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Removal of Revive Farming and the Apothecary Discussion
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I had recently considered spending some in this game but this move has made me vow to NEVER spend in mcoc.
Get 1 lvl 1 revive and 2 lvl 2 health pots everyday u log in...
When I say exploit, I don't mean in the sense of an actual "exploit". I mean exploitation in terms of taking advantage of it. How is it bad for the game? There are natural limitations that exist to pace growth. We can acquire and save a number of Resources through playing and Events, and spending if we choose, but anyone can buy anything *if* they have the funds. So that's a natural limitation in and of itself.
Not everyone is meant to brute force their way through everything the second it comes out. Is this particularly egregious? Not really. It's been happening for years and years. Games are usually accompanied by "hacks" that are shared among Players, ways to make it easier.
From a design perspective in a game like this, it places huge strains and limitations on the intended pace of growth. Instead of Players progressing naturally, they end up speeding through the content by way of something designed to help newer Players starting out. That is the intent of those Resources. Not "Kabam knew we did it so that's what they intended.".
To put it in simpler terms, it's bad for the game, and by extension the Players.
Abyss of Legends
Carina vol. 1 LOL challenges (ESPECIALLY 4* SL)
EOP Grief
EOP acceptance
Carina vol. 3 EOP challenges
Genuinely, what’s the data for amount of people who’ve either completed reviveless, or under whatever amount you deem acceptable (let’s say 17 total since that’s the inventory count)?
If it’s less than 1% of the playerbase (it is), then your issue isn’t revive spamming. It’s FREE revive spamming. Just don’t treat us like we’re idiots here, we know what this is
Health potions are outdated - everyone knows they should be % based rather than an incremental number.
Revives only help so much - and revive farming takes considerable time and effort
Storage - if we only have the capacity for 15 revives, that’s just never going to be enough for content like LoL with a 4 star Starlord.
The difficult content is designed to make the players use revives.
I just see this as the most tone dead and distasteful decision by Kabam… I’ve been here for 6 years but I think this may be it for me.
It shouldn’t take a very understandable and predictable community outrage response did Kabam to reconsider their stance.
No conversation with the CCP? What are they there for?
It’s just sickening.
They are profitable but I would assume they are not generating a lot of resources to invest significantly on new or existing assets. While you are correct that D&A represents spreading out of costs already incurred, practically some of those costs are recuring in nature. E.g If one bought a set of servers many years ago, that's a big expense initially but generates revenue over time. This is the kind of expense that get depreciated or amortized. But servers also need to be replaced or repaired. D&A, in a way represents the cost of keeping those long term assets in a working order. If the company's profits don't cover the D&A expense, I would worry.
GAAP & IFRS exist for a reason. Losses reported do mean something. Does not mean that the company is losing millions of dollars consistently but neither does it mean that they are in great financial health and the losses are only optical.
I don't know if this decision was impacted by the need to raise revenues. It could be one of the considerations, maybe not. Too many variables here to make that assessment. I would expect that if there is a revenue impact, the change would be rolled back.
Scenario 1 (revive farm nerf):
Player in Earth-1. Farmed 50 revives and completed content prior to nerf.
Same player in Earth-2. Cannot farm 50 revives, but farms 10. Then farms Arena for units and buys 40. Completes content. Takes more time, but content is completed.
Scenario 2 (content item use limit):
Player in Earth-1. Farmed 50 revives and completed content prior to nerf.
Same player in Earth-2. Farms Arena and buys 50 revives. Content limited to 10 revives. Player does not have the skill to complete in 10 revives. Player cannot complete content.
In scenario 1, player in Earth-2 is nerfed by having to spend considerably more time farming units for revives.
In scenario 2, player in Earth-2 is required to greatly increase skill in order to complete content. This may never happen. If it does, is significantly harder than extra Arena farming.
3 guys that are in my alliance retired we are plat4. BG and LAG are best solutions given, but sadly we know it's not going to be implemented.
I don't care about eop because the revives are limited anyways. Kabam is telling you that skill would allow you to beat any eop defender with pi over 100k.
I can afford to buy units for revive luckily buy now I am reverting to free-to-play.
Genius level stuff. This announcement in this state of the game is in such poor taste…
31 pages of complaints still doesn’t do it justice.
Abyss took a lot of planning since I wasn't that into revive farming back then and felt very satisfying to complete. EOP felt like just another quest to get my rank 5.
But when you have challenges like Carina Starlord which are impossible to do with around 60-70 revives which is much more than the revive cap, it means the only way you can do it is by spending units or by getting 1 revive each day which means you'll be locked in the content for probably weeks before you can get out. That is messed up.
https://m.youtube.com/watch?v=d8dzVA3SvDc
1. Black widow boss in 8.2 had visual bugs requiring extra revives.
2. Superior Kang would crash when you got him to last phase in one shot
3. Merc variant boss venompool wasn’t able to be beaten with any merc champ before nerf
4. Consistent modding in BGs
5. Consistent immune defenders in previously cav EQ which were supposed to grant bonuses to the attacker like bleed or chock placed on paths.
I could go on but like this discussion is now over, I have deleted the game app and will not return. After 7 years of playing and having fun I will find something better to do with my time.
Thank you
Not to mention including level 1 and 2 potions. Absolutely worthless.