From my perspective, a player who liked to cruise thru uncollected and auto-fight the first 2 chapters, and was satisfied enough with the rewards as they stood… This difficulty shouldn’t have risen more than 20% …that means, you would think, approximately 20% more time spent completing to 100%. I don’t want to spend any more time on it than that. Yet I do think in line with that the rewards should jump up 20%. How about just a few 6* sig stones too? In line also with uncollected players now having more opportunities to obtain 6*s. 10 would be nice..tho I doubt Kabam could be that ‘generous’. I will be abandoning doing uc eq content if this update isn’t massively dialed back and this is also bringing me closer to thinking about quitting altogether.
If a 3* in the quest can easily defeat our 5* champions then there is no point having a star system. See the new Event Quest and Side Quest, both quests contain 3* opponents with a high ranking level with more health and abilities than a 5* normal champion.
How could that be too difficult? Especially if you have the roster to complete this level of EQ on auto fight...??
why not put a picture that is not from the first mission? besides that power may look funny with your account, but it is supposed to be for people who can not yet become irreclamable, how are they supposed to be able to pass that?
I don’t get the relics, the whole thing makes no sense to me. Don’t care for BG, Incursions or AW. All I do is EQ, SQ and Arenas. The increased opponent difficulty/rewards doesn’t give me any reason to play the game anymore. I can still win the fights but the time per fight has more than doubled. Pretty sure they just killed the base.
For context, if you had a roster that could easily auto fight previously but now can’t, imagine what it’s like for those who previously could complete each month, but only by a little. Or maybe with a revive or two. This isn’t about Paragon and Thronebreakers who can’t auto fight the Master Equivalent quest. It’s about conquerer and low level uncollected who now can’t get through.
Which they will grow into.
They won't grow at all now because they can't complete things now that they used 100%, new people will just quit increasing the timeline for the death of the game.
New people will grow and adapt, the same way we grow and adapt, and have done since the beginning of playing. If we all quit the second we couldn't do something 100% the day that it came out, there would be no game. This game has had an infinite number of "deaths", pretty much everytime something comes along that people are uncomfortable with. Life goes on, and so will the game.
“New people will grow and adapt” a lot of them won’t and you know this. If that was the case everyone should have been thronebraker by now. They’re more average players than very skilled ones that depend on uncollected to get decent rewards. Stop defending kabam. They need to fix, this it’s out of control.
I think the issue is they’ve increased the PI and now auto fighting those quests isn’t as practical. Auto fighting the normal or heroic for hero use or avenger(and so on) use was a god sent.
The other issue is that in increasing the Pi and effort the rewards haven’t increased. Unless the PI returns to normal of course next month.
Those saying players adapt and grow quicker then before is absolute nonsense. Iso is incredibly hard to obtain in a mass way without duping a champ, which is near impossible for new accs.
This is comical, kabam just nerfed its own EQ participation. Multiple members of my alliance arent even going to bother with EQ this month. Seems like a trend here as well.
The difficulty and time increase is ridiculous. The entire player base is voicing it, listen
Even the side quest. Threat level 2 (of 5) and it took my 5*R4 Magik, boosted, over 150 hit combo on sentinel. No thanks
I’ll clear Cavalier 100% but TB I’ll just explore because I don;t need the agro.
Also - why is EQ 3.2 still 7 paths to clear? That should be dropped to 5 paths and 3.1 to 4 paths.
The Auto Play feature has never been intended to be a substitute for playing the game. There's a reason the AI is skilled in a mediocre way. Originally it was added for small, tedious tasks like Dailies, before Auto Complete was even an option.
Who cares what it was "intended" for? You used to be able to use it to run some content. Now that content can't be completed with it.
Your point is irrelevant
His point isn’t irrelevant, because the game can, does and should change — nobody was complaining when Kabam buffed Solo Events and didn’t make them one bit more complicated or harder to complete
Yeah it is kinda irrelevent. There is a difference between changing the economy and changing the structure or function of something as they did with cutting off the ability to auto fight. And of course they buffed solo events to keep up with the economy of the game. If you would rather have the solo events from years ago you can submit a support ticket.
I think the best way to save this is to have only one difficulty that gives 5 gold, a six star shard for completion, 2 for exploration. It should have 4 chapters, starting at 13 quests, going up to 27, each quest minimum 13 paths. Each miniboss should be the collecter, each boss a nameless collecter, in the first quest each would have 3 million health, in the last about 18 million. Only 1 and 2 star champions should be allowed, to make it equal footing for all players.
On top of that, you must pay a monthly subscription of everything you own. Whats in the subscription? A small energy refill and a level one revive to make exploration easier.
Just my thoughts though so lemme know if someone has something to add. Pretty sure i did a good job on delivering what the ppl want tho.
Not quite, to be fair - Kabam Jax said he was going to take this back to the game team, and it's also the weekend. I wouldn't expect a response until early next week.
While it would be nice for something to be sorted out for the current EQ, just as a cautionary note it may not be possible. It depends how much an event in mid flight can be altered without incurring unacceptable risks. Leaving the current month as it is and sending out a small support package of revives and energy refills instead may be preferable to something that could take the whole game down.
For me, I'll probably do Uncollected EQ this month and skip Cavalier and three be Thronebreaker.
Not quite, to be fair - Kabam Jax said he was going to take this back to the game team, and it's also the weekend. I wouldn't expect a response until early next week.
While it would be nice for something to be sorted out for the current EQ, just as a cautionary note it may not be possible. It depends how much an event in mid flight can be altered without incurring unacceptable risks. Leaving the current month as it is and sending out a small support package of revives and energy refills instead may be preferable to something that could take the whole game down.
For me, I'll probably do Uncollected EQ this month and skip Cavalier and three be Thronebreaker.
I saw the post by Jax. Basically agreeing that yeah the difficulty increase may be too much and they are talking amongst themselves. Why not let us know the result of said conversations, rather than saying nowt?
How about you revert the changes to what they were previously and then figure it out for next month. If you’re going to increase the difficulty though there better be proportional increase in rewards.
What bothers me the most about this, for 1 it wasn't necessary to increase the difficulty. My kids last month were just now able to clear master and uncollected, now they can't do either. I told them to quit the game and find another one. I used to run through my quest energy before work, I have about 30 minutes to spear. I used to be able to use all my energy and one refill in 30 minutes. Now I can barely use the 70 because a path takes 15 to 20 minutes to get through 1 path. I have a decent size account with a decent roster, I'll probably not be wasting my time with EQ this month because I don't have the time.
I’m a mediocre cavalier, only 3 R3s. But the fact I can’t even finish UC level now is ridiculous. Cavalier was always a stretch without revives for me so I understand that - but if I can’t clear UC without revives either I’m at my skill limit or the game as become a chore.
Not a complaint but serious question. Is the new mechanism for 7* champs increased power gain on hits? Having 100% explored thronebreaker and now working through cavalier eq I have noticed that the opponent doesn't seem to gain power as quickly in cavalier where you face 6*s. In thronebreaker eq I seen to spend a huge amount of time baiting special attacks. 1 combo would give the opponent over a bar sometimes 1.5 bars of power. Anyone else notice this while doing thronebreaker eq? As rank 3 opponents they should according to kabam have a reduced power gain rate than fully ranked 5*s according to an older post. I believe they said power gain rate is tied to the level of the champs when questioned about ot in the past.
Nothing to do with skill or auto fight. What about people that just now got to the point they could do uncollected? I remember my first time doing uncollected, at first I had to use a few resources. Then I got to where I could just do it. There was no need to increase the difficulty. There was already one difficulty higher than uncollected. Now there is two, so uncollected should be a transitioning difficulty. Why won't Kabam tell the player base the reasoning behind the difficulty increase?
This is the boat I'm in. Last month was the first month that I felt good about my roster and my skills, and completed Uncollected for my first time. Now I feel like I'm playing with same difficulty on Conqueror for less rewards. Make it make sense.
I used to auto fight the lower difficulties with my energy and expiring refills. Required minimum effort and when I do have time, I would explore UC and cav EQ. Now, with a team of R4, I can’t even auto fight chapter 3 of conqueror. Completely throw everything off balance and a negative change of QOL.
OK. I went into Uncollected EQ, Chapter 1. Here’s the team I took:
Keep in mind, this is the Science Ascendancy quest — I am not getting the Attack boost. This is just me, just playing.
Rhino lane, 5/50 Professor X, so I can get the Mutant/X-Men Special Attack boost:
I lost Iceman to the Tigra, because of a dropped input. Just the truth. But it actually worked out OK because I could vulture another Persistent Charge for Professor X.
Next up: Drax. Took him solo with Professor X, picking up another Persistent Charge, but I forgot the photo.
Next up: Doctor Octopus, with, as you can see, a 3/30 Magneto:
Seriously: What are we even talking about, here?
Yes, it is more challenging. It is. About 80K-110K health pools.
But you can literally clear it with 4-stars! I didn’t even have the Science Ascendancy attack boost going — I shudder to think what a Scorpion or IHulk or IBom would do with a 30 PERCENT ATTACK BOOST.
Come on, people — I am not even a very good player. I have some skill and experience, but there are absolutely a ton of players who are better than me.
What are we even talking about, here?
You lost 60% health on a single fight against a Rhino and 20% on another one with Magneto against Doc Oc (#metal btw). Why don't you go fight the 25k Knull and 25k Sinister on UC 3.2 and see if you manage to even do those fights in one go each. More importantly, you think you're gonna take out a Zemo with a 200k health pool who crits through blocks, roots you just for hitting him and has protection with those champs and with that amount of health left? Don't even get me started on Absorbing Man's 210k health pool cause there ain't no way you're gonna outdamage his regen with those champs. You're right, what are we even talking about lmao you're delusional.
Really love Sasquatch and Korg being on the tech EQ path.
Already talked about this a lot of times, Kabam puts champs that are immune to the EQ nodes
I don't understand though...why were Sasquatch and Korg hard with these nodes? They weren't immune to the nodes...🤔
I could be mistaken but tech doesn't have good counters for them. They've been doing this type of mismatch for months, said they would "look into it", but they keep doing it.
How could that be too difficult? Especially if you have the roster to complete this level of EQ on auto fight...??
why not put a picture that is not from the first mission? besides that power may look funny with your account, but it is supposed to be for people who can not yet become irreclamable, how are they supposed to be able to pass that?
No, I actually agree. I made my initial post when I was doing thew new TB difficulty, which seems like a reskinned Cav difficulty with higher health pools. I haven't done Master and below for so long, that those PI's didn't look off to me. I just went into the 1st quest, took that screenshot, and quit out.
Had to look for an example on Youtube and found a video from a year ago. There has indeed been quite a bump. I didn't remember Master having such low PI defenders, but there it is...
Not every Champ is going to be a perfect match for the Bonus. It's also possible to do without the Bonus. Occasionally, there will be some more challenging than others.
Not every Champ is going to be a perfect match for the Bonus. It's also possible to do without the Bonus. Occasionally, there will be some more challenging than others.
Not sure if you have completed thronebreaker eq but most of these lanes could be completed faster with an aegon team than the chemps with the chapter boosts. Using the class boosts from the node still averaged around 175- 200 hits with a rank 3 6* or maxed 5* which most thronebreakers are still using
OK. I went into Uncollected EQ, Chapter 1. Here’s the team I took:
Keep in mind, this is the Science Ascendancy quest — I am not getting the Attack boost. This is just me, just playing.
Rhino lane, 5/50 Professor X, so I can get the Mutant/X-Men Special Attack boost:
I lost Iceman to the Tigra, because of a dropped input. Just the truth. But it actually worked out OK because I could vulture another Persistent Charge for Professor X.
Next up: Drax. Took him solo with Professor X, picking up another Persistent Charge, but I forgot the photo.
Next up: Doctor Octopus, with, as you can see, a 3/30 Magneto:
Seriously: What are we even talking about, here?
Yes, it is more challenging. It is. About 80K-110K health pools.
But you can literally clear it with 4-stars! I didn’t even have the Science Ascendancy attack boost going — I shudder to think what a Scorpion or IHulk or IBom would do with a 30 PERCENT ATTACK BOOST.
Come on, people — I am not even a very good player. I have some skill and experience, but there are absolutely a ton of players who are better than me.
What are we even talking about, here?
You lost 60% health on a single fight against a Rhino and 20% on another one with Magneto against Doc Oc (#metal btw). Why don't you go fight the 25k Knull and 25k Sinister on UC 3.2 and see if you manage to even do those fights in one go each. More importantly, you think you're gonna take out a Zemo with a 200k health pool who crits through blocks, roots you just for hitting him and has protection with those champs and with that amount of health left? Don't even get me started on Absorbing Man's 210k health pool cause there ain't no way you're gonna outdamage his regen with those champs. You're right, what are we even talking about lmao you're delusional.
So, i just want to try to understand this. Me beating the Doctor Octopus with a 3/30 Magneto doesn’t count?
Are you saying that UC cannot be cleared with 4-stars? No boosts. That’s totally fine. I certainly wouldn’t burn my Revive stash on this.
But I am just trying to make sure I understand what it is that you’re saying — you’re making the point that the five characters I grabbed couldn’t clear UC? Because that isn’t what I said.
Are you saying that 4-stars cannot clear UC? Because that is what I said, and I would either be right or wrong about that, but you saying “those champs” when I clearly wasn’t saying that I would use those five characters is disingenuous
OK. I went into Uncollected EQ, Chapter 1. Here’s the team I took:
Keep in mind, this is the Science Ascendancy quest — I am not getting the Attack boost. This is just me, just playing.
Rhino lane, 5/50 Professor X, so I can get the Mutant/X-Men Special Attack boost:
I lost Iceman to the Tigra, because of a dropped input. Just the truth. But it actually worked out OK because I could vulture another Persistent Charge for Professor X.
Next up: Drax. Took him solo with Professor X, picking up another Persistent Charge, but I forgot the photo.
Next up: Doctor Octopus, with, as you can see, a 3/30 Magneto:
Seriously: What are we even talking about, here?
Yes, it is more challenging. It is. About 80K-110K health pools.
But you can literally clear it with 4-stars! I didn’t even have the Science Ascendancy attack boost going — I shudder to think what a Scorpion or IHulk or IBom would do with a 30 PERCENT ATTACK BOOST.
Come on, people — I am not even a very good player. I have some skill and experience, but there are absolutely a ton of players who are better than me.
What are we even talking about, here?
You lost 60% health on a single fight against a Rhino and 20% on another one with Magneto against Doc Oc (#metal btw). Why don't you go fight the 25k Knull and 25k Sinister on UC 3.2 and see if you manage to even do those fights in one go each. More importantly, you think you're gonna take out a Zemo with a 200k health pool who crits through blocks, roots you just for hitting him and has protection with those champs and with that amount of health left? Don't even get me started on Absorbing Man's 210k health pool cause there ain't no way you're gonna outdamage his regen with those champs. You're right, what are we even talking about lmao you're delusional.
So, i just want to try to understand this. Me beating the Doctor Octopus with a 3/30 Magneto doesn’t count?
Are you saying that UC cannot be cleared with 4-stars? No boosts. That’s totally fine. I certainly wouldn’t burn my Revive stash on this.
But I am just trying to make sure I understand what it is that you’re saying — you’re making the point that the five characters I grabbed couldn’t clear UC? Because that isn’t what I said.
Are you saying that 4-stars cannot clear UC? Because that is what I said, and I would either be right or wrong about that, but you saying “those champs” when I clearly wasn’t saying that I would use those five characters is disingenuous
Nope, what this means is that if you're losing 60% health per fight on the first quest from the EQ how exactly are you planning on clearing the rest of the path and the boss with no revives. Or even better, how are you planning on clearing the last chapter that has 23k-26k PI champs if you couldn't even beat a 13k one without losing any health? It's so easy according to you right? Lmao
Yes, UC can't be cleared without revives and boosts, the last two chapters at least. First can be done if you're good but last two are absolutely impossible because of the nodes and the health pools.
What you said? You literally said on that post that you can clear out the content with 4* even though the health pools are big, and before you pull the "I was being sarcastic" card you also told somebody else on this same thread to stop acting like the content can't be cleared with a developing roster. Furthermore, you sided with GroundedWisdom over here, someone who thinks the changes are fair and people need to "grow into them".
My son had stopped playing this game for a long time and picked it back up about 3 months ago. Kid is a gamer with better skills than me. His roster is nice but it’s lacking in a few areas. He finished Cav in December was pretty jacked about being able to 100% UC EQ and work to get as much done in the Cav EQ this month with an emerging roster.
He absolutely cannot overcome Absorbing Man’s regen on UC with his roster. The whole point of the re work was to make CAV more accessible to NEW Cav players which he is. Now he can’t even do one run of UC (unless he was going to spend a bunch) to get the rewards to grow his roster for story line progression at all. He is a perfect example of what was supposed to be happening and it’s had the opposite effect. If the UC EQ this month was the same as last month, his skill could have overcome the regen. But the UC increase in health pool, further tweaked AI, lag, worsening input issues, and this ridiculous difficulty increase that NO one asked for at UC and below will chase him and a lot of other new emerging Cav players away until it’s addressed or forever.
I said it elsewhere. All that was needed was a slight reduction in the Cav difficulty, adding a true TB/Paragon difficulty (which is still 2 years 2 late) and everything else could have been left as is.
The suspicion from me is this. That this was intended and NOT a mistake. Kabam is in it to make money (they are a business after all) and FTP players don’t help them.
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Yet I do think in line with that the rewards should jump up 20%.
How about just a few 6* sig stones too? In line also with uncollected players now having more opportunities to obtain 6*s. 10 would be nice..tho I doubt Kabam could be that ‘generous’.
I will be abandoning doing uc eq content if this update isn’t massively dialed back and this is also bringing me closer to thinking about quitting altogether.
The other issue is that in increasing the Pi and effort the rewards haven’t increased. Unless the PI returns to normal of course next month.
Those saying players adapt and grow quicker then before is absolute nonsense. Iso is incredibly hard to obtain in a mass way without duping a champ, which is near impossible for new accs.
Also - why is EQ 3.2 still 7 paths to clear? That should be dropped to 5 paths and 3.1 to 4 paths.
On top of that, you must pay a monthly subscription of everything you own. Whats in the subscription? A small energy refill and a level one revive to make exploration easier.
Just my thoughts though so lemme know if someone has something to add. Pretty sure i did a good job on delivering what the ppl want tho.
While it would be nice for something to be sorted out for the current EQ, just as a cautionary note it may not be possible. It depends how much an event in mid flight can be altered without incurring unacceptable risks. Leaving the current month as it is and sending out a small support package of revives and energy refills instead may be preferable to something that could take the whole game down.
For me, I'll probably do Uncollected EQ this month and skip Cavalier and three be Thronebreaker.
Why not let us know the result of said conversations, rather than saying nowt?
This is the boat I'm in. Last month was the first month that I felt good about my roster and my skills, and completed Uncollected for my first time. Now I feel like I'm playing with same difficulty on Conqueror for less rewards. Make it make sense.
More importantly, you think you're gonna take out a Zemo with a 200k health pool who crits through blocks, roots you just for hitting him and has protection with those champs and with that amount of health left? Don't even get me started on Absorbing Man's 210k health pool cause there ain't no way you're gonna outdamage his regen with those champs. You're right, what are we even talking about lmao you're delusional.
Had to look for an example on Youtube and found a video from a year ago. There has indeed been quite a bump. I didn't remember Master having such low PI defenders, but there it is...
Are you saying that UC cannot be cleared with 4-stars? No boosts. That’s totally fine. I certainly wouldn’t burn my Revive stash on this.
But I am just trying to make sure I understand what it is that you’re saying — you’re making the point that the five characters I grabbed couldn’t clear UC? Because that isn’t what I said.
Are you saying that 4-stars cannot clear UC? Because that is what I said, and I would either be right or wrong about that, but you saying “those champs” when I clearly wasn’t saying that I would use those five characters is disingenuous
Yes, UC can't be cleared without revives and boosts, the last two chapters at least. First can be done if you're good but last two are absolutely impossible because of the nodes and the health pools.
What you said? You literally said on that post that you can clear out the content with 4* even though the health pools are big, and before you pull the "I was being sarcastic" card you also told somebody else on this same thread to stop acting like the content can't be cleared with a developing roster. Furthermore, you sided with GroundedWisdom over here, someone who thinks the changes are fair and people need to "grow into them".
He absolutely cannot overcome Absorbing Man’s regen on UC with his roster. The whole point of the re work was to make CAV more accessible to NEW Cav players which he is. Now he can’t even do one run of UC (unless he was going to spend a bunch) to get the rewards to grow his roster for story line progression at all. He is a perfect example of what was supposed to be happening and it’s had the opposite effect. If the UC EQ this month was the same as last month, his skill could have overcome the regen. But the UC increase in health pool, further tweaked AI, lag, worsening input issues, and this ridiculous difficulty increase that NO one asked for at UC and below will chase him and a lot of other new emerging Cav players away until it’s addressed or forever.
I said it elsewhere. All that was needed was a slight reduction in the Cav difficulty, adding a true TB/Paragon difficulty (which is still 2 years 2 late) and everything else could have been left as is.
The suspicion from me is this. That this was intended and NOT a mistake. Kabam is in it to make money (they are a business after all) and FTP players don’t help them.