Alright then. Ask yourself one question. If I'm so wrong, then why haven't they made them permanent in all the years of asking? Being wrong is not the same as not accepting the answer.
Is anyone else concerned about having a Hyperion as a map 5 mini? A 35k Hype sounds like a nightmare unless boss killers run amazing power control champs which not everyone has. This seems very problematic to me.
t Alright then. Ask yourself one question. If I'm so wrong, then why haven't they made them permanent in all the years of asking? Being wrong is not the same as not accepting the answer. Because they benefit from having people log in more often. They want you having to check in as often as possible.
Some more flexibility. Not others. Thank you for giving an example of why I don't want to debate this. Never gets anywhere. It's always one-sided.
Really displeased with the increase in difficulty, new nodes, etc and the fact that Map 5 and 6 receive no new rewards except T4B and T4CC, which players at that level have little need for. "Saving the big rewards update for later" is great, but I don't think it's right to increase difficulty and not ramp up rewards simultaneously. We haven't revealed all the changes to Ranked Rewards, but every single rank will see an increase in rewards, with the exception of the 2 lowest ranks (below Rank 21001). If you're playing Map 5 or 6, you can expect a bump to the Tier 2 Alpha and Tier 5 Basic Fragments you receive. More details on how much of a bump that will be is something we'll talk about soon, but for this particular update, our focus is on getting mid to low level players the resources they need most, hence our focus on that in the post. Then give us all of the rewards when you make a post and tell us you are increasing the difficulty. I know a lot of the top 45 alliances are SUPER MAD with these changes. Our choice here was either to get this information out early without all of the rewards information (because that information is still being finalized) or wait until it is finalized and include it all at once, which gives players a lot less notice. In this case, we decided that it's probably best to get as much information as we have out as soon as we could.This is why this is an early look. So then can you clarify the timing? Are we going to be playing the updated maps without updated rewards or is it simply that you’re waiting to finalize the updated rewards and the rewards will be added to the updated maps.
Really displeased with the increase in difficulty, new nodes, etc and the fact that Map 5 and 6 receive no new rewards except T4B and T4CC, which players at that level have little need for. "Saving the big rewards update for later" is great, but I don't think it's right to increase difficulty and not ramp up rewards simultaneously. We haven't revealed all the changes to Ranked Rewards, but every single rank will see an increase in rewards, with the exception of the 2 lowest ranks (below Rank 21001). If you're playing Map 5 or 6, you can expect a bump to the Tier 2 Alpha and Tier 5 Basic Fragments you receive. More details on how much of a bump that will be is something we'll talk about soon, but for this particular update, our focus is on getting mid to low level players the resources they need most, hence our focus on that in the post. Then give us all of the rewards when you make a post and tell us you are increasing the difficulty. I know a lot of the top 45 alliances are SUPER MAD with these changes. Our choice here was either to get this information out early without all of the rewards information (because that information is still being finalized) or wait until it is finalized and include it all at once, which gives players a lot less notice. In this case, we decided that it's probably best to get as much information as we have out as soon as we could.This is why this is an early look.
Really displeased with the increase in difficulty, new nodes, etc and the fact that Map 5 and 6 receive no new rewards except T4B and T4CC, which players at that level have little need for. "Saving the big rewards update for later" is great, but I don't think it's right to increase difficulty and not ramp up rewards simultaneously. We haven't revealed all the changes to Ranked Rewards, but every single rank will see an increase in rewards, with the exception of the 2 lowest ranks (below Rank 21001). If you're playing Map 5 or 6, you can expect a bump to the Tier 2 Alpha and Tier 5 Basic Fragments you receive. More details on how much of a bump that will be is something we'll talk about soon, but for this particular update, our focus is on getting mid to low level players the resources they need most, hence our focus on that in the post. Then give us all of the rewards when you make a post and tell us you are increasing the difficulty. I know a lot of the top 45 alliances are SUPER MAD with these changes.
Really displeased with the increase in difficulty, new nodes, etc and the fact that Map 5 and 6 receive no new rewards except T4B and T4CC, which players at that level have little need for. "Saving the big rewards update for later" is great, but I don't think it's right to increase difficulty and not ramp up rewards simultaneously. We haven't revealed all the changes to Ranked Rewards, but every single rank will see an increase in rewards, with the exception of the 2 lowest ranks (below Rank 21001). If you're playing Map 5 or 6, you can expect a bump to the Tier 2 Alpha and Tier 5 Basic Fragments you receive. More details on how much of a bump that will be is something we'll talk about soon, but for this particular update, our focus is on getting mid to low level players the resources they need most, hence our focus on that in the post.
Really displeased with the increase in difficulty, new nodes, etc and the fact that Map 5 and 6 receive no new rewards except T4B and T4CC, which players at that level have little need for. "Saving the big rewards update for later" is great, but I don't think it's right to increase difficulty and not ramp up rewards simultaneously.
Really displeased with the increase in difficulty, new nodes, etc and the fact that Map 5 and 6 receive no new rewards except T4B and T4CC, which players at that level have little need for. "Saving the big rewards update for later" is great, but I don't think it's right to increase difficulty and not ramp up rewards simultaneously. We haven't revealed all the changes to Ranked Rewards, but every single rank will see an increase in rewards, with the exception of the 2 lowest ranks (below Rank 21001). If you're playing Map 5 or 6, you can expect a bump to the Tier 2 Alpha and Tier 5 Basic Fragments you receive. More details on how much of a bump that will be is something we'll talk about soon, but for this particular update, our focus is on getting mid to low level players the resources they need most, hence our focus on that in the post. Then wait to roll out the new map content until the ranked rewards are finalized. Why would you roll out more difficult content prior to having the rewards system in place at the same time? Makes no sense to me.
Who says they're trying to make money? People play at the level which they're comfortable. AQ has always been something that is revisited and updated, otherwise it would become monotonous and wouldn't be a challenge at all. As you said, Champs have gotten stronger, and so has the content to go with them. Making it a new challenge keeps the game alive.
If the difficulty has increased past your Roster, then perhaps you're playing above it.
I can assure you it's not designed to be more difficult than Rosters would allow. That makes no sense at all.
That's because there are no facts in the assertion made. If you're trying to convince me they created it to be more difficult than people can manage, you will have a very hard time. I am 99.9% positive that they considered the capability of Rosters in the design of this content, and it is within that limit. The fact is people have done it and completed it within the last 6 months, as you pointed out, and that can not only be affirmed through feedback, we could also see it in the data had we been given access to it. No, they're not designing AQ harder than people are capable of, just to make money. That would be a conspiracy.
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes I responded the the implication they made it harder than Rosters can manage. Not true. Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed. That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do. By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you.
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes I responded the the implication they made it harder than Rosters can manage. Not true. Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed. That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do.
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes I responded the the implication they made it harder than Rosters can manage. Not true. Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed.
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes I responded the the implication they made it harder than Rosters can manage. Not true.
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes I responded the the implication they made it harder than Rosters can manage. Not true. Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed. That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do. By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you. By switching up the challenge, it keeps it fresh, instead of the same thing over and over. The statement was made that it was harder than people can manage. It's not. For that matter, if you're using that many Items, you're probably playing a Map above your capabilities.
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes I responded the the implication they made it harder than Rosters can manage. Not true. Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed. That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do. By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you. By switching up the challenge, it keeps it fresh, instead of the same thing over and over. The statement was made that it was harder than people can manage. It's not. For that matter, if you're using that many Items, you're probably playing a Map above your capabilities. If players can handle a map and Kabam makes it disproportionately more difficult, and players can't handle it without spending a lot more items or stepping to a lower map, that's regression, not progression.
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes I responded the the implication they made it harder than Rosters can manage. Not true. Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed. That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do. By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you. By switching up the challenge, it keeps it fresh, instead of the same thing over and over. The statement was made that it was harder than people can manage. It's not. For that matter, if you're using that many Items, you're probably playing a Map above your capabilities. If players can handle a map and Kabam makes it disproportionately more difficult, and players can't handle it without spending a lot more items or stepping to a lower map, that's regression, not progression. No, that's playing the Map you're capable of.
Is anyone else concerned about having a Hyperion as a map 5 mini? A 35k Hype sounds like a nightmare unless boss killers run amazing power control champs which not everyone has. This seems very problematic to me. There are a few champs that can deal with Hyperion. Void, Magik, Doc Oc, DV, Hood, MS, Dorm, Iceman, Luke, Shulk, and to lesser degrees CAIW, SG, and GP. I’m sure there’s others I missed.
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes I responded the the implication they made it harder than Rosters can manage. Not true. Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed. That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do. By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you. By switching up the challenge, it keeps it fresh, instead of the same thing over and over. The statement was made that it was harder than people can manage. It's not. For that matter, if you're using that many Items, you're probably playing a Map above your capabilities. If players can handle a map and Kabam makes it disproportionately more difficult, and players can't handle it without spending a lot more items or stepping to a lower map, that's regression, not progression. No, that's playing the Map you're capable of. If they're capable of less, that's regression.
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes I responded the the implication they made it harder than Rosters can manage. Not true. Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed. That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do. By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you. By switching up the challenge, it keeps it fresh, instead of the same thing over and over. The statement was made that it was harder than people can manage. It's not. For that matter, if you're using that many Items, you're probably playing a Map above your capabilities. If players can handle a map and Kabam makes it disproportionately more difficult, and players can't handle it without spending a lot more items or stepping to a lower map, that's regression, not progression. No, that's playing the Map you're capable of. If they're capable of less, that's regression. That's progress. The game grows, so do Rosters. You either adapt to the changes and grow into them, or you play something that doesn't cost you buckets of potions. It runs every week so it's not like there isn't enough practice.
GW doesn't know what happened because he clearly doesn't play at that level.Map 6 is much harder than it was last year even when accounting for stronger rosters because:a. prestige cap was liftedb. much more difficult defendersc. on much more difficult nodes I responded the the implication they made it harder than Rosters can manage. Not true. Oh, players can "manage" it. They just have to spend a lot more on potions fighting harder defenders on harder nodes, which is fact and can't be disputed. That's not what was originally commented. The implication was they were trying to make money by increasing the difficulty beyond what people can do. By increasing difficulty, players will spend more on potions and Kabam makes more money. Not a stretch to say that companies all over the world do this on purpose lmao. Man...you're funny. Can't get through to you. By switching up the challenge, it keeps it fresh, instead of the same thing over and over. The statement was made that it was harder than people can manage. It's not. For that matter, if you're using that many Items, you're probably playing a Map above your capabilities. If players can handle a map and Kabam makes it disproportionately more difficult, and players can't handle it without spending a lot more items or stepping to a lower map, that's regression, not progression. No, that's playing the Map you're capable of. If they're capable of less, that's regression. That's progress. The game grows, so do Rosters. You either adapt to the changes and grow into them, or you play something that doesn't cost you buckets of potions. It runs every week so it's not like there isn't enough practice. It's not progress when players step down in content, quit alliances, or go into retirement or semi-retirement. You'd know this if you played anywhere competitively. The game is almost disappearing at the top...guys tired of the cost of AW, AQ, and the overall grind.