Removal of Revive Farming and the Apothecary Discussion

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  • Lestat2499Lestat2499 Member Posts: 310 ★★★
    Seems it continues to be the same thing.
  • GladsGlads Member Posts: 431 ★★★
    While I spent about 20 bucks a month nothing huge, this decision will loose the majority of f2p crowd and probably folks like me.
    For the game, this will essentially mean the end of wars and quests battle grounds as players would be able in improve their rosters without banking on rewards.
    This will have far greater consequences than just story quest and Everest content mark my words
  • PikoluPikolu Member, Guardian Posts: 8,339 Guardian

    Yeah, that's totally what'll happen.
    🤣 you're not wrong, I know I already said it once already, but I'm ready for more dimensional being challenge against blade matchups. I wouldn't be surprised if we had a zemo who puts an armor break on himself every 4 seconds. Good luck dealing with the root all the time 🤣
  • Barrier ReefBarrier Reef Member Posts: 778 ★★★
    edited March 2023

    Okay, we need to stop this anti-player narrative. No game in existence makes decisions to spite Players. People can agree or disagree with decisions, but no one is out to get people.
    Yeah, they’re just out to get our money.
  • Manup456Manup456 Member Posts: 890 ★★★★
    You also have plenty of companies who know keeping happy customers is the best practice for repeat business. All these issues the game has and the way these things are being handled is being done poorly and people have the right to be upset.
  • Joker1976Joker1976 Member Posts: 892 ★★★★
    edited March 2023
    Their “Everest” content has always seemed a bit stupid to me. I don’t know how burning through hundreds of revives and units to clear content ( or quitting a incursion fight 30 times to stop the opponent’s regeneration ) is considered “skill” lol.
    …seems kinda silly to me
  • GroundedWisdomGroundedWisdom Member Posts: 36,991 ★★★★★
    Greekhit said:

    “No game in existence makes decisions to spite Players”:

    🤔
    I'm sorry, does that metric display intentions?
  • JoeVodkaJoeVodka Member Posts: 14
    I mean farming revives takes away from all other aspects of the game, if you devote time to farming theme you are subtracting time from arena, bg’s, clearing content etc. There’s a give and take balance there.

    That two week timer on the stash makes it even more imperative to stack revives and hit the content you need in a small work/life balance window is already stressful enough.

    Like “ok honey can you take the kids today so I can clear some hard video game content.” But don’t worry I didn’t spend $300 like I did last time. That made our marriage stressful by doing that behind your back. This time I found a way to farm revives for two weeks instead; so it looks we can get the kids some new clothes after all!

    Farming also avoids certain bad things like people buying “discount units” or having other people complete content for them for a fee of some sort.

    That’s what happens when you make the ai so fast that it essentially sucks units like a vacuum leaving people thinking it was just a dropped input and not an over-clocked ai defender. People might pay to win, cheat or they might just walk away.

    Just saying there are healthy reasons not to shut down the farm.



  • GroundedWisdomGroundedWisdom Member Posts: 36,991 ★★★★★
    edited March 2023
    BigBlueOx said:

    Why do YOU get to decide what narratives are ok in this discussion? That just seems a bit presumptuous doesn’t it?

    They knew this was unpopular, they are gas lighting us by calling it a compromise when it’s not. It’s fair for people to feel like this is an anti-player move, because something is being taken from the player base and what is being offered in return is new player level support and nothing in this compromise offers anything in return to high level players.
    I don't decide anything. If people are going to state conspiracy, I'm going to call it what it is.
    Judge Judy, although abrasive, says "If it doesn't make sense, it's probably not true.". You don't put thousands upon thousands of hours into a job to provide a product for people just to spite them. I'd bet pigs could fly before I bet on that one.
    Part of designing a game, nay being an adult, involves making decisions from time to time that are uncomfortable but necessary. Which means it's not "anti-player" just because it's not what people want.
    If something is necessary for the long-term health of the game, then that supercedes preference. It's easy for Players to say it only benefits them when they're taking full advantage of something. It's not an indication that it's for the best overall.
    People become accustomed to something over time. When you're talking about an easy street to Revs, readily available for the hardest content, then that's not as helpful as it looks on paper. It means things are much less challenging than they need to be. Over time, that not only affects the expectations Players have, it also leaves them at a loss for future content they can design with the intentions they have. No, not "to milk Players", to design long-lasting content that provides adequate challenge.
    People keep citing 12.0, but what they don't acknowledge is even that was a compromise. Not all changes were reverted. There's a reason for that. The game had to change. The last thing a Dev wants is a situation where they're stuck in the corner for the content they can create. Nowhere to go means no game, literally.
    I have no idea what they're planning on adjusting. All I know is it's not gas lighting. It's finding out how much room they have to accommodate what people want and still do what they have to do.
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