**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
**KNOWN ISSUE**
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
Comments
The reason why i name Cavs so much is because there is a key fight to overpass and that is not done with Champs... Its a rite of passage.. the transition from Cav to TB is a lot harder than TB to Paragon.
And you really think that no one is gonna sit?.. Cause as soon as a 7*s become a thing everyone sits on previous currency cause the meta changed...
I didnt even know you were TB so if u felt i threw a jab at u, it wasn't my intention.
Cav to TB is a rite of passage, takes beating the Grandmaster which can be done with ANY CHAMP, the only roadblock is farming the units and resources to get thru it if you are an avg player.
So yeah I do not believe a player who decides not to take that rite of passage should have access to the same rewards a player who did...
There is a limit to what you can spend, there's a limit to what you can hold, and sooner or later they're either going to use them to progress, or wait until the Store pays more. Either way it's not really a major concern. I don't see this as being a large issue.
It's a new game mode, with additional Resources. It's going to contribute to progress no matter where someone is at.
I don't have more thoughts to share on this, if you do, I suggest you start a different thread as this is not so much about BG anymore.
The salary (or rewards for @Coppin ) are the output of your work. Something somehow intangible you can use to do something.
What you want to / can use your salary on is the outcome. Buy a house, a car or a fruit basket.
My point is that the outcome differs vastly based on progression. And no one plays for the output if there’s no outcome associated with it. Hence rewards even though are the same currency, have different outcomes.
I repeat, its ridiculous TB&Paragon play for the same 30k trophies throughout VT
If TB and Paragon play for the same trophies is ridiculous, then UC and Paragons playing for the same trophies is beyond ridiculous, it's just mind blowing 🤯
This means while UC players can't buy r4 mats from the store with their trophies like Paragons, they buy mats that have similar value for their accounts as the value of the mats that Paragons get to their accounts.
Also let's don't forget the other rewards VT tiers offer, relics and elder marks which are exactly the same for everyone no matter of titles.
Yet people choose to ignore those FACTS, because they are personally profiting from this situation.
The point was that relative value depreciates with roster progress, and progressional stores reflect this, so comparing the costs between different progression stores can’t be used to prove one tier gets less value for their currency. That is, on at least the large statistical scale, factored into the stores costs by design. Which seems to be a point you’re agreeing to here, but that undermines the notion that lower progress players get less value from spending the same number of tokens.
The argument is that they can hoard the trophies, is immaterial. If those accounts can get to the highest progression levels without using BG resources, then more power to them. They are taking a harder path of committing time to a game mode without utilizing rewards and handicapping themselves by going through rest of the game at a lower strength than they could be at. They are also sacrificing time by halting their progression to get the rewards they then don't want to use, even with BG rewards it hardly makes sense to not complete Act 6 or 7 for months to collect 30k trophies, while giving up the other perks of higher titles. Eventually the game economy moves on, what is expensive today becomes more easily available and the value of those trophies diminish with time. Staying UC or Cav when one can get to TB/Paragon for say 6 months is a bad idea, for a competitive player. At the same time, I cannot imagine anyone but a competitive player bothering to even consider the options. The intersection of players gaming the BG rewards system with weaker teams (without mods) and competitive players is likely to be small. People who hoard probably don't care enough about progression, people who are seeking to progress are not getting the same rewards.
Eventually, the BG format requires many people to play. You need to find a match for everyone looking to play and in a short period. There are enough posts here explaining that. The rewards are high because that's the level at which the required number of people will try to get them.
All BGs does is speed up the process of acquiring champs and ranking it up, it doesnt mean they progress... There is a reason why you see so many Cavs with multiple r3s, on top of that complaining about being matched against stronger rosters when they should be TB... and they even have the nerve to say "Oh I am Cav why am i facing TBs!!" and maybe is that the roster doesnt fit the progression...
I think we agree on the principles, I think also there’s some nuances when it comes to relative value of items, but that’s to be expected since people play at different pace for different reasons.
I'm not sure what you are upset about. Matchmaking, I get the concerns. Rewards, not so much - they aren't getting the same rewards as you (not if they are using it). I don't know why you think cavs should not have r3s, 7 stars will come in next few months. The year end banquet event will have 7 star shards, maybe in the crystals, definitely in the rank rewards. Same time next year are you going to complain about cavs with 7 stars?
Rewards in this game are ultimately about progress: progression tier progress and roster progress. A UC player can increase the strength of their roster by a substantial amount with BG rewards, because they are receiving rewards that are massively valuable relative to their current strength. Paragons cannot do that, because the rewards available to them do not open the door to orders of magnitude higher strength.
Reward value is relative. A 6* crystal is not worth the same thing to a UC as to a Cav as to a Paragon. The equivalent to buying a 6* crystal for a UC doesn't even exist in the game for a Paragon player, much less is acquirable.
UCs and Cavs are not paying more for lesser rewards. They are paying the same amount for relatively comparable beneficial rewards. And "relatively beneficial" is all that matters when it comes to progressional rewards, because the value of progressional rewards is in their ability to progress the player. Rewards that progress lower tier players a lot do nothing for higher tier players. So you can't just say they are buying smaller stuff so it doesn't matter. What matters is the impact those rewards have.
If you want to skew the facts that rewards aren't the same then you also have to accept that the lesser rewards for lower players are worth more to them then Paragons, which evens it all out.
I'm not sure where people got the idea that the higher you go up, the faster you should progress, but a system like that doesn't work.
My limited point was this - the rewards are not absolutely same. They may be relatively same, which seems fair given that all accounts are playing in the relatively same competition. If the expectation is that UCs need to beat Paragons to progress in BG, shouldn't they also get access to the Paragon store? Which they don't now. To make an equivalent sport analogy, if a junior player manages to win the final of Wimbledon by beating the pros, they wouldn't get handed the junior trophy. I realize people equate trophies to money as a real life parallel - but unlike real life money, the trophies don't provide access to same resources to all levels. 2 6 stars may be more valuable to a Cav than 5 6 stars to a Paragon, but if the expectation is that the Cav should beat the Paragon then they should also get the same 5 6 stars. When you walk into a Burger King, they don't determine the price of the burger based on how hungry you are or your job title.
I'm not a fan of the matchmaking. But you cannot have it both ways - that matchmaking should be random and rewards should be tailored to progression levels. Currently matchmaking isn't random, but rewards are equivalently adjusted. Whether it is perfectly equivalent, I don't know but directionally it seems fair.
I feel that was just a design decision to award the same number of tokens and then gate the store than run a check for the player's level every time they progress and vary the number of trophies distributed.
Rest of it is just evolution of the game economy. Today there are no Paragons in the game with 7 stars, in a year (or two) there will be conquerors with 7-stars. To that point, there were no Paragons at the same time last year. There was no BG. Some time ago there were no six stars. Not a week goes by without someone mentioning that they beat the collector with 3 stars or GM with 5r2 or something like that. As the game adds more levels on the top (7-stars, Paragons etc.), it is inevitable that it would be easier to progress at the lower and mid-tiers. You cannot expect progression paths to be same as the game changes.
Mostly I wish it wasn’t zero-sum.
If you can’t achieve a minimum of 60% win ratio, don’t bother with BGs, it’s pure resources, time and psychical drain.
I’ve limited my participation to daily objectives, and I gave up with over 60% win ratio, because progress was very slow compared to resources/time invested, and of course the focus and effort needed.
Facing consistently top tier players, under the current VT format, ain’t fun at all to do at daily basis.
I spent my time instead in arena, farming solo events and units, for upcoming spring and 4th July offers.
Best MCOC decision I’ve ever made 👍
You're right in that I'd be way farther ahead in the game as a whole had I invested all this time into Arena for battlechips and units.
Trying to enjoy the new stuff they're putting out, but it's not enjoyable.