Removal of Revive Farming and the Apothecary Discussion

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  • Ironman3000Ironman3000 Member Posts: 2,019 ★★★★★
    rischio said:

    no one is doing this. the quest resets only if the boss goes down so you don't exit the quest, you consume the whole 40 energy (wow!) and down the boss. rinse and repeat.
    if you exit the quest you have no respawn of the revives.
    When the map has multiple pots/refills that's exactly what people do.
  • rischiorischio Member Posts: 163

    When the map has multiple pots/refills that's exactly what people do.
    yeah, but it's not the core of the issue. if you remove that you change the farming capability very little if not at all.
  • AldacAldac Member Posts: 478 ★★★
    edited March 2023
    Played and loved the game since 2017 and spent a fortune on it over the years (happily, since I’ve treated it as a hobby). There have definitely been ups and downs and bad periods, but this feels like one of the most serious. I’m not a revive farmer but knowing it was possible to do now and again made otherwise impossible content seem somewhat doable. Regardless, the main issue seems to be their misreading of the situation and the overly adversarial attitude toward players (who are mostly, let’s face it, customers). Considering the game has multiple bugs and playability issues and the introduction of 7-stars is already controversial, this seems like the wrong time to be picking fights with a loyal player base. I don’t know if something’s changed at the company but I get the impression they don’t realise how this kind of thing can spiral out of control and become much more serious than a few players spamming methods which have been in the game for years and years.
  • TheWatcher_TheWatcher_ Member Posts: 153
    The fact that you can't auto play it is just ridiculous and why is there paths that have a "Chance" at getting a level 1 team healing potion. To me that's just stupid
  • Kaizen_KingKaizen_King Member Posts: 306 ★★★

    I’ve personally never seen the community get together like this in almost all unison
    Ya... too bad we won't do this over all the bugs in the game. Used to be top content creators did "state of the game" videos when stuff got this bad with the game but not anymore.
  • LiquidkoldLiquidkold Member Posts: 204 ★★
    28 pages into this conversation and 1 comment from Kabam. Clearly they need to know this is upsetting to the community. Kind of shows how out of touch the company is. If they want to stop the farming then let us save up our revives to a much higher level. We do not need them all of the time. I find myself selling them because they sat in my over flow too long. We do not have hard content to beat all of the time, so I waste a lot of them. Then something comes out that I need them and they are not there. It is not fair to us. Not everyone has the skill of the top players and depend on using revives. Maybe we go back to no limits on inventory like it was when the game started.
  • mdm_mimdm_mi Member Posts: 47
    Don’t increase the cap. Remove it all together for revives and potions. If someone wants to complete the content on Day 1, then they will have to spend. If someone wants to acquire over 100 revives over 2 months and then clear content, then they won’t have to.
  • o_oo_o Member Posts: 869 ★★★★
    chunkyb said:

    This happens every year or so. Kabam wants a huge correction that will kneecap players, so they overdo it intentionally to create the overwhelming reaction.
    They sit and watch it churn for a while and then slide in with a "no promises, but we're talking about things over here".

    Eventually, the kneecapping is right where they wanted it and players stupidly feel like they got a small win in a bad situation. Kabam has used the same crowd control techniques since 12.0. It's crazy that it always seems to work on people. It's funny how it's always a new rep that does it. I'm guessing their studies show that one time is all you get before you burn any capital that had been previously built up.

    Players seem to be smarter on the whole now. Maybe it's memories of all the other times when they've been absolutely screwed, idk. I've seen a whole lotta love for this paeticular rep and maybe he's earned that. Idk, I've been gone. Either way, using the fav rep to run this scheme is the way it goes lol.

    Nevertheless, kabam doesn't want you having enough revives. Doesn't matter (to them) if they said it was OK before. They said AA's passive stun was ok right here on the forum. Then they took it away bc it was "game-breaking" and introduced the new character w passive stun. It's how this stuff works. And that's the bottom line. Kabam isn't going to permaban players that keep rewards from you. Kabam isn't going to fix the things that haunt you every time you play. Kabam isn't going to make a fair game for those competitive players out there. And they're not going to let you earn what you need to get thru content... Not in the way you want. But they are going to present poo sandwiches to you and tell you they're full of vitamins and minerals and riboflavin and we have to eat then for the good of the game.

    It's not bc they can't fix things or make proper corrections... It's bc investing into any of that isn't worth what they'll get out of it. The calculations have been done by a team of people you pay and it's not worth it. Never has been. Never will be. That team is much larger and better compensated than anyone that's "dedicated to investigating" war seasons or bg's or arenas btw.

    People just need to figure out what their investment is worth to them tbh.
    Best post


  • 2nd_Att3mpt2nd_Att3mpt Member Posts: 18
    So @kabamjax do you think the game Devs have now read the room? From what I have perused so far I think I get the sense that this is not a good move. What are your gut feelings on this?
  • MackeyMackey Member Posts: 1,597 ★★★★★
    Jefechuta said:

  • Ironman3000Ironman3000 Member Posts: 2,019 ★★★★★
    So how long until they nerf ROL pots?
  • RapRap Member Posts: 3,237 ★★★★
    If this is the way it is going to be? I think it is time to make ALL revive and restore pots a percentage.
    The bulk of them are useless for higher tier champs. If they were all, t1 and up, a % it would not matter what tier the summoner has reached, they would be relevent and useful at every level of the game.
    So fine, take away farming! But improve your product if you will not let us accumilate the massive numbers it takes to restores a 6* or God forbid! A 7???
  • xjdalegendxxjdalegendx Member Posts: 41
    edited March 2023
    Here’s my thing about the whole taking away the revives, game progression solely depends on the amount of revives you have. If that is slowed down in any way then time on the game will decrease (some may just leave the game altogether cause of how content will drag on). Also considering that you run out of revives you’d have to start the quest over again just to go and collect one L1 revive. The way I see it, this is a way to force ppl to use units. Another thing on that, many of us see this move as a money grabbing move, but in reality this will indeed hurt your pockets Kabam because many of my friends (and a lot more ppl) have talked about going ftp for the simple fact that this is happening, in which if a mass ftp wave happens it will heavily affect revenue that I’m sure y’all have goals on. I don’t think this is a smart move for many reasons. Instead I have a suggestion, let’s say for long content like abyss and eop…a system where you can get extra rewards for the amount of revives used would be more efficient. The more revives used the lesser the rewards, the least amount of revives used the higher the rewards. This will hinder revive spamming if the rewards are really good for using less revives.
  • XC123456789XC123456789 Member Posts: 11
    Disappointed to see this change however I understand it. I think we need to increase the amount of revives you can get from the new quest as 1 a day is not enough. Additionally I would like to see Kabam reduce the energy cost or make the quest energy free.

    Can we also add some consumables to thronebreaker EQ?
  • SoazzerMcFlySoazzerMcFly Member Posts: 2
    rischio said:

    yeah, but it's not the core of the issue. if you remove that you change the farming capability very little if not at all.
    My main point is that Kabam goes 0 to 60 to solve a problem, instead of troubleshooting ideas. They shoot themselves in the foot when they make a big change and then stick to their guns. Instead of completely taking away revive farming, why not nerf it a touch here or there. And they have to know that the apothecary is not a worthy trade off.
  • MrSakuragiMrSakuragi Member Posts: 6,156 ★★★★★
    BinkPlayz said:

    Can’t have us not using units on revives, how else are we gonna spend our money to spam revives!
    Please don’t trivialize hard content, thanks.

    Love,
    Kabam
  • vicmasterrvicmasterr Member Posts: 35

    I know a lot of people are mad. But if you think about it, Kabam is giving you a great opportunity to reevaluate how you play the game.

    Instead of being mad, pissy and outraged; think about the money that you will be saving. For me it gives me a sense of relief and puts a little smile on my face.

    I have almost the same story. Previously I didn't really mind to spend 20-50 euro / month for Paragon daily offers or other stuff. But I don't really see a need anymore.

    I'm still a bit frustrated by the fact that the game changes its focus from developing content for its users to obvious increasing of monetisation (how much an average player spends in the game). From this point of view, I can even say that I didn't really enjoy getting the Paragon title because Act 7 didn't really bring any challenge for me comparing to Act 6 and the Thronebreaker journey. For me it was just about spending extra money to get resources for those bloody R4 6-star champs. Which I think is terribly wrong. I mean, I don't really mind to spend a few euros but the game should have brought some increasing challenge.

    And now they drop farming, which seems to have another hidden reason behind - increasing monetisation by making people spending more money on units. It feels so terribly wrong because they have lots of higher priority problems to fix (bugs, modders), but they don't do that
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