EMERGENCY MAINTENANCE
There was an issue with an offer that sent out a surplus of Tier 7 Basic Catalysts.
While the Game Team investigates a way to remedy this issue, we will be putting the Game into Emergency Maintanance.
We do not currently have an estimate on how long this will take, however, we will let you know as soon as we know anything.
Thank you for your patience.
There was an issue with an offer that sent out a surplus of Tier 7 Basic Catalysts.
While the Game Team investigates a way to remedy this issue, we will be putting the Game into Emergency Maintanance.
We do not currently have an estimate on how long this will take, however, we will let you know as soon as we know anything.
Thank you for your patience.
Comments
There is zero satisfaction in building up your roster which requires a lot of time and/or money, and then being told “go spend more money or spend even more time until you get the right rarity of champ.”
Having a class restriction for path(s) is one thing. Restricting 4* and below is a whole different level and significantly diminishes the enjoyment in taking on the challenge.
Presenting a new monthly challenge or new end game content with the presidence of restrictions is fine. You didn’t see the backlash from the player base with Variant, and if anything saw some type of interest by summoners to dig into their rosters and use 3* if they had too. Act 1-5 did not see this absurdity. A path/class restriction and a reduction in attack for all classes except “X” is manageable. Obtaining new rarity of champs is managble but you’ll lose a significant potion of the players in the process.
A dollar today isn’t as much as five dollars tomorrow. Consider the long term effects.
I’m an end game player that’s spent plenty on the game. This restriction does will not phase me in 6.1. But I’m not on board with this direction. My wallet is closed until I see a better way ahead.
I don't want to see people spend more time in a mindless part of the game.
I want to see more challenging content from the most played part of the game and increase the rewards in part of that.
If Kabam goes through with gating act 6, then they have to drastically increase the amount of rewards we get from the stepping Stones by making each step more rewarding.
Kabam's official response "This is not the first time we’ve hard-gated something behind a form of progression. We use gates liberally, oftentimes to prevent players from having frustrating experiences in content beyond their capabilities, but also because we’re game developers and we have some intended play experiences in mind that we--through both iteration and personal gameplay experience--believe smooth out the ride and make the whole thing as enjoyable as possible."
There's no other reason to prevent 4*s from ACT6 than to force players to grind or purchase 5/6* versions of the synergy champ someone was using. It's a pay wall plain and simple. Either take in a gimped team to force the user to buy more pots and/or boosts or force them to pay/grind for a champ at r1 5* that they already ranked up to 5/50.
It's ...a .... cash...grab. Which is fine if that's what they want to do... but don't play that "frustrating experiences card. That's complete garbage.
The additional content to play to unlock act 6?..........Act 7!!!!!!
Who I choose to bring shouldn't be their call. At least, not on story mode.
From how I read the comment from the mods, it seems as though the class + rarity gates is a combination of variant and 6.1 gates. Or it could also possibly be like in Act 1, where certain paths are only accessible if you bring a, for example, Skill Champ. That’s on top of the act gate allowing only 5/6*s. Tbh, this should most probably be less than a minor inconvenience. The challenge would be, as seen in some paths of the classic version of Ultron’s Assult, a specific path that requires champs from 5 classes.
Yes I agree with you that the roster gate wasn’t a good idea. There are most probably better ways around it. (I actually have one fleshed out fully but won’t be posting it here due to certain reasons). But if that’s the way Kabam chose to move forward, as players we just need to adapt and figure ways around it. The issue I have with the reactions of the community is mainly because it’s fueled by FOMO. That being said, I would also be up in arms if this were a monthly event lol, but it isn’t.
The truth is, with the rewards 6.1 is giving out, there is nothing to be missed out on. We won’t have enough to R3 a 6*, and an additional R4 doesn’t do anything substantial to change the rosters of those who are able to 100% 6.1.
On your last point, I agree that waiting for a specific champ to be pulled from the crystal sucks. But there might be alternative counters that people did not think of simply because they dont fall into the realm of “god/Demi god tier”. (How’s your Falcon doing btw?)
Showcase your 3* Medusa taking down classic Ultron and you got yourself a solid argument
Hard gating 4* champions from Act 6 content is shady. A lot of players who are beginning to tackle Labyrinth use a 4* champ or two on their roster strictly for synergies. Heck, there's even footage out there of somebody taking a 4* ægon to Maestro EX. So it's my belief that 4*s, while getting progressively more useless, still have a place in the meta at a high level. Not the highest level, but a high level. Barring them from Act 6 prevents a lot of Summoners from using champions to their full potential (i.e. Ghost with the Ants or Winter Soldier with the KM synergy, etc). I like content that can be overcome with skill, and limiting rosters in that way goes against that principle.
I also agree with the complaint that barring 4* champions locks Act 6 content behind RNG at least on some level. The simple fact is 4* champions are not hard to obtain. Uncollected EQ gives you like 1400 shards per chapter just for completion, and that doesn't even count other monthly quests and side missions.
However, for a large part of the playerbase - even Elder's Bane summoners - 5* champions aren't nearly as plentiful. It is not uncommon to have a crummy-to-decent 5* roster by the time you have 100% completed Act 5, and a lot of players don't rely on their 5* champions to explore hard content.
3,4* Loki for Ultron 5.4.6
4* Gulk for Variant, etc.
As for the 5* basic arena, I love the idea. Being able to specifically target 5* champions would make team-building rely significantly more on skill than RNG. I'd imagine it to be structured like the 4* basic arena is currently, to clear up any confusion.
Top 10% get the champion, no strings attached. Top few players get more goodies.
That, I believe, is all I have to say about that. I can't claim to speak for the majority of the players in here but I believe I share opinions with the majority here. I hope this clears up any confusion regarding specifics, but I would certainly be open to responding more to clarify anything I need to.
To maybe help solve this problem, why not give us the ability to take maxed out 4*s and rank them to a 5*? A maxed 4* is almost equivalant to a rank 3 5*, sure you may lose (or gain some prestige, atk, hp, etc) but if that means i can take a favorite 4* or mine and continue to grow with it, I dont see a problem with it.
Not skilled enough. But there is a guy who took him with 3* Loki. It's on Youtube. Good enough for you?
You just wait for those specials offers coming in some days, with an extra chance for that champion that keeps elluding you. I'll take a 5* Ghost Rider to pair with my Blade, please. Only have him as FOUR STAR.
But Kabam clearly went upon it the wrong way. Instead of straight up 4* bans, Kabam should have made the content hard enough that you MUST have 5/65s to complete certain paths. Something like a global node with “Challenge ratings below 100 have additional -75% base attack”. Or whatever appropriate to bar 4*s from contributing much. I actually enjoy the champion gates and thought Variant class gates were fun. Things like #Avenger or #Villian only would still be difficult but much better than #5and6staronly.
Synergies are a huge part of the game and can completely change champions. I think Kabam went the lazy way eliminating some of them by simply banning 4* champs. If Kabam wants people to go for more 5* champs fine, but then just make the good synergies only applicable to the 5*+ version or have them scale better on 5* version. It’s the same cash-grabish method but makes more sense to the playerbase and doesn’t leave anyone feeling they were deceived.
Better solution: they remove the damn restriction and pretend they never had such a bonehead idea to begin with.
I was under the impression the gates would not affect completion just exploration.
I understand 4*s won't be allowed in Act 6... but, c'mon guys... how many of you brought 3*s into Act 5?
of that is the community’s fault, but a lot of that comes squarely back to the game team. Hype plus the growing gap between old-new champs feeds it. There’s no amount of beta buffs that can close that gap.
I do tend to use those other champs (as well as a couple of others) on things like Coldsnap—you’re forced to be scrappy when you don’t have the optimal or obvious counters. You won’t see me complaining about lacking a dominant champ like CG or Domino when there are probably 40 other champs in the 5* crystal I’d be pleased to have for various reasons. I can’t seem to stop duping the same champs over and over now—at this point, I’m behind the curve by about two dozen meta champs, and I’m probably one more mediocre 6* pull from taking a springtime vacation. It would take a long run of good luck to make up even part of that ground.
We share the same opinion of the 6.1 rewards. They are decidedly underwhelming for content that is supposed to be uber-endgame (another baffling aspect of the Act 6 rollout). A single T4c at Completion is a head scratcher.
So unless I’m pleasantly surprised by 6.1, that shifts me fully into occasional player mode. Knock out some more Variant, fiddle with UC EQ when it suits, don’t stress about missing calendar or other stuff. There are surely droves of alliances full of people like that (I’ve been in a few of them).
If that’s where the game has decided to leave me, then so be it.
Dr. Zola
P.S. Falcon...eh, so-so. I haven’t fully acquired the taste for him. But you have to run with what you have. I’ve got two Skill T4 about to expire so maybe he gets them. I screwed up and formed a 13th T2a so I’ve got a month to make some roster decisions regardless.
Falcon’s dps is pretty meh but he has pretty good utility. I’m actually contemplating bringing him, amongst other options, up to R4 since I’m lacking a true strike champ. Like you said, just gotta roll with what you have.
You completely lost your minds. Do you want to kill this game or whats the plan here?