**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Except 6* those dont have restriction
It is true that quest rewards haven't been updated since Uncollected was introduced in December of 2017. However, war rewards were updated with the introduction of seasons, alliance quest rewards have been increased multiple times including both glory rewards and the ability to buy 5* and 6* shards with glory. And the special events that come along seem to contain a literal fountain of 5* shards at least more than half the time. They also added 5* shards to the calendar to fill out the last few days. And that's on top of the increased ability to earn shards from the restructured arenas.
Some people will say that some of these things happened a while ago and not recently. But that's the entire point: as far back as you can go, there have been small but significant increases added to the game. Some recent, some further back, some even further back, because this keeps getting ratcheted upward. A slow but continuous ratchet upward is not going to have a huge number of increases all at once, it will have them spaced out over time, and at no time will there be a huge increase, but at no time will there be no increase for a long time either.
So if Act 6.2 is not for player like me, I'm not sure who it's for.
But the problem is that I have exactly 8 6 star champions (2 dupes). EIGHT. Where are all the 6 stars that have become so available? Maybe the paths will be doable with my 6* roster, IDK. But, depending on the nodes I could be SOL with only 8 champs to choose from.
It seems a bit soon to me to be restricting paths for mainly 6* champions.
One could argue that more 5* shards mean more 6* shards when duping but that’s not enough. At least not for someone that his only content left is 6.2 and has 4-5 6* that all but 1 are trash. I’m curious to see hoy many of us are in that situation
As I mentioned in a previous post, I see what appears to be a shift in how progress is expanded in the game, from the pre-uncollected game which is relatively ungated, to the post-uncollected game which uses gates to intertwine content progress and roster progress. That's perfectly acceptable to me if it is done reasonably, and I see nothing in the announcement that is unreasonable, and particularly combining class advantage with class gates seems to be a reasonable way to create a "hurdle" rather than simply a ramp-up in difficulty (i.e. in a ramp difficulty just gets harder as the new normal, with a hurdle there's an initial requirement to satisfy but once you do it gets easier beyond the requirement).
Also, you asked when were 5* and 6* shards more readily available? How about the past 6 months before this one?
Can bring only certain classes!
Can only bring 1 5 star!
Only certain sizes!
Give me a break. What's next....class, rarity, tag, and rank restrictions all in one?
"For act 6.3 only 6* hero science champs at r2 with a size matter global node in this lane!"
We get it, you want us to spend $10 000 a week on cav crystals like COW. Great, see how the game survives when you've restricted players so hard that there's no one left to play. I spent $6000 in a month a few months back on this game, and I'm not doing that anymore.
End game players are getting rid of their accounts like the plague. Master level teams can't find decent players for war anymore cause all the vets got tired of where the game's headed and sold off their accounts to noobs who can barely play.
What is the point of spending several mortgage payments getting a champ, duping them, ranking them up to r5 , and taking them to max sig when you can come in and render them utterly worthless with an arbitrary gate?
Why do I have to bring my sig 20 6* deadpool xforce to act 6.2 when I can use a r5 sig 200 omega red? It's not fun, or fresh, or interactive. It just pisses me and everyone else off. Don't design powerful champs if you can't make proper content. Better yet, don't create problems, sell us solutions, then make those solutions utterly worthless so you can sell more solutions later down the road.
I don't care for 6 stars. They were released for no reason and my 6* RNG has been atrocious. Don't tell me who I can and can't use for content, I was the one that spent 10s of thousands of dollars on this game, not you! If our purchases can't keep their value then there's no point in spending.
On the other hand, I specifically didn't state that any event generated a huge amount of 6* shards, only 5* shards. However, a significant increase in 5* availability indirectly increases 6* availability by a small amount, due to the increased rate of duplicating 5* champions over time. If the only source of 6* shards was primarily the Uncollected difficulty I should be getting 6* champs about once every four months, but I'm actually getting them every two to three months on average. That is a significant increase due to things like 5* duplication.
This is where RNG going to hurt people like me . I feel what Idelest said in his parting video . The contest is restarting and we r again at the mercy of huge RNg swings
I have a large 6* roster. Over 40 champs. Some very good. 8 of them duped. I'll be just fine. That said, gates requiring 4 6* champs? That's disgustingly ridiculous for 98% of the player base who may not have that many good/great 6* for a challenge of this magnitude.
Just gross. Do better.
Some ideas:
Expand the Basic and Featured 5* Arena
Create a featured 6* Arena
More frequent Dungeon style crystals (small pools)
Add Class specific crystals
It's time to lessen the game's dependence on RNG, not increase it.
Still dont see the class restrictions