**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
15.0 Alliance Wars Update Discussion Thread
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Comments
This assumes that the vast majority hit the item cap and from my experience that's just not true. Alliances that choose to spend rarely run out of items. You should feel defeat if you lose. That's part of losing. There shouldn't be any safe spaces in wars. Might as well be snowflake wars. We've won so many wars on deaths. Long live credit card wars at this point. Sorry but can't be seen as anything except a money grab.
They will refund all class cores. Now have fun figuring out where to use those class cores
With the addition of 2 more minibosses items should increase to 20. Content will be harder for bosses so we should get more items to use.
This is a solid suggestion
Go spend more money trying to beat the collector. The only reason they pushed "the uncollected" title was to get people to fight the collector and spend units beating him
WE KNOW WHAT THE "GOAL" WAS!! You now need to realize REALITY Mike!! It's that gamble (w regards to possible points given for deaths) that helps some alliances win wars against a stronger opponent!! You take that gamble away and remove penalty for deaths that takes away a huge portion of skill. Anyone with a deep wallet can just buy there way thru a tile w not one ounce of repercussion.
And for the record....I have NEVER seen anyone in a close war sitting at a tile not try and attempt it and sit there w two full health champs lol
20 kills for a nightcrawler??? What tier are u in? I need to drop down!
It's way beyond the three attackers, when you see people using crazy amounts of resources, that would be the game changer, I am posting a image below that will give you an idea how opponent can exploit the resources in war. Just see the numbers how many kills we got just to kill 5 defenders. You can imagine what will happen when there is no points for kills.
Do arenas. Get units. Buy potions for alliance wars. That's the way to win these things now.
@Kabam Miike
I believe they was too busy trying to figure out how to squeeze 5 mini bosses on the map and forgot about the rewards... probably come the same time as the bases
They're more or less equal to where they are now, but they now scale better across difficulties. For instance, Instead of all difficulties having full Debuff imunity, it's a slowly growing list of immunities, with only Expert and Challenger having full debuff immunity.
There will still only be 50 Defenders.
Are you using 15 items per war now?
At least that way there would be a skill gap reflecting in those points.
If you guys let that way you're not helping anyone except for the big spenders.