**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
Comments
The VT meta was dull, boring, and just a slog to try and get through. I don't enjoy nuke metas that favor the RNG of the draft over the skill of the players. It also wasn't fun being close to promoting and then having a modder or a huge whale deny advancement. For the first time ever, I decided to use victory shields when I was 1 win away from GC because of how hard it was to get there.
I’ll give you that the amount of currency you earn is the same, no matter the progression level you’re at. But that currency is worth nothing if not spent.
The “real” rewards are what you buy with said currency. And higher progression level have higher buying power.
Never did I say I was unhappy with that, I just stated the myth that everyone is competing for the same rewards.
The only thing intrinsically similar are relics stuff, but who cares 😉.
My position is that people earn what they earn and they have the right to spend it however they want. The Store limits what they can buy, and perhaps that's a balancing point to look at. However, if they're playing BGs and successful at that, they have earned their Rewards. It's a new game mode.
The same could be said for anyone gaining Rewards from it. "....but it's going to ruin your progress...." is left to Kabam. Not us. Leave the decision in the hands of Players, and they'd keep anyone else from getting anything because they're just that competitive and territorial.
Which is why people are still going on about what other people are getting. Bitterness is a nasty trait.
It would be more obvious if the price in the store were the same but UC and cav got less tokens than paragon for the milestones.
End result is the same. So I don’t really understand what you are getting at.
The number of cav players with 6r3s... UCs with 6*.. they shouldn't even have access to a currency that later on can use to purchase mats and items beyond their progression...
Also a baby battleground would close the gap in matchmaking, not solve but at least close the gap...
In the MMO space, games played around with negative progress in the past. Dying would set you back, like costing XP so you needed to recover that to progress. This meant while you normally didn't lose levels, you could remain stuck at the same level indefinitely. Players generally hated this (as far as I recall from my experience) to such a white-hot level that players would literally threaten to burn down the dev teams headquarters with the dev team still inside it. I am unaware of any MMO that implemented this that didn't reverse the decision very soon after under incredible backlash pressure.
Important to note: many such games replaced negative progress with XP debt or technical equivalents. With XP debt, you continue to progress forward, but half (or some fraction) of your XP earned went towards paying off XP debt while the rest continued to push you forward. So in effect, instead of going backward you went forward slower. This was almost always seen as far more acceptable. It wasn't that players were entitled children that couldn't hack a death penalty. It was that players playing a progression based game did not feel it was appropriate to take hard fought for progression away. It felt literally like stealing out of their pockets. Whether this is a justified attitude, it exists and is common.
The reason why I quit Clash of Clans is because of a form of negative progress. When you're attacked your defensive structures can be permanently damaged or destroyed, requiring significant expense to rebuild. In effect, that would be like if in MCOC when one of your champions died in content you lost that champ from your roster and had to go get it again from crystals (albeit with more randomness). At some point I reached a point where the combination of my activity level and my combat skill prevented me from progressing further. I was losing defenses as fast as I could rebuild them. At that point, I simply stopped playing. Not because I'm afraid of challenges, and not because I'm opposed to "getting gud." Simply because I found the loss of progress to be offensive to and incompatible with my gaming ethos. When negative progress was implemented in MMOs I played, and for that matter when it is implemented here, I had a channel to voice my displeasure and feedback to the devs of those game. I had no such channel for Clash of Clans, so I exercised my sole option.
The same thing is true for currency stores. T5B is more expensive for Cavs than Paragons in the BG store because T5B is far more valuable to Cavs than Paragons. It is cheaper for Paragons because they need so much more of it to make any kind of difference.
So if you say that the lower tier rewards are actually lower for them than the higher tier rewards are even though the numbers are identical because store prices cause lower progress players to be able to buy less stuff, the countervailing objection is that those prices are higher because those things are actually more valuable to those players, and this basically cancels out.
To put it in a more simple way, what 50000 tokens buys for a Cav is intended to be as valuable to that Cav as what 50000 tokens buys for a Paragon should be worth to that Paragon. So if the Cav player earns more tokens, they can buy more value, relative to their progress.
Take the 6* shard price. If it is 1200 for Cav and 450 for Paragon that means the Cav price is 2.67 times higher. However, I can tell you that on a proportional basis, I would be *way* happier with five 6* crystals on my Cav alt than two 6* crystals on my main Paragon account. The five 6* crystals could be game changing on a Cav. The two 6* crystals on my main have essentially zero chance to have that sort of impact. They are just more stuff. Because I was going for maximum featured 6* crystals during the previous iteration I was buying tons of those 6* bundles from the BG store. Once that crystal rolled, I have so far bought exactly zero.
I have no ill will for your fellow cav team mate
I'm not entirely sure why people assume that the only deciding factor to changes is the amount of people who complain about something, but if there's a problem, then there's a problem. I have yet to see a developer alter the system without some form of internal evidence or conflict with their own objectives, simply by popular vote.
When you're talking about complex systems, they're not going to change the Matchmaking just because some lower Players complained, end-of.
Same cav account is trying to grow roster, so I'm happy to buy 6* shards for 1200 if I need to. I don't go and complain about the price, I never did, I just said that my paragon pays 450 for the same 1000 6* shards.
If in general acquiring 6* champs is less of a necessity as a paragon (and again, within this progression level, the mileage may vary). I still find them valuable to increase sig ability, awaken certain champs (if RNGesus is helping) or filling gap in certain area.
Also I didn't quite understand why you used five 6* crystals for cav in comparison to acquiring two 6* crystals as paragon. Based prices difference of 2.67, I would have compared the "happiness" of buying ONE 6* crystal for 12 000 token as a cav vs buying 2,67 6* crystals for the same amount as a Paragon. Personally, I'll be happy with each buy for each of my account. Different needs, different size, also different rewards.
you're trying to have an argument about something I've never even commented on.
Take that with people complaining about facing higher progression players, not me. I'm talking reward structure.
For the record, the big swings in matchmaking have only happened on my paragon account. My cav has been pretty fairly match all the way, and I get a good win ratio cause I'm probably playing with "real" cav, not paragon having a 2nd account to relax.
They should not be gaining currency to go over their progression level. They should have a baby bg with a different currency to buy their items
I don't know why it's seen as an issue because it's the same currency. You could call them Tokens or Jokens, really doesn't matter. They're limited as to what they can buy.
Honestly, it sounds like you just don't approve of them getting the same currency as higher Players, which is trivial. It's available to anyone in the VT. There's not a limited amount that they're vying for.
go at it, I have no inclination one way or another on wether it should be a thing or not.
To make my point clearer, my cav account cannot buy 6* sig stones as they are locked behind progression title. So even if I have the same amount of token as my paragon account, I CAN'T spend it on those. Hence not the same rewards. it's simple. I'm stating a fact, not wether I think think it's fair or not (I think it is by the way).
I'm moving the goal post and u only mention 6* sig stones 🤣
And u right i do not like that UC and Cavs are getting rewarded with the same currency as TB and Paragon
They're not going to hoard it indefinitely. They're going to use whatever they get to progress. Even if they did hoard it, they would progress and no longer be in the group you feel shouldn't have it, so your argument is pointless.
Cav Store has 20 items to choose from, with two of them locked by progress (why they are showed at all is a "marketing mystery), so in actuality 18.
Paragon store has 24 items to choose from, all unlocked.
Paragon can buy 6 more items than Cav. If you think those are the same rewards, I'll swap my baby cav account store for your paragon store, we both keep our hard earned token and we have a deal. What do you say?
I would like to think u have a job where u receive money for your work and not a fruit basket and cart full of groceries...
alright, time to lay that pointless discussion to rest, I have some token to earn. See you in the BG.
The reward is the currency, now receiving the same currency as a Paragon allows u to have easier access to future items. It also allows a system where u have Cavalliers with multiple r3s that don't even care about being TB and on top of that complain about TBs and Paragons "Stronger Teams"
Pointless?.. really?.. how is the opinion of someone who is shooting for progression the same as someone who just stay in his current?
You're talking about an outlier of Players that don't care to progress. Which are rare. As a TB 7 years into the game, I know it's a rarity to have people who take their time. That's not a testament to general progress, and I never assume everyone plays like me because I know it's a unique case.
Back to your point, no one wanting to progress to TB from Cav is going to sit on their currency that long. That's just not a thing. They're going to use it to get to TB.
If something is a viable issue for Rewards balancing, I'm all ears. If you're just personally offended that they're on the same payroll (with lesser-valued currency), then that's a personal preference.
Nothing is stopping anyone from sitting on any Resources until they advance. That's the same anywhere else in the game.
Cavs should be able to buy those 18 items . Not at the same reward for a Paragon...
How does it even make sense that VT has 30k trophies at stake and UC/Cav can earn it the same way as TB/Para?..