EMERGENCY MAINTENANCE
There was an issue with an offer that sent out a surplus of Tier 7 Basic Catalysts.
While the Game Team investigates a way to remedy this issue, we will be putting the Game into Emergency Maintanance.
We do not currently have an estimate on how long this will take, however, we will let you know as soon as we know anything.
Thank you for your patience.
There was an issue with an offer that sent out a surplus of Tier 7 Basic Catalysts.
While the Game Team investigates a way to remedy this issue, we will be putting the Game into Emergency Maintanance.
We do not currently have an estimate on how long this will take, however, we will let you know as soon as we know anything.
Thank you for your patience.
Comments
But that would mean admitting error…
Dr. Zola
Also, defenders these days seem to come out of stuns much quicker or remain stunned long enough for you to rush in so they can hit you.
They're messing up gameplay by supercharging the AI. Anything else they say just isn't selling anymore, in more ways than one.
Got a real painful experience this evening with Moleman in the SoS.
It appears that it is no longer possible to reliably punish Serpent's SP2. Specifically, I tested and verified this with America Chavez.
In the past, you could get in position to punish Serpent's SP2 by dashing in while he was opening the rift, which put you as close as possible to him. You then block the next three attacks, and are then in range for a medium attack (though not a light) before he could recover.
Now, even from right next to him, Serpent is able to dex or block this attack.
I tested this in practice mode with America after getting burned on it several times in BGs (and losing matches as a result, sadly). I am still able to dash in during the SP2 normally, of course. But after I block the final attack and rush in as fast as possible, Serpent is now either dexing away or -- even worse -- snap-blocking my attack, triggering parry, and leaving me open to a full combo.
In my tests in practice mode, I successfully punished about half the time, and the other half of the time I got dexed or parried. I am confident that I am rushing in as fast as possible - I'm even resorting to frantically swiping right as soon as the last hit is blocked to "queue up" the quickest dash attack possible.
I don't know if my device matters, but I'm using a samsung galaxy s20. On my device, it's very repeatable.
I don't know if this issue was specifically introduced in the most recent build of code, but it's a very clear case where there is simply no window available to punish a special, even when you're standing right next to the hero when they finish their last hit of the special animation. I can't imagine this is intended behavior. And it's not hard to see how this takes the most difficult defender in the game and makes him even harder to fight.
The only safe rotations I feel we have left is parry combo and dex and punish specials.
Offers are fine for the extra consumables or are on the player but please account for consumables that are not the players' fault but due to the AI. And the AI is Kabam's responsibility.
Really admire the AI skills.
Dr. Zola