So when are you nerfing Sentinels? It’s day one AQ and I am getting close to being timed out quite a bit. Sentinels are too ****; literally too slow and defensive. Yet somehow can they can pull off a special with speed.
It would be nice if this change came with a 5/6* Wolverine in my mailbox. Or worthwhile rewards. Or to be given a more proportionate value for buying units.
I don’t know. It seems every change shafts players just a little bit more.
Change simbiods by sentinels on AQ only means one thing... kabam needs more money !! What they earns is Never enough! Whenever they changes anything in the game it is always to benefit in their own behalf! We the players are always harmed by these changes !! Not mention the prizes that are getting worse ! Shame on you Kabam!!
I think I’m the only one who likes the change. AQ was too repetitive, can’t wait for the full release.
then get used to fighting the same champ with the same specials over and over again 5 days a week. at least symbiodes had different specials and defensive properties. all of the sentinels are bleed poison immune. they all have the same major weakness. they can change the class all they want, but we are still baiting and evading the l1 until they use it.
I'd rather they just replace one sentinel per path with a normal champ. i'm not saying I'm tired of them now, but I will be the third week or so.
So it seems you’re back to rolling out unwanted and untested updates, Kabam. I agree that AQ needed a bit of a refresh, but adding bleed and poison immune opponents (Sentinels) along with minibosses that require players to bring bleed immune champs (Map 5) before adding updated, better rewards is just poor decision making by the game team. If you’re working on a full refresh why wouldn’t you just wait for it to be 100% ready for roll out? The current update isn’t even stable. We’re back to the game crashing when we press “Continue” to start a fight, which results in the loss of half health penalty. One step forward, two steps back, Kabam. Get it together, please. ASAP.
All for a refresh but agree on sentinels being too much. Causing bleed or power drain thru a block is ridiculous. Even a parry will cost you now.
And no they don’t “melt” with armor break. I’ve used Medusa, IF, and even lowly 4* Thor.
All this has done is push us into bleed immune champs and negated DW mastery for AQ. Can’t the game get more interesting and fun without feeling like we got screwed?
Would absolutely take a random champ of the appropriate class over Sentineloids. Just insert the code from the MODOK labs for those nodes, modify it for class, and boom, a more interesting AQ already. Sents are annoying, boring, and tedious to fight. Their AI is weirdly defensive, their attacks are slow and oddly spaced, but just fast enough where slipping in an attack is dangerous. Have not fought a Mystic one yet. Also, our defensive abilities seem off, and I have had Sents punch right through a block with regular attacks, and ignore parries.
Okay so here's an idea. This was a refresh to keep us busy. When infinity war event is over, put new thanos as boss, and his children/army become these nodes. At least then they would be normal champs and differing move set.
I have a great idea for a refresh. Maybe put in different champs. I fight 10 Sentinels on any given AQ. My path is 7/7/7. Is it difficult to add actual champs to AQ? Why do mystic Sentinels get MD and Nullify through blocks? Why are Skill Sentinels totally immune?
Is map 5 worth the insanely high cost with such **** rewards and fights? Why is my alliance mates 5* Iceman timing out on day one against NC? F map 5. It’s still boring.
Okay so here's an idea. This was a refresh to keep us busy. When infinity war event is over, put new thanos as boss, and his children/army become these nodes. At least then they would be normal champs and differing move set.
This was a ploy to keep spending up between AW seasons. A complete scumbag move from a scumbag company.
So you made AQ harder but kept the rewards the same? (Sentinels are a LOT harder to fight, if you claim otherwise you should probably try for yourself first)
Have to say I’m not surprised that not a lot of people are big fans of this change.
I was waiting to try it out before judging... After trying it out and having never been here to "complain" before I have to say that the difficulty of aq is raised and therefore the rewards should reflect said change. Unblockable specials and heavies, nc with the crazy evade... etc... That raised the difficulty but I had to try it out before coming here to say anything. I'm doing really well but I can't say the same for others in the alliance and it's day 1. This is not me advocating for a change or for anything to remain the same... This is me merely stating a fact.
I really don't think you guys realize long it takes to change the glory rewards in AW. I'm talking about hundreds of seconds here. There is no logical way they could have increased the rewards along with the new champs in AQ. It was simply not possible.
Sometimes in real life you end up doing more work for the same pay due to rise of competition or some other factors. This should never be the case in games, games are based on dopamine stimulation. This was a weird approach I don’t recall seeing anywhere else in games.
This is the community feed back as seen here and in different threads so hopefully it will be addressed.
Sentinels aren’t difficult but they’re long boring fights... gonna be great fighting them 10 times an aq. Morningstar is the main one I have an issue with specifically the 2nd fight. Good luck not timing out unless you have a heavy hitting, bleed immune, power control champ... way to pigeonhole our options. Overall, it seems like they put no thought into it other than their pockets... which I won’t be helping to fill until they actually listen to the fan base.
Gotta realize Kabam is a biz just trying to find new ways to make money. Once anything is mastered they move the ball to make money. First Perect Block, next 12.0, now that everyone’s adjusted to not using Thor, SW, Doc.... they had to kill wolverine. The only way to do that after the backlash from 12.0 is to do it backdoor by making most of the map bleed immune.
What you guys are calling a “refresh” looks like a colossal money grab from my end. No extra reward given while difficultly ramps up for no real reason other than to alleviate boredom, which hasn’t been accomplished. Now we are just bored and frustrated.
ive played this game since the early days..and never have i been closer to quiting it
the sentinels are a joke..even if rewards increase it isnt the same..sure changes are more than welcome, but to lose a champ against a mystic sentinel on the first day of AQ?i dont know its just not ok..
and no response from Kabam..so strange but yet so predictable
This could have all been avoided with beta testing. If they let’s select players fight sentinels with stats from day 1-5 they would have seen how overwhelmingly power they can be. Unfortunately kabam likes to do live tests, where we are all forced to deal with this **** until they see actual live results and adjust from there.
Don’t like the update? Make sure you go to the App Store and leave a 1 star review. Remember when they tried to nerf all good champs like BW SW and Thor and ruined them? That didn’t last long when the app went from 5 stars to 1 star. What a disgraceful grab for more cash kabam. You all should be ashamed.
Looks like this is just trying to be shoved under the rug to let it pass. Let people vent and eventually everyone will shut up about it while accepting the change
Day one and I see wolverine is no good anymore. Iron Man wouldn’t regen. Sentinels have changed aq for the worst. At least their abilities. I’m trying Iceman, SW and I don’t know who for day 2.
Its harder because it is harder. It would be an exaggeration to say tons of people are going to quit over it, but anyone who thinks Sentinels are not harder than Syms either has a very peculiar psychological aversion to Syms or has no idea how to judge difficulty in the game. And I say that without exempting the developers from that statement.
The point I'm trying to bring home is we will adjust, and it doesn't usually take that long.
I understand your point. However, that point is orthogonal to the question of whether the content is now harder. Regardless of whether it is easier or harder, you can almost always say that. It doesn't contradict, or even address, the question of whether the content is harder in an unjustifiable way.
More importantly, if your point is that people will adjust, then I don't see why you would try to make that point by saying "it's only hard because it's new" because that statement is false, and doesn't support your point at all.
It's not false to say that. It's a challenge because we're not used to the Sentinels being in AQ. It will just take time to adjust. The Sentinlels themselves are new, as in their move set, but there's nothing particularly new or challenging about them, aside from their Immunity, and a couple distinct characteristics.
Except for the distinct ways in which they are different, they are exactly the same. I'm not sure if you're supposed to be agreeing or disagreeing with me here. All the ways in which Sentinels are more difficult than Syms are just distinct ways in which they are different.
Just for reference, though, those distinct ways in which they are different include increased attack rating against everything except their superior class, adaptation changes that make secondary effects trigger on block and making all special attacks unblockable, and class variations that typically have either power gain, regeneration, debuff immunity, or attack rating increases. These abilities are all comparable to medium level node buffs. In other words, to say that the Sentinels are *only* difficult because they are new is tantamount to saying doubling the strength of all the node buffs on the AQ map only makes the map more difficult because those node buffs would be new.
Love all the Non disclosed changes made to AQ. Lumber added to mini bosses, AI got much quicker. AI avoids parry 10x more than last week. Sucks when you run a path for multiple months and then noticed a ton of changes on day 1 that weren’t announced. Between this and all the mod alliances in aw with no action from kabam, this is the last straw for me. Great game ruined by an incompetent group of developers and game team that absolutely doesn’t understand the player base
Comments
It would be nice if this change came with a 5/6* Wolverine in my mailbox. Or worthwhile rewards. Or to be given a more proportionate value for buying units.
I don’t know. It seems every change shafts players just a little bit more.
IF
increased difficulty's not awarded with updated rewards.
@Kabam Miike
then get used to fighting the same champ with the same specials over and over again 5 days a week. at least symbiodes had different specials and defensive properties. all of the sentinels are bleed poison immune. they all have the same major weakness. they can change the class all they want, but we are still baiting and evading the l1 until they use it.
I'd rather they just replace one sentinel per path with a normal champ. i'm not saying I'm tired of them now, but I will be the third week or so.
And no they don’t “melt” with armor break. I’ve used Medusa, IF, and even lowly 4* Thor.
All this has done is push us into bleed immune champs and negated DW mastery for AQ. Can’t the game get more interesting and fun without feeling like we got screwed?
Is map 5 worth the insanely high cost with such **** rewards and fights? Why is my alliance mates 5* Iceman timing out on day one against NC? F map 5. It’s still boring.
This was a ploy to keep spending up between AW seasons. A complete scumbag move from a scumbag company.
Have to say I’m not surprised that not a lot of people are big fans of this change.
This is the community feed back as seen here and in different threads so hopefully it will be addressed.
the sentinels are a joke..even if rewards increase it isnt the same..sure changes are more than welcome, but to lose a champ against a mystic sentinel on the first day of AQ?i dont know its just not ok..
and no response from Kabam..so strange but yet so predictable
Except for the distinct ways in which they are different, they are exactly the same. I'm not sure if you're supposed to be agreeing or disagreeing with me here. All the ways in which Sentinels are more difficult than Syms are just distinct ways in which they are different.
Just for reference, though, those distinct ways in which they are different include increased attack rating against everything except their superior class, adaptation changes that make secondary effects trigger on block and making all special attacks unblockable, and class variations that typically have either power gain, regeneration, debuff immunity, or attack rating increases. These abilities are all comparable to medium level node buffs. In other words, to say that the Sentinels are *only* difficult because they are new is tantamount to saying doubling the strength of all the node buffs on the AQ map only makes the map more difficult because those node buffs would be new.