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The new end date will be May 1st.
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Symbiote Supreme Bugs
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https://youtu.be/sO8SblY2Rg8
I continue to have issues with KG against SymSup taking huge damage at the fight outset (as I should), but my SymSup fails to deal damage to the KG listed below when the AI plays it.
Likewise, SymSup refuses to nullify Venom’s buffs at the outset and doesn’t deal damage. That hasn’t changed a bit.
Happy to share more shots/clips if that will help move things along. As an initial matter, it seems like what is coded for buffs that proc at “start of the fight” is not only different between champs, but also different depending on whether the AI or the Summoner is playing.
Does the game team plan on meaningfully engaging on this?
Dr. Zola
ROL against Winter Solder. I was in Null's Shadow and multiple parries did not apply a Stagger. Sometimes a stagger was applied, but not on every parry.
Here’s more below:
1. My Voodoo against AI SymSup (works)
2. My SymSup against AI Voodoo (doesn’t)
3. My SymSup against AI Corvus (works)
4. My KG against AI SymSup (works)
5. My SymSup against AI KG (doesn’t)
Why the different treatment among these scenarios—especially with common champs?
Dr. Zola
Where there is only one buff to nullify at the outset, SymSup starts with zero Genetic Potential, which is needed to deal energy damage.
So a solo buff shouldn’t allow for damage at fight start, but should increase Genetic Potential to 75.
Multiple buff champs at the outset should result in an increase in Genetic Potential to 100 and damage dealt based on any buff after the first one nullified.
That’s how I read it anyway. Happy to hear other interpretations.
Dr. Zola
https://youtu.be/QfjfRBoeLTE
Another problem: I run mystic dispersion at 4/5. You'll see my SS gained power from his having entered Cython's Cunning, but none from the MD.
"To start the fight" seems pretty clear to me, that these three buffs are simultaneous at the start of the fight.
Dr. Zola
I’ve messaged someone to take a look at this thread and provide some kind of response. Here’s to hoping we get one that starts the dialogue on SymSup.
Dr. Zola
Both champs have something that happens "to start the fight." SS's wording clearly takes that into account, by saying that he begins in a passive Cthon mode and "removes whatever Buffs you have on you right at the start of the fight dealing damage."
So what should happen is everybody's "start of fight" actions should occur simultaneously. I mean, how does it make sense otherwise? Then, everything entering the battlefield at the same time "sees" everything else entering and reactions to it occur at once.
Think Magic the Gathering. When two creatures enter the battlefield simultaneously, they see each other (and themselves, if it matters) and can trigger abilities in reaction to the other (like Spellstutter Sprite).
Clearly, the coding can do simultaneous (like BB's multiple buffs happening all at once), so this should not be difficult to code properly.
Thanks for your post @Liss_Bliss_ . it drives me crazy that it appears like kabam is ignoring this problem. Just some updates that somethinf is happening to try and resolve this problem would go a long way. It shouldnt take 10 months to get this moved to a known issue.
https://youtu.be/YptGTHBfqFs
Here is a constructive post with constructive feedback and constructive information.
In this video I break down a few issues, in this post I will offer some constructive thoughts to the matter.
*Information*
Timestamp 00:00-00:08 We see the fight start. Now with SS you have a 100% chance "at the start of the fight to enter Chthon's Cunning. We see this happen. With entering this phase you also have a 100% chance to nullify all buffs the opponent has. We don't see this happen.
*Constructive thoughts*
We have seen videos where when we are fighting a SS our buffs DO get nullified. I wonder in we can get confirmation on something. That is this. When "start of the fight" happens do we have simultaneous activations on both sides of the screen? Meaning does the player and the AI have their "start of the fight" activations happen at the same time? Or back to back? Because what it seems, to me at least after watching videos and viewing pictures of players being nullified, it seems to happen in a back to back order. That is why we see the AI controlled SS nullifying our buffs. This also isn't consistent. There is video proof of no side getting the nullify.
*Information*
Timestamp 00:31-00:57 We see me accomplish 4 parries. Because a parry is classified as a well time black and the CURRENT wording of Null's Shadow reads "15% chance to place a stagger passive on the opponent lasting 10 seconds each time we are stuck or block the opponent. Well timed block increase the chance TO 100%" We can surmise that those 4 parries should have resulted in 4 staggers. But in the video we see 2 staggers via a parry and 1 from his sig ability.
*Constrictive thoughts*
This is where communication is paramount. We have asked numerous times in previous posts in this thread to get clarification to Null's Shadow. This bug can be ruled out today with simple communication. Basic math shows 15% increased BY 100% to be a 30% chance to apply stagger. And from video evidence we can get behind this. But basic math also says that 15% increased TO 100% would result in, well 100%, meaning each parry should stagger. Now myself I would be fine if Null's Shadow is working correctly but the wording is wrong. And again from viewing numerous videos, it stands to reason that it is a simple case of wording.
*Constructive feedback*
This is a forum for back and forth between the player base and the Kabam developers via a middle man, AKA forum moderators. But the feeling we are getting is that these issues with SS are being ignored. When we go 8+ months talking about a simple wording issue that is unacceptable. We were told we would have transparency and open lines of communications. But lately we have seen the opposite. We just want our issues and bugs acknowledged. Not a "we are looking into it" but a proper acknowledgement of these issues moved to the known list.
*This post was constructed with no malicious intent but to be used as a voice with up to date footage displaying and explaining that the issues are still present as of 8/22/2019.*
We wanted to give an update on some of the issues raised here.
In the next game update we’ll be updating the description of Null’s Shadow to clarify that well-timed Blocks trigger Stagger with a 50% chance. Despite the error in the description, this is the percentage chance that is intended for Symbiote Supreme.
After many back and forth conversations and tests, we had to make the decision to keep it as it is now, which is 50%. Any higher percentage would make Symbiote Supreme much more powerful than he already is in this area, which is not something that this Champion needs. We apologize for the confusion caused by this description error.
With relation to Nullify not dealing damage at the beginning of a fight, this an issue that the team is still investigating to work toward a resolution. We have been able to reproduce it, but the solution is a complicated one with many knock-ons to other Abilities. While we are looking at this, it is not something that will be resolved in the next update. We appreciate your patience with relation to this issue.
First of all thank you, for the response to things we have been experiencing. We appreciate the post, and it goes a long way, for me at least, I’m showing our issues are finally going to be addressed.
Secondly, in reference to Null’s shadow, this actually plays in our favor, especially if we go off the wording currently. An extra 20% increase to place one is actually pretty amazing. I can see why 100% would be overkill as we could just parry for the entire phase.
This response was what we were wanting about Null’s Shadow, a clarification on the description itself as that would clear up every issue and either satisfy the SS player base because we would have then found out if it was a bug or not. Communication, is all, we wanted. And then go from there. As long as it’s actively being looked into we can be patient. This is the first time we have seen a post detailing the steps and acknowledging these issues. So that has gone a long way. But if it takes another year, I may just have to sell my Cyclops champs, despite how effective they are, LOL.
Again thank you for letting us all know more about these issues.
@humzah217 Actually they haven’t. If he was never supposed to have a 100% chance to apply, and from video footage he wasn’t getting that, then this is actually a buff to his current wording.
We have had thoughts that TO was supposed to be BY that would have made it 30%. But now since it’s going to be 50% that’s an increase.
So I ask you. If NOTHING is changing to the champion but the wording, How is that a nerf?
Not sure how I feel about the result—that will take some time playing and working it all out—but this does constitute progress, even if it took more than a few warnings to get here.
If you need testing on the remaining fixes, I’m happy to help out if at all possible. Obviously, there are quite a few of us who care about what happens to this champ, so it shouldn’t be hard to find volunteers.
I would ask, however, that any solutions going forward stick very closely to the official SymSup description from last year and the imposing champ we recall fighting in his EQ.
Thanks,
Dr. Zola