Hopefully Kabam releases the info they told the CCP today. The longer we wait, the more the hype goes down and the more we will be disappointed (only if it's disappointing, the news can also be awesome).
We've already talked about that information in this thread. They've been given a preview of some content and updates that we've been working on for a while. This is something that we've been doing for quite some time, so they can prepare their Content.
All of that will be revealed to everybody in the near future as well. But none of the content that they saw was in response to the feedback in this thread, or other channels that we've received lately. We're still working on that ourselves.
Hopefully Kabam releases the info they told the CCP today. The longer we wait, the more the hype goes down and the more we will be disappointed (only if it's disappointing, the news can also be awesome).
We've already talked about that information in this thread. They've been given a preview of some content and updates that we've been working on for a while. This is something that we've been doing for quite some time, so they can prepare their Content.
All of that will be revealed to everybody in the near future as well. But none of the content that they saw was in response to the feedback in this thread, or other channels that we've received lately. We're still working on that ourselves.
You mentioned a roadmap earlier in this thread is that still to be released or has those plans changed?
Hopefully Kabam releases the info they told the CCP today. The longer we wait, the more the hype goes down and the more we will be disappointed (only if it's disappointing, the news can also be awesome).
We've already talked about that information in this thread. They've been given a preview of some content and updates that we've been working on for a while. This is something that we've been doing for quite some time, so they can prepare their Content.
All of that will be revealed to everybody in the near future as well. But none of the content that they saw was in response to the feedback in this thread, or other channels that we've received lately. We're still working on that ourselves.
You mentioned a roadmap earlier in this thread is that still to be released or has those plans changed?
Yes and no. We still plan on releasing one, but not the one we had planned. We're in the process of taking this feedback into account and looking at the roadmap to see what needs to change, and what we can act on quickly.
That's going to take a little bit, but I will let you guys know as soon as I have information on it.
Hopefully Kabam releases the info they told the CCP today. The longer we wait, the more the hype goes down and the more we will be disappointed (only if it's disappointing, the news can also be awesome).
We've already talked about that information in this thread. They've been given a preview of some content and updates that we've been working on for a while. This is something that we've been doing for quite some time, so they can prepare their Content.
All of that will be revealed to everybody in the near future as well. But none of the content that they saw was in response to the feedback in this thread, or other channels that we've received lately. We're still working on that ourselves.
You mentioned a roadmap earlier in this thread is that still to be released or has those plans changed?
Yes and no. We still plan on releasing one, but not the one we had planned. We're in the process of taking this feedback into account and looking at the roadmap to see what needs to change, and what we can act on quickly.
That's going to take a little bit, but I will let you guys know as soon as I have information on it.
Kind had hoped for something this’ll weeks but with respect to the company I’m fine as long the feedback get u to learn and grown more that now happy Friday
@Kabam Miike It would be better if you can increase the max perfect block mastery from 4 % to 50 %. This will really help us a lot to deal with the rediculous block damage in Act 6. If you think this is op, then atleast think of increase block proficiency.
Currently each blocked hit is costing 6 % of max health for a 5 *R5 champion. This is ridiculous and not fun at all as some of the champions special attacks has to be blocked
Hopefully Kabam releases the info they told the CCP today. The longer we wait, the more the hype goes down and the more we will be disappointed (only if it's disappointing, the news can also be awesome).
We've already talked about that information in this thread. They've been given a preview of some content and updates that we've been working on for a while. This is something that we've been doing for quite some time, so they can prepare their Content.
All of that will be revealed to everybody in the near future as well. But none of the content that they saw was in response to the feedback in this thread, or other channels that we've received lately. We're still working on that ourselves.
You mentioned a roadmap earlier in this thread is that still to be released or has those plans changed?
Yes and no. We still plan on releasing one, but not the one we had planned. We're in the process of taking this feedback into account and looking at the roadmap to see what needs to change, and what we can act on quickly.
That's going to take a little bit, but I will let you guys know as soon as I have information on it.
@Kabam Miike It would be better if you can increase the max perfect block mastery from 4 % to 50 %. This will really help us a lot to deal with the rediculous block damage in Act 6. If you think this is op, then atleast think of increase block proficiency.
Currently each blocked hit is costing 6 % of max health for a 5 *R5 champion. This is ridiculous and not fun at all as some of the champions special attacks has to be blocked
If you had the much block proficiency than the attack values mean little to nothing outside of the sp3. I have no issues with that at all but Kabam wouldn't go for it unfortunately.
This game exist because people are sentimental. It doesn't matter if you have spent thousands of dollars on this game. Enjoyment isn't cumulative. There is nothing about this game that is currently fun, yet a lot of people play and spend. Due to 'time and money' already invested. That's past. Doesn't count for nothing.
Let's take the monthly quest as an example. Red room and rifts. Did you enjoy the content or was it just the usual grind? You didn't think about enjoyment because you were just going through the motions. If it's not fun, why bother? Why do you keep playing and spending?
Do you look forward to AQ & AW? Is that where the fun is? Or the monthly EQ? Fun or the usual grind? Act 6?
Lets be realistic here, stop hoping and dreaming. You guys are essentially requesting for a new game. Guess what? it's out there. Tons of options! Open your app store, Download a couple and try something new.
How can you be complaining about a game but then you are buying crystals and offers. Renewing your sigil sub etc. How do you expect to be taken seriously?
On a side note, Seatin will be going for the new champs by spending some money on crystals. Why would he do that? Well, he is a YouTuber. My point is, irrespective of anyone else's feelings, if something is profitable, you will keep doing it. Mcoc in its current state is very profitable, hence there is no reason to risk breaking it.
@Kabam Miike It would be better if you can increase the max perfect block mastery from 4 % to 50 %. This will really help us a lot to deal with the rediculous block damage in Act 6. If you think this is op, then atleast think of increase block proficiency.
Currently each blocked hit is costing 6 % of max health for a 5 *R5 champion. This is ridiculous and not fun at all as some of the champions special attacks has to be blocked
If you had the much block proficiency than the attack values mean little to nothing outside of the sp3. I have no issues with that at all but Kabam wouldn't go for it unfortunately.
I don't think they are going to want to add that much perfect block proficiency back into the game because it would stack in uncontrollable ways with different champs.
Perfect blocks reduce damage to zero, so the mitigation they provide escalates fast. If you give +50% PB to a champ with no intrinsic PB chance, you basically reduce blocked damage by half. But if you give that same mastery addition to a champ that has, say, 30% intrinsic PB, then their damage mitigation on blocked hits rises from taking 70% of that damage to taking 20% of that damage. In effect, that champion is incrementally getting a 71% reduction in blocked damage. Moreover, something that goes from taking 100 damage to taking 50 damage has effectively increased their survivability to double what it was originally. But someone reducing their incoming damage from 70 to 20 has increased their survivability to 350% of what it was originally. As it stacks it gets rapidly stronger (obviously, the extreme case is if you could stack this on a champ with 50% PB intrinsically, PB would go to 100% and they would take zero damage from blocked hits, which is an infinite amount of survivability for blocked attacks). This is quickly going to make champions with intrinsic perfect block chance "necessary" to get the most out of the mastery. I'm not sure I would like where that goes. That's why they got rid of the leadership perfect block synergies in the first place.
You could add more block proficiency in a less dangerous way (since block proficiency is a flat stat, and thus subject to diminishing returns) but Kabam's response to high block is already to add block penetration to the game. It only puts us back to square one if we ask for high block, and the content designers respond with block penetration. The same thought process that says don't lower attack will also prompt them to counter block with block penetration. It is that vicious cycle that has to break first, or damage mitigation will just get countered with damage magnification.
Hopefully Kabam releases the info they told the CCP today. The longer we wait, the more the hype goes down and the more we will be disappointed (only if it's disappointing, the news can also be awesome).
We've already talked about that information in this thread. They've been given a preview of some content and updates that we've been working on for a while. This is something that we've been doing for quite some time, so they can prepare their Content.
All of that will be revealed to everybody in the near future as well. But none of the content that they saw was in response to the feedback in this thread, or other channels that we've received lately. We're still working on that ourselves.
Crazy coincidence how the biggest mcoc YouTuber made a video that really struck a nerve and you guys have been working on this stuff for awhile. I just don't buy it. It really seems like kabam is scrambling to make game changes due to the community uproar. Which is a shame. The community has been asking for these changes for at least 2-3 years yet somehow you're coincidentally ready now. It should never have gotten to the point where changes happen only when people threaten to quit.
This is why we can't have nice things.
We don’t seem to get nice things without an uproar
Miike just clarified that the sneak peek was already in the works for some time, so it would have come regardless. Don't get me wrong. I'm happy they're listening to people, but this whole degradation of the process isn't helping. Someone retired, and a number of people weren't happy with Act 7. Then it turned into a whole discussion about every issue that people have with the game. That's what it is. Some good came out of it because a dialog was opened up. I see very little productivity in beating up the process.
Hopefully Kabam releases the info they told the CCP today. The longer we wait, the more the hype goes down and the more we will be disappointed (only if it's disappointing, the news can also be awesome).
We've already talked about that information in this thread. They've been given a preview of some content and updates that we've been working on for a while. This is something that we've been doing for quite some time, so they can prepare their Content.
All of that will be revealed to everybody in the near future as well. But none of the content that they saw was in response to the feedback in this thread, or other channels that we've received lately. We're still working on that ourselves.
You mentioned a roadmap earlier in this thread is that still to be released or has those plans changed?
Yes and no. We still plan on releasing one, but not the one we had planned. We're in the process of taking this feedback into account and looking at the roadmap to see what needs to change, and what we can act on quickly.
That's going to take a little bit, but I will let you guys know as soon as I have information on it.
I don't understand why people are disagreeing with this statement by Kabam Miike. They need time to take this 57-page monstrous thread and really think through everything, and that doesn't just happen overnight. I know I had said for them to release the CCP info, but when he said that they hadn't incorporated this feedback in yet, I'd rather wait until the feedback is incorporated until an official announcement.
Hopefully Kabam releases the info they told the CCP today. The longer we wait, the more the hype goes down and the more we will be disappointed (only if it's disappointing, the news can also be awesome).
We've already talked about that information in this thread. They've been given a preview of some content and updates that we've been working on for a while. This is something that we've been doing for quite some time, so they can prepare their Content.
All of that will be revealed to everybody in the near future as well. But none of the content that they saw was in response to the feedback in this thread, or other channels that we've received lately. We're still working on that ourselves.
You mentioned a roadmap earlier in this thread is that still to be released or has those plans changed?
Yes and no. We still plan on releasing one, but not the one we had planned. We're in the process of taking this feedback into account and looking at the roadmap to see what needs to change, and what we can act on quickly.
That's going to take a little bit, but I will let you guys know as soon as I have information on it.
I don't understand why people are disagreeing with this statement by Kabam Miike. They need time to take this 57-page monstrous thread and really think through everything, and that doesn't just happen overnight. I know I had said for them to release the CCP info, but when he said that they hadn't incorporated this feedback in yet, I'd rather wait until the feedback is incorporated until an official announcement.
I think people are disagreeing because people have been asking for changes for a LONG time. And these changes should've been in game ages ago. This statement by Miike makes it seem like the outcry caught them by surprise when instead it has been slowly simmering for years and they chose to ignore it until Seatin made a video.
@Kabam Miike It would be better if you can increase the max perfect block mastery from 4 % to 50 %. This will really help us a lot to deal with the rediculous block damage in Act 6. If you think this is op, then atleast think of increase block proficiency.
Currently each blocked hit is costing 6 % of max health for a 5 *R5 champion. This is ridiculous and not fun at all as some of the champions special attacks has to be blocked
If you had the much block proficiency than the attack values mean little to nothing outside of the sp3. I have no issues with that at all but Kabam wouldn't go for it unfortunately.
I don't think they are going to want to add that much perfect block proficiency back into the game because it would stack in uncontrollable ways with different champs.
Perfect blocks reduce damage to zero, so the mitigation they provide escalates fast. If you give +50% PB to a champ with no intrinsic PB chance, you basically reduce blocked damage by half. But if you give that same mastery addition to a champ that has, say, 30% intrinsic PB, then their damage mitigation on blocked hits rises from taking 70% of that damage to taking 20% of that damage. In effect, that champion is incrementally getting a 71% reduction in blocked damage. Moreover, something that goes from taking 100 damage to taking 50 damage has effectively increased their survivability to double what it was originally. But someone reducing their incoming damage from 70 to 20 has increased their survivability to 350% of what it was originally. As it stacks it gets rapidly stronger (obviously, the extreme case is if you could stack this on a champ with 50% PB intrinsically, PB would go to 100% and they would take zero damage from blocked hits, which is an infinite amount of survivability for blocked attacks). This is quickly going to make champions with intrinsic perfect block chance "necessary" to get the most out of the mastery. I'm not sure I would like where that goes. That's why they got rid of the leadership perfect block synergies in the first place.
You could add more block proficiency in a less dangerous way (since block proficiency is a flat stat, and thus subject to diminishing returns) but Kabam's response to high block is already to add block penetration to the game. It only puts us back to square one if we ask for high block, and the content designers respond with block penetration. The same thought process that says don't lower attack will also prompt them to counter block with block penetration. It is that vicious cycle that has to break first, or damage mitigation will just get countered with damage magnification.
Perfect block was one of the biggest issues Kabam wanted to fix pre 12.0 but I remember that era of the game vividly and people were still having fun at that time. Sure I think perfect block would make all the whales roll through the content and anyone t3 level skill and above but with the nodes combinations this game would still be hard for majority of the fan base.
If perfect block was reintroduced it would stop all the fear of Kabam scaling attacks with each chapter. If the attack values were reasonable than I wouldn't even want to touch this subject but since they haven't been scaled properly since 6.1 I think its not the worse thing in the world. The community would deem this going too far though I'm sure.
Most fighting games have a default block setting for all champs like street fighter or mortal kombat. This would fix that issue and there would be no inherent advantage per champion. It will make players like Cull Obsidian viable for end game content when he's practically unusable now. Its a radical change but one I'm throwing out there.
Hopefully Kabam releases the info they told the CCP today. The longer we wait, the more the hype goes down and the more we will be disappointed (only if it's disappointing, the news can also be awesome).
We've already talked about that information in this thread. They've been given a preview of some content and updates that we've been working on for a while. This is something that we've been doing for quite some time, so they can prepare their Content.
All of that will be revealed to everybody in the near future as well. But none of the content that they saw was in response to the feedback in this thread, or other channels that we've received lately. We're still working on that ourselves.
You mentioned a roadmap earlier in this thread is that still to be released or has those plans changed?
Yes and no. We still plan on releasing one, but not the one we had planned. We're in the process of taking this feedback into account and looking at the roadmap to see what needs to change, and what we can act on quickly.
That's going to take a little bit, but I will let you guys know as soon as I have information on it.
I don't understand why people are disagreeing with this statement by Kabam Miike. They need time to take this 57-page monstrous thread and really think through everything, and that doesn't just happen overnight. I know I had said for them to release the CCP info, but when he said that they hadn't incorporated this feedback in yet, I'd rather wait until the feedback is incorporated until an official announcement.
I think people are disagreeing because people have been asking for changes for a LONG time. And these changes should've been in game ages ago. This statement by Miike makes it seem like the outcry caught them by surprise when instead it has been slowly simmering for years and they chose to ignore it until Seatin made a video.
Fair enough. I just find it contradictory that when Kabam Miike clearly states that his team and him need more time to thoroughly look through all of this great feedback, people start disagreeing.
Hopefully Kabam releases the info they told the CCP today. The longer we wait, the more the hype goes down and the more we will be disappointed (only if it's disappointing, the news can also be awesome).
We've already talked about that information in this thread. They've been given a preview of some content and updates that we've been working on for a while. This is something that we've been doing for quite some time, so they can prepare their Content.
Fair enough. I just find it contradictory that when Kabam Miike clearly states that his team and him need more time to thoroughly look through all of this great feedback, people start disagreeing.
I think this boils down to players just wanting action. Kabam has no issue deleting comments that don't help the thread so I think comments that derail such as those will be removed.
For this specific case the seriousness needs to be expressed. Perfect example, look at the first thread on the champion 6.2.6 boss. It had more pages than this and he's still the same champion with 5 indestructible charges. So the amount of feedback isn't a solid indicator.
@Kabam Miike It would be better if you can increase the max perfect block mastery from 4 % to 50 %. This will really help us a lot to deal with the rediculous block damage in Act 6. If you think this is op, then atleast think of increase block proficiency.
Currently each blocked hit is costing 6 % of max health for a 5 *R5 champion. This is ridiculous and not fun at all as some of the champions special attacks has to be blocked
If you had the much block proficiency than the attack values mean little to nothing outside of the sp3. I have no issues with that at all but Kabam wouldn't go for it unfortunately.
I don't think they are going to want to add that much perfect block proficiency back into the game because it would stack in uncontrollable ways with different champs.
Perfect blocks reduce damage to zero, so the mitigation they provide escalates fast. If you give +50% PB to a champ with no intrinsic PB chance, you basically reduce blocked damage by half. But if you give that same mastery addition to a champ that has, say, 30% intrinsic PB, then their damage mitigation on blocked hits rises from taking 70% of that damage to taking 20% of that damage. In effect, that champion is incrementally getting a 71% reduction in blocked damage. Moreover, something that goes from taking 100 damage to taking 50 damage has effectively increased their survivability to double what it was originally. But someone reducing their incoming damage from 70 to 20 has increased their survivability to 350% of what it was originally. As it stacks it gets rapidly stronger (obviously, the extreme case is if you could stack this on a champ with 50% PB intrinsically, PB would go to 100% and they would take zero damage from blocked hits, which is an infinite amount of survivability for blocked attacks). This is quickly going to make champions with intrinsic perfect block chance "necessary" to get the most out of the mastery. I'm not sure I would like where that goes. That's why they got rid of the leadership perfect block synergies in the first place.
You could add more block proficiency in a less dangerous way (since block proficiency is a flat stat, and thus subject to diminishing returns) but Kabam's response to high block is already to add block penetration to the game. It only puts us back to square one if we ask for high block, and the content designers respond with block penetration. The same thought process that says don't lower attack will also prompt them to counter block with block penetration. It is that vicious cycle that has to break first, or damage mitigation will just get countered with damage magnification.
Perfect block was one of the biggest issues Kabam wanted to fix pre 12.0 but I remember that era of the game vividly and people were still having fun at that time. Sure I think perfect block would make all the whales roll through the content and anyone t3 level skill and above but with the nodes combinations this game would still be hard for majority of the fan base.
If perfect block was reintroduced it would stop all the fear of Kabam scaling attacks with each chapter. If the attack values were reasonable than I wouldn't even want to touch this subject but since they haven't been scaled properly since 6.1 I think its not the worse thing in the world. The community would deem this going too far though I'm sure.
Wasnt perfect block removed so players couldnt cheese content with starlord or something to that effect? The bases being everything was so op they couldnt design future content without 12.0 nerf. Atleast that was the justification at the time. Could be perfect block was just consequently hit to stop Thor and his armor breaks with diminishing returns in general and not necessary intended. All I remember is that Dr. Strange apparently didnt learn his lesson after his 1st accident cause he got messed up Darn his taste for luxury cars and reckless driving
Hopefully Kabam releases the info they told the CCP today. The longer we wait, the more the hype goes down and the more we will be disappointed (only if it's disappointing, the news can also be awesome).
We've already talked about that information in this thread. They've been given a preview of some content and updates that we've been working on for a while. This is something that we've been doing for quite some time, so they can prepare their Content.
All of that will be revealed to everybody in the near future as well. But none of the content that they saw was in response to the feedback in this thread, or other channels that we've received lately. We're still working on that ourselves.
You mentioned a roadmap earlier in this thread is that still to be released or has those plans changed?
Yes and no. We still plan on releasing one, but not the one we had planned. We're in the process of taking this feedback into account and looking at the roadmap to see what needs to change, and what we can act on quickly.
That's going to take a little bit, but I will let you guys know as soon as I have information on it.
I don't understand why people are disagreeing with this statement by Kabam Miike. They need time to take this 57-page monstrous thread and really think through everything, and that doesn't just happen overnight. I know I had said for them to release the CCP info, but when he said that they hadn't incorporated this feedback in yet, I'd rather wait until the feedback is incorporated until an official announcement.
I think people are disagreeing because people have been asking for changes for a LONG time. And these changes should've been in game ages ago. This statement by Miike makes it seem like the outcry caught them by surprise when instead it has been slowly simmering for years and they chose to ignore it until Seatin made a video.
Fair enough. I just find it contradictory that when Kabam Miike clearly states that his team and him need more time to thoroughly look through all of this great feedback, people start disagreeing.
Which was my point earlier. Some won't be satisfied regardless of what comes.
In my personal opinion (just for story mode) Act 6.2.5 and on needs a serious overhaul. That's where the story mode of the game stopped being fun for me.
I feel like they should make featured crystal shard for new champ that gonna realise so everyone could try it, the unit one too costly for f2p because low drop rate that wil have to buy more, and only whale or who have lot of unit could do a 10 roll crystal like some gacha games, and arena only allow 150 person to get which mostly whale too
So I haven't really made a comment here about the state of the game. Nor do I really plan to because honestly everyone else has already said the same things over and over. However I just completed my first run through of variant 4 and and now going backwards to 100% 3.2 and 3.1 etc and I have to say, can we please get more content like this? Its definitely the most fun I've had in quite a while considering everything else is just mostly waiting for a good champ to counter a node or fight.
One big problem in the game is random and rubbish rewards. It is not a random if I opened 5 crystals and got 5 old trash champions, but some John opened 5 crystals and got 5 top champions. Random is when I open 5 crystals and receive different champs (new, old, good, bad). Random is when I receive different rewards but not the same each time.
Example: I have wasted whole morning passing Labyrinth of Legends. Why cannot I receive something good for such experience? Maestro is defeated and what have I seen after this? 4th technique awakening gem. I do not have skill, mystic, science AGs. But I have 4 technique and I do not have champions for which I can use them. I got only technique awakening gems from last 3 crystals for last 4-5 months! It is not a random.
And after this super lucky gem I also got Howard The Duck and Jane Foster!! For 3 hours of playing hard I received nothing! Is it really worth playing? Is it random? Random is UNFAIR. Your random is set to give players more trash than good things and I bet that most of players will agree with it. I know a lot of players from my alliance who receive just trash for 5* crystals for HALF A YEAR!
Another problem is old champions. Kabam is not trying to update more champions - they do one update for half a year saying that it is hard, but also they add two more champions to the game each month. That's why I do not believe it is hard - Kabam just does not want to do it. At least you can balance their attack - because champs have similar attack rate, but one champ hit 3k and another 1k damage. Or have you ever looked on Angela special attacks damage - my 2* Gamora deals more damage from special attack than Angela 3/45. Stats do not display real strength of champions. Probably it could be a good solution to disable trash champions until you balance them.
I do not want to waste my time on unneeded things in the game. I want to increase my power. I believe that other players want the same.
I think that the design of contents is good: it gives sense to a great majority of the available champs and allows a player to fight an high variety of battles. It really breaks the monotony.
The only point is that in order to do that, all of the players must have the possibility to choose between all the characters, and not only rely on RNG to achieve contents.
I know that Kabam actually based most of its revenues on the RNG. People Now buy cristals and resorces, and this is fine for Kabam.
A way to save Kabam revenues while removing players’ frustration about not having one of the right character for a designed content could be the following: • Let people purchase a precise champ with units or with a very high shards price (like 100.000 - 150.000 shards for a 5-star), maybe making them rotate as daily offers. • Limit the purchase of champs with this method at once every two or three months. • Limit the champions purchaseable with this method only to those released more than a year ago: in this way it still have sense to purchase special crystals and featured crystals.
Thats’s just an idea, but I think it will save many people from quitting.
I was thinking about the old/rubbish champ buffs last night after first run of LOL.
Surely there could be more prevalence of stacking combo/skill based synergies in game to boost them, therefore not interfering too much with defender abilities that could make act1/2/3/4 etc harder for newbies.
Increase precision/cruelty/attack/armour whatever based on the combo meter or buff stacks, cumulative dexes without being hit etc.
Reward / teach good fighting skills and apply it to significantly boost the weaker champs.
Comments
All of that will be revealed to everybody in the near future as well. But none of the content that they saw was in response to the feedback in this thread, or other channels that we've received lately. We're still working on that ourselves.
That's going to take a little bit, but I will let you guys know as soon as I have information on it.
If you think this is op, then atleast think of increase block proficiency.
Currently each blocked hit is costing 6 % of max health for a 5 *R5 champion. This is ridiculous and not fun at all as some of the champions special attacks has to be blocked
Let's take the monthly quest as an example. Red room and rifts. Did you enjoy the content or was it just the usual grind? You didn't think about enjoyment because you were just going through the motions. If it's not fun, why bother? Why do you keep playing and spending?
Do you look forward to AQ & AW? Is that where the fun is? Or the monthly EQ? Fun or the usual grind? Act 6?
Lets be realistic here, stop hoping and dreaming. You guys are essentially requesting for a new game. Guess what? it's out there. Tons of options! Open your app store, Download a couple and try something new.
How can you be complaining about a game but then you are buying crystals and offers. Renewing your sigil sub etc. How do you expect to be taken seriously?
On a side note, Seatin will be going for the new champs by spending some money on crystals. Why would he do that? Well, he is a YouTuber. My point is, irrespective of anyone else's feelings, if something is profitable, you will keep doing it. Mcoc in its current state is very profitable, hence there is no reason to risk breaking it.
Perfect blocks reduce damage to zero, so the mitigation they provide escalates fast. If you give +50% PB to a champ with no intrinsic PB chance, you basically reduce blocked damage by half. But if you give that same mastery addition to a champ that has, say, 30% intrinsic PB, then their damage mitigation on blocked hits rises from taking 70% of that damage to taking 20% of that damage. In effect, that champion is incrementally getting a 71% reduction in blocked damage. Moreover, something that goes from taking 100 damage to taking 50 damage has effectively increased their survivability to double what it was originally. But someone reducing their incoming damage from 70 to 20 has increased their survivability to 350% of what it was originally. As it stacks it gets rapidly stronger (obviously, the extreme case is if you could stack this on a champ with 50% PB intrinsically, PB would go to 100% and they would take zero damage from blocked hits, which is an infinite amount of survivability for blocked attacks). This is quickly going to make champions with intrinsic perfect block chance "necessary" to get the most out of the mastery. I'm not sure I would like where that goes. That's why they got rid of the leadership perfect block synergies in the first place.
You could add more block proficiency in a less dangerous way (since block proficiency is a flat stat, and thus subject to diminishing returns) but Kabam's response to high block is already to add block penetration to the game. It only puts us back to square one if we ask for high block, and the content designers respond with block penetration. The same thought process that says don't lower attack will also prompt them to counter block with block penetration. It is that vicious cycle that has to break first, or damage mitigation will just get countered with damage magnification.
If perfect block was reintroduced it would stop all the fear of Kabam scaling attacks with each chapter. If the attack values were reasonable than I wouldn't even want to touch this subject but since they haven't been scaled properly since 6.1 I think its not the worse thing in the world. The community would deem this going too far though I'm sure.
Most fighting games have a default block setting for all champs like street fighter or mortal kombat. This would fix that issue and there would be no inherent advantage per champion. It will make players like Cull Obsidian viable for end game content when he's practically unusable now. Its a radical change but one I'm throwing out there.
It is not a random if I opened 5 crystals and got 5 old trash champions, but some John opened 5 crystals and got 5 top champions. Random is when I open 5 crystals and receive different champs (new, old, good, bad). Random is when I receive different rewards but not the same each time.
Example:
I have wasted whole morning passing Labyrinth of Legends. Why cannot I receive something good for such experience? Maestro is defeated and what have I seen after this? 4th technique awakening gem. I do not have skill, mystic, science AGs. But I have 4 technique and I do not have champions for which I can use them. I got only technique awakening gems from last 3 crystals for last 4-5 months! It is not a random.
And after this super lucky gem I also got Howard The Duck and Jane Foster!!
For 3 hours of playing hard I received nothing! Is it really worth playing? Is it random? Random is UNFAIR. Your random is set to give players more trash than good things and I bet that most of players will agree with it. I know a lot of players from my alliance who receive just trash for 5* crystals for HALF A YEAR!
Another problem is old champions. Kabam is not trying to update more champions - they do one update for half a year saying that it is hard, but also they add two more champions to the game each month. That's why I do not believe it is hard - Kabam just does not want to do it.
At least you can balance their attack - because champs have similar attack rate, but one champ hit 3k and another 1k damage. Or have you ever looked on Angela special attacks damage - my 2* Gamora deals more damage from special attack than Angela 3/45. Stats do not display real strength of champions.
Probably it could be a good solution to disable trash champions until you balance them.
I do not want to waste my time on unneeded things in the game. I want to increase my power.
I believe that other players want the same.
The only point is that in order to do that, all of the players must have the possibility to choose between all the characters, and not only rely on RNG to achieve contents.
I know that Kabam actually based most of its revenues on the RNG. People Now buy cristals and resorces, and this is fine for Kabam.
A way to save Kabam revenues while removing players’ frustration about not having one of the right character for a designed content could be the following:
• Let people purchase a precise champ with units or with a very high shards price (like 100.000 - 150.000 shards for a 5-star), maybe making them rotate as daily offers.
• Limit the purchase of champs with this method at once every two or three months.
• Limit the champions purchaseable with this method only to those released more than a year ago: in this way it still have sense to purchase special crystals and featured crystals.
Thats’s just an idea, but I think it will save many people from quitting.
Surely there could be more prevalence of stacking combo/skill based synergies in game to boost them, therefore not interfering too much with defender abilities that could make act1/2/3/4 etc harder for newbies.
Increase precision/cruelty/attack/armour whatever based on the combo meter or buff stacks, cumulative dexes without being hit etc.
Reward / teach good fighting skills and apply it to significantly boost the weaker champs.
Could open more champs up too for ROL/LOL/AOL