SignalPack8651 wrote: » I think I’m the only one who likes the change. AQ was too repetitive, can’t wait for the full release.
Primmer79 wrote: » Okay so here's an idea. This was a refresh to keep us busy. When infinity war event is over, put new thanos as boss, and his children/army become these nodes. At least then they would be normal champs and differing move set.
GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » It's only hard because it's new. Its harder because it is harder. It would be an exaggeration to say tons of people are going to quit over it, but anyone who thinks Sentinels are not harder than Syms either has a very peculiar psychological aversion to Syms or has no idea how to judge difficulty in the game. And I say that without exempting the developers from that statement. The point I'm trying to bring home is we will adjust, and it doesn't usually take that long. I understand your point. However, that point is orthogonal to the question of whether the content is now harder. Regardless of whether it is easier or harder, you can almost always say that. It doesn't contradict, or even address, the question of whether the content is harder in an unjustifiable way. More importantly, if your point is that people will adjust, then I don't see why you would try to make that point by saying "it's only hard because it's new" because that statement is false, and doesn't support your point at all. It's not false to say that. It's a challenge because we're not used to the Sentinels being in AQ. It will just take time to adjust. The Sentinlels themselves are new, as in their move set, but there's nothing particularly new or challenging about them, aside from their Immunity, and a couple distinct characteristics.
DNA3000 wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » It's only hard because it's new. Its harder because it is harder. It would be an exaggeration to say tons of people are going to quit over it, but anyone who thinks Sentinels are not harder than Syms either has a very peculiar psychological aversion to Syms or has no idea how to judge difficulty in the game. And I say that without exempting the developers from that statement. The point I'm trying to bring home is we will adjust, and it doesn't usually take that long. I understand your point. However, that point is orthogonal to the question of whether the content is now harder. Regardless of whether it is easier or harder, you can almost always say that. It doesn't contradict, or even address, the question of whether the content is harder in an unjustifiable way. More importantly, if your point is that people will adjust, then I don't see why you would try to make that point by saying "it's only hard because it's new" because that statement is false, and doesn't support your point at all.
GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » It's only hard because it's new. Its harder because it is harder. It would be an exaggeration to say tons of people are going to quit over it, but anyone who thinks Sentinels are not harder than Syms either has a very peculiar psychological aversion to Syms or has no idea how to judge difficulty in the game. And I say that without exempting the developers from that statement. The point I'm trying to bring home is we will adjust, and it doesn't usually take that long.
DNA3000 wrote: » GroundedWisdom wrote: » It's only hard because it's new. Its harder because it is harder. It would be an exaggeration to say tons of people are going to quit over it, but anyone who thinks Sentinels are not harder than Syms either has a very peculiar psychological aversion to Syms or has no idea how to judge difficulty in the game. And I say that without exempting the developers from that statement.
GroundedWisdom wrote: » It's only hard because it's new.