**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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The problem with this is people intentionally dropping wars in offseason and using shell alliances to drop rating. You could increase the time it takes to get rewards in joining a new alliance, but that will end up screwing a lot of ppl over as well.
Have you all found a fix to this problem yet by chance?
Changing more than one thing at a time makes it difficult to determine whether changes have their intended effects. Additionally, Miike recently commented the upcoming matchmaking adjustment was in development for nearly a year. I wouldn’t interpret Kabam not issuing a statement as Kabam not working on a fix for shelll alliance manipulation.
I feel much better knowing that you've solved the problem of fixed start times by declaring me to be completely redundant to my alliance. I'm sure they will be happy to be informed of this.
I'm not arguing against the new system by the way. I'm simply stating that the problems associated with fixed start times aren't an imaginary phantom. They *will* affect us, and me specifically, and not in a hypothetical way, just the way it has been announced. But if I was in Asia, it would have basically eliminated me from the most critical part of the war.
By the way, I'm not sure what this is supposed to mean "cause if you wait 3 hours to start to be more convenient then the last 3 hours of war must be inconvenient for you" but it reads nonsensical to me. The purpose to starting at a particular time is usually to make sure that the war ends at a particular time because the start of a war is not important, the end is. Because that's when we fight all the bosses. I would have thought that would be obvious.
If matchmaking occurred AFTER defense placement, and defense placement was open meaning that players that joined an alliance anytime during defensive placement would be able to place in that war (as long as they placed before matchmaking started). There's really no good reason you'd need to already have a matched opponent when setting your defenders, as you're not supposed to know who your opponent in the war might be and therefore shouldn't have any more information after matchmaking than before that would modify your strategy on setting a defense.
This would carve out an almost 24 hour window each war when people could move between alliances, allowing them to wait for other rewards, finish their own wars, etc. It would actually make the issue of coordinating alliance movements/recruits way easier than today, where you need to create a gap by delaying AW start (or asking your new ally to do so in order to wait for you to join).
And theoretically this would allow you all to let people start their 24 hr attack clock at a time that was variable but convenient for them, with the caveat that delaying their start would eat into their time to place defenders in the next one. I.e. matchmaking could all be started at the same time for every alliance (and defenders would need to be locking in by that time), but Alliance XYZ could choose to start their 24hrs of attack with a 3 hour delay (eating 3 hours of their 20 hr clock to set defense for the next one). Matchmaking has been done, but they're simply holding off until a time convenient for them (selected by officers ahead of time). You'd have alliances finishing attack at a different time (so real time scoreboard watching takes a hit), but all wars would be completed and results would be known before the next matchmaking began.
Haha thanks Miike it’s pretty funny I made the video a day before the announcement what a coincidence. 😂
oh well. Nothing will ever work out for everyone. Just have to adjust to it or don't join.
I think you're wrong. They won't miss any larger portion of attack than anyone else will. The change is better for overall alliances. This will help prevent cheating. I can't wait for this to be implemented.
I disagree. It will prevent cheating. Someone in every alliance should be around to start matchmaking.
no, its the best thing. Will prevent cheating. I'm happy. Tired of facing alliances that are ridiculously higher than us.
How does this limit recruit time? You can recruit whenever you want. You dont have to wait for certain times to recruit. Thats ridiculous. Not even an argument
Cause it will prevent cheaters from cheating.
We always start AQ promptly around 3et and war in the 6-7pm range. In a regular situation, I could run my 4/55 Medusa in AQ, get her out when we finish, and have a few hours to place her on defense. In the configuration posted here, I can only do that if we finish AQ with a couple hours to spare. That seems like a big cost to an alliance that uses the full time to complete the map. Why wouldn’t war start later than AQ?
Does it lower your war rating? Just cause a lot of alliances we're losing off season to drop their rating to get better matchups at the beginning of the season.
it is going to be a big issue particularly for Aussies and Kiwis (and others in same timezones.
wars will start at between 5am and 7am depending on daylight savings.
its gunna be hard working an internationaly ally to get the bg clear with 7hrs to spare so it is done before the aussies sleep.
eps when we go to sleep alot of the yanks are only just waking up.
you dont have to jump in as soon as it starts.
it only takes about 12hrs of activity to fully clear if everyone is active at the same time.
the problem is with international allies. as now we start at a time which is just befor our european guys go to sleep and after all our aussies are awake.
now the issue will be this.
aussies go to bed as yanks wake up. so we are stuck at a link waiting for a yank, by the time the wake and clear us we are asleep and will not be awake in time.
previously war would be later time so we would be awake before it finished.
its gunna be real hard to make timezones work.