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Removal of Revive Farming and the Apothecary Discussion
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Kabam has been anti-player for years now and this is just one of the examples. Instead of fixing a broken game, they remove ways we can save money on items. Not a pro-player move whatsoever. Battlegrounds is still broken, cheaters are alive and well in the arenas, parries & dexes work when they want to, A.I. is progressive (but “never changed”), game lags 1-3 times per fight, and so on and so forth. Just watch as champs like Hercules or Kitty don’t ever become available as 7-stars. They’ve held off on Quake as a 6-star… she’s too pro-player. Every time Kabam moves one step in the right direction they take a giant leap backwards. I don’t understand the sabotage here. This update is completely unnecessary.
Part of me feels like I’ve been playing for 8 years so just keep going.
Other part of me is tired. As a number of folks have mentioned, this isn’t a new order of events for Kabam. They do this a lot. Not sure it’s worth feeling like a toy thing or a Guinea pig anymore.
Dr. Zola
Now fun video u posted, wanna jump in EoP and give us your own fight video? We gonna learn how we need to get better at the game all together, with some taste of irony.
This game is gonna die in less than 15 months if decisions like this continue to be made.
Also Kabam: “Do Labyrinth of Legends with this 4*, kill Collector with this 3*, do Abyss without any good heroes.”
Just make your peace with the game... Ride it out and when it stops being fun or feels like U can't keep up.. just quit it .. .at least that's what I'm gonna do.. no point on argueing or giving feedback on a decision that was taken without feedback.. this is a complete flashback from 12.0...
I mean.. all this complaints and the increase on stash cap was a "scapegoat" for compromise...
- God like AI doing things that we can’t do like punch us mid combo, launch a SP without the correct amount of power.
- Input controls galore
- EQ difficulty increase that no one asked for in uncollected and below.
- New champs that punish you in every way possible unless you have the exact counter in the game. Oh and that counter will only be available in to BUY with a chance of getting it for months.
- Take away all the best places to farm resources so when we don’t have the exact counter, or the AI messes us up, or the Input controls don’t respond we can at least clear the content.
In summary. Pay to play. Not sure how an 8 year old game has failed to make enough money at this point.
To each their own, I guess...
I wonder if they all know the same no skill dudes?
This game is harder than YouTubers make it look. I’m a “scrub” I guess, or maybe my hands are moving eight years slower than when I started. Farming consumables like revives and potions are essential in my opinion with the type of content in this game. It’s very difficult but that’s with the current consumable farming method. The changes proposed would make current “end game” content impossible without spending large amounts money on units. I’ve spent north of 15k on my account. On other things besides revives and potions. You need to sell us more stuff? It’s so easy to delete an app and spend my money elsewhere. @Kabam Vydious @Kabam Zibiit @Kabam Miike @Kabam Lyra @Kabam Porthos
- 1 level 1 revive, 1 level 1 potion and 1 level 4 potion....
wow!! i am so excited by the perspective of being able to heal my apocalypse of 375 HP per day out of its 56 196 HP (nearly 150 potions needed to get back to full health...)
I don't have the words to describe how i feel right now considering that information.
Just a question, why don't you replace revives and healing potions by their counterpart in %
Level 1 revive => revive a champion back to 10% of life
Level 2 revive => revive a champion back to 20% of life
Level 3 revive => revive a champion back to 30% of life
Level 4 revive => revive a champion back to 40% of life
Level 5 revive => revive a champion back to 50% of life
Healing potion level 1 => heal the champion for 10% of its max life
Healing potion level 2 => heal the champion for 20% of its max life
Healing potion level 3 => heal the champion for 30% of its max life
Healing potion level 4 => heal the champion for 40% of its max life
Healing potion level 5 => heal the champion for 50% of its max life
You could do that for Normal potions & revives, AQ potions & revives, AW potions and incursion potions & revives