@Kabam Miike can we get some explanation of how these points are accumulated so that map 5/6 alliances can see what this really means and plan for launch?
Can you also confirm that the buffs don’t affect your AQ score, only how much honor you receive?
Just another example of Kabam running out of ideas and lacking in creativity. "I know! Let's just add more nodes onto content that already exists and further suck resources from players."
Will this be in addition to buffs already in place on maps we’re accustomed to? I.E.,poison, bleed etc. meaning running map 5, these buffs will be in addition to buffs already in used on these maps, not in place of
Will this be in addition to buffs already in place on maps we’re accustomed to? I.E.,poison, bleed etc. meaning running map 5, these buffs will be in addition to buffs already in used on these maps, not in place of
Yes. They’re global buffs to be added, meaning on top of the current nodes.
Tbh, almost all of them aren’t a big deal except maybe Bane and Dismay, which could punish players quite badly especially towards the later days.
Well, it’s slightly more difficult fights for better rewards. Good for those who find AQ pretty stale and boring (which is what I think they were trying to address).
Just another example of Kabam running out of ideas and lacking in creativity. "I know! Let's just add more nodes onto content that already exists and further suck resources from players."
Until we see the implementation I will reserve final judgment, but adding the ability for the players to customize AQ difficulty is actually a huge win for the players overall. I would say it is very likely that most alliances are "in between" maps, which is to say the map they are currently doing is relatively easy for them, but the next higher map is too hard for them. If you can't make the jump upward to the next map you're just trapped between maps. With this kind of system, players can choose to ratchet upward the difficulty of the map they are currently doing to get more points and more rewards without having to jump to the next map, if they aren't ready or simply don't want to.
The people that are saying this is bad for "the players" are basically saying that giving "the players" options is bad, if some players use the option and others don't, and the ones that do get some advantage out of using them. That's ludicrous. Letting alliances adjust their own AQ difficulty AND get more rewards for that effort is the very definition of a player-centric game feature.
It is very possible that my alliance, that is currently running way more casual than in the past, will actually fall in ranking when this feature is added. But I'm still going to try to see how I can use it to our advantage, I still think we'll end up getting more milestone rewards overall, and even if we don't directly benefit from the feature I would still support it on principle, because giving players options is in general a net improvement, even if it doesn't directly benefit me personally.
The choice to add the nodes is ultimately your officers. If they add nodes that "suck resources" from you, that's their fault not the game's fault.
Can we get some more info on this please how will it affect map 6x5?
Will you the addition be fixed amount of points added to aq scores or will it change with prestige?
Over all I think this is a good move Kabam I like that we can make the maps harder for more points etc abit more info on said things would be appreciated
This is very vague and on further thought my initial calculations, I left out items for consideration.
What happens if you run map 7 but decide to use a Normal global node for the week? Do you still get top honors because you are doing map 7? My guess is not but just giving us the milestone rewards without a scoring system is just lazy. Why not wait to announce it with all the required information instead of confusing everyone.
I would think that each map is worth (x) amount, increasing the higher the map while the nodes from normal are worth (B) amount, Heroic worth (C) amount and Master Global Nodes worth (D )amount.
AQ Modifiers will provide Additional points to your Overall Alliance Quest Score, but do not affect the PI of Champions on the Quest Board. The Bonus points are not 1 to 1 with Honor Points, but I will see if I can find out how much the bonus would be.
@Kabam Miike any news on these? How much bonus points we get to add to the final score?
still says coming soon in my alliance, this is our 2nd day
Read opening sentence of initial announcement, says will be available November 15, so NOT this current AQ series (which is just as well, considering server problem this past day).
So @Kabam Miike I know things have been nuts, but it’d be helpful to the users if someone could explain how points are earned for honor (besides just saying that 777x5 gets top rewards), how it affects your AQ point score, and what the changes to the glory store are.
Bane: Whichever Champion lands the first hit will place a Curse on the opposing Champion which deals {1}% of their current Health as Direct Damage per second. Whenever a Champion with the Curse strikes the other Champion or if the Curse has been on the same Champion for {2} seconds, it passes to the other Champion.
Are these values correct? Bane switching every 2 seconds?
Bane: Whichever Champion lands the first hit will place a Curse on the opposing Champion which deals {1}% of their current Health as Direct Damage per second. Whenever a Champion with the Curse strikes the other Champion or if the Curse has been on the same Champion for {2} seconds, it passes to the other Champion.
Are these values correct? Bane switching every 2 seconds?
{2} doesnt mean 2 here, its the second parameter here if you know python programming its a bit similar to how .format() works, and i guess its the same in word press
Comments
Can you also confirm that the buffs don’t affect your AQ score, only how much honor you receive?
And thought the buffs “would” affect AQ Points for each fight (but that the strength PI of the nodes would be the same).
Tbh, almost all of them aren’t a big deal except maybe Bane and Dismay, which could punish players quite badly especially towards the later days.
Well, it’s slightly more difficult fights for better rewards. Good for those who find AQ pretty stale and boring (which is what I think they were trying to address).
The people that are saying this is bad for "the players" are basically saying that giving "the players" options is bad, if some players use the option and others don't, and the ones that do get some advantage out of using them. That's ludicrous. Letting alliances adjust their own AQ difficulty AND get more rewards for that effort is the very definition of a player-centric game feature.
It is very possible that my alliance, that is currently running way more casual than in the past, will actually fall in ranking when this feature is added. But I'm still going to try to see how I can use it to our advantage, I still think we'll end up getting more milestone rewards overall, and even if we don't directly benefit from the feature I would still support it on principle, because giving players options is in general a net improvement, even if it doesn't directly benefit me personally.
The choice to add the nodes is ultimately your officers. If they add nodes that "suck resources" from you, that's their fault not the game's fault.
Can we get some more info on this please how will it affect map 6x5?
Will you the addition be fixed amount of points added to aq scores or will it change with prestige?
Over all I think this is a good move Kabam I like that we can make the maps harder for more points etc abit more info on said things would be appreciated
What happens if you run map 7 but decide to use a Normal global node for the week? Do you still get top honors because you are doing map 7? My guess is not but just giving us the milestone rewards without a scoring system is just lazy. Why not wait to announce it with all the required information instead of confusing everyone.
I would think that each map is worth (x) amount, increasing the higher the map while the nodes from normal are worth (B) amount, Heroic worth (C) amount and Master Global Nodes worth (D )amount.
Where maybe it’s Map Multiplier x Global Node Multiplier = Honor Score.
@Kabam Miike any news on these? How much bonus points we get to add to the final score?
https://forums.playcontestofchampions.com/en/discussion/167716/aq-history-gone-in-new-layout#latest
Eg Limited Immunity has 3 levels iirc, 8 seconds, 18 seconds, 30 seconds. So the variable time is reflected as { x } when the node description is out.
if you know python programming its a bit similar to how .format() works, and i guess its the same in word press
http://forums.playcontestofchampions.com/en/discussion/168810/alliance-quest-modifiers-honor-and-bonus-points-breakdown