Strikers - New Feature Feedback Thread

12357

Comments

  • EscornaboiEscornaboi Member Posts: 2,448 ★★★
    @Kabam Miike First of all, I love the new "strikers" functionality. It reminds me of classic arcade fighting games. Precisely, in this line, I make a suggestion:
    - that you can choose a member of your team as a "striker"
    - in case you don't want a "striker" from your team, you can rent one from a range of options depending on your progress in the game

    In either case, I think the strikers and the main fighter should mutually benefit from any synergies they can have.

    As for the button to activate the "striker", I have the same complaint as most: I keep pressing it many times accidentally when performing a combo. The size and location of this button should be rethought and even enable an option that allows the button to be on the right or left side.

    Finally, being smaller and having space available, I suggest that the Striker's bar has at least 2 power bars active (so that he can execute special 1 and special 2). This, or else that he has only one bar, but that the striker's attack is not his special 1, but for example a 5-hit combo.
  • PsyGrinder_XPsyGrinder_X Member Posts: 58
    Apocalypse doesn't gain his charge if you finish the fight with the striker. This stinks.
  • jorge25jorge25 Member Posts: 7
    I think that is the best mechanism that you guys have added to the game and that you should implement it in the history quests and if it is possible to raise a litle more the maximum lvl of the players and the limit of the mastery points, add new masters that benefit to the strikers, an Act 8 with seven - star characters and obviously putting seven - star characters shards.
  • Crine60Crine60 Member Posts: 1,415 ★★★★

    @Kabam Miike First of all, I love the new "strikers" functionality. It reminds me of classic arcade fighting games. Precisely, in this line, I make a suggestion:
    - that you can choose a member of your team as a "striker"
    - in case you don't want a "striker" from your team, you can rent one from a range of options depending on your progress in the game

    In either case, I think the strikers and the main fighter should mutually benefit from any synergies they can have.

    As for the button to activate the "striker", I have the same complaint as most: I keep pressing it many times accidentally when performing a combo. The size and location of this button should be rethought and even enable an option that allows the button to be on the right or left side.

    Finally, being smaller and having space available, I suggest that the Striker's bar has at least 2 power bars active (so that he can execute special 1 and special 2). This, or else that he has only one bar, but that the striker's attack is not his special 1, but for example a 5-hit combo.

    Rent a striker? No way am I spending units on this and we should definitely not be asking them to put a cost on this function.
  • GroundedWisdomGroundedWisdom Member Posts: 36,498 ★★★★★
    I don't know. A cost to use it would be unreasonable, but I could see room for the OP's suggestion. If you don't have the Champ in your Roster, you could purchase a Striker for Units or what have you. That's not too far-fetched. Not everything will come free.
  • StarhawkStarhawk Member Posts: 631 ★★★
    edited January 2022
    it's an interesting mechanic but I'm not a fan of the location of the button. i missed the button at least 3 times already trying to hit it and ended up getting hit and unfortunately depending on who you fight that one hit can really hurt your health pool.

    not sure where i would suggest putting it....maybe move the 3 bars that tell you which SP your at up and to the left and move the striker button down below them but to the right so it's further away from the SP button..

    that would effectively make the buttons further away from each other while keeping the SP button at the same location we are used to...

    personally i would have prefered the ability to add certain permanent buffs to champs...would allow Kabam to monetize it without making existing champs too OP as you could pick/choose which permanent buffs to allow. Would prefer that over the likely eventual 7 star champs
  • Natasha1100Natasha1100 Member Posts: 16
    Today I tried on hercules, The coolest move that I made is maked perfect chance, I'm thanking to kabam to bringing this system and new updates, well better do new mechanics and new features and systems in future to this game
    ❤😙
  • StellarStellar Member Posts: 1,082 ★★★★
    While the feature is pretty cool, the button is not well placed !
    I often misclick on the button while trying to parry or dext
  • TerraTerra Member Posts: 8,316 ★★★★★
    Stellar said:

    While the feature is pretty cool, the button is not well placed !
    I often misclick on the button while trying to parry or dext

    Why is your parry/dex thumb placement that low?

    Generally, I put mine at the extreme ends of my device screen
  • Colonaut123Colonaut123 Member Posts: 3,091 ★★★★★
    General feedback: I like it!

    Some constructive criticism:

    The button is too close to the special attack button. Half the time it gets blocked because I waste seconds on placing my big thumb on the correct spot. The other half I accidently use the special attack prematurely.

    I noticed Magneto doesn’t trigger the unblockable. I suspect it fails due to the magnet 70% AAR. That shouldn't happen.

  • DrZolaDrZola Member Posts: 8,926 ★★★★★

    I like it ... the button placement needs some more thought ... sometimes it just didn't fire when pressed or it was me missing it but it wasn't seamless to fire off.

    also , after the Strike is over the placement of my champ seems weird .. that whole reappearing thing was a tad wonky ... like when I reappeared, should I be blocking or attacking and am I gonna be placed right next to the defender?? it felt like there was a little hiccup there after the Strike was done.

    This captures my thoughts on strikers. I’ve found myself accidentally triggering a striker when swiping back. I’m not sure where would be a better location for the button, but I’ve had to adjust hand placement to avoid it. Even so, in a longer fight, it’s easy to slip things down the screen and call in the striker without meaning to.

    Animation post-striker (as @DeaconVelvet pointed out) feels a little jarring.

    Overall a fun add, but it needs some refinement before it becomes a fixture of any meaningful content.

    Dr. Zola
  • RapRap Member Posts: 3,218 ★★★★
    I experienced repeated misfires when hitting the button. It proved costly. I am still experiencing a lot of lag and frozen screens in all parts of the game (as soon as my cache reaches 2 megs).
    This kind of event can be devastating when combined with lag, freezing, parry failing and buttons misfiring!
    In return for muscling through i got a cavalier nexus and my choice of 3 4 stars!
    I did not find it "fun" or rewarding. (So far!)
  • DeaconDeacon Member Posts: 4,234 ★★★★★
    DrZola said:

    I like it ... the button placement needs some more thought ... sometimes it just didn't fire when pressed or it was me missing it but it wasn't seamless to fire off.

    also , after the Strike is over the placement of my champ seems weird .. that whole reappearing thing was a tad wonky ... like when I reappeared, should I be blocking or attacking and am I gonna be placed right next to the defender?? it felt like there was a little hiccup there after the Strike was done.

    This captures my thoughts on strikers. I’ve found myself accidentally triggering a striker when swiping back. I’m not sure where would be a better location for the button, but I’ve had to adjust hand placement to avoid it. Even so, in a longer fight, it’s easy to slip things down the screen and call in the striker without meaning to.

    Animation post-striker (as @DeaconVelvet pointed out) feels a little jarring.

    Overall a fun add, but it needs some refinement before it becomes a fixture of any meaningful content.

    Dr. Zola
    Yep indeed ... I do like it but some tweaks are in order for sure.
  • Hero_1606Hero_1606 Member Posts: 14
    I’ve ready enjoyed them. Just wondering if, when they come fully into the game you will be able to pick any champion from your roster.
    Loving it in the side quest already.
  • Fred1Fred1 Member Posts: 37
    I like it. Perhaps the button is too close from the SP button.
    The feature is cool and should be carefully 'polished'.... good job
    Fred
  • EscornaboiEscornaboi Member Posts: 2,448 ★★★
    Crine60 said:

    Rent a striker? No way am I spending units on this and we should definitely not be asking them to put a cost on this function.

    Dear @Crine60, the use of the word "rent" was a rough idea. He was not literally thinking of it having a unit cost. I'm thinking, for example, of the Pokémon Battle Tower mechanic, where you can borrow equipment or use your own, but with a limitation in terms of its power.
  • Crine60Crine60 Member Posts: 1,415 ★★★★

    Crine60 said:

    Rent a striker? No way am I spending units on this and we should definitely not be asking them to put a cost on this function.

    Dear @Crine60, the use of the word "rent" was a rough idea. He was not literally thinking of it having a unit cost. I'm thinking, for example, of the Pokémon Battle Tower mechanic, where you can borrow equipment or use your own, but with a limitation in terms of its power.
    I don't know anything about the Pokemon game you are talking about but when it comes to Kabam I would try to be precise when using words that can encourage or give them cover for adding more monetization to the game.
  • CΛBLΞCΛBLΞ Member Posts: 5
    Not sure if this is a bug or just an oversight but it seems that when the striker gets the knock out any ramp up champs fail to gain their combo/charges. For example, Corvus did not gain any charges when fighting og vision b/c striker got the ko. Likewise when using aegon, the combo was not persisted because the striker got the ko. Wondering if this was intentional or an oversight? If intentional this interaction should have been more clearly communicated as it negatively affects various champs in game.
  • EscornaboiEscornaboi Member Posts: 2,448 ★★★
    edited January 2022
    @Crine60 My mother langue is not English, so I apologize for the inaccuracy. However, the proposed mechanics not only occurs in the Pokémons games, but also in other video games (for example the "FUT mode" in FIFA 22., with superstar footballers that you can borrow on your team for five matchs).
  • EllJClarkEllJClark Member Posts: 17
    Enjoying strikers. A fun new feature and like the added mechanics of gaining unblockable.
    Button really needs moving though. Myself and several of my alliance members keep hitting it when going for a parry.
    Middle of the bottom of the screen seems to be the consensus on where would make sense.
  • Bugmat78Bugmat78 Member Posts: 2,354 ★★★★★
    The button placement is terrible. I also find it annoying that when you switch back out with the striker it basically throws you face first into the path of the attacker, rather than just drop you stationary at the point you disappeared. Otherwise it's a cool new feature.
  • Wildblue333Wildblue333 Member Posts: 405 ★★
    So far it's interesting but I need to learn more about them and how to use them
  • Wildblue333Wildblue333 Member Posts: 405 ★★
    Right now, I can only use Colossus . Will we be able to chose who the Striker is??
  • TerraTerra Member Posts: 8,316 ★★★★★

    Right now, I can only use Colossus . Will we be able to chose who the Striker is??

    I think Colossus was chosen for this round, because he's one of the only mutants with no effects on his sp2, making it easier to not middle too much code wise.

    I wouldn't be surprised in week 2 and beyond we see a singular new striker each time
  • KayKay Member Posts: 9
    Terrible Placement of the Striker Button. I’m using an IPhone 13 pro and as I want to deck or evade/swipe back I accidentally press the „striker-button“. Unplayable for me. The idea is not bad at all ..but there has to be found another placement or the possibility to turn the button off.
  • World EaterWorld Eater Member Posts: 3,702 ★★★★★
    Although it’s nice to have an escape from getting hit using the striker , I don’t see what the practical use is for this. What is its intended use and value?

    It feels terribly clunky ; I get hit a lot after my striker hero switches back to my original champ. Maybe it’s my timing but it just doesn’t feel smooth at all.

    Also the button to trigger the striker doesn’t always seem to work & its placement is too close to the special button.

  • nfernonferno Member Posts: 71
    Seems like it could be fun but so far find it to be quite unreliable. Sometimes the transition is smooth. Sometimes it doesn’t register. Sometimes it’s delayed. I’ve hit into block many times even after a parry because it took too long for the striker to activate. Or I’m getting hit after my 4th light attack because the striker didn’t activate.
  • RichTheManRichTheMan Member Posts: 189 ★★★
    is anyone having an issue of the button not responding upon being pressed? this seems to be a problem for me in week 2 not on week 1.
  • GroundedWisdomGroundedWisdom Member Posts: 36,498 ★★★★★

    is anyone having an issue of the button not responding upon being pressed? this seems to be a problem for me in week 2 not on week 1.

    Once, but I thought it was my timing in the Combo.
Sign In or Register to comment.