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15.0 Alliance Wars Update Discussion Thread
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This is so true, lol.
They keep feeding us the same **** sandwich with a little more lettuce on it each time and tell us it's better than it was before.
How long are we supposed to wait? This is the 3rd/4th update and you guys are still chasing the same, obvious problem without any results and yet you still can't listen to the community. Are we just going to wait here another 2 weeks for you guys to change the nodes again and again?
Initial opinion: Excellent! The team is adding more polish to the new pile of dog-poo being shoved down our throats.
If you are going to make the nodes harder, TAKE OFF THE DEFENDER’ CLASS INDICATOR
@Kabam Miike or to whoever could answer this: Has there been consideration to adjusting the points given to make defender kills somewhat relevant again? Or has that been tossed into a dumpster and torched?
Unfortunately I think that’s what happens.
I can't speak for @NMEONES but I can say that for anyone who has been basically agreeing with my position that there are a lot of players that want AW to be focused on attacker-centric competitive performance, you have not been making any progress on that request, no amount of node iterations will make any progress on that, and I don't think Kabam is even acknowledging that this should be a goal of AW.
Maybe my posts are too long to read. This is the shortest version of the problem I can express:
1. If two alliances explore the same amount and kill the same amount of nodes, we want the system to award more points to the alliance that did so with better performance, by some measure of performance. We do not want this to be considered a "tie" when there are other ways to determine which side was the better attacker.
2. When an alliance places defenders, for every node on the map there should be more than one obvious "best defender."
3. For every node on the map, there should be a strong incentive to place the strongest possible available defender, even if that defender won't be an obvious path-stopper.
4. Pure ties should be rare, and wars should almost never be decided by factors that were determined before the attack phase started.
I can only speak for myself, but I think there are a lot of players with similar concerns, and our biggest concern right now is that we're being told that progress is being made when exactly zero progress is being made on our concerns, which feels like we're being ignored and Kabam is just hoping we go away. Because when you say "you and we" have goals, and we (those of us) don't feel like we're a part of the "you and we" you're referring to, that feels extremely dismissive.
So you're saying tie breakers should be decided by whoever ranks more people?
Node 24 is working correctly, but definitely requires planning ahead! It's a hard node for sure, but it is beatable.
WOW.
if you would think of diversity you surely would have made changes in points system....
the change will come for sure but this change will be done by mcoc players by saying bye bye to you and almost many are doing that...
you took all the fun of game... the best content of game got killed... really sad...
we go again. Out explored and had 17 more defender kills and lost to Diversity simply because our Oppone t was willing to spend to win. This is total B.S.! Bring back Defender Kills. You're still keeping track of them and it evens the playing field for those willing to buy victories. This is a total **** show.
I'm assuming they're making sure the adjustments are finished before they look at the Rewards.
Are you contractually obligated to only defend them?
A tie breaker is something that decides the winner of a contest, if and only if, there is an actual tie. Defender rating is not a tie breaker. If Defender rating is a tie breaker than the three point shot in basketball is a tie breaker.
It has been around for a long time, but that doesn't mean it is functioning in the same way as before. In 14.0 defender rating points were small relative to the margin of victory counting all other points, so it was a small nudge factor. In 15.0+ the margin of victory is far smaller than it used to be, which essentially means defender rating points are far larger now than they used to be on a relative basis.
It does not encourage Summoners to place their best defenders. It encourages them to place their highest rated defenders, which is not the same thing. And in 15.0 it practically demanded that they do so, while in 16.0 its now an afterthought, after first looking at blockade placement.
I'm not contractually obligated to them at all. As for defending them, it's called using logic. What's the sense of adjusting the Rewards before they're finished making adjustments?
Because they can always say they are making changes in the future, and that shouldn't stop them from increasing rewards since they increased the difficulty like 4 times already
How about change the rewards first for us so we can be less angry? THAT'S called logic.
I'm sorry but that logic doesn't make sense. It's the same for resolving issues. They don't issue compensation until after they're resolved. It's been mentioned that Rewards will be looked at later. It doesn't make sense to increase the Rewards until the system is as close to the end goal as possible.
Makes sense. Thats why we have never gotten compensation the past months cause nothing has ever been resolved.
Guess we can continue to wait forever cause it seems like nothing is getting fixed.
Is that why we don’t get any form of compensation anymore even tho there have been a lot more issues over the last few months @KabamWisdom?
I wasn't really implying it's the same thing. Just an example. It's the same line of thinking. If things are still in process, it's not prudent to revisit the Rewards yet. Otherwise you have varying Resources coming from a changing state.
Or they could scale the rewards each time they increase the difficulty. I’d like to see my boss try to keep increasing my workload without increasing my pay.