Everyone is complaining about useless pulls and bad rng. I feel like if you had a selector and could choose any champ you want, the game would actually be worse. What's the fun in that? I want corvus, I got him. I want doom, I got him. I want..... I got him/her. What's the point? They have this selector system in marvel future fight, another netmarble game. It sucks. They give you a 6 star on day one. They give you a R2 on something like day 5. You have a maxed out 6 star(top champ in the game), by the end of a week. The game sucks. It's not fun at all because they give you everything for free. My point is, RNG is a good thing. Without it, there would be no fun
I agree with a certain thing that yes, you shouldn't be allowed to select the champ you want every time. That's boring. But you should be able to get champs that can be used. What's the point in getting a sig 180 Iron Patriot? He's useless in the game. Can't be used for higher level content at all. If I could get an option to select between a bunch of decent champs who atleast have some decent usage, I'd take that over grinding and getting a bunch of trash week after week.
Exactly, I agree with this. The issue is that everyone KNOWS that there are champs that have zero use, but for whatever reason, Kabam has been intentionally funneling them into the 6* pool. If they were putting in champs with select niche utility, then sure, maybe you wouldn't be excited to pull them, but it wouldn't be a total loss. For example, King Groot is absolutely horrible, but in the absence of man-thing, you now have the only other counter for acid wash mysterio and you don't need to waste resources on a 5* KG. Would you be happy with the pull? Of course not. Would you grudgingly now have a use for him, even if it's just for one terribly designed fight? I guess so.
@ReallyYeah It's obvious you don't agree with anything in this thread. Why do you keep commenting? It's not for anyone's benefit
In fairness, anyone here is entitled to comment whatever they want, regardless of whether it adds any value or not. You’re only really adding fuel to the fire by responding to it, it’s probably best to just focus on the posters discussing matters you find most pertinent to yourself
@ReallyYeah It's obvious you don't agree with anything in this thread. Why do you keep commenting? It's not for anyone's benefit
In fairness, anyone here is entitled to comment whatever they want, regardless of whether it adds any value or not. You’re only really adding fuel to the fire by responding to it, it’s probably best to just focus on the posters discussing matters you find most pertinent to yourself
Ya, good point. I am just curious because I don't usually go out of my way to engage with people I disagree with. To each their own I guess
I'm happy this topic was brought up because Kabam needed this and i hope everyone stay on topic and be constructive, Kabam really need to take a hard look at the majority of the players not just End game players, Story mode in game shouldn't feel punishing but enjoyable and the direction of the game is not fun its more of a headache, yes at one point act 5 was hard but i actually enjoyed it, LOL was hard but i enjoyed it i actually completed it with a 4 star roster and limited item spent, now lets take a look at act 6 where champs have their attack at 10k plus hows this fun when you cant even block without taking 15 to 20% block damage, hows that interactive, Abys has large health pools but the damage wasn't bad and it didn't force you to play perfect it was challenging but yet fun at the same time, I've been in 3 alliances and im still in all 3 LINE chats and i'm in a Global chat also with over 300 players and I've yet to meet one person that say man act 6 was fun and entertaining, most did abys 100% and LOL 100% and is yet to do act 6.2, as for my self i just did one path so i can get completion rewards and have no plan on doing 100%. we all complain about how the game is and the direction it is doing in and to be honest most of us feel that we are not being heard because now act 7 beta came out and I've done it and i'm like wow this is act 6 on steroids, the worst nodes ever, limited counter, crazy health pool and most in game 5 star rank 5 champs without boost health is 28k to 42k when you have champs with attack at 12k to 19k one mistake u eat one combo your're dead please explain the logic in that, instead of making this game interactive and fun you're destroying the game for middle to lower players and even end game players will all say including myself the reward for the work you have to put in or units you have to spend its not worth it. Please put the joy and Fun back in to MCOC.
the best content Kabam have put in this game to date has been Variant 4
the requirement to use champs from all Star rating levels was excellent and they need more it.
Except it was so easy that almost everyone with a decent roster can explore it.
That's the whole point, and it's the number one reason people aren't happy with the Gates. It makes the content not for everyone. Everyone and their dog got through Uncollected. It's not even a challenge now. All people need to do is look up some YouTube and they can do it within a matter of months of starting the game. It's also worth pointing out that Seatin makes content that caters to a certain demographic learning how to get through content, and that's most likely a motivating factor for the stance against Gates. However, it's not meant for the average Roster. (I don't even want to get into 2*s in Book 2.)
There would have been nothing wrong with kabam making 2* viable in Book 2. In fact it would have been entirely consistent with their constant claims of wanting summoners to use more of their rosters and not just in arenas or niche content like variants
Why are people so against targeting champions? I really don’t get it. I am not saying every champion should be gotten easily. For example, If I’m saving for doom it means that I am forgoing other chances at targeting champions in between. I save 6 months means that I miss out on 6 x2 other champions within that month I could’ve targeted. Also paying a higher price means I’m getting less champs than I would’ve if I just went for basics
Ok, this is what I thought Act 7 was going to look like before they released the beta. I thought that instead of just upping the health and attack, Kabam could've actually made it more skill based and less roster-based.
The PI of the champs are kind of warped in this picture, but I kind of feel like this would be a fun alternative which actually tested the skill of players as well as utilize a less used part of their roster.
Also since it only allows 2*s, Kabam could still make a ton of money through the Collector's crystals.
@FreeToPlay_21 OP said that seatin was speaking for all of us In fact he said 'very happy that one guy speak for all of us' This is what irritates me the most
You got some pretty thin skin of a random comment on a internet message board irritates you to the point that you have to hurl insults
Everyone is complaining about useless pulls and bad rng. I feel like if you had a selector and could choose any champ you want, the game would actually be worse. What's the fun in that? I want corvus, I got him. I want doom, I got him. I want..... I got him/her. What's the point? They have this selector system in marvel future fight, another netmarble game. It sucks. They give you a 6 star on day one. They give you a R2 on something like day 5. You have a maxed out 6 star(top champ in the game), by the end of a week. The game sucks. It's not fun at all because they give you everything for free. My point is, RNG is a good thing. Without it, there would be no fun
I've been playing computer games for 30+ years. Rng has never been the only source of fun *in computer games*.
It's rarely, in the evolution of games, even been a feature. Occasionally it cropped up, but core architecture across the board? Nope.
There is only one gaming industry where randomness or luck is equated to fun.
Gambling
Computer games, for most of their history, relied on skill or grinding, with research and often copious reloading/restarting to progress. To claim that there is no fun without rng is so tragically wrong, it makes me think you may have missed out on some of the greatest computer games experiences of all time.
Rng is clearly a commercially viable and successful way to monetise a game. But it does not guarantee fun. It does guarantee to line the pockets of the house/bookie at the expense of the gambler. Which is perfectly legitimate.
But don't state that it is inextricably linked to fun.
but....but..... I thought this was a casino game....
some guy with the almost same username as me got banned? what a coincidence! How do bans work?
RNG can be good or bad. Both in terms of luck. And as a concept. The problem is that the rewards, even for end game content, are on the low side of the scale. And then RNG becomes an issue.
I have just explored 6.3 in an attempt to improve my abysmal six star roster. I got 8k shards for full exploration (roughly three iterations worth of easy peasy Uncollected quest) and spent a ton of units. I pull Hood. Other players who have better counters for some fights (e.g Mysterio) due to better RNG luck but whose skills are roughly on par, spent half the units. And pull (add in your favorite champ). Same goes for class catalysts, awakening gems, et cetera.
If that happens once or twice, you think it’ll all balance out, and shrug it off. But it doesn’t. I personally own about 40 six stars. Two are okay for defense. Two or three I can use offensively at times. One of whom needs max sig (how?) to shine. All the others are literally benched. Either need dupe or, the vast majority, are utter memes. If those ~35 champs all disappeared overnight, I would probably not notice for weeks.
At the other end of the spectrum are players who own five six stars. And all five are crazy good. We’re talking people I know who have not even dived into act six yet. That’s nice for them, but it doesn’t feel fair. And at some point it takes the fun out of it. Even if you brush that aside, it leaves players with barely any options to turn the tide. Literally, because at some point there isn’t much content left to do! Especially if whatever is left requires specific counters. So what to do? Go back to grinding arena? After five (?) years that becomes kinda stale. Spend a ton or a ton more on RNG? Nah. Step down and call it a day? Sounds much more appealing by the day.
Love him or hate him, he’s the most popular MCOC YouTuber out there. I never thought I’d see the day the day. I tried Act 7 and was disappointed. I barely have interest to finish act 6. I like some of the things Kabam has done lately so this isn’t trash them post.
Like other people have been saying certain aspects of the game aren’t fun anymore. It’s starting to feel more like a chore. The story content shouldn’t be a drag. While I understand the point of having “beyond god tier” champs and some that aren’t, it would be nice if act 7 made some old champs relevant like some of the variants did. I’d hate to see this game die off, like many of you.
the best content Kabam have put in this game to date has been Variant 4
the requirement to use champs from all Star rating levels was excellent and they need more it.
Except it was so easy that almost everyone with a decent roster can explore it.
That's the whole point, and it's the number one reason people aren't happy with the Gates. It makes the content not for everyone. Everyone and their dog got through Uncollected. It's not even a challenge now. All people need to do is look up some YouTube and they can do it within a matter of months of starting the game. It's also worth pointing out that Seatin makes content that caters to a certain demographic learning how to get through content, and that's most likely a motivating factor for the stance against Gates. However, it's not meant for the average Roster. (I don't even want to get into 2*s in Book 2.)
There would have been nothing wrong with kabam making 2* viable in Book 2. In fact it would have been entirely consistent with their constant claims of wanting summoners to use more of their rosters and not just in arenas or niche content like variants
I don't agree with that line of thinking at all. Progression-wise, I don't expect to use lower Champs in progressively higher Story content. While I will agree that the Gates between Act 5 and Act 6 are extreme, I don't see going backwards as something that logically happens. There are many ways to create content for lower, unused Champs. This isn't one of them that I see. To be perfectly honest, it leaves me scratching my head.
My two biggest gripes with the game. Yours may be different, but these are mine:
1) Bugs take entirely too long to get noticed. They are reported in the proper forum with all the pertinent information only to get passed along to the game team quite a while later. After that, players are really in the dark. Sometimes there's a response in the thread. Sometimes there's an addition to the "Known Issues" thread. Sometimes something turns up in the patch notes. Sometimes nothing happens. Inequity has been broken for 2.5 years. Iron Man Infinity War is currently bugged to the player's detriment. It is supremely frustrating that Kabam doesn't treat bug reports with more priority or respect.
2) Champion updates are too few and far between. Not every champ needs a huge overhaul. Monthly tweaks to help older champs find relevance would go a LONG way in making players feel like their latest pull isn't completely obsolete. Let Kamala stack furies faster. Eliminate Beast's chain combo cooldown. Let Civil Warrior drain more power on his L2. The list is long! These are little changes that break nothing that allow people to get enjoyment out of champs who are otherwise relegated to "arena fodder".
If Kabam would address these issues, I'd be a very satisfied player. Currently, I'm frustrated more often than not with the game.
I don't agree with that line of thinking at all. Progression-wise, I don't expect to use lower Champs in progressively higher Story content. While I will agree that the Gates between Act 5 and Act 6 are extreme, I don't see going backwards as something that logically happens. There are many ways to create content for lower, unused Champs. This isn't one of them that I see. To be perfectly honest, it leaves me scratching my head.
But that means Kabam is trapped in an upward spiral where they have to keep making things harder, and release higher-tier champs (7 stars), and I feel like they've already created viable champions, so why not put them to use? We've used them once, and we're not really going to use them for much content. If they wanted to do a new Book, it would make sense that the progression path would be similar to Book 1, where the first and second Acts were completed using 2*s. This way, Kabam can focus their energy on something else, and not on making a new star-tier champion. Think about how much work goes into making another mechanic for a 7*. They have the mini-game for sp3 in 5 and 6*s, they have adrenaline for 6*s. What would they add for 7*s and how much time would that take? If they didn't incorporate lower tiers into their Story Mode content, the only direction would be to go up, and that would mean so much work for Kabam, when they could make challenging content with the champs they already have.
Well this tread seems to keep on going and I wonder if Kabam Stock value is going downhill and how will they push the boulder up the hill to give it back some credibility!
I agree that this game become's more and more Roster dependent, and that can be frustrating. I am no way an end game player, I am stuck at 6.2.5, cause I am out of units and potion to do the 6.2.6 boss fight!
Nevertheless I understand that If I want to progress I will need to expend my roster. 99% of the time, I get a new champ as a 5*, 2 years, minimum, after it was released. So for me to get BW(deadly origin) I would have to either spend money or wait for the supposed random RNG to send it my way in 2 years... minimum.
I have spent over 25000 units on cavalier crystals and 3*-5* crystals at 300unit a pop and got 2x5* and the rest where mostly 3* and a handful of 4*. I can add that it's been more than 5 months I did not pull a decent 5* from crystals!
At this rate, my roster will never take off and I would need to spend some $$$ to accelerate my progression. Totally acceptable, since Kabam is there to make money and all enterprise should aim taking a piece of your wallet!
So like many other players I am growing tired of doing AQ, AW, and other quest simply because the ratio of good pull versus the bad pull is so small.
I have cut out the AW, the AQ keeps on going but really it's more like a chore after more than 3,5 years on this game...
I have juggle with the idea of quitting this game many time.
Not being 100% free to play, meaning that I buy from time to time some deals and I am investing a lot of time in this game
I also wonder why Kabam haven't found a solution, a form of agreement that allows the players to either sell or transfer their account to another player or friend! After all if someone spent a few hundred or thousand dollar$$ on this game, including investing his time, he should own the right to transfert or sell his account!
Let's hope that Kabam learn's from this crisis and provide's, the current players and futur players, the significant change's that will allow them to enjoy this game at end game level and not feel cheated or deceived on a regular basis.
My two biggest gripes with the game. Yours may be different, but these are mine:
1) Bugs take entirely too long to get noticed. They are reported in the proper forum with all the pertinent information only to get passed along to the game team quite a while later. After that, players are really in the dark. Sometimes there's a response in the thread. Sometimes there's an addition to the "Known Issues" thread. Sometimes something turns up in the patch notes. Sometimes nothing happens. Inequity has been broken for 2.5 years. Iron Man Infinity War is currently bugged to the player's detriment. It is supremely frustrating that Kabam doesn't treat bug reports with more priority or respect.
2) Champion updates are too few and far between. Not every champ needs a huge overhaul. Monthly tweaks to help older champs find relevance would go a LONG way in making players feel like their latest pull isn't completely obsolete. Let Kamala stack furies faster. Eliminate Beast's chain combo cooldown. Let Civil Warrior drain more power on his L2. The list is long! These are little changes that break nothing that allow people to get enjoyment out of champs who are otherwise relegated to "arena fodder".
If Kabam would address these issues, I'd be a very satisfied player. Currently, I'm frustrated more often than not with the game.
The reason champ updates are scarce is because they take time. Like I said before in this thread, these things take time, and unless you're willing to sacrifice the progress and quality of content for a better champ, you're just going to have to wait.
I also wonder why Kabam haven't found a solution, a form of agreement that allows the players to either sell or transfer their account to another player or friend! After all if someone spent a few hundred or thousand dollar$$ on this game, including investing his time, he should own the right to transfert or sell his account!
Because that's not fair to the other players. You could just buy an account instead of working for it. Also, lets say you buy an account for $1000, and spend $1000 on crystals. You won't pull the same champs, which means it's not the same just to spend the money on your own account versus spending money to get someone else's account.
My two biggest gripes with the game. Yours may be different, but these are mine:
1) Bugs take entirely too long to get noticed. They are reported in the proper forum with all the pertinent information only to get passed along to the game team quite a while later. After that, players are really in the dark. Sometimes there's a response in the thread. Sometimes there's an addition to the "Known Issues" thread. Sometimes something turns up in the patch notes. Sometimes nothing happens. Inequity has been broken for 2.5 years. Iron Man Infinity War is currently bugged to the player's detriment. It is supremely frustrating that Kabam doesn't treat bug reports with more priority or respect.
2) Champion updates are too few and far between. Not every champ needs a huge overhaul. Monthly tweaks to help older champs find relevance would go a LONG way in making players feel like their latest pull isn't completely obsolete. Let Kamala stack furies faster. Eliminate Beast's chain combo cooldown. Let Civil Warrior drain more power on his L2. The list is long! These are little changes that break nothing that allow people to get enjoyment out of champs who are otherwise relegated to "arena fodder".
If Kabam would address these issues, I'd be a very satisfied player. Currently, I'm frustrated more often than not with the game.
The reason champ updates are scarce is because they take time. Like I said before in this thread, these things take time, and unless you're willing to sacrifice the progress and quality of content for a better champ, you're just going to have to wait.
As I (and a few others) have mentioned in other posts, some small tweaks really shouldn't take much time. Especially if we're talking about older champs that they have years of data on. Kabam Miike even pointed out that just from the beta test, they got some feedback and just like that, they reduced the attack boost twice already. That's in how many hours/days? It would not be ground-breaking to tweak up the damage or physical resist/armor/block proficiency of some champs just so they have a bit more value or use, imo. Granted, any changes larger than this would (and should) require more time and dedication and that is fully understandable.
It's upsetting the the Game is no longer free to play but more of a pay to win. That has truly made the Game unenjoyable. It's been a cash grab since Act 6 Debuted. And seems it will continue to be all about the money. 😞 I want to continue playing this game, may wave the flag. Please help with these changes as well @Kabam Miike I've been a huge supporter and gamer for already 5 years but I'm seeing my enjoyment waste away...
As I (and a few others) have mentioned in other posts, some small tweaks really shouldn't take much time. Especially if we're talking about older champs that they have years of data on. Kabam Miike even pointed out that just from the beta test, they got some feedback and just like that, they reduced the attack boost twice already. That's in how many hours/days? It would not be ground-breaking to tweak up the damage or physical resist/armor/block proficiency of some champs just so they have a bit more value or use, imo. Granted, any changes larger than this would (and should) require more time and dedication and that is fully understandable.
Then they would require betas to test out those small tweaks because they have a potential to become overpowered or just cause some imbalance within the game mechanics. Yes Kabam reduced the attack boost, but we're still in beta aren't we? Act 7 isn't going to be released tomorrow. Tweaks like you mentioned aren't just going to take hours or days, they're going to take months because we have to test them. We have to go through betas if we want reworks or tweaks.
My two biggest gripes with the game. Yours may be different, but these are mine:
1) Bugs take entirely too long to get noticed. They are reported in the proper forum with all the pertinent information only to get passed along to the game team quite a while later. After that, players are really in the dark. Sometimes there's a response in the thread. Sometimes there's an addition to the "Known Issues" thread. Sometimes something turns up in the patch notes. Sometimes nothing happens. Inequity has been broken for 2.5 years. Iron Man Infinity War is currently bugged to the player's detriment. It is supremely frustrating that Kabam doesn't treat bug reports with more priority or respect.
2) Champion updates are too few and far between. Not every champ needs a huge overhaul. Monthly tweaks to help older champs find relevance would go a LONG way in making players feel like their latest pull isn't completely obsolete. Let Kamala stack furies faster. Eliminate Beast's chain combo cooldown. Let Civil Warrior drain more power on his L2. The list is long! These are little changes that break nothing that allow people to get enjoyment out of champs who are otherwise relegated to "arena fodder".
If Kabam would address these issues, I'd be a very satisfied player. Currently, I'm frustrated more often than not with the game.
The reason champ updates are scarce is because they take time. Like I said before in this thread, these things take time, and unless you're willing to sacrifice the progress and quality of content for a better champ, you're just going to have to wait.
But they don't HAVE to take a ton of time.
Champion overhauls? Sure. Those will take as much time as making a brand new champ, which isn't insignificant. But this isn't what I'm suggesting.
All I'm suggesting is that Kabam goes into their data and searches out the least-used old champs, go into their code and tweak some numbers to make them more appealing. List the changes in the patch notes and then monitor the data to see if more people start using that champ.
Turn a champ's number from 25% to 50%. Or raise attack rating from 2100 to 2300. Or increase duration from 3 seconds to 5 seconds. Changes like these take no time at all and would breathe new life into obsolete champions.
I also wonder why Kabam haven't found a solution, a form of agreement that allows the players to either sell or transfer their account to another player or friend! After all if someone spent a few hundred or thousand dollar$$ on this game, including investing his time, he should own the right to transfert or sell his account!
Because that's not fair to the other players. You could just buy an account instead of working for it. Also, lets say you buy an account for $1000, and spend $1000 on crystals. You won't pull the same champs, which means it's not the same just to spend the money on your own account versus spending money to get someone else's account.
I agree that buying an account makes it easier than working for it, and will give an advantage over other players, unless they also buy an account that is already stacked with a great roster.
Your account is yours and it represents the "time and money" you invested in it and that as value for anyone who as an account. Kabam should find a solution an agreement with players to allow them to sell that "value".
Not everyone can agree with this proposition, it is an idea thrown in the mix with many other idea found on this thread.
I also wonder why Kabam haven't found a solution, a form of agreement that allows the players to either sell or transfer their account to another player or friend! After all if someone spent a few hundred or thousand dollar$$ on this game, including investing his time, he should own the right to transfert or sell his account!
Because that's not fair to the other players. You could just buy an account instead of working for it. Also, lets say you buy an account for $1000, and spend $1000 on crystals. You won't pull the same champs, which means it's not the same just to spend the money on your own account versus spending money to get someone else's account.
I agree that buying an account makes it easier than working for it, and will give an advantage over other players, unless they also buy an account that is already stacked with a great roster.
Your account is yours and it represents the "time and money" you invested in it and that as value for anyone who as an account. Kabam should find a solution an agreement with players to allow them to sell that "value".
Not everyone can agree with this proposition, it is an idea thrown in the mix with many other idea found on this thread.
Your account is owned by Kabam no matter how much money you put into it.
Seatin and KT1 are right, Act 6 and Act 7 are being built around 15-20 champions and the rest of the champions are completely useless. Not only that your specifically making fights built for the new champions, ie red guardian is the only champion that counters the Sabertooth in the Act 7 beta.
Why are you making 85% of the champions useless in the story content? Especially when your filling the 6* crystal with these useless champions. Go back to the design philosophy used for Act 5 where you can bring in whatever champion you wanted. Act 6 needs a major overhaul and Act 7 is still in beta, but everyone can see you designed it to be Act 6 on steroids.
It used to be way easier to pull the new champions, the featured 5* crystal used to have the new champion and it was a 20% chance to pull the champion. Now you removed that crystal and made it way harder to get the new champions then started designing new content around the new champions that are harder than ever to obtain. It's so money hungry and makes me feel like not even playing.
As I (and a few others) have mentioned in other posts, some small tweaks really shouldn't take much time. Especially if we're talking about older champs that they have years of data on. Kabam Miike even pointed out that just from the beta test, they got some feedback and just like that, they reduced the attack boost twice already. That's in how many hours/days? It would not be ground-breaking to tweak up the damage or physical resist/armor/block proficiency of some champs just so they have a bit more value or use, imo. Granted, any changes larger than this would (and should) require more time and dedication and that is fully understandable.
Then they would require betas to test out those small tweaks because they have a potential to become overpowered or just cause some imbalance within the game mechanics. Yes Kabam reduced the attack boost, but we're still in beta aren't we? Act 7 isn't going to be released tomorrow. Tweaks like you mentioned aren't just going to take hours or days, they're going to take months because we have to test them. We have to go through betas if we want reworks or tweaks.
I see what you're saying, but if they have all the data, I do not think that if they took the lowest damage champion in the game and tweaked up his/her attack by 10% that suddenly, they'd be overpowered and cause imbalance. Nor would I suspect that requires beta testing. When they "rebalanced" the champs recently, I don't actually recall any beta testing and those changes were much more significant than the simple things I'm proposing. I was actually thinking that the concern would be on the opposite end, where even if you took the time to tweak up a low-end champ, it probably wouldn't much difference anyway.
Champion overhauls? Sure. Those will take as much time as making a brand new champ, which isn't insignificant. But this isn't what I'm suggesting.
All I'm suggesting is that Kabam goes into their data and searches out the least-used old champs, go into their code and tweak some numbers to make them more appealing. List the changes in the patch notes and then monitor the data to see if more people start using that champ.
Turn a champ's number from 25% to 50%. Or raise attack rating from 2100 to 2300. Or increase duration from 3 seconds to 5 seconds. Changes like these take no time at all and would breathe new life into obsolete champions.
Yeah, but how do they know if those changes will change the in-game balance? They don't. That's why they have to do betas, and again, betas take time. If they didn't do betas, those champions have the ability to be too OP. Also, if the players don't get a beta, they won't know if the tweaked champ is good enough. They could take a champ like classic Spidey and tweak it, but make it into another joe fixit, and without the beta, the players wouldn't be able to give feed back and tell Kabam that their reworked Spidey is actually worse than the original.
Comments
The PI of the champs are kind of warped in this picture, but I kind of feel like this would be a fun alternative which actually tested the skill of players as well as utilize a less used part of their roster.
Also since it only allows 2*s, Kabam could still make a ton of money through the Collector's crystals.
The rewards need a massive overhaul.
I have just explored 6.3 in an attempt to improve my abysmal six star roster. I got 8k shards for full exploration (roughly three iterations worth of easy peasy Uncollected quest) and spent a ton of units. I pull Hood. Other players who have better counters for some fights (e.g Mysterio) due to better RNG luck but whose skills are roughly on par, spent half the units. And pull (add in your favorite champ). Same goes for class catalysts, awakening gems, et cetera.
If that happens once or twice, you think it’ll all balance out, and shrug it off. But it doesn’t. I personally own about 40 six stars. Two are okay for defense. Two or three I can use offensively at times. One of whom needs max sig (how?) to shine. All the others are literally benched. Either need dupe or, the vast majority, are utter memes. If those ~35 champs all disappeared overnight, I would probably not notice for weeks.
At the other end of the spectrum are players who own five six stars. And all five are crazy good. We’re talking people I know who have not even dived into act six yet. That’s nice for them, but it doesn’t feel fair. And at some point it takes the fun out of it. Even if you brush that aside, it leaves players with barely any options to turn the tide. Literally, because at some point there isn’t much content left to do! Especially if whatever is left requires specific counters. So what to do? Go back to grinding arena? After five (?) years that becomes kinda stale. Spend a ton or a ton more on RNG? Nah. Step down and call it a day? Sounds much more appealing by the day.
I like some of the things Kabam has done lately so this isn’t trash them post.
Like other people have been saying certain aspects of the game aren’t fun anymore. It’s starting to feel more like a chore. The story content shouldn’t be a drag. While I understand the point of having “beyond god tier” champs and some that aren’t, it would be nice if act 7 made some old champs relevant like some of the variants did.
I’d hate to see this game die off, like many of you.
1) Bugs take entirely too long to get noticed. They are reported in the proper forum with all the pertinent information only to get passed along to the game team quite a while later. After that, players are really in the dark. Sometimes there's a response in the thread. Sometimes there's an addition to the "Known Issues" thread. Sometimes something turns up in the patch notes. Sometimes nothing happens. Inequity has been broken for 2.5 years. Iron Man Infinity War is currently bugged to the player's detriment. It is supremely frustrating that Kabam doesn't treat bug reports with more priority or respect.
2) Champion updates are too few and far between. Not every champ needs a huge overhaul. Monthly tweaks to help older champs find relevance would go a LONG way in making players feel like their latest pull isn't completely obsolete. Let Kamala stack furies faster. Eliminate Beast's chain combo cooldown. Let Civil Warrior drain more power on his L2. The list is long! These are little changes that break nothing that allow people to get enjoyment out of champs who are otherwise relegated to "arena fodder".
If Kabam would address these issues, I'd be a very satisfied player. Currently, I'm frustrated more often than not with the game.
I agree that this game become's more and more Roster dependent, and that can be frustrating. I am no way an end game player, I am stuck at 6.2.5, cause I am out of units and potion to do the 6.2.6 boss fight!
Nevertheless I understand that If I want to progress I will need to expend my roster. 99% of the time, I get a new champ as a 5*, 2 years, minimum, after it was released. So for me to get BW(deadly origin) I would have to either spend money or wait for the supposed random RNG to send it my way in 2 years... minimum.
I have spent over 25000 units on cavalier crystals and 3*-5* crystals at 300unit a pop and got 2x5* and the rest where mostly 3* and a handful of 4*. I can add that it's been more than 5 months I did not pull a decent 5* from crystals!
At this rate, my roster will never take off and I would need to spend some $$$ to accelerate my progression. Totally acceptable, since Kabam is there to make money and all enterprise should aim taking a piece of your wallet!
So like many other players I am growing tired of doing AQ, AW, and other quest simply because the ratio of good pull versus the bad pull is so small.
I have cut out the AW, the AQ keeps on going but really it's more like a chore after more than 3,5 years on this game...
I have juggle with the idea of quitting this game many time.
Not being 100% free to play, meaning that I buy from time to time some deals and I am investing a lot of time in this game
I also wonder why Kabam haven't found a solution, a form of agreement that allows the players to either sell or transfer their account to another player or friend! After all if someone spent a few hundred or thousand dollar$$ on this game, including investing his time, he should own the right to transfert or sell his account!
Let's hope that Kabam learn's from this crisis and provide's, the current players and futur players, the significant change's that will allow them to enjoy this game at end game level and not feel cheated or deceived on a regular basis.
Champion overhauls? Sure. Those will take as much time as making a brand new champ, which isn't insignificant. But this isn't what I'm suggesting.
All I'm suggesting is that Kabam goes into their data and searches out the least-used old champs, go into their code and tweak some numbers to make them more appealing. List the changes in the patch notes and then monitor the data to see if more people start using that champ.
Turn a champ's number from 25% to 50%. Or raise attack rating from 2100 to 2300. Or increase duration from 3 seconds to 5 seconds. Changes like these take no time at all and would breathe new life into obsolete champions.
Your account is yours and it represents the "time and money" you invested in it and that as value for anyone who as an account. Kabam should find a solution an agreement with players to allow them to sell that "value".
Not everyone can agree with this proposition, it is an idea thrown in the mix with many other idea found on this thread.
Why are you making 85% of the champions useless in the story content? Especially when your filling the 6* crystal with these useless champions. Go back to the design philosophy used for Act 5 where you can bring in whatever champion you wanted. Act 6 needs a major overhaul and Act 7 is still in beta, but everyone can see you designed it to be Act 6 on steroids.
It used to be way easier to pull the new champions, the featured 5* crystal used to have the new champion and it was a 20% chance to pull the champion. Now you removed that crystal and made it way harder to get the new champions then started designing new content around the new champions that are harder than ever to obtain. It's so money hungry and makes me feel like not even playing.