EMERGENCY MAINTENANCE
There was an issue with an offer that sent out a surplus of Tier 7 Basic Catalysts.
While the Game Team investigates a way to remedy this issue, we will be putting the Game into Emergency Maintanance.
We do not currently have an estimate on how long this will take, however, we will let you know as soon as we know anything.
Thank you for your patience.
There was an issue with an offer that sent out a surplus of Tier 7 Basic Catalysts.
While the Game Team investigates a way to remedy this issue, we will be putting the Game into Emergency Maintanance.
We do not currently have an estimate on how long this will take, however, we will let you know as soon as we know anything.
Thank you for your patience.
The difficulty increase is ridiculous
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Comments
I used to explore every difficult, auto fighting the lower ones while doing other things, because I didn't need to be focused, I thought it was really good, to be able to do so, since I had gotten strong enough to do it, but I really changed.
I tried auto playing today the conqueror difficult, I left my phone alone for a few minutes and 3 of my Champs were dead, while the other two were at lower health and it surprised and scared me, the team was made of 6 stars r2 and up, with a rank 4 kitty.
I still can't believe it, I don't know if the AI isn't prepared for this difficult, because it couldn't keep up.
One of the perks of completing higher end content and acquiring otherwise unobtainable rank up materials is being able to passively complete lower end quests via autofight. In the grand scheme of things, the rewards aren't game changing but can be very useful nonetheless.
Prior to the current iteration, I would play Master and the lower EQs on autofight, specifically to garner iso and units. I attempted the Conqueror EQ yesterday but although I now possess higher ranked champs due to the Xmas boon, I still had to manually complete the entire Quest. I can't recall when I last played the Master level EQ and the experience felt neither challenging nor exciting. Moreover, if the rewards had received a commensurate boost in line with the content ramp up, I think my reaction and the response here would've been more favourable. However, it appears as if they've reduced the amount of units previously available (can someone categorically confirm this) which is both inexcusable and inexplicable.
Due to time constraints (demanding role/young family) I can normally just about fully explore Uncollected and do a once through run of Cavalier. I haven't checked as of yet but going by the responses here, these two EQs have been amped as well. I know many others are in a similar situation to mine and I think we'd all unanimously agree that having to input more resources and time for the same or a reduced payoff is totally demotivating and a disincentive to increase engagement.
I don't obsessively catalogue everything in the game but I'm absolutely certain completing each path in the Master EQ previously yielded 4 T5 class iso bricks and 8 T5 generic ones. During my Conqueror run yesterday, I was only receiving 4 T3 class iso bricks instead; was the reduction in iso and units intentional? What is the rationale behind increasing the difficulty but reducing the payoff? A penny for your thoughts Kabam..
But how do you get skills? By using 3* to complete act 4 or by steamrolling act 4 using 6* or 5* at rank 4 and up? Greater access to higher rarity champs at lower levels is exactly why rosters progress but skills don’t. As someone with a mini account at level 40 and a few 6* (courtesy of GBC’s and GGC’s), all you have to in act 4 is parry, 5 hit combo, rinse and repeat. How does that develop skills?
So of course these players are then under prepared and undercooked when the difficulty increases.
And getting rank 3’s is no longer the mission that it was when first introduced. It’s much easier to get them now.
I’ve just seen a guy on global with a rank 3 6* duped Hercules. And he’s finding passing story 5.2.6 hard.
Clearly, there are people who want to Autoplay like they could before, for the same stuff.
But Kabam isn’t doing anyone — players or themselves — any favors by making all of these resources and characters available and some people can’t actually play the game, because when that skill cap kicks in, you aren’t going one step further until you actually learn how to play
Because Kabam needs to balance the game. This is something they have done before.
Cavalier wasn’t designed for R3/R4 and up, and the lower tiers weren’t designed for people to get gifted a 6-star Weapon X and the materials to rank the kit to R3 from the Banquet, then use that kit to Autofight Conqueror, then have those players lose their minds because Kabam balanced the game and they can’t adjust
Last month the increased iso came back but it didn't seem like the potion/revive change came back to UC and lower. Now this month we are getting the old, worse stuff again and the iso in the rewards at the end of the quest are lower tiers again too.
I can't live play as many hours a day as it would take to clear this content, so I'm just going to stop spending as much time on the EQ, probably not bothering with any exploration rewards in any level. And I'm going to stop spending until this is fixed. And if it isn't, I guess I'm f2p.
Maybe some decent compensation :$