**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
The main motive of this game is to keep the players fun and engaging (I suppose). Some changes as you said are necessary to keep the fun element in game, like rng rewards/slow releasing of contents, and revive farming nerf is one of them. Revive farming honestly killed the fun in everest contents like necropolis and carina v3, and it is justified that the team removed it. But honestly as a player do you think it is fun to have 10 energy per fight? Nah, majority of players ain't going to solo that abs man, but with reduced health, we could actually try out multiple champs for that objective. In the end, if the difficulty remains the same, most of us are anyways going to end up spending a lot of revives and units in this content, even with 1 energy per tile.
Everyone makes mistakes, and this is a mistake from kabam's team. So instead of trying to justify it, why don't you try to actually consider our feedback? The dev team took the playerbase 's feedback seriously and we ended up getting a enjoyable content like necropolis, I mean, necropolis works in the way it was intended and is honestly one of the most fun game modes you guys ever made, hundred times more fun than lol or aol.
Raids had a lot of issues in it's first week but you guys took our feedback and introduced a lot of changes, Why don't you do the same for winter of woe and other seasonal challenges? It's upto you to decide, but Go through forums, twitter, mcoc global chat or subreddits, and you'll find how majority of players actually don't enjoy this fight mainly due to this energy restriction. You still have time to improve this challenge and not let winter of woe die. But if the difficulty is going to be same with 5 energy restriction,then this game won't be fun for like 95% of intended playerbase.
If a player is so dedicated to this fight that they practically continuously for 2 weeks to get the solo, they deserve to get through itemless. It’s not an exploit, it’s skill and dedication.
In the end that’s what these fight should be about, the players skill. Not their item stash.
And that last point about how time isn’t a relevant resource. That is plain and simple wrong.
Makes it more clear to us.
We shouldn't be penalized for practicing, If I soloed the abs man after 150 attempts, I completely deserve the solo. By keeping the energy cost at 1 per tile, atleast we can try and try against the champ, I did multiple practice runs against titania before going for my actual necropolis run. There wouldn't be much fun if necro had 5 energy per tile, same goes for here, but I don't have much hope after Jax's response. It's seems like they actually intend us to suffer, not only by the difficulty of fight but also for the requirements to reach the fight itself,lol.
If you created a challenge, let us try and explore more.. Already the fight is restricting with those nodes and objective tags. Adding this energy cost to these factors is just saying "spend resources and units"
I enjoyed and appreciated node design of necropolis fights better. Necro let us try and experiment with so many diff champs for diff paths like Kate, AdamW, Wong, Vox, Stryfe, Abs, Zemo etc. But This?
Just think about it.. 2-3 Counters for a fight from a pool of 200+ champs. Do you think it is fun or challenging for playerbase?
I feel regret about hopping in, if we're being honest. There's a lot of negative emotions swirling around and I just invited them all towards myself, it seems. But that's not your fault!
I swapped the dates.
The idea that we shouldn’t practice on this fight is insane. No, kabam I’m not going to buy an Odin every two weeks to revive my way through. If it gets to that point, then I’ll just give up.
As I said before, these fights should be about the players skill & dedication. Not their item stash.
Jax is a pro. Lesser folks would the naming names. Thanks Jax!
I also wanted to note that the point of my post isn't to dump on you and Kevin for this whole situation, since we know you had the hard task of delivering what you knew would be unfavorable news on a livestream to the community.
I’m a Valiant player but I will have to rank 5 and ascend a 5 *because of the restrictive nature of the tags.
I’m still going to do it but I have carpal tunnel syndrome and a 45 minute fight does not sound too delightful.
You guys have stacked the nodes and healthpool gargantually compared to SOP which I’m not complaining about, but at least back then the objectives were not so limited on available options.
Furthermore, if the reasoning for making the nodes was because of higher attack availability as 7*’s, you have to also take into consideration the other side of the coin, that not a lot of people will have the 7* yet and therefore, the highest rarity available would be a 6* rank 3. That’s not to say that the nodes should not be harder, but a simple solution of widening the champion availability can fix this problem.
@Kabam Jax sometime community wants to try other champions for the guantlet quest. So that they can make team for final quest.. but as it is 10 per try no one gonna do it. Becuz there other content needs energy and we have to complete that.
I know will be too much but can't you remove the energy cost once any summoner done all the objectives. Trying on these scary opponents in Everest content makes us better and skilled player somehow..
@Kabam Jax if this is true, then why do arenas exist?
As far as I can tell, the purpose of arenas is to give players a way to trade time for resources. As long as you're winning most of your fights, arenas don't cost any in-game resource. It just costs time.
Of course, arenas don't have "high rewards". So maybe player time *is* an implied resource - just, one with low value in the game's economy.
(Please understand, i intend no malice here. This post is not sarcastic. I just saw this quote and it really got me thinking about the value of our time in this game.)
As always we appreciate and respect you. The whole team for that matter. It's the situation that's causing frustration.
Actually what I meant to say was this won't affect me because it will be a solo on the first attempt.