Reading these comments and I see the passion everyone has to DD. Makes the crime act of his buff that much more criminal
I can see that for DDHK's buff Kabam were trying out something new. They got it right with Kingpin but significantly less so with DDHK. Kingpin is far easier to use, has arguably more widely relevant utility, more consistent damage and has a built in way to deal with damaging Debuffs.
There are areas of his kit which could benefit from attention, but trying to gain support stands a better chance if we focus on one aspect of the kit, the worst one. The most damning of those problem areas is the Base Regeneration Rate.
I would like it fully restoring if possible. A small change would make a barely perceptible difference to the numbers. A strong restoration would give him a unique place in the midfield of Skill champs as a tough and resilient option for content other than those limited times which require a Miss Counter or combo control.
I have to disagree with you there @Chobbly , I don’t think there is a ‘worst part’ to his kit.
While the Regeneration is something new that they tried, and was poorly executed, and limits him from being useable in so many areas in the contest, in my opinion it’s still not part of the ‘core’ of his kit.
You can liken his core kit to an engine. Kabam have replaced the engine, but the main part of the kit (let’s call it a catalytic converter) is not efficient. It makes the entire engine inefficient.
In my opinion, while the regeneration hampers him greatly, once it’s fixed, the core issue in his kit is still not fixed. And that’s the following:
Not enough uptime on the things that he does do well. His Cruelty and Precision need to be paused “ increased for him to hit his potential.
This is crucial to his kit, as is the regeneration. Both are equally important, and one can not be given in place of the other.
I completely agree. The regen is just the cherry on top. It sucks for those who run suicides since DDHK will only last 2-3 fights they play flawlessly. If they fixed the regen, the damage would still kinda suck. I wouldn't mind if the sp2 bleeds had a chance to be critical. Or maybe the RW insta bleeds could also have a chance to be critical. But what needs to be addressed first imo is a way to elongate the debuff duration or refresh them.
Reading these comments and I see the passion everyone has to DD. Makes the crime act of his buff that much more criminal
I can see that for DDHK's buff Kabam were trying out something new. They got it right with Kingpin but significantly less so with DDHK. Kingpin is far easier to use, has arguably more widely relevant utility, more consistent damage and has a built in way to deal with damaging Debuffs.
There are areas of his kit which could benefit from attention, but trying to gain support stands a better chance if we focus on one aspect of the kit, the worst one. The most damning of those problem areas is the Base Regeneration Rate.
I would like it fully restoring if possible. A small change would make a barely perceptible difference to the numbers. A strong restoration would give him a unique place in the midfield of Skill champs as a tough and resilient option for content other than those limited times which require a Miss Counter or combo control.
I have to disagree with you there @Chobbly , I don’t think there is a ‘worst part’ to his kit.
While the Regeneration is something new that they tried, and was poorly executed, and limits him from being useable in so many areas in the contest, in my opinion it’s still not part of the ‘core’ of his kit.
You can liken his core kit to an engine. Kabam have replaced the engine, but the main part of the kit (let’s call it a catalytic converter) is not efficient. It makes the entire engine inefficient.
In my opinion, while the regeneration hampers him greatly, once it’s fixed, the core issue in his kit is still not fixed. And that’s the following:
Not enough uptime on the things that he does do well. His Cruelty and Precision need to be paused “ increased for him to hit his potential.
This is crucial to his kit, as is the regeneration. Both are equally important, and one can not be given in place of the other.
I completely agree. The regen is just the cherry on top. It sucks for those who run suicides since DDHK will only last 2-3 fights they play flawlessly. If they fixed the regen, the damage would still kinda suck. I wouldn't mind if the sp2 bleeds had a chance to be critical. Or maybe the RW insta bleeds could also have a chance to be critical. But what needs to be addressed first imo is a way to elongate the debuff duration or refresh them.
I believe that if they fixed the regen (and by fix i mean restore it to 100%) that he would be viable and sustainable because you would restore some health (and that’s with skillful game play).
You take one combo now and it’s over. Regardless of his damage potential or not.
How many champs are completely debilitated after eating 1 combo? Not even Wasp and champs with low health pools or poor armor and block proficiency.
The guy is a brawler. He needs that regen rate back to 100%. Take the regen rate modification off if you want to - that makes no difference when he’s losing 30% health per fight from 1 debuff.
Don't get me wrong, I think DDHK would benefit from something to help his buffs last longer. I like the idea of Well Timed Blocks pausing his personal Precision and Fury Buffs for two or three seconds.
But I think that would probably require a coding change. Changing the Regen Rate has already been shown to be something which can be done quickly and I'm trying to keep that in mind with what is realistic to expect from Kabam.
You won't win fights quicker with DDHK with a fixed Regen. He won't ever be the top damage dealer in his class. But DDHK will stay in the fight, too stubborn to give up or quit, and with skillful play will beat the opponent down. And that sounds exactly like the Netflix version of the character that DDHK represents.
Don't get me wrong, I think DDHK would benefit from something to help his buffs last longer. I like the idea of Well Timed Blocks pausing his personal Precision and Fury Buffs for two or three seconds.
But I think that would probably require a coding change. Changing the Regen Rate has already been shown to be something which can be done quickly and I'm trying to keep that in mind with what is realistic to expect from Kabam.
You won't win fights quicker with DDHK with a fixed Regen. He won't ever be the top damage dealer in his class. But DDHK will stay in the fight, too stubborn to give up or quit, and with skillful play will beat the opponent down. And that sounds exactly like the Netflix version of the character that DDHK represents.
I don’t think Well Timed Blocks should pause personal Precision and Cruelty buffs, just saying pausing them while striking the opponent might be a nice way to upkeep the duration.
The simplest change for Kabam is to increase the duration of the Cruelty and Precision buffs. It’s as simple a fix as fixing the regen.
He’s got some stuff but the juice isn’t worth the squeeze because of what we’re discussing
I just don’t understand why we’re being ignored.
I’m sure they have important things to deal with. It’s up to us to remind them.
Who knows - it's easy to speculate. The forums haven't been the most positive place of late (for reasons). It could be that they actually don't want to do anything with DDHK anymore and don't want to respond out of inflaming the situation. It could be anything.
Regardless, it would be good to get a response. This has been one of the more positive and constructive buff related threads of late and it would be good for that reason if someone from Kabam could/would be ae to engage.
He’s got some stuff but the juice isn’t worth the squeeze because of what we’re discussing
I just don’t understand why we’re being ignored.
I’m sure they have important things to deal with. It’s up to us to remind them.
Who knows - it's easy to speculate. The forums haven't been the most positive place of late (for reasons). It could be that they actually don't want to do anything with DDHK anymore and don't want to respond out of inflaming the situation. It could be anything.
Regardless, it would be good to get a response. This has been one of the more positive and constructive buff related threads of late and it would be good for that reason if someone from Kabam could/would be ae to engage.
You’re right! We’re very reasonable and present the underlying problems with the potential solutions.
He’s got some stuff but the juice isn’t worth the squeeze because of what we’re discussing
I just don’t understand why we’re being ignored.
I’m sure they have important things to deal with. It’s up to us to remind them.
Who knows - it's easy to speculate. The forums haven't been the most positive place of late (for reasons). It could be that they actually don't want to do anything with DDHK anymore and don't want to respond out of inflaming the situation. It could be anything.
Regardless, it would be good to get a response. This has been one of the more positive and constructive buff related threads of late and it would be good for that reason if someone from Kabam could/would be ae to engage.
You’re right! We’re very reasonable and present the underlying problems with the potential solutions.
His Strength in Martyrs synergy increases the Cruelty duration at the cost of 5 Combo Meter. That essentially cancels itself out. Kabam why do you do these things? However I play him, the more it’s obvious that the regen was a big mistake and that the duration of his buffs and non-damaging debuffs don’t have enough uptime. As a 6-star Rank 3, the best I’ve managed against ROL WS was 107 hits. On average I manage about 115 hits. That’s a lot honestly. At his Rank he should take WS in the 75-90 range at most.
Honestly, I think that just adjusting his regen rate to be at least 70% as previously suggested—but putting it back to 100% is much preferred—will make him a way better character. I like him a like and the only reason why I haven’t r5d my five star or r2d my six star is because of his regen rate. There are just too many scenarios where his 40% regen rate just makes him too much of a liability/potion sink to justify ranking up.
Reading these comments and I see the passion everyone has to DD. Makes the crime act of his buff that much more criminal
I can see that for DDHK's buff Kabam were trying out something new. They got it right with Kingpin but significantly less so with DDHK. Kingpin is far easier to use, has arguably more widely relevant utility, more consistent damage and has a built in way to deal with damaging Debuffs.
There are areas of his kit which could benefit from attention, but trying to gain support stands a better chance if we focus on one aspect of the kit, the worst one. The most damning of those problem areas is the Base Regeneration Rate.
I would like it fully restoring if possible. A small change would make a barely perceptible difference to the numbers. A strong restoration would give him a unique place in the midfield of Skill champs as a tough and resilient option for content other than those limited times which require a Miss Counter or combo control.
Good point, but I also have to disagree with you there @Chobbly , I don’t think there is a ‘worst part’ to his kit.
While the Regeneration is something new that they tried, and was poorly executed, and limits him from being useable in so many areas in the contest, in my opinion it’s still not part of the ‘core’ of his kit.
You can liken his core kit to an engine. Kabam have replaced the engine, but the main part of the kit (let’s call it a catalytic converter) is not efficient. It makes the entire engine inefficient.
In my opinion, while the regeneration hampers him greatly in the contest, once it’s fixed, the core issue in his kit is still not fixed. And that’s the following:
Not enough uptime on the things that he does do well. His Cruelty and Precision duration need to be paused on striking the opponent or increased for him to hit his potential.
This is crucial to his kit, as is the regeneration. Both are equally important, and one can not be given in place of the other.
DDHK is really great at outputting damage , especially if you know how to get combo meter awareness down. I love DDHK and will post my thoughts tomorrow.
Reading these comments and I see the passion everyone has to DD. Makes the crime act of his buff that much more criminal
I can see that for DDHK's buff Kabam were trying out something new. They got it right with Kingpin but significantly less so with DDHK. Kingpin is far easier to use, has arguably more widely relevant utility, more consistent damage and has a built in way to deal with damaging Debuffs.
There are areas of his kit which could benefit from attention, but trying to gain support stands a better chance if we focus on one aspect of the kit, the worst one. The most damning of those problem areas is the Base Regeneration Rate.
I would like it fully restoring if possible. A small change would make a barely perceptible difference to the numbers. A strong restoration would give him a unique place in the midfield of Skill champs as a tough and resilient option for content other than those limited times which require a Miss Counter or combo control.
Good point, but I also have to disagree with you there @Chobbly , I don’t think there is a ‘worst part’ to his kit.
While the Regeneration is something new that they tried, and was poorly executed, and limits him from being useable in so many areas in the contest, in my opinion it’s still not part of the ‘core’ of his kit.
You can liken his core kit to an engine. Kabam have replaced the engine, but the main part of the kit (let’s call it a catalytic converter) is not efficient. It makes the entire engine inefficient.
In my opinion, while the regeneration hampers him greatly in the contest, once it’s fixed, the core issue in his kit is still not fixed. And that’s the following:
Not enough uptime on the things that he does do well. His Cruelty and Precision duration need to be paused on striking the opponent or increased for him to hit his potential.
This is crucial to his kit, as is the regeneration. Both are equally important, and one can not be given in place of the other.
DDHK is really great at outputting damage , especially if you know how to get combo meter awareness down. I love DDHK and will post my thoughts tomorrow.
I’m excited! Glad you commented on here, even though I have not seen eye to eye with you in the past (CGR vs Red Goblin). I feel like I have gotten much better at nailing the combo meter, but I am open to tips from somebody who has vastly more experience with this character than I do.
For now, I have one question to ask. What sig is your DDHK? Mines is at sig 90. Does he benefit all that more from having the extra 5 seconds of Rage at Sig 200?
Also by Texas 11 https://forums.playcontestofchampions.com/en/discussion/259104/i-paved-the-way-so-you-don-t-have-to-ddhk/ Good to see that the comments still stand and that new users (including myself) have similar findings: 1) Fix Regen 2) Uptime on Fury (imo unnecessary), what’s more necessary is the potency and uptime of Cruelty 3) Increased chance to proc direct Bleed from Righteous Wrath. Right now building to SP3 makes 0 difference
Also by Texas 11 https://forums.playcontestofchampions.com/en/discussion/259104/i-paved-the-way-so-you-don-t-have-to-ddhk/ Good to see that the comments still stand and that new users (including myself) have similar findings: 1) Fix Regen 2) Uptime on Fury (imo unnecessary), what’s more necessary is the potency and uptime of Cruelty 3) Increased chance to proc direct Bleed from Righteous Wrath. Right now building to SP3 makes 0 difference
And by “fix regen” it should be 100% like Diablo, Corvus, etc. IBom and the bunch.
Hopefully we can get a response soon. Looking forward to hearing Kabam's thoughts on this.
The sad thing is for me, DDHK gets used these days more as a synergy partner for Kingpin than in his own right unless I need a Miss counter. He's worth more than that - or rather, he would be.
Hopefully we can get a response soon. Looking forward to hearing Kabam's thoughts on this.
The sad thing is for me, DDHK gets used these days more as a synergy partner for Kingpin than in his own right unless I need a Miss counter. He's worth more than that - or rather, he would be.
100%. I mean the guy CAN do some good stuff. He’s just barely good for 1 fight, where it revolves around one key aspect - abysmal regen rate.
Hopefully we can get a response soon. Looking forward to hearing Kabam's thoughts on this.
The sad thing is for me, DDHK gets used these days more as a synergy partner for Kingpin than in his own right unless I need a Miss counter. He's worth more than that - or rather, he would be.
100%. I mean the guy CAN do some good stuff. He’s just barely good for 1 fight, where it revolves around one key aspect - abysmal regen rate.
Needs more uptime on buffs imo Let them be paused, or give him a good synergy that pauses them Or give him increased combat rate because it’s a bit slow and painful rn
You know what I think? I think DDHK was nerfed on release. There’s no way Kabam come up with a kit this good and complex, only for it to turn out sub-par. I think they nerfed his regen last minute, because non-suicide users were probably healing like nuts. I think they nerfed his damage too. The concept of the kit is too good, but the output is not so good. Doesn’t that seem off to you? Doesn’t that smell like a nerf? Doesn’t the fact that all his synergies do exactly what he should be doing in his base kit TELL you that somebody took him apart on release? Keep the Miss mechanic outside his kit. But why is Cruelty duration in a synergy? Why did they give it a cost of 5 combo meter? Why is it so painful to ramp him up? And why is the uptime too short?
You know what I think? I think DDHK was nerfed on release. There’s no way Kabam come up with a kit this good and complex, only for it to turn out sub-par. I think they nerfed his regen last minute, because non-suicide users were probably healing like nuts. I think they nerfed his damage too.
In the first Dev Notes in the spotlight, it does say that they found his healing to be too potent so they reduced the Regen, which does imply it came after the design of the kit. We know that Ebony Maw for instance was changed just prior to release.
Whether during early testing or one minute before release though, the end result is the same. His viability took a hit to the face. He needs the Regen Rate sorting out.
You know what I think? I think DDHK was nerfed on release. There’s no way Kabam come up with a kit this good and complex, only for it to turn out sub-par. I think they nerfed his regen last minute, because non-suicide users were probably healing like nuts. I think they nerfed his damage too.
In the first Dev Notes in the spotlight, it does say that they found his healing to be too potent so they reduced the Regen, which does imply it came after the design of the kit. We know that Ebony Maw for instance was changed just prior to release.
Whether during early testing or one minute before release though, the end result is the same. His viability took a hit to the face. He needs the Regen Rate sorting out.
With the low damage I don’t believe any healing alone will fix him.
You can’t have him at 40% regen and low to average damage (at best). Something has to give
Here’s DDHK supposedly healing from his rage debuff. As you can see it doesn’t even make up the difference from just the liquid courage mastery. Willpower maxed and rage don’t even make up the difference for just liquid courage.
This hurts my soul. Willpower is maxed. MAXED!
Why can’t the regen rate be 100% like the above champs again?
Here’s DDHK supposedly healing from his rage debuff. As you can see it doesn’t even make up the difference from just the liquid courage mastery. Willpower maxed and rage don’t even make up the difference for just liquid courage.
This hurts my soul. Willpower is maxed. MAXED!
Why can’t the regen rate be 100% like the above champs again?
This is a complete mess from Kabam. And they called this an overhaul. They made the guy damn near unusable in debuff heavy matchups. At least the pre-buff version could have held his own without outputting great damage. This guy can’t hold his own AND doesn’t even output THAT good damage, he’s a potion sink. Fix his regen and tune his damage properly. You said it yourself: you WANT us to get excited about champions, so why not fix this for us? It’s not a great commitment, and doesn’t need much QA just a simple tune up. Heck, we will QA it for you. I just wish you’d respond faster. If something is pro-player like bugged Hawkeye, BOOM you’re running to fix it in a jiffy. If something is *expletive* broken and not pro-player you genuinely don’t give a damn and tell us you’ll monitor his data, except you don’t??? What gives Kabam? You broke this champion, please fix him so that we can move on with our lives.
Comments
You take one combo now and it’s over. Regardless of his damage potential or not.
How many champs are completely debilitated after eating 1 combo? Not even Wasp and champs with low health pools or poor armor and block proficiency.
The guy is a brawler. He needs that regen rate back to 100%. Take the regen rate modification off if you want to - that makes no difference when he’s losing 30% health per fight from 1 debuff.
But I think that would probably require a coding change. Changing the Regen Rate has already been shown to be something which can be done quickly and I'm trying to keep that in mind with what is realistic to expect from Kabam.
You won't win fights quicker with DDHK with a fixed Regen. He won't ever be the top damage dealer in his class. But DDHK will stay in the fight, too stubborn to give up or quit, and with skillful play will beat the opponent down. And that sounds exactly like the Netflix version of the character that DDHK represents.
The simplest change for Kabam is to increase the duration of the Cruelty and Precision buffs. It’s as simple a fix as fixing the regen.
He’s got some stuff but the juice isn’t worth the squeeze because of what we’re discussing
Regardless, it would be good to get a response. This has been one of the more positive and constructive buff related threads of late and it would be good for that reason if someone from Kabam could/would be ae to engage.
We just need a response!
However I play him, the more it’s obvious that the regen was a big mistake and that the duration of his buffs and non-damaging debuffs don’t have enough uptime. As a 6-star Rank 3, the best I’ve managed against ROL WS was 107 hits. On average I manage about 115 hits. That’s a lot honestly. At his Rank he should take WS in the 75-90 range at most.
I like him a like and the only reason why I haven’t r5d my five star or r2d my six star is because of his regen rate. There are just too many scenarios where his 40% regen rate just makes him too much of a liability/potion sink to justify ranking up.
For now, I have one question to ask. What sig is your DDHK? Mines is at sig 90. Does he benefit all that more from having the extra 5 seconds of Rage at Sig 200?
https://forums.playcontestofchampions.com/en/discussion/249181/proof-ddhk-needs-a-tune-up#latest
DDHK post-buff lags BEHIND all other Skill champs showcased in the video below:
He’s not a top Skill choice for Offense AND his regen neuters him.
Kabam, just tune him up please.
https://forums.playcontestofchampions.com/en/discussion/259104/i-paved-the-way-so-you-don-t-have-to-ddhk/
Good to see that the comments still stand and that new users (including myself) have similar findings:
1) Fix Regen
2) Uptime on Fury (imo unnecessary), what’s more necessary is the potency and uptime of Cruelty
3) Increased chance to proc direct Bleed from Righteous Wrath. Right now building to SP3 makes 0 difference
The sad thing is for me, DDHK gets used these days more as a synergy partner for Kingpin than in his own right unless I need a Miss counter. He's worth more than that - or rather, he would be.
Let them be paused, or give him a good synergy that pauses them
Or give him increased combat rate because it’s a bit slow and painful rn
There’s no way Kabam come up with a kit this good and complex, only for it to turn out sub-par.
I think they nerfed his regen last minute, because non-suicide users were probably healing like nuts.
I think they nerfed his damage too.
The concept of the kit is too good, but the output is not so good.
Doesn’t that seem off to you? Doesn’t that smell like a nerf? Doesn’t the fact that all his synergies do exactly what he should be doing in his base kit TELL you that somebody took him apart on release?
Keep the Miss mechanic outside his kit.
But why is Cruelty duration in a synergy? Why did they give it a cost of 5 combo meter? Why is it so painful to ramp him up? And why is the uptime too short?
Whether during early testing or one minute before release though, the end result is the same. His viability took a hit to the face. He needs the Regen Rate sorting out.
You can’t have him at 40% regen and low to average damage (at best). Something has to give
Magneto with liquid courage and double edge healing from his bleed resistance (max willpower)
Double Edge has expired and now it’s all green
This hurts my soul. Willpower is maxed. MAXED!
Why can’t the regen rate be 100% like the above champs again?
They made the guy damn near unusable in debuff heavy matchups. At least the pre-buff version could have held his own without outputting great damage. This guy can’t hold his own AND doesn’t even output THAT good damage, he’s a potion sink.
Fix his regen and tune his damage properly.
You said it yourself: you WANT us to get excited about champions, so why not fix this for us?
It’s not a great commitment, and doesn’t need much QA just a simple tune up. Heck, we will QA it for you.
I just wish you’d respond faster.
If something is pro-player like bugged Hawkeye, BOOM you’re running to fix it in a jiffy.
If something is *expletive* broken and not pro-player you genuinely don’t give a damn and tell us you’ll monitor his data, except you don’t???
What gives Kabam? You broke this champion, please fix him so that we can move on with our lives.