@NOOOOOOOOPEEEEE if they are getting mixed results testing they KNOW there is some kind of problem. Therefore it shouldnt take almost 9 months to add this to the known bugs and problems section. They know there is a problem. It looks bad on kabams part when a bug to Cull that saves ppl units because of his increased damage gets a quick resolution. SS that costs ppl units is not only still ongoing they cant even admit it is a known problem to warn ppl. This thread was started in October. It shouldn't take 9 months to test and realize there is an issue that needs to be fixed.
For those of you comparing this to the Cull Bug, you gotta keep in mind these are pushing out inconsistent results for their testing team, sometimes working in situations sometimes not, meanwhile the cause of Cull was just "damage number set too high."
I’m not a coder so I will take your word that it is easier to change “damage number set too high” than it is to switch something like “stagger some buffs at fight start” to “stagger all buffs at fight start.”
But...take a look at this thread and others. Many of the issues are spotlighted late 2018 to early 2019. That’s over half a year. And the mod responses are little more than placeholders. That’s why people take umbrage.
Bug Summary as of July 23rd, 2019: 1) Stagger is not triggering on parry 100% of the time during Null's Shadow 2) Nullify at the beginning of battle is inconsistent. Sometimes it does damage, sometimes it just removes the enemies buffs, and sometimes it doesn't trigger at all. 3) Short back dash is leading to players getting clipped by attacks and specials they can normally use dexterity to avoid. 4) Extended animation on his second medium attack makes parrying afterwards inconsistent. The animation needs to be sped up a bit to match the parry window after the recovery frames.
Bug Summary as of July 23rd, 2019: 1) Stagger is not triggering on parry 100% of the time during Null's Shadow 2) Nullify at the beginning of battle is inconsistent. Sometimes it does damage, sometimes it just removes the enemies buffs, and sometimes it doesn't trigger at all. 3) Short back dash is leading to players getting clipped by attacks and specials they can normally use dexterity to avoid. 4) Extended animation on his second medium attack makes parrying afterwards inconsistent. The animation needs to be sped up a bit to match the parry window after the recovery frames.
Excellent recap. All should be acknowledged, noted, and addressed in next update.
Bug Summary as of July 23rd, 2019: 1) Stagger is not triggering on parry 100% of the time during Null's Shadow 2) Nullify at the beginning of battle is inconsistent. Sometimes it does damage, sometimes it just removes the enemies buffs, and sometimes it doesn't trigger at all. 3) Short back dash is leading to players getting clipped by attacks and specials they can normally use dexterity to avoid. 4) Extended animation on his second medium attack makes parrying afterwards inconsistent. The animation needs to be sped up a bit to match the parry window after the recovery frames.
Keep in mind that the inconsistencies with some of these bugs make it much harder to solve so remember to have as much patience as possible until it gets fixed.
Bug Summary as of July 23rd, 2019: 1) Stagger is not triggering on parry 100% of the time during Null's Shadow 2) Nullify at the beginning of battle is inconsistent. Sometimes it does damage, sometimes it just removes the enemies buffs, and sometimes it doesn't trigger at all. 3) Short back dash is leading to players getting clipped by attacks and specials they can normally use dexterity to avoid. 4) Extended animation on his second medium attack makes parrying afterwards inconsistent. The animation needs to be sped up a bit to match the parry window after the recovery frames.
Keep in mind that the inconsistencies with some of these bugs make it much harder to solve so remember to have as much patience as possible until it gets fixed.
Here’s a post from December 2018 (nearly 8 months ago) citing at least two of the items mentioned above. The third post on this thread mentions the inconsistent Chthon’s Blessing nullify, also posted December 2018.
Bug Summary as of July 23rd, 2019: 1) Stagger is not triggering on parry 100% of the time during Null's Shadow 2) Nullify at the beginning of battle is inconsistent. Sometimes it does damage, sometimes it just removes the enemies buffs, and sometimes it doesn't trigger at all. 3) Short back dash is leading to players getting clipped by attacks and specials they can normally use dexterity to avoid. 4) Extended animation on his second medium attack makes parrying afterwards inconsistent. The animation needs to be sped up a bit to match the parry window after the recovery frames.
Keep in mind that the inconsistencies with some of these bugs make it much harder to solve so remember to have as much patience as possible until it gets fixed.
Here’s a post from December 2018 (nearly 8 months ago) citing at least two of the items mentioned above.
I would say we have been ridiculously patient...
Dr. Zola
You gotta keep in that before they fix a bug they have to figure out the cause. And with these interactions behaving inconsistently it makes it exponentially harder to figure out the cause. I get it that irs been going on for awhile but not every bug can be fixed within desirable times.
Bug Summary as of July 23rd, 2019: 1) Stagger is not triggering on parry 100% of the time during Null's Shadow 2) Nullify at the beginning of battle is inconsistent. Sometimes it does damage, sometimes it just removes the enemies buffs, and sometimes it doesn't trigger at all. 3) Short back dash is leading to players getting clipped by attacks and specials they can normally use dexterity to avoid. 4) Extended animation on his second medium attack makes parrying afterwards inconsistent. The animation needs to be sped up a bit to match the parry window after the recovery frames.
Keep in mind that the inconsistencies with some of these bugs make it much harder to solve so remember to have as much patience as possible until it gets fixed.
Here’s a post from December 2018 (nearly 8 months ago) citing at least two of the items mentioned above.
I would say we have been ridiculously patient...
Dr. Zola
You gotta keep in that before they fix a bug they have to figure out the cause. And with these interactions behaving inconsistently it makes it exponentially harder to figure out the cause. I get it that irs been going on for awhile but not every bug can be fixed within desirable times.
I agree with you that some things are simpler than others.
But the inconsistent behavior—especially as it relates to champ-specific instances with Chthon’s Cunning not nullifying/nullifying buffs at fight start—should actually make it easier to discern what causes the difference. That’s at least a beginning.
As for everything else, if making champs that behave predictably and as described (in both the champion description and the Dev notes themselves) within the existing game framework is beyond their coders, then perhaps the game team should be restricted to making champs with abilities that can fit within a simple 100-word description like the early generation characters?
Bear in mind, too, that this hasn’t even been elevated to bug status yet, nor has there been a response since July 5.
I'm with Zola on this one. 8 months is patient. No word of any progress.
I mean if they don't have info to give how do you expect them do just that.
I'm just thinking back to times when they said that they would be more transparent with things like this. Seems like they've fallen back into old habits is all.
You realize this doesn't refute the point I made right?
I'm with Zola on this one. 8 months is patient. No word of any progress.
I mean if they don't have info to give how do you expect them do just that.
I'm just thinking back to times when they said that they would be more transparent with things like this. Seems like they've fallen back into old habits is all.
I'm with Zola on this one. 8 months is patient. No word of any progress.
I mean if they don't have info to give how do you expect them do just that.
I’m thinking candor in some form would be nice.
If the answer is something like “Look, we have a lot of stuff going on and this isn’t even in our top 20 right now” then that’s an update. If it’s “We really have no idea what’s going on” that is an update too. If it’s “We don’t think it’s something we can fix this year” or “Too bad suckers! You lose!” that’s also something.
It’s probably not as big a deal if this is Iron Fist, or OG BP or some other champ that is much less sought after and much less useful. But it’s beyond silly to let something languish this long without any meaningful response or explanation from the team.
I'm with Zola on this one. 8 months is patient. No word of any progress.
I mean if they don't have info to give how do you expect them do just that.
I'm just thinking back to times when they said that they would be more transparent with things like this. Seems like they've fallen back into old habits is all.
You realize this doesn't refute the point I made right?
What makes you think I'm here to refute or debate? I'm saying I agree with Zola.
How hard is it for them to say "we have confirmed he is not functioning as intended and we have a team working on it"?
Hi everyone I just wanted to share with all of you something that happened to me while I was doing dungeons, well I was with my SS and my miniboss was Iceman, I thought "this is going to be easy" I entered the fight, nullified his ice shield or that and then I kept stagging my nullifies and then when his shield was supposed to be nullified, this happened.
As you can see he has True Strike and 50% less cost sp, I see his armor regenerating but when I did parry, he just purified it, he's not supposed to have 2 ice armors or that thing, someone have any idea of what happened here?
Hi everyone I just wanted to share with all of you something that happened to me while I was doing dungeons, well I was with my SS and my miniboss was Iceman, I thought "this is going to be easy" I entered the fight, nullified his ice shield or that and then I kept stagging my nullifies and then when his shield was supposed to be nullified, this happened.
As you can see he has True Strike and 50% less cost sp, I see his armor regenerating but when I did parry, he just purified it, he's not supposed to have 2 ice armors or that thing, someone have any idea of what happened here?
I believe the true strike and power gain buffs are passive, which means they don’t get nullified (which, in my opinion, is a weenie way to get around nullify champs, but it is what it is and has been that way for a long time).
As for Ice Armor, I’m not sure—was there a stagger active when his Ice Armor reformed? It looks like you are on Set’s Fangs blessing, not Null’s Shadow blessing. Null’s Shadow is the blessing stage that puts a stagger on parried opponents.
Hi everyone I just wanted to share with all of you something that happened to me while I was doing dungeons, well I was with my SS and my miniboss was Iceman, I thought "this is going to be easy" I entered the fight, nullified his ice shield or that and then I kept stagging my nullifies and then when his shield was supposed to be nullified, this happened.
As you can see he has True Strike and 50% less cost sp, I see his armor regenerating but when I did parry, he just purified it, he's not supposed to have 2 ice armors or that thing, someone have any idea of what happened here?
I believe the true strike and power gain buffs are passive, which means they don’t get nullified (which, in my opinion, is a weenie way to get around nullify champs, but it is what it is and has been that way for a long time).
As for Ice Armor, I’m not sure—was there a stagger active when his Ice Armor reformed? It looks like you are on Set’s Fangs blessing, not Null’s Shadow blessing. Null’s Shadow is the blessing stage that puts a stagger on parried opponents.
Actually after Set's blessing, I kept stagging my nullifies and his armor was still there even though I nullified it I had like 4 or 3 staggs on him, yes true strike and power gain are passive so I knew they wouldn't be able to be nullified.
Hi everyone I just wanted to share with all of you something that happened to me while I was doing dungeons, well I was with my SS and my miniboss was Iceman, I thought "this is going to be easy" I entered the fight, nullified his ice shield or that and then I kept stagging my nullifies and then when his shield was supposed to be nullified, this happened.
As you can see he has True Strike and 50% less cost sp, I see his armor regenerating but when I did parry, he just purified it, he's not supposed to have 2 ice armors or that thing, someone have any idea of what happened here?
I believe the true strike and power gain buffs are passive, which means they don’t get nullified (which, in my opinion, is a weenie way to get around nullify champs, but it is what it is and has been that way for a long time).
As for Ice Armor, I’m not sure—was there a stagger active when his Ice Armor reformed? It looks like you are on Set’s Fangs blessing, not Null’s Shadow blessing. Null’s Shadow is the blessing stage that puts a stagger on parried opponents.
Actually after Set's blessing, I kept stagging my nullifies and his armor was still there even though I nullified it I had like 4 or 3 staggs on him, yes true strike and power gain are passive so I knew they wouldn't be able to be nullified.
Sounds strange. But SymSup appears to have some problems, so nothing sounds that strange where he’s concerned anymore.
If you have a clip of it when it occurs again, it would be helpful to understand precisely what happened. Stagger should cancel Ice Armor, right?
We need an actual update. "We are looking into it" is not a valid update on the status.
Tell us what concrete steps have been taken.
Move symbiote supreme and all his bugs onto the known issues list.
Give us an estimated timeline. If you do not have a timeline, tell us that.
Tell us what steps you are looking towards next.
If you have enough information on the bug but can't replicate it, tell us and we will give you the information.
There is so much more that can be done communication wise. Right now the impression that is being given is that this is literally at the bottom of the pile in terms of priority, and players have to just suck it up and deal with a champion not working as intended and as was sold to us.
I'm with Zola on this one. 8 months is patient. No word of any progress.
I mean if they don't have info to give how do you expect them do just that.
I'm just thinking back to times when they said that they would be more transparent with things like this. Seems like they've fallen back into old habits is all.
You realize this doesn't refute the point I made right?
What makes you think I'm here to refute or debate? I'm saying I agree with Zola.
How hard is it for them to say "we have confirmed he is not functioning as intended and we have a team working on it"?
You have your opinion, we have ours.
... That's what they have done already.
Noooope; they have not. None of the SS issues put forth in this 8 month old thread are listed among the known bugs and they haven't said he isn't working as intended.
According to the second post in this thread it is dated way back in October. That's almost 10 months and nothing has changed yet. It shouldn't be taking this long to acknowledge there is a problem. Since they merged multiple threads i think the oldest didnt end up being first. Just wanted to point out that it has almost been a year and they have only stated they are still looking into it. How long should it take to realize something isnt right with SS???
@PeterQuill that is up to you. Personally I am hesitant of even taking my 5* up any higher since I have no idea if he will ever be as good as he was. I am waiting to find out what is going on with him before spending any more resources on a broken champ
He has to be fixed one way or the other. You can't just have it be random on if he gives nullify damage. It needs to be consistent. If Kab thinks he is already too powerful just come out and say it. His abilities description also needs to match what he does. Doing nothing is just frustrating the customers.
Comments
But...take a look at this thread and others. Many of the issues are spotlighted late 2018 to early 2019. That’s over half a year. And the mod responses are little more than placeholders. That’s why people take umbrage.
Dr. Zola
1) Stagger is not triggering on parry 100% of the time during Null's Shadow
2) Nullify at the beginning of battle is inconsistent. Sometimes it does damage, sometimes it just removes the enemies buffs, and sometimes it doesn't trigger at all.
3) Short back dash is leading to players getting clipped by attacks and specials they can normally use dexterity to avoid.
4) Extended animation on his second medium attack makes parrying afterwards inconsistent. The animation needs to be sped up a bit to match the parry window after the recovery frames.
Dr. Zola
Here’s a post from December 2018 (nearly 8 months ago) citing at least two of the items mentioned above. The third post on this thread mentions the inconsistent Chthon’s Blessing nullify, also posted December 2018.
I would say we have been ridiculously patient...
Dr. Zola
But the inconsistent behavior—especially as it relates to champ-specific instances with Chthon’s Cunning not nullifying/nullifying buffs at fight start—should actually make it easier to discern what causes the difference. That’s at least a beginning.
As for everything else, if making champs that behave predictably and as described (in both the champion description and the Dev notes themselves) within the existing game framework is beyond their coders, then perhaps the game team should be restricted to making champs with abilities that can fit within a simple 100-word description like the early generation characters?
Bear in mind, too, that this hasn’t even been elevated to bug status yet, nor has there been a response since July 5.
Dr. Zola
If the answer is something like “Look, we have a lot of stuff going on and this isn’t even in our top 20 right now” then that’s an update. If it’s “We really have no idea what’s going on” that is an update too. If it’s “We don’t think it’s something we can fix this year” or “Too bad suckers! You lose!” that’s also something.
It’s probably not as big a deal if this is Iron Fist, or OG BP or some other champ that is much less sought after and much less useful. But it’s beyond silly to let something languish this long without any meaningful response or explanation from the team.
Dr. Zola
Here’s the sum of it. I see looking into it for several months. But not much else.
Are you new here? Because “looking into it” is sometimes code for “we will get to it when there’s quite literally nothing else to do.”
Dr. Zola
As you can see he has True Strike and 50% less cost sp, I see his armor regenerating but when I did parry, he just purified it, he's not supposed to have 2 ice armors or that thing, someone have any idea of what happened here?
As for Ice Armor, I’m not sure—was there a stagger active when his Ice Armor reformed? It looks like you are on Set’s Fangs blessing, not Null’s Shadow blessing. Null’s Shadow is the blessing stage that puts a stagger on parried opponents.
Plus what @SquishyjrThe_4TH says above—also possible.
Forgive me if I’ve misunderstood the question.
Dr. Zola
If you have a clip of it when it occurs again, it would be helpful to understand precisely what happened. Stagger should cancel Ice Armor, right?
Dr. Zola
Tell us what concrete steps have been taken.
Move symbiote supreme and all his bugs onto the known issues list.
Give us an estimated timeline. If you do not have a timeline, tell us that.
Tell us what steps you are looking towards next.
If you have enough information on the bug but can't replicate it, tell us and we will give you the information.
There is so much more that can be done communication wise. Right now the impression that is being given is that this is literally at the bottom of the pile in terms of priority, and players have to just suck it up and deal with a champion not working as intended and as was sold to us.
According to the second post in this thread it is dated way back in October. That's almost 10 months and nothing has changed yet. It shouldn't be taking this long to acknowledge there is a problem. Since they merged multiple threads i think the oldest didnt end up being first. Just wanted to point out that it has almost been a year and they have only stated they are still looking into it. How long should it take to realize something isnt right with SS???