This is so unfair for Android users! Why don't you guys calculate the effective fight time? Meaning that you won't count the loading time?
Asked and answered many times by Kabam, short answer is that they've thought about it, they are not promising to necessarily do it, but currently the game technology isn't capable of doing it properly.
They are likely waiting for the tech pieces to evolve an option that allows them to do this in a different way. Keep in mind these are legends runs with sizeable rewards and often cost players a lot to attempt them. Any system they use to clock the runs must first and foremost be reliable and accurate. Any attempt to address "fairness" must be done within those parameters or you'll have a much larger mess on your hands.
People are debating on if it's even worth bringing Star Lord to rank 5 for Labyrinth. Low prestige, and the damage is still capped at 50k so you won't really be saving that many units compared to a 4/55 Star Lord. Damage ramp up to the cap will obviously be faster though.
People are debating on if it's even worth bringing Star Lord to rank 5 for Labyrinth. Low prestige, and the damage is still capped at 50k so you won't really be saving that many units compared to a 4/55 Star Lord. Damage ramp up to the cap will obviously be faster though.
Exactly
I am happy keeping my SL at R4 for now.
But then u have to put 4 champ just to get the Longer enrage timer when u Can just use him and have a better play grund with champ u Els Can US.
People are debating on if it's even worth bringing Star Lord to rank 5 for Labyrinth. Low prestige, and the damage is still capped at 50k so you won't really be saving that many units compared to a 4/55 Star Lord. Damage ramp up to the cap will obviously be faster though.
Exactly
I am happy keeping my SL at R4 for now.
But then u have to put 4 champ just to get the Longer enrage timer when u Can just use him and have a better play grund with champ u Els Can US.
You only need to bring 3 champs for the extended enrage timer. But at rank 5 you would just bring the mutant crit team anyway, except for specialty fights.
People are debating on if it's even worth bringing Star Lord to rank 5 for Labyrinth. Low prestige, and the damage is still capped at 50k so you won't really be saving that many units compared to a 4/55 Star Lord. Damage ramp up to the cap will obviously be faster though.
Exactly
I am happy keeping my SL at R4 for now.
But then u have to put 4 champ just to get the Longer enrage timer when u Can just use him and have a better play grund with champ u Els Can US.
You only need to bring 3 champs for the extended enrage timer. But at rank 5 you would just bring the mutant crit team anyway, except for specialty fights.
Yeah If u have YJ and ant Mans as a 4 Stars. But If not then it 4 But Yeah most 3 But for SL it is 4 im pretty sure Becasse he need 18procent but im culd be wgorn Becasse of. Only didt one parth But with a 4 SL so. Culd. Not. Use a good team to get more time.
Just test it and u Rigth only 3 need it stil alot. When u Can use 4 champ. Els.
People are debating on if it's even worth bringing Star Lord to rank 5 for Labyrinth. Low prestige, and the damage is still capped at 50k so you won't really be saving that many units compared to a 4/55 Star Lord. Damage ramp up to the cap will obviously be faster though.
Exactly
I am happy keeping my SL at R4 for now.
But then u have to put 4 champ just to get the Longer enrage timer when u Can just use him and have a better play grund with champ u Els Can US.
You only need to bring 3 champs for the extended enrage timer. But at rank 5 you would just bring the mutant crit team anyway, except for specialty fights.
Yeah If u have YJ and ant Mans as a 4 Stars. But If not then it 4 But Yeah most 3 But for SL it is 4 im pretty sure Becasse he need 18procent but im culd be wgorn Becasse of. Only didt one parth But with a 4 SL so. Culd. Not. Use a good team to get more time.
Just test it and u Rigth only 3 need it stil alot. When u Can use 4 champ. Els.
Yeah...I'm not sure what you just said. But You can use 3 star Antman, 4 star Antman, 4 Star Yellow Jacket. And I think you said you used a 4 Star, Star Lord for your first path, which I also did. Nothing you can do but increase your crit rating to put in the most damage.
The quest, new buffs and rewards are awesome and all but seriously where are the tier 1 alpha??? Without those all these rewards that you’re putting out for 5.4 are useless. End rant
People are debating on if it's even worth bringing Star Lord to rank 5 for Labyrinth. Low prestige, and the damage is still capped at 50k so you won't really be saving that many units compared to a 4/55 Star Lord. Damage ramp up to the cap will obviously be faster though.
Exactly
I am happy keeping my SL at R4 for now.
But then u have to put 4 champ just to get the Longer enrage timer when u Can just use him and have a better play grund with champ u Els Can US.
You only need to bring 3 champs for the extended enrage timer. But at rank 5 you would just bring the mutant crit team anyway, except for specialty fights.
Yeah If u have YJ and ant Mans as a 4 Stars. But If not then it 4 But Yeah most 3 But for SL it is 4 im pretty sure Becasse he need 18procent but im culd be wgorn Becasse of. Only didt one parth But with a 4 SL so. Culd. Not. Use a good team to get more time.
Just test it and u Rigth only 3 need it stil alot. When u Can use 4 champ. Els.
Yeah...I'm not sure what you just said. But You can use 3 star Antman, 4 star Antman, 4 Star Yellow Jacket. And I think you said you used a 4 Star, Star Lord for your first path, which I also did. Nothing you can do but increase your crit rating to put in the most damage.
Jep and Sry my bad english But com from Danmark so not Thah esay for me But. Thx u understand most of it. And Yeah u Rigth and this.
Simple question
Why a time attack method for legends?
This is totally unfair, and i explain why
People will have a lot of time to gather info, wait the last 2 days of the eligible period to submit the time... And in this case all is down to **** RNG system based on the luck with the 5* pulls, and is total unfair
The right way for a legend run in a hard and competitive event like this, is to do it "first to complete first to get it" order
Because that's is the meaning to risk everything and go immediately into a rush for 100% of it without have any info, like was for Act4 and for LoL
Please, i'm asking to you all team and community, give me your feedback and start a discussion about this, maybe with a dedicated thread for the legend run method
Thanks for your time
This has been mentioned by others, but the main reason is that it isn't a level playing field for anyone who has a day job where they can't take time off work, or lives in a time zone that doesn't line up with our specific release times (usually 10 AM Vancouver time). That's pretty rough for someone who lives in China where it would be around 2 in the morning...
This way, people have time to set aside a chunk of time and really invest in a legends run, instead of just giving up before they tried because they had to work that day.
Has the Android issue been fixed? I have cash set aside for this. But load time on android is and always been ridiculous. No way can we compete with IPhone users. This is just so unfair and always has been. We don't stand a chance for a legends run.
Do you plan to increase capacity on t2 Alphas? I’ve only done easy path in LOL but 100% everything in story mode. If I do 100% on this I’ll reah capacity but I have no r4 worthy 5*. Instead I do content with r5 4*. Just wondering because I do not want t2a to be expiring in my stash
We don't have any specific plans to increase Catalyst capacity at this time, but I'll make sure that the entire team hears this feedback.
All 5 star based.. I WOULD BE AHPPY IF I HAD A GOOD ONE 😭
Yeah, this is going to suck for many that don't have a good 5 star. I mean I do but for many this is not fair. But this game has never been about what's fair.
Do you plan to increase capacity on t2 Alphas? I’ve only done easy path in LOL but 100% everything in story mode. If I do 100% on this I’ll reah capacity but I have no r4 worthy 5*. Instead I do content with r5 4*. Just wondering because I do not want t2a to be expiring in my stash
We don't have any specific plans to increase Catalyst capacity at this time, but I'll make sure that the entire team hears this feedback.
The catalyst inventory needs an overhaul across the board. It made sense when we were only ranking 4*s but with the shift to 5*s and 6*s on the horizon our inventory capacity should reflect the changes in the game and the resources needed to rank.
Do you plan to increase capacity on t2 Alphas? I’ve only done easy path in LOL but 100% everything in story mode. If I do 100% on this I’ll reah capacity but I have no r4 worthy 5*. Instead I do content with r5 4*. Just wondering because I do not want t2a to be expiring in my stash
We don't have any specific plans to increase Catalyst capacity at this time, but I'll make sure that the entire team hears this feedback.
I swear I read this same exact thing a few months ago... this statement isnt really reassuring.
Simple question
Why a time attack method for legends?
This is totally unfair, and i explain why
People will have a lot of time to gather info, wait the last 2 days of the eligible period to submit the time... And in this case all is down to **** RNG system based on the luck with the 5* pulls, and is total unfair
The right way for a legend run in a hard and competitive event like this, is to do it "first to complete first to get it" order
Because that's is the meaning to risk everything and go immediately into a rush for 100% of it without have any info, like was for Act4 and for LoL
Please, i'm asking to you all team and community, give me your feedback and start a discussion about this, maybe with a dedicated thread for the legend run method
Thanks for your time
This has been mentioned by others, but the main reason is that it isn't a level playing field for anyone who has a day job where they can't take time off work, or lives in a time zone that doesn't line up with our specific release times (usually 10 AM Vancouver time). That's pretty rough for someone who lives in China where it would be around 2 in the morning...
This way, people have time to set aside a chunk of time and really invest in a legends run, instead of just giving up before they tried because they had to work that day.
I agree with you DK, but I also agree with Gatto, this legend tag should include the skill wrt solving the puzzle you guys made, so perhaps change the time window to be 24h?
Do you plan to increase capacity on t2 Alphas? I’ve only done easy path in LOL but 100% everything in story mode. If I do 100% on this I’ll reah capacity but I have no r4 worthy 5*. Instead I do content with r5 4*. Just wondering because I do not want t2a to be expiring in my stash
We don't have any specific plans to increase Catalyst capacity at this time, but I'll make sure that the entire team hears this feedback.
It takes 22 t1a to take a 5 star from rank 1 to 5. we can only hold 12 in the inventory. Either t1a's need to start raining from the sky or you need to increase the inventory cap so we can actually save them and plan our rank ups.
Great rewards and finally we can bring 5 star champs to rank 5.
We might be able to get a fully formed 6 star champion upon completion as well. Do we know yet what resources are needed to rank up a 6 star? It would help to know this early on so we can plan ahead and see where we can best spend the resources on - 5 star or 6 stars.
You say solve like a riddle. Does that mean that paths will intersect and we can expect it to take forever to explore because it’s intentionally confusing like LOL?
Without giving TOO much away, the maps are designed with much more limited branching and re-joining than we normally might have. There's a lot more early commitments to single paths than we might have done without a camera lock.
All 5 star based.. I WOULD BE AHPPY IF I HAD A GOOD ONE 😭
Yeah, this is going to suck for many that don't have a good 5 star. I mean I do but for many this is not fair. But this game has never been about what's fair.
Can you finish complaining about one thing before moving to a second please?
They’ve addressed the android issue before, there’s no way to optimize for so many different devices in the same way that they can for Apple. Because of this, android load times are longer.
This content clearly isn’t meant for all players to beat, so “fair” doesn’t factor in here. It’s end-game content, no participation trophies in Act 5. These rewards are great, stop trying to find things to complain about in one of the most positive threads in 2017.
Só Will have to diga for Alpha 1
Rewards are very nice! But it needs some balance because we should have all conditions to use it promptly. As commented above by QuickPik T1a are missing
Any chance to review it before launch cap4?
Comments
Asked and answered many times by Kabam, short answer is that they've thought about it, they are not promising to necessarily do it, but currently the game technology isn't capable of doing it properly.
They are likely waiting for the tech pieces to evolve an option that allows them to do this in a different way. Keep in mind these are legends runs with sizeable rewards and often cost players a lot to attempt them. Any system they use to clock the runs must first and foremost be reliable and accurate. Any attempt to address "fairness" must be done within those parameters or you'll have a much larger mess on your hands.
Exactly
I am happy keeping my SL at R4 for now.
You only need to bring 3 champs for the extended enrage timer. But at rank 5 you would just bring the mutant crit team anyway, except for specialty fights.
Just test it and u Rigth only 3 need it stil alot. When u Can use 4 champ. Els.
Yeah...I'm not sure what you just said. But You can use 3 star Antman, 4 star Antman, 4 Star Yellow Jacket. And I think you said you used a 4 Star, Star Lord for your first path, which I also did. Nothing you can do but increase your crit rating to put in the most damage.
Has the Android issue been fixed? I have cash set aside for this. But load time on android is and always been ridiculous. No way can we compete with IPhone users. This is just so unfair and always has been. We don't stand a chance for a legends run.
Really can you somehow evade certain champs special without dying bc i am sure intercept wont help and i know how to
12/13
We don't have any specific plans to increase Catalyst capacity at this time, but I'll make sure that the entire team hears this feedback.
Yeah, this is going to suck for many that don't have a good 5 star. I mean I do but for many this is not fair. But this game has never been about what's fair.
The catalyst inventory needs an overhaul across the board. It made sense when we were only ranking 4*s but with the shift to 5*s and 6*s on the horizon our inventory capacity should reflect the changes in the game and the resources needed to rank.
I swear I read this same exact thing a few months ago... this statement isnt really reassuring.
I agree with you DK, but I also agree with Gatto, this legend tag should include the skill wrt solving the puzzle you guys made, so perhaps change the time window to be 24h?
It takes 22 t1a to take a 5 star from rank 1 to 5. we can only hold 12 in the inventory. Either t1a's need to start raining from the sky or you need to increase the inventory cap so we can actually save them and plan our rank ups.
We might be able to get a fully formed 6 star champion upon completion as well. Do we know yet what resources are needed to rank up a 6 star? It would help to know this early on so we can plan ahead and see where we can best spend the resources on - 5 star or 6 stars.
Without giving TOO much away, the maps are designed with much more limited branching and re-joining than we normally might have. There's a lot more early commitments to single paths than we might have done without a camera lock.
Can you finish complaining about one thing before moving to a second please?
They’ve addressed the android issue before, there’s no way to optimize for so many different devices in the same way that they can for Apple. Because of this, android load times are longer.
This content clearly isn’t meant for all players to beat, so “fair” doesn’t factor in here. It’s end-game content, no participation trophies in Act 5. These rewards are great, stop trying to find things to complain about in one of the most positive threads in 2017.
Rewards are very nice! But it needs some balance because we should have all conditions to use it promptly. As commented above by QuickPik T1a are missing
Any chance to review it before launch cap4?