Witness the Great Revival! Act 6 Chapter 1 - Coming March 13th

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Comments

  • DshuDshu Posts: 1,028 ★★★

    NO RETREAT! - When the Attacker dashes back, they gain Degen Timer for 1.2 seconds. Dashing back again while the Degen Timer is active causes a Passive Degen, dealing 200% of the Defender's Attack as direct damage over 6 seconds.
    This Buff is meant to impose the mentality of its title: Do not retreat. While other similar Buffs like Caltrops can be easily countered with an Immunity, No Retreat requires careful planning and execution on playstyle to overcome. No Retreat was designed to be possible - but challenging to avoid

    Quick question on this node. Will sentinel be on any paths containing this node since he punishes players for blocking and has multiple evades required to avoid his special attacks
  • arsjumarsjum Posts: 167 ★★
    DNA3000 said:

    arsjum said:

    DrZola said:

    This thread just needs to die Lol.🤣😂

    Agreed. It’s an extremely unpopular decision with only the barest of justifications offered thus far.
    I doubt any of that is going to change regardless of how many posts show up in this thread. And as long as players dump resources into snowball’s-chance FGMCs, there’s no incentive to change anything.

    Dr. Zola
    The only way Kabam can reconsider the decision on 4* restriction is if most people refuse to do Act 6.1 when it drops. But we know it won’t happen as the players will flock to conquering it. So, not only Kabam is going to ignore complaints here but the company is in a SAFE POSITION to do so!
    I don't think you understand the purpose of a progress gate. The purpose is to initially limit the number of players capable of crossing the gate. Most people will be incapable of doing Act 6 initially whether they want to or not, which is intentional. Boycotting content the developers are explicitly saying they are trying to limit the number of people capable of blasting through it would be entirely unproductive.
    You are right, I do not understand the inner nuances of game development. I have no experience in it. I am just a regular player. What I was trying to say above--my educated guess, no hard evidence--was based on how Kabam responded to Map 7 complaints. Map 7 gated in two major ways: the high cost of donations and increased number of linked nodes. The purpose of the gate, the argument went, was to limit the number of players doing Map 7 for the time being. Many people complained here in the forums. Kabam went ahead. You might have heard, however, that after 3 weeks of running Map 7, Kabam decided to introduce some changes, significantly reducing the number of linked nodes. Why did they do so? Out of a good heart? Did they realize all of a sudden that placing so many linked nodes was too punishing to players? Or was it because the number of players willing to put up with the stringent requirements turned out to be even lower than they expected? I do not know for sure but my gut feeling suggests the latter.

    Of course, Kabam is expecting that only a small number of players will be attempting Act 6. But they should be expecting some percentage--however small it is--of players attempting it, right? I have a hard time believing that they expect only the GencemMs and Cowhales--people who are not affected by the Act 6 gating at all--to try to clear Act 6. They should be expecting a very small number of players with a decent 5* roster to try. I am not advocating a boycott of any sorts. I was simply suggesting that Kabam would be willing to reconsider its gating only if it backfires or if their expectations of player participation--however conservative it may be--is not met. Otherwise, player complaints in the forums won't change their opinion.

    Feel free to correct my points. As I said, I am just a player and do not have much insight into the thought processes in developers' minds. @DrZola described the explanation given by Kabam Goggy as "gobbledygook." I don't think that is the case. I think Kabam Goggy genuinely expressed his the reasoning behind the gating. But I sympathize with Dr. Zola and others because the language he used to explain his reasoning is mostly incomprehensible to us, regular players. I just do not understand why Kabam decides to impose a restriction on me (my 5* Blade, Domino, Corvus, and Medusa can't benefit from their synergies) but not on GencerMs and Cowhales. Wouldn't it make more sense to come up with a type of gating that targets everyone? I just do not understand why Kabam introduces all these new unique synergies, encouraging me to grind for at least two dozen featured 4* champions to get those synergies, only to learn that when it comes to the future storyline it was all for naught.

    I will adapt for sure (not in the way that benefits Kabam since I learned my lesson) but I am also highly dissatisfied.
  • GroundedWisdomGroundedWisdom Posts: 20,050 ★★★★★

    Yes. They stated 4*s would still remain very powerful, when 6*s were released. That they have. They didn't say you would be using them for every piece of content released, for the indefinite future. Act 6 is one aspect of Storymode. It's permanent content, and once you're done with it, that's it.
    Every other area, you can use 4*s, including ongoing content like Wars, EQ, Special Events, Challenges, AQ, etc. It's litetally one part of the game they can't be used. All of a sudden people are reacting as if they've just removed them from the game.

    People are freaking out because this is screwing over F2P and mid-tier players who don’t have the requirements to do this and need the 4*s they have on their team because the RNG is against them. If it was an event that lasted a month and rarely showed up, it would be a different story, but this is permanent content. Having a star requirements on paths were one certain champ can last the entire thing is still a terrible idea. RNG should not determine whether you can do certain content. It can screw you over and prolong the content you could have gotten done month before with a 4* of the same champion
    What you need to do it is 5*s and 6*s. What may be missing are the OP Synergies, or the heavy-hitting Champs that make it much easier. That doesn't mean people don't have what they NEED to do it. It just means they don't have the fastest options. No one has even tried yet. It's not even live. Yes, it means you might not be able to rely on the same Synergies and DPS hitters. Ergo, it will be more challenging for some. That's the whole point.
  • mum_m2mum_m2 Posts: 1,708 ★★★
    Wow so shut the front door.

    I still don't think this is a big deal, but this is going to get really (word of the day) frustrating.

    Earlier my stance was hey let's wait and see what this is all about, but the frustration is coming.

    A while back I posted about how to fix alliance war matchmaking, and I got a comment back from a Dev and the guy said something that resonated with me down the linea of "how will this system engage people to go further into the garage"

    And I look at act 6 and the plans of it and think this: everything that was said about this announcement, from the rewards to the challenges Kabam wants to put down onto us seems engaging for me to even want to start on it. Almost enough for me to quit, but for that last inch of hope that everyone here is wrong, I'm going to stick around for it
  • Dexman1349Dexman1349 Posts: 3,060 ★★★★★
    Yes I acknowledge that this is permanent content and I have time to earn the roster to get into Act 6. However, most F2P players earn one 5* champ every 10-14 days through normal gameplay. With lucky pulls, my entry into Act 6 may be only delayed a month, but all it takes is a string of 6-7 bad pulls and next thing you know it's been months and you're still nowhere closer to playing.

    Add into that the resources to rank up those 5* champs. If I had a 4* champ I like using already maxed out (i.e. Wasp), why would I rank up the 5* version if I didn't intend on taking her past 3/45 (basically because 4/55 cats are few & far between for most f2p players)?

    I'm not entirely sure this is worthy of 4* rank down tickets for me to "transfer" the resources to the 5* champ, but you can see that I am then essentially forced to use double the resources for a champ that I was already content with only running the 4* version of.

    "Then rank up someone else" you say... Ok, I will when I pull them. Hopefully that isn't months away.
  • xNigxNig Posts: 3,525 ★★★★
    Well, Kabam ran a beta test with a select group of Summoners whose profile they were targeting, had the same 5/6* requirements and from the feedback, realized that 6.1 was doable for that target market, albeit wasn’t easy.

    From that perspective, the 5/6* requirements isn’t that bad. (Although I still disagree with it.)
  • IsItthoughIsItthough Posts: 208 ★★
    xNig said:

    Well, Kabam ran a beta test with a select group of Summoners whose profile they were targeting, had the same 5/6* requirements and from the feedback, realized that 6.1 was doable for that target market, albeit wasn’t easy.

    From that perspective, the 5/6* requirements isn’t that bad. (Although I still disagree with it.)

    They have yet to confirm that the beta testers were held to 5 and 6 stars as far as I know
  • Midknight007Midknight007 Posts: 570 ★★★
    Markg25 said:

    This thread is meant to discuss constructively everyone's thoughts and concerns towards the addition of Act 6. Moving off topic to discuss other items that can be completely inflammatory results in a violation of forum rules. Keep the discussion on topic or comments will continue to be removed. We don't mind hearing feedback if it is negative, none of that is being removed unless it breaks forum rules in some manner.

    My thoughts are @Kabam Vydious it’s absolutely disgusting that 4* champs have been banned from Act 6. Money time and effort has been spent across 10s of thousands of accounts ranking them up.

    Why do we need to find the same champ at a higher star to rank up just for synergy purposes?

    For example I run 5* blade 5* stark and 4* max sig GR. you now telling me that I need to find a 5* GR and rank it up ( I would only take it to rank 3 ) just so I can add the villain danger sense to my team 🤯


    R5 4* and R3 5* is more or less the same thing ? Why one and not the other ???

    Hey I can take in a rank 1 5* if I wish ... Apparently that’s been put in place to protect me as a player, to keep me getting “frustrated” at not being able to clear fights?

    What will frustrate me more is the fact I’ve got a perfectly good option sitting in my champs list thats now irrelevant to act 6.

    It’s beyond a joke it’s suposed to be a skill / strategy based game ....

    Due to this I feel the game is basically becoming a money grab .... this I won’t have any financial part in .... please check my recent transactions at your end, Because as of now I won’t spend another penny if these restrictions are in place when Act 6 kicks off.

    •Mark-G•

    I’ve already removed my card details from the App Store.

    And also please don’t compare these “ requirements to the Spider-Man / colossus gates in act 4 .... if the player has enough skill they can use a 2* Spider-Man / colossus to get though these as a penalty to themselves SKILL BASED !!!!






  • xNigxNig Posts: 3,525 ★★★★

    xNig said:

    Well, Kabam ran a beta test with a select group of Summoners whose profile they were targeting, had the same 5/6* requirements and from the feedback, realized that 6.1 was doable for that target market, albeit wasn’t easy.

    From that perspective, the 5/6* requirements isn’t that bad. (Although I still disagree with it.)

    They have yet to confirm that the beta testers were held to 5 and 6 stars as far as I know
    Already replied to you twice bro, they were.
  • IsItthoughIsItthough Posts: 208 ★★
    xNig said:

    xNig said:

    Well, Kabam ran a beta test with a select group of Summoners whose profile they were targeting, had the same 5/6* requirements and from the feedback, realized that 6.1 was doable for that target market, albeit wasn’t easy.

    From that perspective, the 5/6* requirements isn’t that bad. (Although I still disagree with it.)

    They have yet to confirm that the beta testers were held to 5 and 6 stars as far as I know
    Already replied to you twice bro, they were.
    Thank you I missed it but will go back and find it much appreciated
  • TakingAllDownTakingAllDown Posts: 30

    If they're skilled enough to take out Act 6 with 4*s, then I'm sure they're skilled enough to do it with R3 5*s. Some Synergies won't be used, fair enough. There are others that can be used with 5*s.
    They've decided to make this the gate people need to go through for Act 6. Not much can be done but look at solutions. We can't rely on 4*s indefinitely. We stopped using 3*s when Act 5 came. Actually, we stopped when we started Act 4, for the most part. If people want to make it mire challenging, try doing it with a 1/25 5*.

  • axelelf_1axelelf_1 Posts: 775 ★★★
    DrZola said:

    @GroundedWisdom I believe you have the same understanding that I have: for example, a particular path or quest might require 2 6* champions to enter.

    Where this leads can be problematic—if, for example, there are combo gates...imagine a path that requires 2 Mystic 6* champs. I have none. In fact, I don’t have a Tech or a Mutant 6*. A path or a quest with a Tech/Mystic/Mutant 6* prerequisite leaves me out. If, as @DTMelodicMetal suggests, this is a potential developer theme going forward, the answer for me going forward is an easy one. In essence, “git gud” has become “git lucky.”

    Dr. Zola

    “Git spend’n”.
  • IsItthoughIsItthough Posts: 208 ★★
    xNig said:

    xNig said:

    Well, Kabam ran a beta test with a select group of Summoners whose profile they were targeting, had the same 5/6* requirements and from the feedback, realized that 6.1 was doable for that target market, albeit wasn’t easy.

    From that perspective, the 5/6* requirements isn’t that bad. (Although I still disagree with it.)

    They have yet to confirm that the beta testers were held to 5 and 6 stars as far as I know
    Already replied to you twice bro, they were.
    I'm losing it, just ran through 46 pages and must be missing this response. Was it on a separate thread, or could you direct me to their post?
  • xNigxNig Posts: 3,525 ★★★★
    edited March 11

    @xNig what about mid tier players who wouldn't be able to do this anyway but now won't be able to do this? What about them?!

    Hm.... they’re gonna try to do it.. then complain it’s a money grab? 🤷🏻‍♂️🤷🏻‍♂️ I really don’t know. There’s loads of unavoidable damage in there that will kill a maxed 4* in 2-3 seconds.
  • arsjumarsjum Posts: 167 ★★
    DrZola said:

    @arsjum In another life, I used all kinds of jargon in my field and dealt with professionals in equally jargon-y fields. We were all so impressed with ourselves.

    An important thing I learned is this: If you can’t easily explain a thing to someone else, it’s usually baloney. Charlatans and hoodwinkers hide behind jargon.

    Dr. Zola

    What is your doctoral degree on, just curious? I have a PhD in American Studies/History (graduated in December) and I agree with you. Of course, I understand the jargon-filled language used in my specialty but I still can’t stand it. I am a supporters of the six principles of good writing, as explained by Orwell in his “politics of the English language.” But I digress. :) There is clearly lack of proper communication. What Kabam Goggy says makes sense to dna3000 because he understands that language. I don’t.
  • folks shouldnt quit. Just don't pay for anything. Grind out units. Do Act 6 when you can. But meanwhile. @Kabam Miike etc. disgraceful behavior and responses.
  • GroundedWisdomGroundedWisdom Posts: 20,050 ★★★★★
    edited March 11

    Yes. They stated 4*s would still remain very powerful, when 6*s were released. That they have. They didn't say you would be using them for every piece of content released, for the indefinite future. Act 6 is one aspect of Storymode. It's permanent content, and once you're done with it, that's it.
    Every other area, you can use 4*s, including ongoing content like Wars, EQ, Special Events, Challenges, AQ, etc. It's litetally one part of the game they can't be used. All of a sudden people are reacting as if they've just removed them from the game.

    People are freaking out because this is screwing over F2P and mid-tier players who don’t have the requirements to do this and need the 4*s they have on their team because the RNG is against them. If it was an event that lasted a month and rarely showed up, it would be a different story, but this is permanent content. Having a star requirements on paths were one certain champ can last the entire thing is still a terrible idea. RNG should not determine whether you can do certain content. It can screw you over and prolong the content you could have gotten done month before with a 4* of the same champion
    What you need to do it is 5*s and 6*s. What may be missing are the OP Synergies, or the heavy-hitting Champs that make it much easier. That doesn't mean people don't have what they NEED to do it. It just means they don't have the fastest options. No one has even tried yet. It's not even live. Yes, it means you might not be able to rely on the same Synergies and DPS hitters. Ergo, it will be more challenging for some. That's the whole point.
    It would be the same amount of difficulty even without the requirements.
    Why you defend terrible ideas like this dude. This is a way to get called out for the terrible points and keep be the first too say all these terrible ideas they bring are like the best idea and can’t be topped?
    No, it wouldn't be the same amount of difficulty. Otherwise there wouldn't be the roadblock.
  • CapWW2CapWW2 Posts: 2,901 ★★★★
    This is ok guys. Why finish the content right away. I am more disgusted avout UNAVOIDABLE DAMAGE than anything else.
  • GroundedWisdomGroundedWisdom Posts: 20,050 ★★★★★
    DrZola said:

    @GroundedWisdom I believe you have the same understanding that I have: for example, a particular path or quest might require 2 6* champions to enter.

    Where this leads can be problematic—if, for example, there are combo gates...imagine a path that requires 2 Mystic 6* champs. I have none. In fact, I don’t have a Mutant 6*. A path or a quest with a Mystic/Mutant 6* prerequisite leaves me out. If, as @DTMelodicMetal suggests, this is a potential developer theme going forward, the answer for me going forward is an easy one. In essence, “git gud” has become “git lucky.”

    Dr. Zola

    I can see how that's problematic. I wasn't registerting a pro or con on that one. Just explaining my own interpretation of the comment.
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