Is anyone else concerned about having a Hyperion as a map 5 mini? A 35k Hype sounds like a nightmare unless boss killers run amazing power control champs which not everyone has. This seems very problematic to me.
Alright then. Ask yourself one question. If I'm so wrong, then why haven't they made them permanent in all the years of asking? Being wrong is not the same as not accepting the answer.
Because they benefit from having people log in more often. They want you having to check in as often as possible.
Is anyone else concerned about having a Hyperion as a map 5 mini? A 35k Hype sounds like a nightmare unless boss killers run amazing power control champs which not everyone has. This seems very problematic to me.
There are a few champs that can deal with Hyperion. Void, Magik, Doc Oc, DV, Hood, MS, Dorm, Iceman, Luke, Shulk, and to lesser degrees CAIW, SG, and GP. I’m sure there’s others I missed.
Alright then. Ask yourself one question. If I'm so wrong, then why haven't they made them permanent in all the years of asking? Being wrong is not the same as not accepting the answer.
Because they benefit from having people log in more often. They want you having to check in as often as possible.
That's a misconception. We have to log on as many times anyway, whether every 2 and a half hours, or 5. Same amount of moves in AQ. Actually, that's one of the things they've mentioned themselves that I agree with. Not everyone can log on every 2 and a half hours, or every half an hour. Some people work jobs 8 hours a day or more. All it does is add more pressure for people to move quicker. They're not trying to get log-ins from 1-Hour Timers. That makes no logical sense at all. The opposite would be true.
Some more flexibility. Not others. Thank you for giving an example of why I don't want to debate this. Never gets anywhere. It's always one-sided.
Yes, I still have the same amount of time for fights but reduced timers actually give more flexibility not less of how long I can go without checking in. I can join late from work and not be concerned that I let 2 out of 26 energy rot (join 4 hours after AQ start) when I may need 18 to do the map with my paths
Here is math for ya - I need 18/26 energy to complete or 69%, every energy that rots is 4% and if you try to sleep a healthy 8 hours at nights that’s already 3 rotting. So between joining late and sleep I need to use 18/21 or 86% of my max (yes some sleep less but trying to promote being healthy)
Now let’s do same example with 30 min energy. I join AQ 4 hours after start. Now I only need 18/50 energy or 36%. I will rot 11 sleeping for 8 hours and joining AQ 4 hours late means I rotted 6. So now I am down to 18/33 or 55%. Yes I can rot these faster but each one that rots doesn’t hurt as much as 1 hour.
55% < 86% ... more surplus means more flexibility. Doesn’t matter time zones or what not. Please draw up an example where 1 hour energy will allow you to complete a map faster than 1/2 hour. Like I said before, you can’t. The best scenario you can draw is they would finish the same time.
Under your logic they should move AW energy timer back to 1.5 hours to give more flexibility. You probably also like longer lines at theme parks for hell who wants to risk missing going on 40 rides instead of 35 rides because we walked too slow between rides when there are no lines. You probably rather wait in 1 hour line and only do 8 rides for You knew you didn’t waste any time walking slow for there was no way you could sneak in an extra hour to wait in another line before park closed!
One hour energy means more traffic. More traffic leads to more potential for sales and also allows the game to become a larger part of your daily life and therefore some players will more likely invest in it (more sales). If they didn’t care about money, why don’t they just remove energy completely? Then my BG can just meet up over one 30 min window a day and just blow through map. If different time zones, then it will be slower but not anywhere near as slow today. I don’t use boosts in AQ (do m7 days 3,4, and/or 5 weekly) if they are concerned with that they can make AQ specific boosts.
Here is one you may not get GroundedWisdom... you don’t need to log in every 2.5 hours with 30 min energy. You can be in an alliance that fits your pace. You can log in every 5 hours just like now and finish at exactly the same time. 30 min energy allows different time zones to finish faster since they can get more done when time overlaps since energy replenishes faster. A completely mixed time zone BG now is very difficult to finish higher maps. 30 min energy (with same number nodes) actually helps fix that.
If worried about some being able to release champs faster I would happily trade locking my champs until time is up if meant 30 min energy with same number of nodes.
The fact that they reward us / compensate us with 30 min energy is obvious it’s a benefit. If it harmed people they wouldn’t do it
My bg does map 5 x5. Sometimes we feel froggy and do map 6. Even with opposite time zones, wich actually help us, we still finish with plenty of time to spare. 30 min timers had zero effect once we reached our usual stopping point for the night for sleep. It doesnt matter if its 30 min timers or 1hr.
Really displeased with the increase in difficulty, new nodes, etc and the fact that Map 5 and 6 receive no new rewards except T4B and T4CC, which players at that level have little need for. "Saving the big rewards update for later" is great, but I don't think it's right to increase difficulty and not ramp up rewards simultaneously.
We haven't revealed all the changes to Ranked Rewards, but every single rank will see an increase in rewards, with the exception of the 2 lowest ranks (below Rank 21001). If you're playing Map 5 or 6, you can expect a bump to the Tier 2 Alpha and Tier 5 Basic Fragments you receive. More details on how much of a bump that will be is something we'll talk about soon, but for this particular update, our focus is on getting mid to low level players the resources they need most, hence our focus on that in the post.
Then give us all of the rewards when you make a post and tell us you are increasing the difficulty. I know a lot of the top 45 alliances are SUPER MAD with these changes.
Our choice here was either to get this information out early without all of the rewards information (because that information is still being finalized) or wait until it is finalized and include it all at once, which gives players a lot less notice. In this case, we decided that it's probably best to get as much information as we have out as soon as we could.
This is why this is an early look.
So then can you clarify the timing? Are we going to be playing the updated maps without updated rewards or is it simply that you’re waiting to finalize the updated rewards and the rewards will be added to the updated maps.
The latter. You won't be playing the announced changes without the rewards updates, it's just that the rewards updates typically come in later than the Map changes. We didn't want to wait to finalize the reward updates before telling everyone what was happening in the Maps, since then it would have been too close to release for comfort.
Really displeased with the increase in difficulty, new nodes, etc and the fact that Map 5 and 6 receive no new rewards except T4B and T4CC, which players at that level have little need for. "Saving the big rewards update for later" is great, but I don't think it's right to increase difficulty and not ramp up rewards simultaneously.
We haven't revealed all the changes to Ranked Rewards, but every single rank will see an increase in rewards, with the exception of the 2 lowest ranks (below Rank 21001). If you're playing Map 5 or 6, you can expect a bump to the Tier 2 Alpha and Tier 5 Basic Fragments you receive. More details on how much of a bump that will be is something we'll talk about soon, but for this particular update, our focus is on getting mid to low level players the resources they need most, hence our focus on that in the post.
Then wait to roll out the new map content until the ranked rewards are finalized. Why would you roll out more difficult content prior to having the rewards system in place at the same time? Makes no sense to me.
We are waiting. Apologies if that's not clear in the original post, but the Map changes listed aren't happening without the reward updates, we just don't have those as finalized yet and didn't want to wait until they were set in stone to tell you all about the Map changes.
TL;DR You will be seeing the Map and reward changes all at once.
Kabam please understand this fundamental point: You will never be able to get the majority of players to play AQ at a level which they have to spend. AQ is the part of the game where we want to get free rewards, free in the sense that we just go in and clear some paths without spending items. That is the difference from AW. So no matter how much you jack up the difficulty in AQ, you will never get that result of spending in AQ. What will happen is either (1) players quit because they are frustrated; or (2) alliances simply decide to do less of a certain map or drop down to easier maps. Even in the latter case, it means that players have to grind less to pay less donations, so players are less active on the game overall.
TLDR making AQ harder and harder is killing your own game.
It is a joke to me that map 6 today is harder than map 6 was 1 year ago, even despite the increased rosters that we all have these days.
Who says they're trying to make money? People play at the level which they're comfortable. AQ has always been something that is revisited and updated, otherwise it would become monotonous and wouldn't be a challenge at all. As you said, Champs have gotten stronger, and so has the content to go with them. Making it a new challenge keeps the game alive.
Who says they're trying to make money? People play at the level which they're comfortable. AQ has always been something that is revisited and updated, otherwise it would become monotonous and wouldn't be a challenge at all. As you said, Champs have gotten stronger, and so has the content to go with them. Making it a new challenge keeps the game alive.
If you read my post you'd have seen that the difficulty has increased further than our rosters have. Its a greater increase in difficulty relative to roster size.
In fact if you even played at top levels you would have realised this lol.
If the difficulty has increased past your Roster, then perhaps you're playing above it.
You seem to lack even a basic understanding as to how AQ has changed in the past 6 months or so. The fact is that Kabam removed the prestige ceiling which used to cap its difficulty for the preceding 3 years. On that fact alone, it can be said that Map 6 in AQ now is harder than it was (relative to everyone's rosters) a year ago. I do not mention Map 7 because (obviously) there was no Map 7 a year ago, and therefore no basis to draw comparisons. I can compare only Map 6, and again, my point is simply that it is ridiculous that the same map in AQ can increase in difficulty over time, when instead Kabam's solution should be (as they have) simply to create a new Map for the higher end players to progress to.
This is not even to mention the fact that since the Map 6 revamp about 6 months ago, Kabam added in a ton of nasty defenders like IMIW (with great node combination like optimist + Starburst), which leave players very few counters. Nodes like that means that Map 6 now has nodes that cannot realistically be cleared except with a specific set of counters, whereas that challenge did not exist in previous iterations of Map 6. On this basis too, I say that Map 6 today is harder than it was 1 year ago (relative to our roster progressions).
I can assure you it's not designed to be more difficult than Rosters would allow. That makes no sense at all.
You start with the premise that Kabam would not do something like make AQ more difficult than rosters would allow, but that is precisely the issue that I am raising. I cannot have a debate with you when your argument begins and ends with the premise that the issue I raise is a non-issue. We can only debate facts, and I don't see you raising any counter-points other than the bald assertion that it is not so.
That's because there are no facts in the assertion made. If you're trying to convince me they created it to be more difficult than people can manage, you will have a very hard time. I am 99.9% positive that they considered the capability of Rosters in the design of this content, and it is within that limit. The fact is people have done it and completed it within the last 6 months, as you pointed out, and that can not only be affirmed through feedback, we could also see it in the data had we been given access to it. No, they're not designing AQ harder than people are capable of, just to make money. That would be a conspiracy.
That's because there are no facts in the assertion made. If you're trying to convince me they created it to be more difficult than people can manage, you will have a very hard time. I am 99.9% positive that they considered the capability of Rosters in the design of this content, and it is within that limit. The fact is people have done it and completed it within the last 6 months, as you pointed out, and that can not only be affirmed through feedback, we could also see it in the data had we been given access to it. No, they're not designing AQ harder than people are capable of, just to make money. That would be a conspiracy.
Stop trying to make things into conspiracies lol. All I said is that they have been increasing the difficulty more than it was before. And to the extent that it is motivated by wanting people to start spending on AQ, I am saying that they are terribly mistaken about such a goal.
The facts, I have highlighted two, show that AQ has become more difficult in the path. Still waiting on you to provide any counter-points to show that it has not become more difficult than in the past (relative to roster progression).
If you do not come up with a solid fact to show how it has not increased in difficulty in that way, I take it that you concede the point.
Why oh why are we getting Morningstar. We just had her for an entire season. So annoying can't do MS unless u bring a bleed immune, can't do SW unless u bring poison immune and then u will also need power control (or the other few exceptions like void and iceman...) for the hype week. Not that none of these especially hard just super annoying for the poor people that lack the immunity champs...
Why aren’t more people concerned about this Hyperion? I understand there are counters but he is being greatly underestimated. With the node combination and the fact that AQ opponents are super defensive it seems like an impossible fight without very high ranked Magik or Void. Feels like a variant 1 match.
GW doesn't know what happened because he clearly doesn't play at that level.
Map 6 is much harder than it was last year even when accounting for stronger rosters because:
a. prestige cap was lifted b. much more difficult defenders c. on much more difficult nodes
I responded the the implication they made it harder than Rosters can manage. Not true.
Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed.
That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do.
By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you.
By switching up the challenge, it keeps it fresh, instead of the same thing over and over. The statement was made that it was harder than people can manage. It's not. For that matter, if you're using that many Items, you're probably playing a Map above your capabilities.
GW doesn't know what happened because he clearly doesn't play at that level.
Map 6 is much harder than it was last year even when accounting for stronger rosters because:
a. prestige cap was lifted b. much more difficult defenders c. on much more difficult nodes
I responded the the implication they made it harder than Rosters can manage. Not true.
Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed.
That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do.
By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you.
Who spends money on potions? We get plenty enough glory to cover potion use
GW doesn't know what happened because he clearly doesn't play at that level.
Map 6 is much harder than it was last year even when accounting for stronger rosters because:
a. prestige cap was lifted b. much more difficult defenders c. on much more difficult nodes
I responded the the implication they made it harder than Rosters can manage. Not true.
Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed.
That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do.
By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you.
By switching up the challenge, it keeps it fresh, instead of the same thing over and over. The statement was made that it was harder than people can manage. It's not. For that matter, if you're using that many Items, you're probably playing a Map above your capabilities.
If players can handle a map and Kabam makes it disproportionately more difficult, and players can't handle it without spending a lot more items or stepping to a lower map, that's regression, not progression.
GW doesn't know what happened because he clearly doesn't play at that level.
Map 6 is much harder than it was last year even when accounting for stronger rosters because:
a. prestige cap was lifted b. much more difficult defenders c. on much more difficult nodes
I responded the the implication they made it harder than Rosters can manage. Not true.
Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed.
That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do.
By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you.
By switching up the challenge, it keeps it fresh, instead of the same thing over and over. The statement was made that it was harder than people can manage. It's not. For that matter, if you're using that many Items, you're probably playing a Map above your capabilities.
If players can handle a map and Kabam makes it disproportionately more difficult, and players can't handle it without spending a lot more items or stepping to a lower map, that's regression, not progression.
GW doesn't know what happened because he clearly doesn't play at that level.
Map 6 is much harder than it was last year even when accounting for stronger rosters because:
a. prestige cap was lifted b. much more difficult defenders c. on much more difficult nodes
I responded the the implication they made it harder than Rosters can manage. Not true.
Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed.
That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do.
By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you.
By switching up the challenge, it keeps it fresh, instead of the same thing over and over. The statement was made that it was harder than people can manage. It's not. For that matter, if you're using that many Items, you're probably playing a Map above your capabilities.
If players can handle a map and Kabam makes it disproportionately more difficult, and players can't handle it without spending a lot more items or stepping to a lower map, that's regression, not progression.
Is anyone else concerned about having a Hyperion as a map 5 mini? A 35k Hype sounds like a nightmare unless boss killers run amazing power control champs which not everyone has. This seems very problematic to me.
There are a few champs that can deal with Hyperion. Void, Magik, Doc Oc, DV, Hood, MS, Dorm, Iceman, Luke, Shulk, and to lesser degrees CAIW, SG, and GP. I’m sure there’s others I missed.
True but this Hyperion is also on spite, oscillate, and emphatic lock nodes. A pretty nasty combination.
GW doesn't know what happened because he clearly doesn't play at that level.
Map 6 is much harder than it was last year even when accounting for stronger rosters because:
a. prestige cap was lifted b. much more difficult defenders c. on much more difficult nodes
I responded the the implication they made it harder than Rosters can manage. Not true.
Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed.
That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do.
By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you.
By switching up the challenge, it keeps it fresh, instead of the same thing over and over. The statement was made that it was harder than people can manage. It's not. For that matter, if you're using that many Items, you're probably playing a Map above your capabilities.
If players can handle a map and Kabam makes it disproportionately more difficult, and players can't handle it without spending a lot more items or stepping to a lower map, that's regression, not progression.
No, that's playing the Map you're capable of.
If they're capable of less, that's regression.
That's progress. The game grows, so do Rosters. You either adapt to the changes and grow into them, or you play something that doesn't cost you buckets of potions. It runs every week so it's not like there isn't enough practice.
GW doesn't know what happened because he clearly doesn't play at that level.
Map 6 is much harder than it was last year even when accounting for stronger rosters because:
a. prestige cap was lifted b. much more difficult defenders c. on much more difficult nodes
I responded the the implication they made it harder than Rosters can manage. Not true.
Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed.
That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do.
By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you.
By switching up the challenge, it keeps it fresh, instead of the same thing over and over. The statement was made that it was harder than people can manage. It's not. For that matter, if you're using that many Items, you're probably playing a Map above your capabilities.
If players can handle a map and Kabam makes it disproportionately more difficult, and players can't handle it without spending a lot more items or stepping to a lower map, that's regression, not progression.
No, that's playing the Map you're capable of.
If they're capable of less, that's regression.
That's progress. The game grows, so do Rosters. You either adapt to the changes and grow into them, or you play something that doesn't cost you buckets of potions. It runs every week so it's not like there isn't enough practice.
It's not progress when players step down in content, quit alliances, or go into retirement or semi-retirement. You'd know this if you played anywhere competitively. The game is almost disappearing at the top...guys tired of the cost of AW, AQ, and the overall grind.
GW doesn't know what happened because he clearly doesn't play at that level.
Map 6 is much harder than it was last year even when accounting for stronger rosters because:
a. prestige cap was lifted b. much more difficult defenders c. on much more difficult nodes
I responded the the implication they made it harder than Rosters can manage. Not true.
Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed.
That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do.
By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you.
By switching up the challenge, it keeps it fresh, instead of the same thing over and over. The statement was made that it was harder than people can manage. It's not. For that matter, if you're using that many Items, you're probably playing a Map above your capabilities.
If players can handle a map and Kabam makes it disproportionately more difficult, and players can't handle it without spending a lot more items or stepping to a lower map, that's regression, not progression.
No, that's playing the Map you're capable of.
If they're capable of less, that's regression.
That's progress. The game grows, so do Rosters. You either adapt to the changes and grow into them, or you play something that doesn't cost you buckets of potions. It runs every week so it's not like there isn't enough practice.
It's not progress when players step down in content, quit alliances, or go into retirement or semi-retirement. You'd know this if you played anywhere competitively. The game is almost disappearing at the top...guys tired of the cost of AW, AQ, and the overall grind.
No. Progress is growing through new challenges. That requires making effort and adjustments. Not doing the same thing week in and week out. So when things change, you adapt. If you're still struggling after doing the same AQ week after week, you either need to change your strategy, Roster, or change the Map you're doing. Progress doesn't come without changing the Maps now and then.
Comments
Here is math for ya - I need 18/26 energy to complete or 69%, every energy that rots is 4% and if you try to sleep a healthy 8 hours at nights that’s already 3 rotting. So between joining late and sleep I need to use 18/21 or 86% of my max (yes some sleep less but trying to promote being healthy)
Now let’s do same example with 30 min energy. I join AQ 4 hours after start. Now I only need 18/50 energy or 36%. I will rot 11 sleeping for 8 hours and joining AQ 4 hours late means I rotted 6. So now I am down to 18/33 or 55%. Yes I can rot these faster but each one that rots doesn’t hurt as much as 1 hour.
55% < 86% ... more surplus means more flexibility. Doesn’t matter time zones or what not. Please draw up an example where 1 hour energy will allow you to complete a map faster than 1/2 hour. Like I said before, you can’t. The best scenario you can draw is they would finish the same time.
Under your logic they should move AW energy timer back to 1.5 hours to give more flexibility. You probably also like longer lines at theme parks for hell who wants to risk missing going on 40 rides instead of 35 rides because we walked too slow between rides when there are no lines. You probably rather wait in 1 hour line and only do 8 rides for You knew you didn’t waste any time walking slow for there was no way you could sneak in an extra hour to wait in another line before park closed!
One hour energy means more traffic. More traffic leads to more potential for sales and also allows the game to become a larger part of your daily life and therefore some players will more likely invest in it (more sales). If they didn’t care about money, why don’t they just remove energy completely? Then my BG can just meet up over one 30 min window a day and just blow through map. If different time zones, then it will be slower but not anywhere near as slow today. I don’t use boosts in AQ (do m7 days 3,4, and/or 5 weekly) if they are concerned with that they can make AQ specific boosts.
If worried about some being able to release champs faster I would happily trade locking my champs until time is up if meant 30 min energy with same number of nodes.
The fact that they reward us / compensate us with 30 min energy is obvious it’s a benefit. If it harmed people they wouldn’t do it
TL;DR You will be seeing the Map and reward changes all at once.
TLDR making AQ harder and harder is killing your own game.
It is a joke to me that map 6 today is harder than map 6 was 1 year ago, even despite the increased rosters that we all have these days.
In fact if you even played at top levels you would have realised this lol.
This is not even to mention the fact that since the Map 6 revamp about 6 months ago, Kabam added in a ton of nasty defenders like IMIW (with great node combination like optimist + Starburst), which leave players very few counters. Nodes like that means that Map 6 now has nodes that cannot realistically be cleared except with a specific set of counters, whereas that challenge did not exist in previous iterations of Map 6. On this basis too, I say that Map 6 today is harder than it was 1 year ago (relative to our roster progressions). You start with the premise that Kabam would not do something like make AQ more difficult than rosters would allow, but that is precisely the issue that I am raising. I cannot have a debate with you when your argument begins and ends with the premise that the issue I raise is a non-issue. We can only debate facts, and I don't see you raising any counter-points other than the bald assertion that it is not so.
The facts, I have highlighted two, show that AQ has become more difficult in the path. Still waiting on you to provide any counter-points to show that it has not become more difficult than in the past (relative to roster progression).
If you do not come up with a solid fact to show how it has not increased in difficulty in that way, I take it that you concede the point.