Get a Free 3-6 Star Baron Zemo this Week!
Log in to the Summoner's Market at https://store.playcontestofchampions.com/ and claim the Baron Zemo Selector between 10am PT November 24 and 10am PT on December 1st.
Proven and Below: 3-Star
Conqueror/Uncollected: 4-Star
Cavalier/Thronebreaker: 5-Star
Paragon/Valiant: 6-Star
You can only claim this Baron Zemo one time. The Baron Zemo is delivered as a selector, claiming it will require you to choose your rarity immediately. If you plan to change your Progression level during the Cyber Week event, we suggest you wait until you have made that change before claiming this selector.
Log in to the Summoner's Market at https://store.playcontestofchampions.com/ and claim the Baron Zemo Selector between 10am PT November 24 and 10am PT on December 1st.
Proven and Below: 3-Star
Conqueror/Uncollected: 4-Star
Cavalier/Thronebreaker: 5-Star
Paragon/Valiant: 6-Star
You can only claim this Baron Zemo one time. The Baron Zemo is delivered as a selector, claiming it will require you to choose your rarity immediately. If you plan to change your Progression level during the Cyber Week event, we suggest you wait until you have made that change before claiming this selector.
Due to issue with the "Not Another Anime Reference" Solo Event, we will be disabling the event for the time being. We will return the event at a future date when the issues have been resolved. We apologize for the inconvenience.
Comments
Kabam, we would like you to write down what you are thinking. 4k+ posts, not a peep regarding the feedback. What is feasible? what isnt? what are you thinking? The roadmap does basically nothing. Please communicate with the playerbase.
Kabam has obviously made a great game that we all enjoy playing but the balance has completely shifted. They should make it where if you spend the time you reap the rewards or you can buy your way up. But now it seems like you can only buy your way up. Case in point sig stones, super hard to get 5* sigs as it is even harder to get 6* sigs unless you buy them.
Personally I think there's a bunch of things they could do to make the game better. Some things on my list:
-arena has grown stale. It's a constant grind and getting premium shards or crystals from rewards is lame. It would be a lot better if they made a weekly arena for pots, sig stones, health or even energy. Let a player decide what he wants to grind for that will help them through the game.
-end game content requires certain champs. Make it so that end game players can go for said champs. Maybe sell a feature nexus crystal for 900 units or something.
-if you're going to make harder content then also make the rewards better. Aq map 6 currently sucks. Never used items before and now I have to sometimes. Instead of retooling the current maps just make more maps for people who want the higher difficulty with the better rewards. Aq is a punishment already as it is to have to check in all day.
-maybe make it so we can sell our shards for better shards. I would gladly sell my premium hero shards for 5 shards. 50k for 1k or whatever the exchange would be.
Just my 2 cents.
And lets be honest, it was a very reasonable request considering the massive drop in difficulty between bugged and fixed cpt marvel.
From my perspective, switching between two or more mastery sets involves:
1. Unit costs associated with adding points to certain masteries.
2. Time costs associated with manually recovering and re-adding mastery points one by one.
Of course, I'm not privy to the original goal(s) behind this system, so I can't directly comment on whether it's been successful in fulfilling its intended purpose.
But from a player perspective, it can definitely be a bit of a pain to switch between multiple builds. I understand there's a potential change already in the works, and it'd be great to see this new system address one or both of the aforementioned associated costs.
From what I've seen, several suggestions have already been made on how this change might manifest, for example:
1. Allowing the player to apply add multiple points at once to a specified mastery, rather than forcing them to add one and a time (reducing time cost)
2. Designing a system of player-customisable mastery 'loadouts', so that players can quickly switch between different mastery builds without having to manually recover and add points from scratch (reducing time cost)
3. Changing the mastery cost system to something similar to the AQ Ticket system - in other words, allowing players to select between different resources (i.e., BCs, gold, units, etc) for adding mastery points to unlocked masteries (potential to reduce unit cost)
4. Entirely removing costs associated with adding mastery points, perhaps even at the expense of increasing the overall costs of mastery cores (reducing unit cost in the long run)
Shortened timers are a big help for map 7. Having a higher max energy wouldn't do much in terms of finishing any earlier.
When I read this thread I know what I personally think are the biggest issues being raised (champion balance, game/life balance, overturned and niche content). But going off of the short term roadmap that was posted, I'm not sure I know what Kabam thinks the major issues are.
In order to have a healthy dialogue on how to move the game forward, I think we first have to agree on what the issues are and how they should be prioritized.
1. Remove all mastery change costs. Once you buy the mastery you can change it unit free moving forward.
2. AQ 30 min timers- No brainer can be done right away
3. Remove AQ costs period. This would be pro player and resolve all of the issues at once.
4. More 5 star sig availability. I understand 6 star sig stones are rare but we have moved backwards in terms of 5 star sig availability.
5. Remove 2014-2016 champions from 6 star basics. Most are garbage and you can repackage them in a deal for people who want to collect every champion.