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15.0 Alliance Wars Update Discussion Thread
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Points
1. Size of the map is increased but u reduce the timer to 60 minutes ( we have to see if this is enough or not , else we have to be awake all night just to cover nodes for exploration)
2. 5 mini bosses - I don't mind fighting mini bosses doesn't care about the numbers but considering all the changes, do you think having 3 attackers would be sufficient.
3. Defender kills point - this one is a bummer, I know using alliance resources will increase revenue but looking at the various types of cheats and mods, now those who can cheat units can have advantage of this. Check the below image , we lost this war as you can see the opponent put everything just to kill our BG3 boss (Magik) we got 23 kills only from Magik and 40 kills in total just to kill 5 defenders. If you total the numbers for all placed defenders , that will be insane. They just bought the Win, they won't earned it.
That's your opinion, mine is that I clear my lane every time as is everyone else in T1-2 so...
How do you know about our feeling? Does it base on any study, and test done on players base?
And if you do care so much about the feeling of the community, just do a poll here, so that you know exactly how we feel about taking defender kills away? It's pretty easy.
Come on Kabam Miike! You're telling me you see that often?!?!?! I call ****!
There is no other explanation of removing defender kills than more $$! If there is a LOGICAL reason, please share with us! I am sure you can see by now, not one of us can see it!
It means more people can get the rewards to rank up and go for Act 5 the unit sucker.
Is there any information on the boss node and how that will be different than what it is now?
You can put lipstick on a pig, it's still a pig.
No matter how often you quote the 'feeling of defeat' we all know it's a cash grab. Plain and simple.
I suspect those revamped rewards will entice the whales even more.
Believe it or not, some people actually DON'T want the dex buff expiration issue changed. Usually the people who are most vocal about it are the ones that don't want to invest in defense but instead want to run full suicides and parry their way through war (I.e. Treat war like aq). I would be much more in favor of getting rid of status immune tiles (or at least allowing for power lock) which effectivley make magik, juggernaut, and dormamu nearly impossible without massive casualties (particularly magik) than changing the dexterity buff issue.
The "logical" reason for it was so if you die, you wont feel defeated. That giant "KO" when you lose now means Good job!!
Yep! No mention at all of the shell alliance issue. But that's probably bc the big spenders are the ones who take advantage of it.
edit: haha did Miike flag me for abuse
Oh they are trying to get the lower players up to balance out the middle class.
Will we be receiving compensation for the mastery cores we have used on the 6 masteries that show the class of each type?
THANK YOU! I always feel depressed when I die in AW, from now on I'll be super happy!
Please... I mean.... PLEASE!!!
I hate the feeling of being defeated in aw. How about do away with the victory/defeat system and just make it victory/victory. If i keep losing i keep feeling defeated and won't make me enjoy playing wars.
Do you see the point I'm trying to make?
Why don't you make the AW maps similar to AQ? Tier 1-5 is a harder/larger map, tier 6-10 is the current AW map, and tier 11+ is an easier map. Have different maps based on the tiers.
Exactly my alliance just lost a war for that very reason, we were up by like 15-20% they threw everything into killing my nightcrawler and it took them 20 something kills to finally take him out.
Now they removed the penalty for it and alliances with money will and can do the same for every war and that's what they intend regardless of what they keep saying it's been crystal clear that kabam is all about the money and this is just a blatant cash crab which I hope blows up in their face.
Thanks Miike! Its good to know what the team had in mind when making this decision. That being said, goals and outcomes do not necessarily have to flow hand-in-hand. Although you have mentioned that the goal was to relieve some stress on players who feel as though 1 death is detrimental to the war, I believe that a side effect of this decision would be exactly what is being mentioned over and over again - alliances will to spend will eventually drop every node regardless of skill. In my opinion, this will probably contribute even more to alliance swapping to avoid the heavy spenders in the top 100. It might be worth evaluating this decision not based on the goal of the team but on the potential outcome. Pretty stoked for a new map though!
Everyone gets 3 defeats without the other team earning points.
What should the rest of us that finished Act 4 18 months ago do in this time?