**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
The one thing I will say is this, paths should not be locked behind the amount if 5 or 6*s you have that's just stupid and unnecessarily hinders progression.
You allow players to gain 5* champs that fast, and you will create new content that would be difficult even for them to meet the prerequisites of.
Something is always going to be hard, even for the top players to achieve. The stuff that is hard for them to achieve will seem basically impossible for lower tier players to achieve. The long term solution to that problem is the game always slowly inflates the reward system over time, which devalues what the top players took a lot of effort to earn because lower players will then get those same things much easier. That's the ratchet that cranks the progress curve upward and allows the same game to target top players, middle players, and lower players. It does so by making everything difficult, and slowly lowering the difficulty while creating newer things at the top. Progress games like this are like an escalator: you can run against the escalator to the top to get rewards, or you can wait at the bottom for the rewards to descend automatically and come to you. Where you are in the game depends on how much effort you want to put into running uphill.
I think most players accept this when it comes to twitch skills. You can attack the content today, or you can wait to get a stronger roster which lowers the amount of twitch skill you need. People have to learn that roster-building is another one of those things that some people will be better at than others, and the people with the best ability to grow roster won't necessarily be the same people that can develop twitch skills quickly. That part is going to be a lot more difficult to accept.
END OF THE CONVERSATION
I am ready for Act 6. Lets bring it on. This is going to be my team. What team will you most likely be using?
That is all we are asking.
And That is my C team for fun. My A team is 5/65 SL, 5/65 Blade, 5/65 Iceman, 4/55 Rogue, 4/55 HE.
I wont wven tell you my B team 😂
So yes I do have champs. I do not care about the 4 star ban.
Step 1: get the champs
Step 2: rank the champs
Step 3: use the champs
How hard is this?
Weaker champions= longer fights= more room for error= more error= more items spent.
Is there something wrong with trying not to waste units?
Sorry. Just curious. Are you at that level to do A6 yet? Cause I was looking through your posts and saw that you were looking for a D4 Dungeon partner less than a month ago.
DON'T SAY DUMB THINGS IN ALL CAPS
Don't know if it has already been said, but why do you care if someone wants to use its 4 stars to do the Act 6 ?
I mean there are people around here, youtubers or not, that can do some uncollected parts, even uncollected boss with 2 stars ! You, Kabam, even gave praises to Seatin for finishing a master difficulty with only 3 stars !
By limiting the rank of champions you just take the challenge from those who have the skill to try really difficult challenge with low rank champions.
restricting paths to some type of champions is ok, even restricting it to one champion in particular (whatever the stars) is ok. you can even restrict some paths ton team that have at least a six star or even a six star cosmic ! But at least someone with meme six star cosmic will be abel to open that path and try it with its 4-5 stars and their synergy !
Remove the limit on 4 stars and you will show you have concern for your player base, you will see tons of videos from youtuber able to do some path with 4 stars and even if it's difficult, people will be aware of it and will have to spend units (even money for some) to finish the Act 6