**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
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Sees new CCP Carina's Challenges, goes back to planning Winter of Woe #Robot challenge
Hard is not defined as "spend." Hard is defined as "hard" and it is players who choose to spend or not spend. For every level of difficulty, there are *thousands* of players who can only do it by spending a ton. Players say that about the Collector - the 5.2 one. They say that about Act 6. If players spend thousands of units clearing Act 6, does that make Act 6 a "resource black hole?" Because it is for them.
Act 6 was designed to have a certain level of difficulty, and players who can do that level of difficulty won't have to spend much. Players who can't, but still want to do it now rather than spend time collecting stronger rosters and practicing higher skill will spend. But that's their choice, not the defining characteristic of the content.
I think I can do Lagacy's without spending a ton. KMs and Fins are probably out of reach for me without spending a ton. But that's a statement about me, not the content. The content is not a cash grab or a resource pit just because *I* can't do it without spending.
The problem is so many people are willing to say "git gud" when it comes to Act 5 or Act 6, or Thronebreaker difficulty, because those are things *they* can do, so everyone else needs to come up their level. But when it is them that is behind the line, that's a problem because they "earned" the right to call themselves a top tier player and nothing should be above their heads. To me, that's a them problem, not a game problem. Its all fun and games when "hard" is what we can do and others can't. But when it is what we can't do, the game's broken and we're all victims.
I'm definitely going to do Lagacy's challenges. I'll *think* about doing Mike's. You have to probably put a gun to my head to get me to attempt Fin's. That's fine. There's nothing wrong with that. Why can't things just be difficult, period?
I believe there should be something for everyone, that there should be a range of things in the game that appeal to all different kinds of players, and I believe the game has to do the most to ensure that the fewest players are left behind the core progressional path of the game. And I believe you should never allow emotions to get the better of your judgment. But there are days, and challenge content release days like today are usually among them, when I feel regret in ever advocating for things like Act 6 difficulty to be moderated. That maybe if it still had the original difficulty, that would reduce the level of entitlement in the upper tiers of the game. That's wrong: the vast majority of players don't even come to forums to complain about anything. They just play the game, and they deserve a game that has the appropriate spread of difficulty across its content. But a part of me still feels a deeper frustration than I can express that I put my thumb on the scale, and maybe I put it on the wrong side of it.
Maybe send them to our mail? Lol
You say we have to either be really skilled OR be ready to use our stash of revives or potions... is this "really skilled" level something even possible or is it more a case of if you're really skill it will only cost you a dozen or so revives for one of the fights?
So it's actually be really skilled AND be ready to use your resources, not OR as you said.
The Abs man fight for WoW, that's extremely difficult but for really skilled players it could be beaten, some of these challenges is 4* star lord carina challenge nonsense all over again.
Until that happens (which it won’t because at least 2 of them are straight up impossible itemless), I think we as a community need to just put our foot down and not participate. Necropolis and Act 8 were fun, but I do not want to support any of this garbage revive pit content we’ve seen recently, and I don’t want anyone to think it was a good idea to release.
5* champs are "outdated" to veteran players at high progression tiers building 7* rosters. So why don't we just delete them from the game? Because there's still a game that exists below Valiant, below Paragon, below Act 8, where 90% of the players of this game live. They still use 4* and 5* champs. They are still working on content that contains those rewards. They aren't going to get to Thronebreaker or Paragon or Valiant without that part of the game.
7* KG is probably not going to be super meta relevant to players like us in two or three years. But it will still be relevant to the other 90% of the players of the game, including new players that haven't joined the game yet, who will be working towards that content.
Rewards do not get outdated. Rewards do not have an expiration date. If they did, we'd just get rid of them. Players outgrow them. But other players replace them. Today, it takes a ton of skill to do those challenges, and the value of the rewards is relatively high, whether you think they are worth it or not. In a year or two, the level of skill necessary will be lower because the roster options will be higher, and thus the rewards will have a lower relative value to those players. But there will still be an overlap between the point where the content becomes doable and the value of the rewards to the person doing them, because we all value rewards differently.
If rewards actually became outdated like you imply they do, that would imply that absolutely no one would be doing Abyss anymore. The rewards are outdated. Who would want outdated rewards? Except I'm pretty sure people still do the Abyss. It isn't the sexy end game content it used to be, but people still do it.
I mention the future of the game because I see the big picture, and the big picture has far horizons. And because talking about the future is really just a repeat of the past. All this has happened before, and all this will happen again. When it comes to challenging content, this is just a phase we have to get through and past. And yes, this time it is different. It always is.
How hard would it have been to restrict it to the 4* or 5* versions and find paths that would be challenging with those champs? NOBODY wants to rank up 6* Black Widow, Ant-man or Hawkeye with those resources being scarce for the upper end.
But if you want to rally players to not do the content under that rationale, I fully encourage you to attempt to do so. The devs see the data. We all vote with our play. If you can convince the vast majority of players in the target audience of the content to deliberately avoid it, that would send a very strong signal to the developers not to make such content again, and I would fully support that decision. But conversely, if all attempts to do so fail, and in spite of the complaints on the forums exactly the number of people the devs expected to attempt the content actually do the content, that will encourage them to do more of this, and the people who tried to rally the players to avoid it should accept that the players don't agree with them, even if it sounds like they do.
Either way, I'm fine with it.
If Kabam's goal is to turn engaged players into disengaged players then I think they've hit it out of the park.