**Attention Summoners**
Due to issues surrounding Defensive Tactics, points from the current matchup in Alliance Wars will be removed after the season.
War Rating will remain untouched.
We are reducing the minimum matchup cutoff from 5 to 4 for this season.
We will continue to monitor the impact of this decision.
Due to issues surrounding Defensive Tactics, points from the current matchup in Alliance Wars will be removed after the season.
War Rating will remain untouched.
We are reducing the minimum matchup cutoff from 5 to 4 for this season.
We will continue to monitor the impact of this decision.
Comments
Hope you can get past him and I’ll keep an eye out for other good options for counters that will prob be found. Good luck bro
Dr. Zola
I did one run through for Cavalier.
5* R5 Aegon (sig 192)
5* R5 SL (sig 200)
5* R5 Medusa (sig 180)
6* Angela (unawakened)
5* R4 Omega Red (unawakened)
Units spent- 300 on random heals for Aegon to top him up, plus probably another 200 ish on refills for energy.
I spent some time at the start of every piece to look for the "easiest" path for my team. 1-5 had easier and harder paths, and part 6 is basically all "hard", but I took the path with Thor Rags in the middle (Aspect of War/ Strike Back).
Aegon was MVP. Fought early and often with him, and he was usually at 150-200 persistent combo by the time the boss came around.
Tough Fights:
6.1.2 Ultron- Took my whole team revive once (60% one from stash), but Medusa did the heavy lifting
6.1.5 XBones- I can see how this will be a sticky point for a lot of people. Luckily Aegon ate him up (175 ish persistent coming in).
For ST boss I used AA and was able to solo him quite easily. I expect there are some other very effective champs against him, Sentinel and SL come to mind. AA made him easy though because I could negate the effects of the dashing back degen.
For Ultron boss I really didn't have a good counter. This was the hardest fight in 6.1 for me. Ended up reviving Hyperion a number of times before I was able to take him down. I basically just got to sp2 and prayed for stuns and attempted to stun lock him. This worked fairly well on one of my revives and I was able to take him from half health to KO, but it is really a luck based fight doing this method. I imagine Medusa would be the best counter against him, with possibly Gulk and Magik as next best counters (Blade might work also, but that shock damage hurts).
The next two bosses were Ghost and Loki, both of which were pretty much a joke. I used Hype on Ghost and SL on Loki, but neither of those fights require specific counters, just remember to watch the global nodes, but I don't think either were that difficult to work around.
For CB I brought in a few bleed immunes and a couple that I thought might also work despite not being bleed immune. Turns out, you really need that bleed immunity. My Omega did most of the work here. I tried Korg but he just doesn't hit very hard. Domino and Blade took way to much damage from bleed and were both dead in about 10 seconds. GR might work for this fight, but mine is only r3 so he wasn't able to get much damage in. I ended up reviving Omega a fair few times to take CB down. As for counters for this fight I think Sentinel might work quite well. Also Darkhawk and Iceman probably both work well with the double immunity.
Finally the Sentinel boss. I expected this one to be the hardest but was actually surprised at how easy it turned out to be. My Hype basically solod the fight (I went in with Domino first to test the nodes and did maybe 1% damage first). The only thing you have to watch out here is to cycle your specials. I found that I was able to use Hype's sp2 then sp1 before my power was drained by plagued mind. I would then repeat the same process dodging Sentinels specials and throwing sp2 and sp1. I imagine that some good counters to this fight would be Medusa (no surprise there), possibly the new CM, but mainly any cosmic champ that can slow down his analysis charges. Any champ without power gain is going to run into the issue of not being able to cycle specials which is why Hype worked so well. If you take this fight with a champ that cannot gain power fast then you may have to resort to not using specials at all.
One last thing to note. I didn't think any of the global buffs were that difficult to avoid or work around. The one that gave me the most trouble was the combo one. Domino didn't work as well with that one because she has 6 hits in her regular combo which sort of works against you. I didn't bring AA in that quest, but it sounds like he shuts down that node also, so that's my plan going forward with 100% in mind. I thought Kabam did a good job of creating global nodes that require some thought and skill to work around, but not so difficult that your team gets KO'd by them on the first few fights. My one complaint so far would be the nodes on Ultron. I think those require too specific of champs to be considered fun. CB's nodes are also a bit questionable, but less so than the ones on Ultron.
I know that's kind of long, and maybe not all that helpful, but that is how I got through. Hopefully it helps someone here.
For ST boss I used AA and was able to solo him quite easily. I expect there are some other very effective champs against him, Sentinel and SL come to mind. AA made him easy though because I could negate the effects of the dashing back degen.
For Ultron boss I really didn't have a good counter. This was the hardest fight in 6.1 for me. Ended up reviving Hyperion a number of times before I was able to take him down. I basically just got to sp2 and prayed for stuns and attempted to stun lock him. This worked fairly well on one of my revives and I was able to take him from half health to KO, but it is really a luck based fight doing this method. I imagine Medusa would be the best counter against him, with possibly Gulk and Magik as next best counters (Blade might work also, but that shock damage hurts).
The next two bosses were Ghost and Loki, both of which were pretty much a joke. I used Hype on Ghost and SL on Loki, but neither of those fights require specific counters, just remember to watch the global nodes, but I don't think either were that difficult to work around.
For CB I brought in a few bleed immunes and a couple that I thought might also work despite not being bleed immune. Turns out, you really need that bleed immunity. My Omega did most of the work here. I tried Korg but he just doesn't hit very hard. Domino and Blade took way to much damage from bleed and were both dead in about 10 seconds. GR might work for this fight, but mine is only r3 so he wasn't able to get much damage in. I ended up reviving Omega a fair few times to take CB down. As for counters for this fight I think Sentinel might work quite well. Also Darkhawk and Iceman probably both work well with the double immunity.
Finally the Sentinel boss. I expected this one to be the hardest but was actually surprised at how easy it turned out to be. My Hype basically solod the fight (I went in with Domino first to test the nodes and did maybe 1% damage first). The only thing you have to watch out here is to cycle your specials. I found that I was able to use Hype's sp2 then sp1 before my power was drained by plagued mind. I would then repeat the same process dodging Sentinels specials and throwing sp2 and sp1. I imagine that some good counters to this fight would be Medusa (no surprise there), possibly the new CM, but mainly any cosmic champ that can slow down his analysis charges. Any champ without power gain is going to run into the issue of not being able to cycle specials which is why Hype worked so well. If you take this fight with a champ that cannot gain power fast then you may have to resort to not using specials at all.
One last thing to note. I didn't think any of the global buffs were that difficult to avoid or work around. The one that gave me the most trouble was the combo one. Domino didn't work as well with that one because she has 6 hits in her regular combo which sort of works against you. I didn't bring AA in that quest, but it sounds like he shuts down that node also, so that's my plan going forward with 100% in mind. I thought Kabam did a good job of creating global nodes that require some thought and skill to work around, but not so difficult that your team gets KO'd by them on the first few fights. My one complaint so far would be the nodes on Ultron. I think those require too specific of champs to be considered fun. CB's nodes are also a bit questionable, but less so than the ones on Ultron.
I know that's kind of long, and maybe not all that helpful, but that is how I got through. Hopefully it helps someone here. (I went to edit this and thought "Just in case this gets lost in moderation I am going to copy it." Big surprise it got lost in moderation... Good thing I made a copy).
Dr. Zola
Team used:
5/65 stark spidey (duped)
4/55 quake (duped)
4/55 medusa (duped)
4/55 ghost rider (duped)
4/55 blade (unduped)
I swapped out medusa for 4/55 iceman (duped) for crossbones boss.
All of them got a lot of playtime; sparky smashed through most paths and worked beautifully on 6.1.6 all or nothing path (soloed ghost boss), medusa pretty much soloed 6.1.2 including ultron boss and did much of the work on sentinel boss, blade actually did a lot of work especially on villains (soloed loki boss), ghost rider helped clear paths (finished off crossbones boss), iceman took crossbones down to 20% health but took a lot of hits (320ish) and just had to play consistent getting sp1 timing right before he'd fire off his and drain my power, lastly quake was the universal 'come in at any point and just quake and bake' whoever stood in front of her (did most of the work on sabretooth).
Sentinel boss was the biggest pain for me as sometimes after the first armour shatter with medusa I couldn't get to an sp2 before power drain applied (this is with the node where you have to alternate specials), but besides that a solid sparky and quake effort and a couple l1 revives on medusa got him down.
Any advice?
For me, the MVPs in my roster in 6.1.1 were Hulk Ragnarok, Vision, and Blade in that order. Hulk is obvious: he can survive the degen and actually gets a damage buff from it. Vision's benefit comes from the fact that he can play extremely aggressively while also preventing the defender from using specials which reduces the need to evade at all. And Blade, as mentioned above, worked well enough for some fights that he could, if not solo the fight, usually survive long enough to take a big chunk out of a target (if I didn't make a mistake, of course). And both Hulk Rag and Vision have heal block which is extremely useful against Sabretooth.
The biggest problem for me is that while I think this is the easiest path for me, it includes the Tyranny Red Skull and none of my high rank champs are villains. I died to him almost as much as to Sabretooth. I think it was 14 deaths total, nine revives, most on Red Skull and Sabretooth (and a couple on Agent Venom, who's a pain in the neck but also I probably needed some ramp up time myself).
Rounding out my team was Archangel and Sabretooth. My AA is not awakened so he wasn't as good as I hoped he would be. I brought Sabretooth thinking he'd avoid the hero power lock on Red Skull, but I didn't realize that mercenaries count as heroes for the purposes of that node.