Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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She-Hulk Heavy Speed Bug Fix [Title Edited for Clarity]
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She hulk had no description of her heavy attack, but it’s been the same for years...because that’s how she operated...not they are “updating” her mechanics.
Yet their “fix” both times manages to reduce champ effectiveness.
As soon as those were posted you should have posted that it was a big and going to be fixed. Many people have ranked their She-Hulks since those videos came out because you did not let the community know she wasn't "working as intended".
This feels like just another fast one being pulled on us that we won't see compensation for (like AA and Drax).
Shulk never indicated she was supposed to function that way. Same thing happened with Drax. There was another similar interaction that had to be addressed with GP. Champs aren't supposed to corner others like that.
As you may see here, it's already happening to some of us. I already can't chain her heavy. And that actually makes her almost useless and, what's worse, not fun to play with
GwenPool was a broken mechanic that basically allowed for continuous heavy chaining. The two instances are quite different.
Dr. Zola
1) Champ was released and described to have an ability that they never received. Players were upset the ability described wasn’t in effect. A year later they removed the ability from the description (because staggers are so OP and game breaking).
2) Champ was released and received an ability not described. Players were happy with the ability and used it and then years later it was taken away.
Is daredevil’s ability to hit invisible champs a bug? What about Havok and Cyclops not damaging each other with specials? It’s not in their description?
With all your grounded wisdom, you are saying we can’t trust abilities not listed in the description AND we can’t trust the description. So we basically can’t trust anything in the game or you are building an argument on false premises. Correct me if I’m wrong...
I don’t understand. The forum is suppose to be a platform of communication between you who provide a product and US the customers
The community is outrage on the upcoming “nerf”
But really you are just changing them to what they are suppose to be according to you.
Now you are in your right to do whatever you want with your product but please please listen to us the customer
The unintended performance of Symbote Supreme and SheHulk were a goood thing for those champions. So instead of changing the way that people are use to using them, Change their descriptions. SheHulk is not overpowered
People are upset. Listen to your customers
A Champ received an Ability that wasn't intended. If it was something that was benevolent or had no negative effects towards their goals, it would have been left. Clearly it wasn't something they wanted, and they've made that clear in this Thread.
Dr. Zola
This champion is totally BS by his base, and you decided to place him as the last fight, and with some other nodes and abilities to make it even more harder.
What are the counters now beside sym supreme? A pretty long and tedious battle with The Hood? Quake, which requires a good device and skill, as well as another long and boring battle?
What about the last 10%? Can't block due to block penetration, can't hit him due to unstoppable almost every time.
If you're going to change the best and safest counter for this battle, might as well nerf the battle itself since it requires more patient and items than skill itself