the first day or possibly even the first run, but please keep the feedback coming.
    As someone who's been grinding arena for Abyss paths, this is very disappointing.

    I used to run every arena and get all milestones. This was easily achievable with my roster. Now I can't finish milestones, or get close. I have 45 6*, I'm done all content (Minus Abyss) and I can't finish arena milestones now
  • DaddriedaDaddrieda Member Posts: 1,636 ★★★★
    A quick glance on the milestones and I say it looks great so far. I think it makes more sense to add more milestones spread out because we are growing our rank up collection more and more.
This discussion has been closed.