**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Thank God I got lucky opened up a feature a 6* worth taking him to R2 otherwise I probably wouldn't have had the 7500 milestone either - which is utterly ridiculous.
Now, I do wanna say something to the people saying Uncollected should be the line in the sand. I disagree, and only because of the sheer number of people bragging about beating Uncollected with 4/40s or after playing for only 3 months. Or just the large number of people who spent way too much money beating it by the skin of their teeth and now find all subsequent uncollected difficulty too difficult.
All those brag posts are like the community shooting themselves in the foot honestly. Kabam now knows that uncollected cannot be the line in the sand it had originally intended on being, and probably why it's not the cutoff for the 7500 milestone bracket. I don't agree with the 5500 requirement but can see it from their perspective why uncollected isn't a viable marker either (for whatever reason they decided on markers to begin with which I also disagree with)
I enjoy the dungeons! It's a nice way to play the game. I like the interaction with a friend. There are a few issues, though.
Bugs:
Teams: It messes up teams in other parts of the game. When I start an arena, it defaults to my last dungeon team. Same thing when I start an event quest. Even if I *finish* an event quest and hit "replay", it starts me off with the three champs I had in the dungeon instead of the team I just beat the boss with.
Chat: Every time I play a dungeon, the chat window goes back to global chat. Please make it save which chat window was open before the dungeon crawl and restore it afterwards.
Suggestions:
Ingame emails: Please stop sending me an email every time I finish a dungeon. I know I finished a dungeon.
The grinding problem: I feel like I'm constantly having to hound my teammates to do dungeons so I can hit the milestones. This isn't bad now, but it will get old by the end of the month, just like it did in the Ragnarok event. Even ignoring that, it's adding up to a lot of time a day to get the milestones. If some version of this becomes a permanent feature, I'd prefer it be something that is limited to three times a day, similar to how the current event makes you pick your difficulty, but limits your entries. Combined with regular play and arena grinding, there's a chance of burnout if there are too incentives to continually play.
Thanks!
If you miss even ONE day of this horribly designed and broken game mode you are already out. Can't handle wasting that much time in this bug-fest of constant swapping between Line and MCOC. It's gonna burn out a LOT of people who were already banking on 3 crystals. I'm already planning ahead to only shoot for 2 since something will happen during these 42 days that will screw you over 1 day and miss the cutoff. 2 Emergency maintenances to fix all the problems introduced in the next maintenance will likely screw over thousands of people and miss 1 day
No, if you miss one day then you get 2 5* crystals and a bunch of other stuff.
You don't need to use your best champs everyday to get those rewards. You still can use your top 3* champs when you run out of 4*, 5* and 6* champs to use. Would love to see this type of game mode again in the near future
Read the updated thread about changes an you will get your answers
http://forums.playcontestofchampions.com/en/discussion/65419/upcoming-changes-to-infinity-dungeons-events#latest
1. Does any of designers actually play dungeon to get all the milestones? The milestones are way time consuming to the extend of unrealistic, you need paying players, but if you keep us playing your game all day long, people can't make money to pay to play your game. For Dungeon 6 3 rooms 3 or 4 times a day, that's at least 2 hours of fully committed time. This is on top of AQ/AW/events which already take us too much time. Please be considerate and conscience about your player base, make it less a burden as it already is.
2. UI designs are lacking of testing and use friendliness. There is no way to exit a dungeon, the chats are very lagging.
Thanks
then when they came out , quite disapointed 5* crystal not for everyone, while materials are
being average player , would be hard for me to get all materials , but, was willing to work for it
now dont even bother with dungeons , top rewards made for top players only
uncollected i understand and am ok with it , it depends on me to get it , with all the improved rewards that go with it
but this event i have no choice , top rewards not even available for me
just disapointed
The dungeons will run for almost 6 weeks dude ?
NIGHTMARE!
If you’re paying 210 units to finish faster, that’s exactly what you’re paying for - the convenience to finish faster. It’s not even much time saved, there are plenty of other teams you can use if you want to. If you’re mate is dying over and over that’s on him and who you pick for dungeon partner lol. Plenty of people can complete milestones in 1-2 runs.
I did take a pic of both glitches today where it kept me on the same level instead of loading the next one for both of us (Spidey 1212, the guy I was playing with and me only he was taken forward) and where it gave me the network connection error message...