The difficulty increase is ridiculous

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Comments

  • Shamir51Shamir51 Member Posts: 1,182 ★★★★
    For all the talk of increased difficulty at lower levels, and the struggle players at that level will have, people seem to be forgetting how much banquet impacted those same lower level players. Conquerors with rank 3 6*? UC players with multiple rank 3’s? Granted it’s not every single player but progression has been accelerated greatly. It’s all relative.
  • DukenpukeDukenpuke Member Posts: 658 ★★★
    IKON said:

    The reason not being able to autofight a difficulty as low as Master/Conqueror is an issue for me is simply time. There's a limited amount of time I can spend playing mcoc during the day, and having lower difficulties to autoplay was very useful. Now we've gone from 5 difficulties to 6, and from 2 that required my focus to 4.

    I'd much rather spend that time on things like Grandmaster Gauntlet instead of Conqueror difficulty when I have time to play, and use up spare energy using autofight.

    Don't do the other difficulties?

    I will continue to do completion on contender (normal) and proven (heroic) for the Marvel Insider points, and you can still easily auto-fight those. I probably won't do conqueror (master) at all anymore. 100% exploration on TB & Cav. 100% completion on UC, Proven, & Contender. If there's a 5* trophy champ I really want, I'll consider doing 100% exploration on UC, but this month's 5* Taskmaster isn't worth the effort.
  • xTURKISHxxTURKISHx Member Posts: 70
    What i feel has changed is 5*s are the new 4*s...i originally went through act 7 with mainly 5* champs, but now they get wrecked.

    Additionally, over the holidays, im pretty sure kabam rewarded a ton of players with a fair amount of 6* champions too add to their rosters.

    This is most likely due to the announcement of 7* champs. I feel that if you ar tb and above, you may want to consider focusing on 6* champs only in regards to rank up. ( Of course there are definitely a few exceptions for 5*)

    Everything i said is just my opinion. Thanks
  • DukenpukeDukenpuke Member Posts: 658 ★★★
    IKON said:

    You understand that the game company actively reducing my time playing with the game is a bad thing right?
    As you said, you'd rather spend the same time doing things like Grandmaster Gauntlet. So do that. I don't see why that's making you play the game less.
  • ESFESF Member Posts: 2,085 ★★★★★
    Starhawk said:

    I would imagine people (like me) who auto fight lower content are not doing it for the shards but for the units. i don't do Arenas anymore as that become a shore and i like to play this game for fun. these changes mean I have to play those lower levels or lose the units....neither options are good.

    Kabam had zero reason (other than greed) to increase the difficulty on the lower levels...it certainly wasn't needed to introduce a TB difficulty
    I totally disagree. You see these threads where people are struggling to complete content after that initial burst that gets them into the game and all kinds of shiny toys…but they haven’t put in the time required to get through 6.3/6.4. Someone just recently was ready to rage-quit because the Grandmaster cleaned out their resources, but they hadn’t really put in the time to understand the actual fight because they thought they could just blow through it

    I ran through Threat Level 1 and 2 for the side quest, just to make sure I know what I saw. You could do Threat Level 1 with 4-stars. You could do Threat Level 2 pretty easily with an R3 5-star or two, both lanes.

    It’s Threat Level 3 that nobody is Autofighting, because of Languor.

    So what is the problem here? It can’t be that the content of Threat Level 1 and 2 is “too hard.”

    Because it’s not
  • spidyjedi84spidyjedi84 Member Posts: 440 ★★★

    And just like that, the community stopped complaining about the BG meta

    Give them a few minutes and they'll complain about both at the same time. Just got to get a few steps in so they can chew bubblegum and walk at the same time with more confidence.
  • GroundedWisdomGroundedWisdom Member Posts: 37,237 ★★★★★



    Care to add to the discussion, or just making it personal?
    B00tblack said:

    Streamlined how? In what way? Is there data? Have you seen it?
    Did you get an explanation that you can share that shows what a roster should look like to complete each difficulty?

    Or just a contrarian?
    You can see the increase among Difficulties. It makes for a smoother transition between EQs. With the exception of the first (which, is the Beginner level), the increase is more in line. Before, you had quite a large variation in the difficulty.
    As for a Roster that can complete it, there's room for a range of Rosters. I don't need data to base my judgment. I have the same information shared by Kabam as everyone else, plus the years of experience I have doing these Quests. I've actually primarily focused on EQ, to my own detriment at times. I take my time with Story. So I know what it looks like. Fact is, there's a great deal of reaction because of a change, the first day it's made. If I had a dollar for every reaction like that on here, I would have been number 1 in the Banquet.
  • GroundedWisdomGroundedWisdom Member Posts: 37,237 ★★★★★
    Starhawk said:

    Thank You for your wisdom but not all changes are created equal.

    Some changes I have to admit have been for the better while others suck but we learn to live with....this on the other hand isn't just a "minor" inconvenience. a significant increase in difficulty without a similar bump in rewards isn't a small change and certainly doesn't make the game more fun.

    If i wanted a significant increase in Uncollected difficulty prior to this month I would have played Cavalier and would have earned better rewards but this month we're given no choice (other than not to play) as Master is the new Uncollected and Uncollected is the new Cavalier...all with the added benefit of getting the same rewards as last month. That certainly makes for a great time.
    It's been YEARS of it being the same. Since then, the entire game has evolved. The content we do month after month has to evolve as well.
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