**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Developers Thoughts: Improving Alliance Wars Discussion Thread
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Apparently you must not have seen the Leaderboard. Should I say the Bladerboard.
Well I’m in masters and don’t use blade and take lane 4/5/6 depending on who’s is mini boss
I didn't mean literally every Player only relies on Blade. However, you can't deny that it's been a constant throughout most Attack Teams. The point I'm opening up is that it makes it very difficult to create an effective Defense when the same Champ or two are being used with virtually the same Debuff over and over. They made several efforts to refine Defense. Now they're looking at Attack. You can't viably approach it from the same angle as Defense because each Player can only bring 3 options for themsleves.
angela
Changing MD has literally just happened, and these changes have no doubt been in the works some time. They're also ongoing, so this is just the first introduction we will likely see. I think it's a good idea overall. It's a given that the norm is to find a popular Champ for Attack, the majority use the same Champ or two, and then it becomes just the same dance with little challenge. They're adding more moving parts.
This is something i hope to see fixed in the next season and beyond. Like others have suggested maybe make it such that war rating can only be modified during the season, so that alliances will not be able to "tank" their war rating during the off season in order to face easier opponents during the season.
i think that would be fun i already use different champs for attack
The issue is not that blade needs a nerf or not, the reason why Blade is so good is that he’s a great attacke, a decent Defender, and great PI. He’s the whole package. If KK was top 3 PI she would be r5 left and right.
Kabam wants all these things but then f#cla themselves due to other factors.
It’s stupid to think that yes AW is a big part but now PI is huge part due to AQ rewards. So they can’t thibk of one without the other.
What a dumb ass idea is rotating nodes. It just makes the hard champs harder. Restricting champs is the only way to go. It doesn’t matter what buffs you put on cyclops, modok is harder to fight. Even if the node is “only buff cyclops”, if you place an IWIM, he will get more kills.
It will make AW memorable and historic. People will say, remember that mutant AW a while back that I did so and so... I don’t think anyone remembers or cares what season number of AW we are on. Just repeating what I said before but at least you guys made alliance help an alliance event. I suggested that one a while back as well. Happy to see that someone may have listened to me
Proxima Midnight:
https://youtu.be/0S7ocupYvD0
80pts (like 1 attack bonus) every unique attacker...
Simple and accurate!
This is worse than a nerf. Kabam now have the ability to reduce the effectiveness of any champ they chose for a whole season.
I agree this is not a NERF, but it is a change in the meta of alliance wars that doesn’t allign with how the game is design. R4s and r5 champs take much much longer than a month. But the game is changing dramatically every month, and players wont have new ways to adjust e.g, rank down tickets or access to more rank up material.
Make no mistake this will not make AW more fun. It will make it more expensive and difficult to complete the map, as players will be forced to use lower ranked champs. This type of variability doesn’t allign with the game design. It just blows my mind the game devs will do something like this.
2) I can't wait for month when global is something like prove yourself haha! Yes a lot of fights this just drags things out but can make others a pain.
3) For globals, if that is path you are going to go I would suggest:
- t1 wars 4 globals, t2 wars 3 globals, t3 wars 2 globals, gold wars (t4-whatever) 1 global, else 0.
- Something needs to be done to make map difficulty harder between t3 and t1 as you can tell from the data top alliances crush the current map. You need more to help them differentiate the top 3 from other 17 for master. This would provide more scaling difficulty to go along with scaling rewards seen between gold to p3 and then p3 through master. Master alliances are good, even with 4 globals (unless stupid globals) their death count will remain low but may help them better show top 3 in a given season. Would suggest the potential globals available for t1 versus t2/t3 have different sets with the higher tier wars have more difficult globals being possible. I would then have globals change weekly during the season
You can also add more minis t1 / t2 maps. For both I would add mini on paths 2 and 8 and then for t1 has mini also on 1 and 9.
4) Remove defenders remaining
5) When two alliances who have different default maps match up, always default to higher map and have both alliance get the selected maps multiplier. Therefore if you go one step further and make for example t1 map have more globals, more minis, etc. if a p2 alliances faces a master they will have extra points to earn.
Now we need to rank a different set of champs that will likely then be useless in the next season? Where are all these resources coming from? A season is only a month long and the off season only 2 week. How do you expect people to adapt their rosters so quickly?
I for one have favoured ranking Bleed champs in my roster. I personally like using them, the bleed often triggers other abilities within the champs mechanics adding to their effectiveness. My roster for season 5 is begging to look allot less appealing to my alliance.
You guys need to put more thought into these changes. You can’t just nerf peoples rosters like that. We have used rare and valuable resources that are very hard to come by ranking these champs. Think about that before you go making our rosters so much less effective.
some people dont have 3 stars
I'm pretty sure it was clear what I meant. I don't really subscribe to YouTube to make my own observations. What the Bleed Immunity Node does is encourage people not to rely on the same tactic. That's what it's all about. To add a level of challenge and rotate it in order to keep it less reliant on the same tactics. There's scarce little they could do outside of Global Nodes that isn't flat-out making certain Champs mandatory. Bleed is only one Debuff. People rely on it because it gets fast kills. The negative side to that is it takes away a degree of challenge.
Well it may not be the only way but its 1 possibility. Lol.
You would need a ballance on the number of random buffs i guess because if you go too far randomising it then you risk the possibility of taking all strategy out of wars.