**Attention Summoners**
Due to issues surrounding Defensive Tactics, points from the current matchup in Alliance Wars will be removed after the season.
War Rating will remain untouched.
We are reducing the minimum matchup cutoff from 5 to 4 for this season.
We will continue to monitor the impact of this decision.
Due to issues surrounding Defensive Tactics, points from the current matchup in Alliance Wars will be removed after the season.
War Rating will remain untouched.
We are reducing the minimum matchup cutoff from 5 to 4 for this season.
We will continue to monitor the impact of this decision.
Removal of Revive Farming and the Apothecary Discussion
This discussion has been closed.
Comments
I'm not even sure there is space to have any kind of objective discussion of outside the box ideas, to be honest. I may just formulate a suggestion directly to the devs and then post it on the forums after the fact. I will say that when people decide to get locked into an emotional fight, they reduce things to binary situations that don't reflect reality well. In this case, the binary situation is: we deserve to have however much revives we think we need to do whatever content we want, and we'll fight to get them back.
The problem is, that's a losing fight. Or to be more precise, that's a lost fight. That fight is over. Players might be able to get other things instead, if they chose to focus their energy in such directions. It is just unfortunate that appears unlikely.
I’ll give you a preview, When I’m grinding for revives I do prep, that prep involves farming 4 hour crystals for typically 1 to 2 months, then I save 3,000 units. I complete Uncollected, Cavalier, and Thronebreaker EQ and purchase said 1k questing bundles for 30 energy refills. I then pop open my 4 hour crystals I’ve been saving for months. Then I spend 2 to 3 days grinding. Some days I have as much as 9 hours, some days I don’t. You can’t auto play EQ, you can’t auto play your way to get those units, and so far you rather go the hypocrite approach rather than weigh the scale of effort that is actually required to obtain these resources.
It's not like we snap our fingers and 1000 revives randomly fall into our inventory....
We have to spend our energy refills and hundreds of Hours on the game to earn those...
Basically we were trading our time and energy refills for revives
I am surprised it's taking days for them to bring us the compromise.
I'm usually done with monthly EQ with something like a week and a half to go. I'm generally burning that energy on one of two things. If I'm planning on doing anything that might require revives, I autofight 3.2.6 until I have a ton of them. If not, I'm burning that energy in the ISO quests, either by autocomplete or by just autofighting through them. These resources are for all intents and purposes, completely free.
If I needed more than fifty or sixty revives for something, I could simply farm them in the last week and a half of one month, then continue for another week and a half at the start of the next month, knowing this would not impair my ability to complete everything I want, and then end up with something like 120 revives or so. Again, while costing nothing except energy that would otherwise expire anyway, and essentially zero actual time spent in the game.
To put the time expense into perspective, 3.2.6 farming requires something on the order of about six to ten taps on the screen every five to seven hours. For context, this is comparable to the amount of time I spend collecting and opening free crystals in the game.
If ever I needed a thousand revives, with the current maps I could get those without seriously compromising my ability to do monthly EQ in about six months, at the cost of about six to eight collective hours of my actual attention span. If anyone thinks this was hard, expensive, or time consuming, they were not doing it optimally. It was in fact none of those things.
We can legitimately discuss if the content is properly balanced against the availability of revives, I think that's fair game. But anyone who tries to make the argument that these revives were not trivial to acquire and were some kind of small reward for the high level of effort it took to get them simply did not do this themselves enough to understand just how free flowing these revives were.
Reasonable people's time and attention is the most valuable thing I can possibly accrue, here. It is extremely difficult to earn. But sometimes, someone comes along and unintentionally makes it just a little bit easier.
Also, 327 more disagrees and I get a set of Forum Guardian steak knives.
All we need to do is remain constructive and ignore the common derailer. Eyes on the prize folks.
On another note, Kabam has clearly also shown us they are capable of making fights that require skill and cannot be revive spammed.
Revives definitely need to be nerfed, but its a two-way street and content should be designed to be skill-fully cleared and not just be a revive fest which is what is also guilty of allowing this to happen in the first place. Instead of having a timer to death, why not just keep adding skill caps and manoeuvres to deal damage in the first place?
Long form everest type content dictates revive usage. A solo we see on youtube is not the norm (duh). This has been mentioned several times. Anyone listening?
So paragraph 1 = f2p demands time/commitment. Potions, seldom mentioned but grindable.
Paragraph 2 = Everest content dictates usage of under lets say…30 revives if Kabam decides to be generous and double the cap. Failing which, players either choose to restart at a later date after recovering stash, or do Kabam’s favorite thing.
All anyones need to do to increase revenue is make the boss or late fights so difficult that no one would wanna restart and just do Kabam’s favorite thing.