What is the need for Symbiods or Sentinels in the first place? You have more than enough characters in the game to use once per map but you choose to continuously use repeat champions on the same paths ie: Vision on tech path in map 5.
The lack of imagination is ever so increasing. Boredom is kicking in.
we need more t4 basics and t1 alphas and way more gold. if u want us to get on board with your buff to your bank account then we should see a buff to our progression by giving us way more resources.
A skill symbioid can suffer debuffs. A skill sentinel is (essentially) debuff immune. Therefore difficulty is increasing. Should we participate before rewards increase?
We've just announced a small refresh of Alliance Quests that will start April 2nd. This will include new Minibosses, and a farewell to our Symbioid friends!
No, no, no and No!!!
Have u guys learned nothing over the years?
Do u even read and understand what your community is sayin? The community is not the top alliances and the whales, the community is the people under the top 10%. If u don't have 90% of your player base the other 10% will lose interest and that means no money no game so no job!!! Remember what happened with patch 12.0? Mosg players have invested time and money to have the champs they need to be able to do AQ, changing that and making their champs obselete without regarding their opinions is just bad! You have already made AW awful and just improved the rewards so most will forget how awful it is. Thats why most people had stopped playing it. If u want to change something ask the community first and get a bead on what they think. Answer their suggestions and requests especially the ones directed to you specifficaly! Improve the game! Don't make it harder. A happy customer is a paying customer! Make changes that help not just the company's pocket but the player base.
I love this game and have spent 3 years of my life investing in it and want to see it continue for years to come. So please no Sentinels and if u want to change the mini bosses make them equal to the ones we have if not easier! Not harder.
Best Regards
you guys just got me back into this game after i was about to quit for good if u want to stick it to your player base again then you will regret that decision. when will u learn that every ploy to get more spending from the players always backfires on you and when you offer us a fair deal thats the only thing that makes your company more money
Bringing in sentinels is the worst idea.... AQ is hard as it is. But making it so in map 5 we have NIght Crawler mini bosses and also sentinels replacing symbs??? Sentinels are bleed immune and just made to make masteries do nothing... Like making day 5 so much harder.... Come on Kabam think...
What a bunch of whiners you got here kabam. I’m actually happy with the new change in AQ. It’s a new challenge. They’ve asked for a change in AQ, now they get it, now they whine.
This is baloney, my entire aq team(s) was built around bleed and the current bosses, mid season you basically nerf all bleed and posion Champs (gp, Drv, X23 etc) and add sp3 in the sentinels? At the very least we should get (several) rank down tickets so we can rework our aq teams. Also the huge amount of resources invested in rank 5 deep wounds for aq is worthless, we need to be able to get those resources back to rework masteries. This is blatant and bad Kabam, where are those rank down tickets!
But how are you so sure that the difficulty has gotten worse?
Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter.
It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting!
So it seems here that DK is admitting it’s harder, and Miike is saying it won’t be. Which one is right, I’m inclined to think it will be harder so I’ll go with DK. The thing is, what is the point in releasing the update to AQ now? Why not wait a little longer and have the difficulty and rewards go up at the same time, in the manner it should.
Let me clarify:
I am saying ANY change of consequence will be harder AT FIRST, but not because the actual difficulty/complexity of the fights is harder, simply because you will not be as experienced at doing the fights. Miike is saying the complexity/difficulty of the fights is approximately the same: i.e. not necessarily harder. Both are accurate statements, but we're sorry for the confusion around them.
On that note, you thought it was a good idea to introduce the change's during an ongoing season?
-12.0 - nuclear nerf
-13.0 - month long double evade "bug" (that was never a bug imo, dex is becoming just as bad now and getting worse
-15.0 - diversity wars
-News 6* announcement! Challenger Rating called and says hi!
-All game mechanics (dexterity, parry, recovery) getting nerfed in warped speed and the AI buffed
-AQ stale and repetitive
-AW mercing is a joke
-All in game rewards and resources badly outdated
-6*s get released, THEN 6* features with god tier champs in them get announced (Challenger Rating at your front door)
-Harder AQ, same rewards
Every change including and since 12.0 was hated by the community, yet they keep pushing it.
Just nerf the holy trinity and Voodoo, Gwenpool, Hypo, Archangel, Iceman, and be done with it for crying out loud. I'm done with this.
Everyone tryna back Kabam into a corner and buff rewards 😂
Come off it guys! Let’s at least play it first, all whinging about a sentinel that we have all beat blindfolded in uncollected and it’s gonna be much easier than that.
AQ just got a lot more difficult with the same rewards eh? I guess it's time to take a break from the game since you guys are really not caring at all about the player base.
Fact is that it gets heavier !!! You put mini bosses on the map which are heavier, their buffs are heavier, the Sentinals are not only in imunacy in advantage but in combat on normla and have many mistakes
You make the game harder and harder every day but still the same rewards. Sentinel are less 5 time harder to beat as a symbiot, and sentinel have sp3. When activate sp3 and he has 4000 attack i'm 200% sure i'm dead with full life hero. So this is how KABAM work's, you die, you have to revive, so you have to buy revive, but no units so you have to buy units with money. KABAM it's happy!!! 😂
And again players are zero for KABAM, game is changing and we still play but no more pleasure just nerves and frustration. Sorry to tell you guys but this is the true. Everything is made to work perfect for KABAM team and nothing for players. I realise this after the changes in mastery with the willpower and after v12. Every maintenance is made to adjust hero ability, attack and resistance. Thank you kabam team!
You make the game harder and harder every day but still the same rewards. Sentinel are less 5 time harder to beat as a symbiot, and sentinel have sp3. When activate sp3 and he has 4000 attack i'm 200% sure i'm dead with full life hero. So this is how KABAM work's, you die, you have to revive, so you have to buy revive, but no units so you have to buy units with money. KABAM it's happy!!! 😂
And again players are zero for KABAM, game is changing and we still play but no more pleasure just nerves and frustration. Sorry to tell you guys but this is the true. Everything is made to work perfect for KABAM team and nothing for players. I realise this after the changes in mastery with the willpower and after v12. Every maintenance is made to adjust hero ability, attack and resistance. Thank you kabam team!
A mod has already responded in another thread that the sentinels will not have sp3s.
This is another point of contention for me about the moderation of this site. That thread was responded to by a mod with a clear answer. That’s great. But the thread was also closed by the mod. Why? Now you are going to get 50 more threads asking the same question you’ve already answered. I get joining it into this thread to keep the forum tidy. But closing a thread where you have addressed an issue only causes a reciprocating loop.
You make the game harder and harder every day but still the same rewards. Sentinel are less 5 time harder to beat as a symbiot, and sentinel have sp3. When activate sp3 and he has 4000 attack i'm 200% sure i'm dead with full life hero. So this is how KABAM work's, you die, you have to revive, so you have to buy revive, but no units so you have to buy units with money. KABAM it's happy!!! 😂
And again players are zero for KABAM, game is changing and we still play but no more pleasure just nerves and frustration. Sorry to tell you guys but this is the true. Everything is made to work perfect for KABAM team and nothing for players. I realise this after the changes in mastery with the willpower and after v12. Every maintenance is made to adjust hero ability, attack and resistance. Thank you kabam team!
If you read the full thread, you'll find that someone from Kabam claimed sentinels won't have their sp3 active.
OTOH, that seems beside the point to me -- I find them annoying to fight, and lack of sp3 won't change that. For most champs, their specials are unavoidable damage or analysis charges. And once they get full analysis, they're much more annoying to fight. I don't have problems with them in the event quest (except the uncollected bosses, which I still completed without units but with some champs lost) -- but I just don't enjoy fighting them. Maybe that will change, but having to remember your last action and do something else (even if it's not optimal for the situation) each time is ... infuriating).
Their specials are easy to evade with 0 damage. For sp1 after you avoid the initial hit back dash to the edge of the screen. Once the beam is about to hit dashback then forward for the attach. The sp2 you just dashback as the rockets are about to touch each time. You will get the hang of it.
Why is everyone freaking out over Sentinels? You can avoid their analyze ability by mixing up attacks. L-M-L-M, M-L-M-SP1, L-M-L-SP2, etc. Same goes for defensive actions, mix up your blocks with dashing back and evading attacks. Button mashing is a poor attack strategy.
Only the skill Sentinel is remotely difficult because he nullifies parry/stun.
Comments
The lack of imagination is ever so increasing. Boredom is kicking in.
No, no, no and No!!!
Have u guys learned nothing over the years?
Do u even read and understand what your community is sayin? The community is not the top alliances and the whales, the community is the people under the top 10%. If u don't have 90% of your player base the other 10% will lose interest and that means no money no game so no job!!! Remember what happened with patch 12.0? Mosg players have invested time and money to have the champs they need to be able to do AQ, changing that and making their champs obselete without regarding their opinions is just bad! You have already made AW awful and just improved the rewards so most will forget how awful it is. Thats why most people had stopped playing it. If u want to change something ask the community first and get a bead on what they think. Answer their suggestions and requests especially the ones directed to you specifficaly! Improve the game! Don't make it harder. A happy customer is a paying customer! Make changes that help not just the company's pocket but the player base.
I love this game and have spent 3 years of my life investing in it and want to see it continue for years to come. So please no Sentinels and if u want to change the mini bosses make them equal to the ones we have if not easier! Not harder.
Best Regards
On that note, you thought it was a good idea to introduce the change's during an ongoing season?
-13.0 - month long double evade "bug" (that was never a bug imo, dex is becoming just as bad now and getting worse
-15.0 - diversity wars
-News 6* announcement! Challenger Rating called and says hi!
-All game mechanics (dexterity, parry, recovery) getting nerfed in warped speed and the AI buffed
-AQ stale and repetitive
-AW mercing is a joke
-All in game rewards and resources badly outdated
-6*s get released, THEN 6* features with god tier champs in them get announced (Challenger Rating at your front door)
-Harder AQ, same rewards
Every change including and since 12.0 was hated by the community, yet they keep pushing it.
Just nerf the holy trinity and Voodoo, Gwenpool, Hypo, Archangel, Iceman, and be done with it for crying out loud. I'm done with this.
Come off it guys! Let’s at least play it first, all whinging about a sentinel that we have all beat blindfolded in uncollected and it’s gonna be much easier than that.
I'm bringing my luke cage BWAHAHAHAHA for map6
He's immune to sp3 once per fight
I'll smash Sentinnel to sp3 and take zero damage
This sounds funny no
But I'm gonna try it
And again players are zero for KABAM, game is changing and we still play but no more pleasure just nerves and frustration. Sorry to tell you guys but this is the true. Everything is made to work perfect for KABAM team and nothing for players. I realise this after the changes in mastery with the willpower and after v12. Every maintenance is made to adjust hero ability, attack and resistance. Thank you kabam team!
A mod has already responded in another thread that the sentinels will not have sp3s.
This is another point of contention for me about the moderation of this site. That thread was responded to by a mod with a clear answer. That’s great. But the thread was also closed by the mod. Why? Now you are going to get 50 more threads asking the same question you’ve already answered. I get joining it into this thread to keep the forum tidy. But closing a thread where you have addressed an issue only causes a reciprocating loop.
Their specials are easy to evade with 0 damage. For sp1 after you avoid the initial hit back dash to the edge of the screen. Once the beam is about to hit dashback then forward for the attach. The sp2 you just dashback as the rockets are about to touch each time. You will get the hang of it.
Only the skill Sentinel is remotely difficult because he nullifies parry/stun.
"We've been working on so many things lately, like Alliance Wars Seasons, as well as some other cool things coming your* way."
Bugs... have you been working on fixing bugs? smh
Also spell check for a multi-million company wouldn't be too bad.